Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
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» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» A new round of Forum Revamps!
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Waap
The Uteen
Angelic
Noitulove
US_of_Alaska
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~sciocont
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~sciocont
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~sciocont


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PostSubject: Re: 1st Person    1st Person - Page 2 EmptyWed Jul 21, 2010 10:02 am

InvaderZim wrote:
US_of_Alaska wrote:
InvaderZim wrote:
Eyes simply allow the AI of your species to see, meaning they have a better grasp of what is around them. The camera points are ONLY FOR THE PLAYER TO USE. They do not, in any way, affect the way your organisms react to different situations, it does not change the way that they survive, the way they can see the world around them, it is ONLY FOR THE PLAYER.

I hope that clears some things up for anyone who doesn't get it yet.
Yes, but giving the player the ability to sense what they couldn't normally is just as unfair.


I suppose so. I guess it would make sense to filter the camera to look like you're seeing throught the organism's senses.
We're already doing that, remember? any 1st person camera is subject to sensory dictated render methods, whereas 3rd person is not.
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Invader
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptyWed Jul 21, 2010 10:31 am

~sciocont wrote:
remember?



No. Sorry, I just got confused a bit.
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Waap
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptyThu Jul 22, 2010 12:31 am

Oh, well I thought that sensory organs affected 3rd person view, aswell. Then again, it may get a bit annoying, but couldn't it just be toggled on/off?
-Waap.
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Poisson
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptyThu Jul 22, 2010 1:50 am

Waap wrote:
Oh, well I thought that sensory organs affected 3rd person view, aswell. Then again, it may get a bit annoying, but couldn't it just be toggled on/off?
-Waap.
Yeah, it would makes sense that it affects third person.
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The Uteen
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptyThu Jul 22, 2010 3:41 pm

~sciocont wrote:
InvaderZim wrote:
US_of_Alaska wrote:
InvaderZim wrote:
Eyes simply allow the AI of your species to see, meaning they have a better grasp of what is around them. The camera points are ONLY FOR THE PLAYER TO USE. They do not, in any way, affect the way your organisms react to different situations, it does not change the way that they survive, the way they can see the world around them, it is ONLY FOR THE PLAYER.

I hope that clears some things up for anyone who doesn't get it yet.
Yes, but giving the player the ability to sense what they couldn't normally is just as unfair.


I suppose so. I guess it would make sense to filter the camera to look like you're seeing throught the organism's senses.
We're already doing that, remember? any 1st person camera is subject to sensory dictated render methods, whereas 3rd person is not.

I read that and thought:

Wait, whaaaaa...?

3rd person should be affected, or the player could control an eyeless creature perfectly, meaning in a planet where only very simple senses are used, the player would have a HUGE advantage! 3rd person unaffected is ridiculous! Preposterous! And unfairly advantageous! Are you insane!?

So, when did we decide 3rd person wasn't affected?
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Invader
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptyThu Jul 22, 2010 4:41 pm

I have no clue.
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US_of_Alaska
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptyThu Jul 22, 2010 6:18 pm

Why would there be no sensory overlay in 3rd person? It would be just as easy, if not easier to use sensory views in this camera setting. And it would definitely make more sense to have the player see only what the organism can sense.
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Noitulove
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptyThu Jul 22, 2010 9:57 pm

Doesn't make sense...I don't have eyes and yet I can place camera points which basically give you eyes when you press a button, ta-da?

Sorry for bringing up Spore again, but it's almost worse than killing off 5 members of a pack to bring the whole species to extinction, to be honest.

Just my opinion. I understand this is a game but it's supposed to be realistic.
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~sciocont
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptyThu Jul 22, 2010 10:36 pm

US_of_Alaska wrote:
Why would there be no sensory overlay in 3rd person? It would be just as easy, if not easier to use sensory views in this camera setting. And it would definitely make more sense to have the player see only what the organism can sense.
Toggle it. <consensus>
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Noitulove
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptyThu Jul 22, 2010 11:37 pm

~sciocont wrote:
US_of_Alaska wrote:
Why would there be no sensory overlay in 3rd person? It would be just as easy, if not easier to use sensory views in this camera setting. And it would definitely make more sense to have the player see only what the organism can sense.
Toggle it. <consensus>

How about, if the overlay gives you an advantage, you can toggle it. If it's a disadvantage (sonar), or mandatory you can't.

And yes, I don't really know what I'm talking about.

Sorry for late post.
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~sciocont
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptyFri Jul 23, 2010 2:32 pm

Noitulove wrote:
~sciocont wrote:
US_of_Alaska wrote:
Why would there be no sensory overlay in 3rd person? It would be just as easy, if not easier to use sensory views in this camera setting. And it would definitely make more sense to have the player see only what the organism can sense.
Toggle it. <consensus>

How about, if the overlay gives you an advantage, you can toggle it. If it's a disadvantage (sonar), or mandatory you can't.

And yes, I don't really know what I'm talking about.

Sorry for late post.
Nah. Just let people toggle it. They can choose whether or not to challenge themselves.
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US_of_Alaska
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptyFri Jul 23, 2010 5:47 pm

~sciocont wrote:
Nah. Just let people toggle it. They can choose whether or not to challenge themselves.
I really don't believe that's fair, scio. Unless they are getting sore eyes or headaches or something, there is no reason the player should play without sensory view on. How can you just let the player see everything if their controlled organism can only sense vibrations?
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~sciocont
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptyFri Jul 23, 2010 6:40 pm

US_of_Alaska wrote:
~sciocont wrote:
Nah. Just let people toggle it. They can choose whether or not to challenge themselves.
I really don't believe that's fair, scio. Unless they are getting sore eyes or headaches or something, there is no reason the player should play without sensory view on. How can you just let the player see everything if their controlled organism can only sense vibrations?
I just want to let people play however they want. we might as well let them toggle this, because people will mod fr more freedom anyhow, so why not just save everyone some time and include it?
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Invader
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptyFri Jul 23, 2010 6:41 pm

I certainly agree we need to have a toggle.
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~sciocont
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptyFri Jul 23, 2010 6:53 pm

InvaderZim wrote:
I certainly agree we need to have a toggle.
It can be "hidden away" somewhere though, so some people may not bother to go looking for it.
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koiboi59
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptyFri Jul 23, 2010 7:13 pm

~sciocont wrote:
InvaderZim wrote:
I certainly agree we need to have a toggle.
It can be "hidden away" somewhere though, so some people may not bother to go looking for it.

it could be switched by one of those keys on the keyboard that no one ever bothers to click (i vote the insert key!)
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Commander Keen
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptySat Jul 24, 2010 5:28 am

Just make the toggle work only on lower difficulties.
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Invader
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptySat Jul 24, 2010 6:44 pm

How are we going to keep that key seceret if EVERYONE can see this thread?
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US_of_Alaska
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptySat Jul 24, 2010 6:46 pm

Commander Keen wrote:
Just make the toggle work only on lower difficulties.
^Best idea yet.
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koiboi59
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptySat Jul 24, 2010 6:55 pm

InvaderZim wrote:
How are we going to keep that key seceret if EVERYONE can see this thread?

simple i will say the key now. we are going to use the deLLLLLete key. but really i don't think it really needs to be a secret.
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~sciocont
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptySat Jul 24, 2010 9:56 pm

US_of_Alaska wrote:
Commander Keen wrote:
Just make the toggle work only on lower difficulties.
^Best idea yet.
Wow. simple, almost perfect idea. Why didn't us dumbasses think of that?
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Invader
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptySat Jul 24, 2010 10:23 pm

~sciocont wrote:
Why didn't us dumbasses think of that?


The fourth word in your post would explain that.
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koiboi59
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptySun Jul 25, 2010 11:39 am

InvaderZim wrote:
~sciocont wrote:
Why didn't us dumbasses think of that?


The fourth word in your post would explain that.

whats that supposed to mean?!?!?!!?!!

but yeah, i agree that the be toggle on lower difficulty,
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Invader
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptySun Jul 25, 2010 3:46 pm

It was a joke.


But I also agree. Certainly this will work.
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koiboi59
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PostSubject: Re: 1st Person    1st Person - Page 2 EmptySun Jul 25, 2010 5:12 pm

InvaderZim wrote:
It was a joke.


But I also agree. Certainly this will work.

of course i knew it was a joke

although i am curious as to how exactly it will look in game (with the creatures non sight senses).
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