Thrive Game Development

Development of the evolution game Thrive.
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Log in automatically: 
:: I forgot my password
Quick Links
New Posts

Display results as :
Rechercher Advanced Search
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest :: 1 Bot


Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
by Oliveriver Wed May 20, 2015 11:32 am

Share | 

 Sound Team

Go down 
Overall Team Co-Lead

Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 23
Location : Canada

PostSubject: Sound Team   Wed Dec 31, 2014 4:42 am

Sound Team

Welcome prospective composers and sound effect engineers for Thrive! This thread is designed to help new musicians and foley artists get to grips with our development process, providing you with all the relevant information you need.

We have a subforum dedicated to all things audio here:

The Microbe Stage Soundtrack can be found here:

Guidelines for Composers

If you intend to help with the creation of music within the game, this thread will be invaluable to you:

  • Music within the game involves the use of themes: tracks associated with a certain environment, scenario or situation. Generally, composers create themes as separate entities, allowing them to be added to the game in the form of audio files, scripts initiating them when in the appropriate game state.
  • Though we have enough music for the Microbe stage at this point, the rest of the game’s soundtrack is still yet to be written.
  • To submit a piece of music for review, upload it to any internet platform freely available to listeners – options include YouTube, Soundcloud or Bandcamp. Post a link or embed the theme in the Music List Thread, and our resident team of composers will assess its suitability.
  • Rejections will be explained, and often you will be given suggestions for adapting your submission to better fit our expectations.
  • Any audio creation tool can be used, providing the end result is an industry standard audio file, such as a .wav. Eventually all music will need to be converted to .ogg format to save space in the game files, so bear in mind that sound quality will be lost.
  • Collaborations between composers, or composers with musicians, are welcome, so long as the end result is the same.

Guidelines for Instrumentalists

  • Instrumentalists must have access to good recording equipment.
  • Recorded instruments can often be integrated with the work of our composers. For instance, if a melody is created but the composer does not have access to a sufficiently high-quality version of an instrument to play that melody, it will fall to instrumentalists to take up the job.

Guidelines for Sound Effect Engineers

Discussion of sound effects takes place in this thread:

  • Before a sound effect is created, it’s advantageous to discuss its utility in the thread above. This is helpful in preventing unnecessary duplicates of work already completed.
  • Sound effects, like themes, must end up as a single audio file in .ogg format in order to be added to the game.
  • Sounds can be recorded or synthesized – which one you use depends on what type of sound you’re trying to make.


What needs to be done?

Can I give feedback on other people’s work?

Are you planning to use dynamic music?

Can we use someone else’s music?

Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
Sound Team
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Sound-
Jump to: