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Thrive Game Development

Development of the evolution game Thrive.
 
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 Planet conditions

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~sciocont
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Agrestrife
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PostSubject: Planet conditions   Planet conditions EmptySun Jul 11, 2010 3:44 pm

This may have already been discussed, but how would the creatures physical actions, and maybe even internal organs, be affected by planetary conditions? For example, if the atmosphere was denser, it would be more sensable for heavier things to fly. If the gravity was low, creatures would not need strong legs.If it was hotter, it would need some way of cooling itself. Even maybe, if it was extremely hot... Gas blood?
If this game is to be realistic, we would need things like this.
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PostSubject: Re: Planet conditions   Planet conditions EmptySun Jul 11, 2010 3:51 pm

I think we plan to use a realistic physics engine, so creatures on light planets would be squashed on higher gravity planets. As for gas blood, then I don't think it would work, even if it was extremely hot. If it is so hot, liquid for blood is not available, then I don't think life would have any chance of survival. If gas-blooded creatures did exist, instead of bleeding, they would deflate. Not very good...

I think most of this has been discussed before.
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PostSubject: Re: Planet conditions   Planet conditions EmptySun Jul 11, 2010 4:50 pm

The Physics engine would automatically account for this, for example: if the Organism has long flimsy legs, they would be unable to support the creature in-game and would therefore be unable to move around and survive in a high gravity environment.
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PostSubject: Re: Planet conditions   Planet conditions EmptySun Jul 11, 2010 5:50 pm

Physics will do this already. No extra coding needed. The way that evolution would work the way you said, is that the organisms that, for example, grow long, flimsy legs on a high-grav planet will not survive as long as creatures with short, burly legs. The flimsy-legged one would not last as long as a burly-legged one. Therefore, the flimsy one would be less likely to reproduce.
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PostSubject: Re: Planet conditions   Planet conditions EmptySun Jul 11, 2010 8:21 pm

This will probably all be implemented later, Bash has enough on his mind.
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PostSubject: Re: Planet conditions   Planet conditions EmptyMon Jul 12, 2010 2:38 am

But how will it be capable of new concepts? For example, I made some edits to the 'gas blood'. Here is it based on an ordinary earth oxygen carbon-doixide creature

Lung-veins:

There are four main parts: the oxygen filter, (a small disk covering the inhale pipe using cells like in our lungs to only allow oxygen through, or maybe land gills) the air chamber, (which breaths like lungs but does not extract oxygen and does not exhale for reasons to be explained) the "veins", (which extract oxegen) and the exhale pipe (does exactly what it says on the tin).

First, when the air chamber breaths in, the oxygen goes through the filter to the chamber, the lungs will continueously be doing a "mexican wave" motion, pulling out the oxygen; the best way to try and picture it is this ====><=== sort of like that moving around the body giving it oxygen to the exhale pipe, where, you guessed it, it leaves the body. This means a constant flow of oxygen is flowing (and no need for the air chamber to exhale as I said)


so,
no need to waste water on urine to fiter blood because all the "blood" leaves the body anyway,
and,
the gills would stop risk of choking
and,
no need for water for the blood itself
and,
no need for heart, kidnys, etc.
and,
no risk of blood loss
and,
if the lungs are pirced, just slap a leaf on it like a plaster
but,
the air chamber would take alot of space
and...
no blood clots... yeah thats a problem... exept if it grows back as new skin appears.

So it works! Very effective on desert areas, not much water.

A physics engine is a physics engine, not a biology engine. That stuff wouldn't work.
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US_of_Alaska
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PostSubject: Re: Planet conditions   Planet conditions EmptyMon Jul 12, 2010 3:58 am

Agrestrife wrote:
But how will it be capable of new concepts? For example, I made some edits to the 'gas blood'. Here is it based on an ordinary earth oxygen carbon-doixide creature

Lung-veins:

There are four main parts: the oxygen filter, (a small disk covering the inhale pipe using cells like in our lungs to only allow oxygen through, or maybe land gills) the air chamber, (which breaths like lungs but does not extract oxygen and does not exhale for reasons to be explained) the "veins", (which extract oxegen) and the exhale pipe (does exactly what it says on the tin).

First, when the air chamber breaths in, the oxygen goes through the filter to the chamber, the lungs will continueously be doing a "mexican wave" motion, pulling out the oxygen; the best way to try and picture it is this ====><=== sort of like that moving around the body giving it oxygen to the exhale pipe, where, you guessed it, it leaves the body. This means a constant flow of oxygen is flowing (and no need for the air chamber to exhale as I said)


so,
no need to waste water on urine to fiter blood because all the "blood" leaves the body anyway,
and,
the gills would stop risk of choking
and,
no need for water for the blood itself
and,
no need for heart, kidnys, etc.
and,
no risk of blood loss
and,
if the lungs are pirced, just slap a leaf on it like a plaster
but,
the air chamber would take alot of space
and...
no blood clots... yeah thats a problem... exept if it grows back as new skin appears.

So it works! Very effective on desert areas, not much water.

A physics engine is a physics engine, not a biology engine. That stuff wouldn't work.
Blood does more than carry oxygen around your body, so i'm not sure how well this would work. Regardless of whether it's scientifically plausible or not, we will not be implementing these kind of far-fetched theories in the original release. Mods and Plug-ins can take care of this.
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PostSubject: Re: Planet conditions   Planet conditions EmptyMon Jul 12, 2010 3:47 pm

You may be able o create something like that in the game, but i think it's better to stay inside currently defined systems unless we can consult an actual astrobiologist.
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PostSubject: Re: Planet conditions   Planet conditions EmptyMon Jul 19, 2010 5:28 pm

And how about water something i really missed in the original game, i mean more of the deep sea kind, lets talk about 5km below surface, were almost all life would be extinct except those who adept big/small white fish/shrimps/crabs, i may have overlooked water but its something that really important since life began in the water. also how fish get on land, and slowly fades away and dies, except for the further advanced fish like mud skippers who keep there skin wet and can survive overtime developing lungs?
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PostSubject: Re: Planet conditions   Planet conditions EmptyMon Jul 19, 2010 6:25 pm

Angelic wrote:
And how about water something i really missed in the original game, i mean more of the deep sea kind, lets talk about 5km below surface, were almost all life would be extinct except those who adept big/small white fish/shrimps/crabs, i may have overlooked water but its something that really important since life began in the water. also how fish get on land, and slowly fades away and dies, except for the further advanced fish like mud skippers who keep there skin wet and can survive overtime developing lungs?
I don't know where you get the idea that a lot of life from the sea is extinct. The sea has incredible amounts of life. And yes, like you said, a lot of the time life would come from the water. And emerging from the water would be a matter of spending time in the shallows and on land, without dying of course. Say if there was a coastal plant and your creature crawled up the bank to eat it, went back to the water, then any land-dwelling evolutions would be selected through AutoEvo.
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PostSubject: Re: Planet conditions   Planet conditions EmptyMon Jul 19, 2010 9:36 pm

Angelic wrote:
And how about water something i really missed in the original game, i mean more of the deep sea kind, lets talk about 5km below surface, were almost all life would be extinct except those who adept big/small white fish/shrimps/crabs, i may have overlooked water but its something that really important since life began in the water. also how fish get on land, and slowly fades away and dies, except for the further advanced fish like mud skippers who keep there skin wet and can survive overtime developing lungs?


Uhhh.... have you seen the ocean? Or an ocean documentary? Or gone fishing? For every one species on the surface, there are probably three in the ocean.



Anyway, the ones that can't surivive under those conditions will die before they can reproduce. It's simple, really. If one by chance evolves to the point that it can survive at those depths, then it will be there. If it doesn't evolve that way, it doesn't.
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PostSubject: Re: Planet conditions   Planet conditions EmptyTue Jul 20, 2010 3:37 am

Nah, oky just wondering
also

US_of_Alaska
Quote :
lets talk about 5km below surface, were almost all life would be extinct
is what i said not that all life in the ocean would be extinct
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US_of_Alaska
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PostSubject: Re: Planet conditions   Planet conditions EmptyTue Jul 20, 2010 7:42 am

Angelic wrote:
Nah, oky just wondering
also

US_of_Alaska
Quote :
lets talk about 5km below surface, were almost all life would be extinct
is what i said not that all life in the ocean would be extinct
Ah. Alright. My bad. I'm just having a little trouble understanding your grammar. I'll get used to it, i'm sure.
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PostSubject: Re: Planet conditions   Planet conditions EmptyTue Jul 20, 2010 1:48 pm

Angelic wrote:
Nah, oky just wondering
also

US_of_Alaska
Quote :
lets talk about 5km below surface, were almost all life would be extinct
is what i said not that all life in the ocean would be extinct
You seem to have not seen nor heard of hydrothermal vents before. Those things are teeming with life. And I may just be being a grammar Nazi here, but if there was no life there it would not be extinct. It would just be absent. Just as we don't say life on the moon is extinct, we say that there is no life.
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PostSubject: Re: Planet conditions   Planet conditions EmptyTue Jul 20, 2010 2:29 pm

I'm sorry, I'm not a native American/English Speaker. and I tend to use Dutch/Netherlands Grammer
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PostSubject: Re: Planet conditions   Planet conditions EmptyTue Jul 20, 2010 2:41 pm

It's alright.


Angelic wrote:
I'm sorry, I'm not a native American/English speaker, and I tend to use Dutch/Netherlands Grammar.


Fixed.
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PostSubject: Re: Planet conditions   Planet conditions EmptyTue Jul 20, 2010 5:27 pm

Angelic wrote:
I'm sorry, I'm not a native American/English Speaker. and I tend to use Dutch/Netherlands Grammer
Sorry about that. Your english is good enough that I thought it was your first language.
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PostSubject: Re: Planet conditions   Planet conditions EmptyWed Jul 21, 2010 9:57 am

Everything will be adjustable and evolvable. Bashi is making the engine as modular as possible.
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PostSubject: Re: Planet conditions   Planet conditions EmptySat Nov 27, 2010 3:15 pm

[eeriefeeling]Bashinerox will need to develop pretty much millions of lines of code by himself[/eeriefeeling]
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