Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
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» Re-Reapplication
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» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
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» Presentation
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 Introducing myself

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gario10
Newcomer


Posts : 12
Reputation : 0
Join date : 2011-06-12
Location : The Netherlands

PostSubject: Introducing myself   Tue Jun 14, 2011 1:46 am

Hi there,

I joined the forum recently and one of my dreams would come through if I could actually be a part of this.
After about 3 days I already learned a lot more about the project.
I'm from the Netherlands and my english isn't perfectly good.
I would like to help in the tech editor, so right now I'm think about how it would work.
I have about 1 year experience in level designing and I'm a beginner in C#.

Thats basically me (at least the part that you are allowed to know )
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~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Introducing myself   Tue Jun 14, 2011 9:15 am

Thanks for introducing yourself. As you've already figured out, I'm in charge, co-leading with US of Alaska.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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gario10
Newcomer


Posts : 12
Reputation : 0
Join date : 2011-06-12
Location : The Netherlands

PostSubject: Re: Introducing myself   Tue Jun 14, 2011 9:18 am

Yup already figured it out.
I got one question, whats with Belgium around here?
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The Uteen
Sandbox Team Lead


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 20
Location : England, Virgo Supercluster

PostSubject: Re: Introducing myself   Tue Jun 14, 2011 10:27 am

gario10 wrote:
Yup already figured it out.
I got one question, whats with Belgium around here?

Belgium is the (rubbish) swearing filter. It's a reference to... A book, I think. And I think quite a few people are actually typing in Belgium, but it's hard to tell... I like to think it's becoming a meme.

But anyway, hello, and welcome! If you've read any of the other welcome threads then you'll know you have to check out the Thrive Wiki, and probably have done already.
I really don't see why we don't have a global sticky to say read the wiki with a link... It's so repetitive.

And I'm the Sandbox team lead. Like it says by my name. And I give ideas. Yup.
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Mysterious_Calligrapher
Biome Team Lead


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 24
Location : Earth, the solar system, the milky way...

PostSubject: Re: Introducing myself   Tue Jun 14, 2011 11:53 am

Belgium exists because scio is a fan of the Hitchhikers Guide to the Galaxy books. And doesn't have the patience to enter variations of common swearwords such as cr@p into the filter database. We're more or less running on the assumption that, if you're too young to have heard it before, you should probably not be cruising the web without your parental units.

Hi, Gario! I know we find C++ useful around here, but unfortunately my knowlege of programming can be fit in a toothpaste cap and drop-kicked down the road. Get in contact with the programming people... over in the procedurals threads. Roadkill and AI are around a lot, they'll probably fill you in as to where everyone is with the belgiumload of mathematics that have been dumped on them recently, mostly by me and Scio.

Tenebrarum is our general repository for the TE ideas, I'm thinking that they'll be back around soon. As it is, we've got plenty of people sitting around there waiting for us to finish the giant biome mess.

English not your first language? Is Dutch, then? Click the link in my sig, regardless of what you speak, the teams we've got now could use a hand. We're translating the wiki, one letter at a time...

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
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Commander Keen
Industrial Team Lead


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

PostSubject: Re: Introducing myself   Tue Jun 14, 2011 12:15 pm

Hi, Gario! While the game itself will be in C++ and Lua, any programming knowledge might be very useful to us!

Quote :
I have about 1 year experience in level designing and I'm a beginner in C#.

Hey, you too?
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Mysterious_Calligrapher
Biome Team Lead


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 24
Location : Earth, the solar system, the milky way...

PostSubject: Re: Introducing myself   Tue Jun 14, 2011 1:15 pm

Wait a second... C# =/= C++?

Oops. I thought someone had hit the wrong key...

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
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Poisson
Regular


Posts : 322
Reputation : 11
Join date : 2010-07-07
Age : 21
Location : AK (GMT -9)

PostSubject: Re: Introducing myself   Tue Jun 14, 2011 3:01 pm

Mysterious_Calligrapher wrote:
Wait a second... C# =/= C++?

Oops. I thought someone had hit the wrong key...
They are different, though I am not sure how. Grape or Bashi chould explain it probably.

Welcome lurker!
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Commander Keen
Industrial Team Lead


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

PostSubject: Re: Introducing myself   Tue Jun 14, 2011 3:43 pm

C# - easier to learn, not good at cross platform-ing, requires .NET 4.0 or Mono libraries to run

C++ - harder to learn and use (IMO), more powerful, supports all major platforms
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Mysterious_Calligrapher
Biome Team Lead


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 24
Location : Earth, the solar system, the milky way...

PostSubject: Re: Introducing myself   Tue Jun 14, 2011 9:04 pm

Learn something new every day.

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
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gario10
Newcomer


Posts : 12
Reputation : 0
Join date : 2011-06-12
Location : The Netherlands

PostSubject: Re: Introducing myself   Wed Jun 15, 2011 12:41 am

I don't think it's very hard to switch.
I'll just follow some online lessons and see if I can do it.
Hope I can help with the game someday!
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US_of_Alaska
Overall Team Co-Lead


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 23
Location : Australia

PostSubject: Re: Introducing myself   Wed Jun 15, 2011 6:13 am

Heya and welcome, gario! People seem to have directed you in the right direction. I suppose you should talk to scio and then the programming team to figure out if there's anything you can do to help.
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gario10
Newcomer


Posts : 12
Reputation : 0
Join date : 2011-06-12
Location : The Netherlands

PostSubject: Re: Introducing myself   Wed Jun 15, 2011 3:05 pm

I don't know if you guys know Unity3d? It's an game-making program.
I worked with it some time ago and I'm still part of the forums.
Maybe I could gather some experienced scripters or 3d-artists that want to help (for free ofcourse).
Don't know if it is an good idea but just say what you think.

(Also, sorry for maybe being annoying as new guy)
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Poisson
Regular


Posts : 322
Reputation : 11
Join date : 2010-07-07
Age : 21
Location : AK (GMT -9)

PostSubject: Re: Introducing myself   Wed Jun 15, 2011 5:14 pm

gario10 wrote:
I don't know if you guys know Unity3d? It's an game-making program.
I worked with it some time ago and I'm still part of the forums.
Maybe I could gather some experienced scripters or 3d-artists that want to help (for free ofcourse).
Don't know if it is an good idea but just say what you think.

(Also, sorry for maybe being annoying as new guy)
If you can get us coders you are NOT annoying.
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gario10
Newcomer


Posts : 12
Reputation : 0
Join date : 2011-06-12
Location : The Netherlands

PostSubject: Re: Introducing myself   Thu Jun 16, 2011 9:56 am

Do you think this will attract people?
If you want me to change anything, I will change it =D

Hello everyone,

Before anything else What is Thrive?

Maybe you know Spore, a game about evolution.
Thrive is something like Spore, but then not as childish and cartoonish. It is based on real evolution and science, unlike Spore.
Our goals are simplicity, science and playability. We try to make it a fun and realistic game. The goal of the game is to evolve a creature through various stages of life. You start of as a microbe, but soon you start to evolve and become multicellular, and so on.
Through evolving your creature gets more advanced and is capable of surviving in your world.
Eventually your will achieve sentience and build up an society, which in the end will lead to space.
This is basically what Thrive is.

What you can do.

Do you think this will do?

Thrive is only going to be build by volunteers.
You won't get paid but its an unique experience, and we really could use some help.
This is what we search:

-Experienced scripters that now C++ and/or Lua
-People with good ideas

You can take a look on our site: http://thrivegame.canadaboard.net/forum
Here you can look at some topics and other ideas for Thrive. If you want to help, make an account on the website and then go to http://thrivegame.canadaboard.net/f27-welcome, create a thread (by clicking the 'new' button right of the search function) and describe yourself and what you can do, you will be send to the right place.

We have a good sense of humor and there is something with Belgium which I didn't figure out yet.
We look forward to your help. =D
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~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Introducing myself   Fri Jun 17, 2011 9:47 pm

I've seen unity before, I didn't think it was powerful enough to build this.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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