Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
Explosive Defense Mechanism - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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 Explosive Defense Mechanism

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The Uteen
Milan0ka
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The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
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Join date : 2010-07-06
Age : 27
Location : England, Virgo Supercluster

Explosive Defense Mechanism - Page 2 Empty
PostSubject: Re: Explosive Defense Mechanism   Explosive Defense Mechanism - Page 2 EmptyThu Jul 21, 2011 1:32 pm

Commander Keen wrote:
Wait. If manual-evo is very likely to kill you, then are we just giving inexperienced players the opportunity to go extinct? Maybe we should tell them to use autoevo until they play the game enough..

I don't think it will be that difficult, when you begin there's very little to think about, then a gradual increase in what needs to be noted, the players should be able to keep up. Evolving every


And Scio... I see. I thought it was something to do with rates of mutation, so I suggested a slider for more flexibility. It still seems a good idea. Can we do it with the slider? It lets you turn the speed of mutation down, as well. And the suicide option is good if the creature is good just how it is, crocodiles and insects seem to have chosen it long ago, and they're still around.
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~sciocont
Overall Team Lead
~sciocont


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PostSubject: Re: Explosive Defense Mechanism   Explosive Defense Mechanism - Page 2 EmptyThu Jul 21, 2011 2:27 pm

The Uteen wrote:
Commander Keen wrote:
Wait. If manual-evo is very likely to kill you, then are we just giving inexperienced players the opportunity to go extinct? Maybe we should tell them to use autoevo until they play the game enough..

I don't think it will be that difficult, when you begin there's very little to think about, then a gradual increase in what needs to be noted, the players should be able to keep up. Evolving every


And Scio... I see. I thought it was something to do with rates of mutation, so I suggested a slider for more flexibility. It still seems a good idea. Can we do it with the slider? It lets you turn the speed of mutation down, as well. And the suicide option is good if the creature is good just how it is, crocodiles and insects seem to have chosen it long ago, and they're still around.
The easiest way to change the rate of mutation would be to simply use your slider to tell the game how much it can change your creature. Another way would be to make generations last smaller amounts of time.
@Keen- I think players will be able to easily help or hinder their creature. The nice thing about evolution now is that there is no single foolproof way to play.
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Explosive Defense Mechanism - Page 2 Empty
PostSubject: Re: Explosive Defense Mechanism   Explosive Defense Mechanism - Page 2 EmptyThu Jul 21, 2011 2:28 pm

~sciocont wrote:
The Uteen wrote:
Commander Keen wrote:
Wait. If manual-evo is very likely to kill you, then are we just giving inexperienced players the opportunity to go extinct? Maybe we should tell them to use autoevo until they play the game enough..

I don't think it will be that difficult, when you begin there's very little to think about, then a gradual increase in what needs to be noted, the players should be able to keep up. Evolving every


And Scio... I see. I thought it was something to do with rates of mutation, so I suggested a slider for more flexibility. It still seems a good idea. Can we do it with the slider? It lets you turn the speed of mutation down, as well. And the suicide option is good if the creature is good just how it is, crocodiles and insects seem to have chosen it long ago, and they're still around.
The easiest way to change the rate of mutation would be to simply use your slider to tell the game how much it can change your creature. Another way would be to make generations last smaller amounts of time.
@Keen- I think players will be able to easily help or hinder their creature. The nice thing about evolution now is that there is no single foolproof way to play.

Oh and Uteen- you might want to upgrade to something useful like 7 just messing with you mac people.
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The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 27
Location : England, Virgo Supercluster

Explosive Defense Mechanism - Page 2 Empty
PostSubject: Re: Explosive Defense Mechanism   Explosive Defense Mechanism - Page 2 EmptyFri Jul 22, 2011 12:29 pm

Oh yes, Scio? (clicky image, be filled with da wizdom)

Explosive Defense Mechanism - Page 2 Macs_r10

Heheheh...


Making generations last a shorter amount of time would surely be the equivalent of shortening lifespans globally. Couldn't the organisms then just adapt and re-lengthen their lives?

The more frequent edits would make sense, the shortening of generations... I'm not so sure, really.
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Explosive Defense Mechanism - Page 2 Empty
PostSubject: Re: Explosive Defense Mechanism   Explosive Defense Mechanism - Page 2 EmptyFri Jul 22, 2011 6:55 pm

The Uteen wrote:
Oh yes, Scio? (clicky image, be filled with da wizdom)

Explosive Defense Mechanism - Page 2 Macs_r10

Heheheh... We'll just have to agree to disagree.


Making generations last a shorter amount of time would surely be the equivalent of shortening lifespans globally. Couldn't the organisms then just adapt and re-lengthen their lives?

The more frequent edits would make sense, the shortening of generations... I'm not so sure, really.
Generations have nothing to do with lifespan. They're just part of the way auto-evo works.
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