Overall Team Co-Lead
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Join date : 2012-07-22
Age : 20
Location : Canada
|Subject: Sound Team Wed Dec 31, 2014 4:42 am|| |
Welcome prospective composers and sound effect engineers for Thrive! This thread is designed to help new musicians and foley artists get to grips with our development process, providing you with all the relevant information you need.
We have a subforum dedicated to all things audio here:http://thrivegame.canadaboard.net/f41-sound
The Microbe Stage Soundtrack can be found here:
https://revolutionarygames.bandcamp.com/releasesGuidelines for Composers
If you intend to help with the creation of music within the game, this thread will be invaluable to you:http://thrivegame.canadaboard.net/t1186-music-list-thread-post-new-themes-here
Guidelines for Instrumentalists
- Music within the game involves the use of themes: tracks associated with a certain environment, scenario or situation. Generally, composers create themes as separate entities, allowing them to be added to the game in the form of audio files, scripts initiating them when in the appropriate game state.
- Though we have enough music for the Microbe stage at this point, the rest of the game’s soundtrack is still yet to be written.
- To submit a piece of music for review, upload it to any internet platform freely available to listeners – options include YouTube, Soundcloud or Bandcamp. Post a link or embed the theme in the Music List Thread, and our resident team of composers will assess its suitability.
- Rejections will be explained, and often you will be given suggestions for adapting your submission to better fit our expectations.
- Any audio creation tool can be used, providing the end result is an industry standard audio file, such as a .wav. Eventually all music will need to be converted to .ogg format to save space in the game files, so bear in mind that sound quality will be lost.
- Collaborations between composers, or composers with musicians, are welcome, so long as the end result is the same.
Guidelines for Sound Effect Engineers
- Instrumentalists must have access to good recording equipment.
- Recorded instruments can often be integrated with the work of our composers. For instance, if a melody is created but the composer does not have access to a sufficiently high-quality version of an instrument to play that melody, it will fall to instrumentalists to take up the job.
Discussion of sound effects takes place in this thread:http://thrivegame.canadaboard.net/t1444-sound-effects-discussion
FAQWhat needs to be done?
- Before a sound effect is created, it’s advantageous to discuss its utility in the thread above. This is helpful in preventing unnecessary duplicates of work already completed.
- Sound effects, like themes, must end up as a single audio file in .ogg format in order to be added to the game.
- Sounds can be recorded or synthesized – which one you use depends on what type of sound you’re trying to make.
Can I give feedback on other people’s work?
Are you planning to use dynamic music?
Can we use someone else’s music?
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.