Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
units abilities Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
units abilities Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
units abilities Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
units abilities Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
units abilities Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
units abilities Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
units abilities Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
units abilities Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
units abilities Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
units abilities Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
units abilities Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
units abilities Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 units abilities

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US_of_Alaska
bill2505
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bill2505
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units abilities Empty
PostSubject: units abilities   units abilities EmptyThu Jan 20, 2011 6:17 pm

units abilities would greatly add to the realism factor of the game

i know that there are going to be formations but i am asking about specific formations

shieldwall ability= + missile defense, -speed ,+ the units come really close so they have less chance to be flanked
schiltron formation= strength in front weak in flanks http://www.croionberga.de/lexikon/schiltron.jpg

Phalanx formation=strength in front weak in flanks http://upload.wikimedia.org/wikipedia/commons/e/ed/Greek_Phalanx.jpg

Infantry square=An infantry square is a combat formation an infantry unit forms in close order when threatened with cavalry attack http://upload.wikimedia.org/wikipedia/commons/6/69/Butler_Lady_Quatre_Bras_1815.jpg
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US_of_Alaska
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units abilities Empty
PostSubject: Re: units abilities   units abilities EmptyThu Jan 20, 2011 7:11 pm

I must say, i don't understand.
bill2505 wrote:
i know that there are going to be formations but i am asking about specific formations.
What does this mean? There are formations but you want specific formations? Do you mean default formations, or do you want to be able to make these?
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bill2505
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units abilities Empty
PostSubject: Re: units abilities   units abilities EmptyThu Jan 20, 2011 8:02 pm

US_of_Alaska wrote:
I must say, i don't understand.
bill2505 wrote:
i know that there are going to be formations but i am asking about specific formations.
What does this mean? There are formations but you want specific formations? Do you mean default formations, or do you want to be able to make these?
reading the wiki i understand that there are going to be generic formations (tight or loose)
i am talking about specific formation like the one i posted
also being able to create your own formation wouldnt be a bad idea
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Tenebrarum
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units abilities Empty
PostSubject: Re: units abilities   units abilities EmptyThu Jan 20, 2011 10:02 pm

KEEEEEEEEE-EEEEEEEEEEEN! BILL WANTS TO KNOW ABOUT FORMATIONS!
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bill2505
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units abilities Empty
PostSubject: Re: units abilities   units abilities EmptyFri Jan 21, 2011 8:16 am

Tenebrarum wrote:
KEEEEEEEEE-EEEEEEEEEEEN! BILL WANTS TO KNOW ABOUT FORMATIONS!
sorry :|??????
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Commander Keen
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units abilities Empty
PostSubject: Re: units abilities   units abilities EmptyFri Jan 21, 2011 3:04 pm

Oops, I forgot to update wiki with the formation editor, and the original post at the military thread is gone.

Basically, there's a set of default formations like square and line, and you can also create your own formations by accessing the formation minieditor.

In the formation minieditor, you can create a formation from different shapes, such as lines, rectangles, rings, etc. In combat, units are distributed over these shapes. You can also set some properties for the formation itself, such as scale of the formation, minimum and maximum of units in the formation, how loose or tight the formation and such. Then, the formation is saved and you can use it with any squad fitting the parameters defined in the formation editor.

Tenebrarum wrote:
KEEEEEEEEE-EEEEEEEEEEEN! BILL WANTS TO KNOW ABOUT FORMATIONS!

Not so loud next time, please. At first I thought it was airstrike siren, and it's not nice being waked up by airstrike sirens at 3 am.
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bill2505
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units abilities Empty
PostSubject: Re: units abilities   units abilities EmptyFri Jan 21, 2011 3:19 pm

Commander Keen wrote:
Oops, I forgot to update wiki with the formation editor, and the original post at the military thread is gone.

Basically, there's a set of default formations like square and line, and you can also create your own formations by accessing the formation minieditor.

In the formation minieditor, you can create a formation from different shapes, such as lines, rectangles, rings, etc. In combat, units are distributed over these shapes. You can also set some properties for the formation itself, such as scale of the formation, minimum and maximum of units in the formation, how loose or tight the formation and such. Then, the formation is saved and you can use it with any squad fitting the parameters defined in the formation editor.

Tenebrarum wrote:
KEEEEEEEEE-EEEEEEEEEEEN! BILL WANTS TO KNOW ABOUT FORMATIONS!

Not so loud next time, please. At first I thought it was airstrike siren, and it's not nice being waked up by airstrike sirens at 3 am.

something last. will the formation affect the units
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Commander Keen
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PostSubject: Re: units abilities   units abilities EmptySat Jan 22, 2011 5:48 am

As we'll have every single unit simulated (don't worry, modern computers are more than enough capable to handle this), it will in a logical way. If you make strong front and charge into enemy's flank, you are going to smash through.
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toxiciron
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PostSubject: Re: units abilities   units abilities EmptyFri Jan 28, 2011 1:03 am

I think he meant units gaining special abilities from certain formations... now that is something I think will be hard to program.

EDIT: Bill, your idea sounds kind of like the Total War games, now that I think about it.
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Hallowed_Are_The_Ori
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PostSubject: Re: units abilities   units abilities EmptyFri Jan 28, 2011 8:31 am

Total War is awesome.

Dunno what else to say
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Commander Keen
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PostSubject: Re: units abilities   units abilities EmptyFri Jan 28, 2011 11:20 am

toxiciron wrote:
I think he meant units gaining special abilities from certain formations... now that is something I think will be hard to program.

How would formation give special abilities? I don't see any reason to extend the current simulated system.
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Hallowed_Are_The_Ori
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PostSubject: Re: units abilities   units abilities EmptyFri Jan 28, 2011 11:27 am

I think he means like the Roman tortise thing. That would just be a generic square formation if they didn't use their shields the way they did. Either the engine needs to detect these kinds of things or we should let the player also set shield/weapon placement as well. I dunno just posting as I think
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Commander Keen
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PostSubject: Re: units abilities   units abilities EmptyFri Jan 28, 2011 11:52 am

The Roman tortoise is just a generic square formation with behavior set to "defensive". Soldiers will try to deflect incoming attacks when they can.
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Tenebrarum
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PostSubject: Re: units abilities   units abilities EmptyFri Jan 28, 2011 3:44 pm

Commander Keen wrote:
The Roman tortoise is just a generic square formation with behavior set to "defensive". Soldiers will try to deflect incoming attacks when they can.
Not really, but this is very easily solved with the current unit formation mini-editor.
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Commander Keen
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PostSubject: Re: units abilities   units abilities EmptyFri Jan 28, 2011 5:08 pm

Belgium me, I still haven't updated the wiki with it...

Rex, if you think there's anything more to add to the squads wiki page (and the editor paragraph especially), please tell me.
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Tenebrarum
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PostSubject: Re: units abilities   units abilities EmptyFri Jan 28, 2011 6:25 pm

Commander Keen wrote:
Belgium me, I still haven't updated the wiki with it...

Rex, if you think there's anything more to add to the squads wiki page (and the editor paragraph especially), please tell me.
You forgot to add posing manakins for specific formations, ergo: testudo.
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