Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
Assigning Borders - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» A new round of Forum Revamps!
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 Assigning Borders

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Darkgamma
US_of_Alaska
Djohaal
Lukas99
Commander Keen
Tenebrarum
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~sciocont
Overall Team Lead
~sciocont


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PostSubject: Re: Assigning Borders   Assigning Borders - Page 2 EmptyWed Jan 12, 2011 10:45 pm

Tenebrarum wrote:
~sciocont wrote:
The voronoi method could cover borders that aren't decided by that sort of thing.
Only as default. Always allow the player to define borders.
Naturally.
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Darkgamma
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Darkgamma


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PostSubject: Re: Assigning Borders   Assigning Borders - Page 2 EmptyThu Jan 13, 2011 7:30 am

~sciocont wrote:
Tenebrarum wrote:
~sciocont wrote:
The voronoi method could cover borders that aren't decided by that sort of thing.
Only as default. Always allow the player to define borders.
Naturally.

Also, the AI should be able to bargain, not just set its own wanted borders.
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Commander Keen
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Commander Keen


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PostSubject: Re: Assigning Borders   Assigning Borders - Page 2 EmptyThu Jan 13, 2011 11:35 am

Well, if you include setting borders on natural barriers and places of interest, there isn't much remaining for voronoi...

Maybe it could be used as an approximation of territory of the country, and then borders would be placed along that in harmony with nature.
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~sciocont
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~sciocont


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PostSubject: Re: Assigning Borders   Assigning Borders - Page 2 EmptyThu Jan 13, 2011 5:42 pm

Commander Keen wrote:
Well, if you include setting borders on natural barriers and places of interest, there isn't much remaining for voronoi...

Maybe it could be used as an approximation of territory of the country, and then borders would be placed along that in harmony with nature.
Actually, you could use a variant of the voronoi game and place a dot on each needed resource and SC, then create a shape connecting them all, and expantd borders from that by the same process that a voronoi diagram uses.
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Darkgamma
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Darkgamma


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PostSubject: Re: Assigning Borders   Assigning Borders - Page 2 EmptyThu Jan 13, 2011 6:04 pm

~sciocont wrote:
Commander Keen wrote:
Well, if you include setting borders on natural barriers and places of interest, there isn't much remaining for voronoi...

Maybe it could be used as an approximation of territory of the country, and then borders would be placed along that in harmony with nature.
Actually, you could use a variant of the voronoi game and place a dot on each needed resource and SC, then create a shape connecting them all, and expantd borders from that by the same process that a voronoi diagram uses.

Also, Scio, I think we should have a fair division system while bartering and arguing with the AI. Voronoi can be used to provide the points and likely areas of turmoil, and the most disputed sectors/points could be given the highest priority, probably subject to division themselves. We need to have AI in this, too!
EDIT: It wouldn't be fun to just go Voronoi on it and decide on a compromise.
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Admiral Van Tromp
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Admiral Van Tromp


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PostSubject: Re: Assigning Borders   Assigning Borders - Page 2 EmptySun Jul 24, 2011 7:41 am

A system of border assignment could also be used for concessions imo. Imagine: you have a nation with a gigantic trade fleet and a neighbour of yours just lost all of his trade ships in a war. That neighbour also has a huge trade port in a nice strategic position. You should be able to "draw" your borders around the Port and then tell the neighbour "I'll have this port for x years in exchange of a monthly tribute of y currency" in diplomatic negotiations. That would enable your nation to use his port as a base for your fleet and allow the neighbour to have the money to rebuild his own.
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SciFiGamer
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PostSubject: Re: Assigning Borders   Assigning Borders - Page 2 EmptySun Jul 24, 2011 5:02 pm

Admiral Van Tromp wrote:
A system of border assignment could also be used for concessions imo. Imagine: you have a nation with a gigantic trade fleet and a neighbour of yours just lost all of his trade ships in a war. That neighbour also has a huge trade port in a nice strategic position. You should be able to "draw" your borders around the Port and then tell the neighbour "I'll have this port for x years in exchange of a monthly tribute of y currency" in diplomatic negotiations. That would enable your nation to use his port as a base for your fleet and allow the neighbour to have the money to rebuild his own.
While thats being asked I should add: Have we actually figured out how currency will come about? I know it will be in the tech tree but after its researched are you just given branching options such as: mineral currency I.E. gold, silver, some material from the ground ect. or trading currency I.E. Trading livestock for jewelery (which is a crappy trade but just an example) or will currency also have some evolution system in place?
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Admiral Van Tromp
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PostSubject: Re: Assigning Borders   Assigning Borders - Page 2 EmptySun Jul 24, 2011 5:37 pm

I think the idea was that the player chooses a resource to use as currency. It can't be to common or else everybody would be rich, and it can't be rare or else only a small part of the population would have access to it.
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Commander Keen
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PostSubject: Re: Assigning Borders   Assigning Borders - Page 2 EmptySun Jul 24, 2011 5:53 pm

You brought up an interesting point we haven't discussed yet - diplomatic treaties. Certainly needs a new thread.
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Admiral Van Tromp
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PostSubject: Re: Assigning Borders   Assigning Borders - Page 2 EmptySun Jul 24, 2011 6:58 pm

Commander Keen wrote:
You brought up an interesting point we haven't discussed yet - diplomatic treaties. Certainly needs a new thread.

Let me think of a good OP and I'll open it tomorrow.
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