Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Sound from TOs Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Sound from TOs Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Sound from TOs Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Sound from TOs Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Sound from TOs Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Sound from TOs Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Sound from TOs Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Sound from TOs Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Sound from TOs Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Sound from TOs Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Sound from TOs Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Sound from TOs Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Sound from TOs Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Sound from TOs Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Sound from TOs Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Sound from TOs Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Sound from TOs Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Sound from TOs Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Sound from TOs Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Sound from TOs Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Sound from TOs

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US_of_Alaska
GamerXA
~sciocont
Commander Keen
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Xenopologist
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PostSubject: Sound from TOs   Sound from TOs EmptyWed Oct 13, 2010 12:44 pm

How are we planning to handle sound from tech objects? Prerecorded sounds seem rather insufficient for the wide variety of TOs that might be created.
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Commander Keen
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyWed Oct 13, 2010 2:08 pm

Prerecorded things are all we can have, unless you want to synthethize them (produces bad sound) or simulate sound waves (impossible without converting your computer to ashes).
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~sciocont
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyWed Oct 13, 2010 2:40 pm

Commander Keen wrote:
Prerecorded things are all we can have, unless you want to synthethize them (produces bad sound) or simulate sound waves (impossible without converting your computer to ashes).
Nice.
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GamerXA
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyWed Oct 13, 2010 4:51 pm

We should have a few basic Sounds for the TOs, such as:
* Wood rubbing against Wood
* Metal rubbing against Metal
* Internal Combustion
* Rapidly Spinning Object
* Spring-type Sound for Catapults and Other Such Mechanisms
* Electricity
* Flames
* Water Flowing
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Xenopologist
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyWed Oct 13, 2010 5:25 pm

GamerXA wrote:
We should have a few basic Sounds for the TOs, such as:
* Wood rubbing against Wood
* Metal rubbing against Metal
* Internal Combustion
* Rapidly Spinning Object
* Spring-type Sound for Catapults and Other Such Mechanisms
* Electricity
* Flames
* Water Flowing

Would sounds come from PFs, or be assigned to completed TOs by the player?
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GamerXA
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyWed Oct 13, 2010 5:29 pm

I believe it would be more efficient to assign sounds to FPs rather than guessing what the TOs as a whole might sound like.
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Xenopologist
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyWed Oct 13, 2010 5:31 pm

That makes sense. Players would therefore have to define sounds for their own FPs, yes?
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US_of_Alaska
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyWed Oct 13, 2010 5:37 pm

Xenopologist wrote:
That makes sense. Players would therefore have to define sounds for their own FPs, yes?
...No. I don't think they need to.
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~sciocont
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyWed Oct 13, 2010 7:24 pm

GamerXA wrote:
I believe it would be more efficient to assign sounds to FPs rather than guessing what the TOs as a whole might sound like.
QFT
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Albalrogue
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyThu Oct 14, 2010 11:22 am

I'm sorry, I know this is a noobish question and off-topic, but what is an FP?
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Commander Keen
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyThu Oct 14, 2010 12:52 pm

There might be problems with wood, because different planets will have different organism composition.

For the meaning of FPs, try searching a bit, there is surely a topic covering it.
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GamerXA
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyThu Oct 14, 2010 5:20 pm

There are no noobish question when you're asking for information, only noobish answers.

We could narrow down the wood scraping sounds to just a generic scraping sound, though this might have a few problems.
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Tenebrarum
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyThu Oct 14, 2010 5:59 pm

We'll need a fair amount of sounds for this.

Wood creaking
Metal Creaking
The thud of released tension (Bows make a disinctive thud noise, not a twang.)
The soft rumble of a future-tech engine
The click of a camera
The sounds of the organisms operating the TO, or just living in it.
The crackle of a wood/coal fire
The whir of a gas fire
The squeek of a wheel
Static

We also need the ability to tag an object as a certain insturment so it can be used for songs.
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~sciocont
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyThu Oct 14, 2010 6:13 pm

Albalrogue wrote:
I'm sorry, I know this is a noobish question and off-topic, but what is an FP?
other>abbreviations dictionary
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US_of_Alaska
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyFri Oct 15, 2010 2:17 am

Tenebrarum wrote:
We'll need a fair amount of sounds for this.

Wood creaking
Metal Creaking
The thud of released tension (Bows make a disinctive thud noise, not a twang.)
The soft rumble of a future-tech engine
The click of a camera
The sounds of the organisms operating the TO, or just living in it.
The crackle of a wood/coal fire
The whir of a gas fire
The squeek of a wheel
Static

We also need the ability to tag an object as a certain insturment so it can be used for songs.
I didn't think we were using instruments in songs? What would it contribute if's going to have prerecorded sounds anyways?
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Tenebrarum
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyFri Oct 15, 2010 4:37 pm

US_of_Alaska wrote:
I didn't think we were using instruments in songs? What would it contribute if's going to have prerecorded sounds anyways?

Intruments in songs allow... well... intruments in songs. If I make a drum in the TE, and tag it as such, than my critters can play any songs tagged only with drums. Animations would be done by the player.
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US_of_Alaska
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyFri Oct 15, 2010 7:32 pm

Tenebrarum wrote:
US_of_Alaska wrote:
I didn't think we were using instruments in songs? What would it contribute if's going to have prerecorded sounds anyways?

Intruments in songs allow... well... intruments in songs. If I make a drum in the TE, and tag it as such, than my critters can play any songs tagged only with drums. Animations would be done by the player.
When do your critters "play" anything?
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Tenebrarum
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyFri Oct 15, 2010 7:39 pm

US_of_Alaska wrote:
When do your critters "play" anything?

Celebrations, free time, ceremonies, battle-hymns, sea-shanty style work music, the list goes on.
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US_of_Alaska
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyFri Oct 15, 2010 8:12 pm

Tenebrarum wrote:
US_of_Alaska wrote:
When do your critters "play" anything?

Celebrations, free time, ceremonies, battle-hymns, sea-shanty style work music, the list goes on.
I don't think these things will really be displayed. Celebrations and ceremonies would likely be too fiddly to actually display in the game. They'd just be represented through bonuses in religions and stuff like that.
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Tenebrarum
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyFri Oct 15, 2010 8:46 pm

US_of_Alaska wrote:
I don't think these things will really be displayed. Celebrations and ceremonies would likely be too fiddly to actually display in the game. They'd just be represented through bonuses in religions and stuff like that.

Not really.

Example:
You'd just need to have say, a hapiness bonus when a victorious army returns home. The creatures would do standard 'happy' animations. Now, you could edit this in the culture editor, by telling the creatures to get off the streets when the soldiers arrive. Now, tell the soldiers to march around the city streets in formation. Save this action under the name, 'Parade' and tell the game to carry it out whenever victorious soldiers return to an SC. All done in culture editor.
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US_of_Alaska
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyFri Oct 15, 2010 8:49 pm

Tenebrarum wrote:
US_of_Alaska wrote:
I don't think these things will really be displayed. Celebrations and ceremonies would likely be too fiddly to actually display in the game. They'd just be represented through bonuses in religions and stuff like that.

Not really.

Example:
You'd just need to have say, a hapiness bonus when a victorious army returns home. The creatures would do standard 'happy' animations. Now, you could edit this in the culture editor, by telling the creatures to get off the streets when the soldiers arrive. Now, tell the soldiers to march around the city streets in formation. Save this action under the name, 'Parade' and tell the game to carry it out whenever victorious soldiers return to an SC. All done in culture editor.
Nation Editor. And where would it fit?

I wrote:
Government
-Leaders
-Legislation
-Power
-Domestic Policy
-Foreign Policy
-Economic Policy

Society
-Religion
-Social Programs and Welfare
-Aesthetics and Entertainment
-Ethics

Economy
-Resources
-Technology
-Education
-Media
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Tenebrarum
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyFri Oct 15, 2010 9:04 pm

US_of_Alaska wrote:
And where would it fit?

Entertainment, as it would give a happiness bonus.
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US_of_Alaska
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyFri Oct 15, 2010 9:22 pm

Tenebrarum wrote:
US_of_Alaska wrote:
And where would it fit?

Entertainment, as it would give a happiness bonus.
So celebrations would be alongside Arts and Sports? That makes sense.
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Tenebrarum
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyFri Oct 15, 2010 9:34 pm

US_of_Alaska wrote:
Tenebrarum wrote:
US_of_Alaska wrote:
And where would it fit?

Entertainment, as it would give a happiness bonus.
So celebrations would be alongside Arts and Sports? That makes sense.

Yup. A VERY simple editor for posing and sequncing animations would let us do pretty much whatever we want. Most players won't have the patience to make them, but when exploring other cultures it would up the experience massively, as would art and sport.
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US_of_Alaska
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PostSubject: Re: Sound from TOs   Sound from TOs EmptyFri Oct 15, 2010 9:40 pm

Tenebrarum wrote:
US_of_Alaska wrote:
Tenebrarum wrote:
US_of_Alaska wrote:
And where would it fit?

Entertainment, as it would give a happiness bonus.
So celebrations would be alongside Arts and Sports? That makes sense.

Yup. A VERY simple editor for posing and sequncing animations would let us do pretty much whatever we want. Most players won't have the patience to make them, but when exploring other cultures it would up the experience massively, as would art and sport.
I still feel that it would fit best as a mod. Because we don't want to have to weigh the game down for the minimalists.
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