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 Finalizing Aware Concept

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zippybomb
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PostSubject: Re: Finalizing Aware Concept   Fri Jun 15, 2012 9:29 pm

MeowMan1 wrote:
Why not just be able to switch between first person and third person, for organismode, and maybe even when Your species forms a tribe, You could look through the eyes of one of Your tribe members, or watch them from afar, which would be the third person mode.
If this idea has already been suggested, I apologize.

Ièm not sure about first person in tribe, but yes, that's the idea already. It's all in the current concept.
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MeowMan1
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PostSubject: Re: Finalizing Aware Concept   Fri Jun 15, 2012 9:33 pm

Maybe in tribal, You could control one of Your tribe members, in first person mode, and say there was an alien version of a rabbit nearby, You could make him stab the rabbit, for food purposes.
I would LOVE that if we could make that happen.
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zippybomb
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PostSubject: Re: Finalizing Aware Concept   Fri Jun 15, 2012 9:48 pm

MeowMan1 wrote:
Maybe in tribal, You could control one of Your tribe members, in first person mode, and say there was an alien version of a rabbit nearby, You could make him stab the rabbit, for food purposes.
I would LOVE that if we could make that happen.


Yes, that's a good idea, I agree.


P.S. I think we should try focusing on microbe stage for now. We haven't even finalized the microbe stage yet and that's the first one to be released. There's a thread about finalizing by uverion now.
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~sciocont
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PostSubject: Re: Finalizing Aware Concept   Fri Jun 15, 2012 9:58 pm

MeowMan1 wrote:
Why not just be able to switch between first person and third person, for organismode, and maybe even when Your species forms a tribe, You could look through the eyes of one of Your tribe members, or watch them from afar, which would be the third person mode.
If this idea has already been suggested, I apologize.
Take time to read the thread. We'd have to be idiots to have not already covered that.

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Holomanga
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PostSubject: Re: Finalizing Aware Concept   Sun Jun 17, 2012 5:35 am

MeowMan1 wrote:
Maybe in tribal, You could control one of Your tribe members, in first person mode, and say there was an alien version of a rabbit nearby, You could make him stab the rabbit, for food purposes.
I would LOVE that if we could make that happen.

That would be possible since you can switch between Organism and Strategy. Although this discussion is mainly about the Awakening stage.

Also, how will the game decide when you are able to communicate (with language) to the rest of your species? Will it be automatic when your intelligence reaches a certain point or is there some kind of other criteria?
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MeowMan1
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PostSubject: Re: Finalizing Aware Concept   Mon Jun 18, 2012 10:16 am

Probably once You reach a certain level of sentience.
Atleast, that's how I think it should be.
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Tenebrarum
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PostSubject: Re: Finalizing Aware Concept   Wed Jul 11, 2012 7:22 pm

Please stay on topic.
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MeowMan1
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PostSubject: Re: Finalizing Aware Concept   Mon Jul 16, 2012 8:27 am

Was thy not on topic?
I do apologize, fellow Thriver.
Has anyone got some new Ideas?
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GreatGranpapy
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PostSubject: Re: Finalizing Aware Concept   Mon Jul 16, 2012 5:28 pm

Here is my idea for the pack/herd system, herd being for herbivores and pack for carnivores. If you're in a herd, it's simply a large group of your species that stay together for protection as it isn't hard to get food. You play as the herd's matriarch/patriarch and are responsible for finding places to get food, water, and all that jazz. If you're in a pack, you play as the alpha. You're job is to conduct hunting "missions" and to locate the other resources.
Herd game play would just be like regular game play, but with "friends" and I feel doesn't need in-depth explaining. For pack though, it would be a lot like a squad-based shooter. you could direct you pack mates to different tasks and positions. For instance, while you were prowling about with two other pack mates, another pack mate comes to from the watch duty you assigned it to, "telling" you that there is some possible prey in the vicinity. When you find the species of interest, you would tell you pack mates which of the creatures to target if they are in a group, and task you pack mates to creep there way into a circle around the group/solitary creature. When you start the attack, they will follow your example, and then successfully take down the beast.
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MeowMan1
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PostSubject: Re: Finalizing Aware Concept   Fri Jul 20, 2012 9:04 pm

Very nice idea!

What do You guys think of it though?
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~sciocont
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PostSubject: Re: Finalizing Aware Concept   Mon Jul 23, 2012 12:54 pm

GreatGranpapy wrote:
Here is my idea for the pack/herd system, herd being for herbivores and pack for carnivores. If you're in a herd, it's simply a large group of your species that stay together for protection as it isn't hard to get food. You play as the herd's matriarch/patriarch and are responsible for finding places to get food, water, and all that jazz. If you're in a pack, you play as the alpha. You're job is to conduct hunting "missions" and to locate the other resources.
Herd game play would just be like regular game play, but with "friends" and I feel doesn't need in-depth explaining. For pack though, it would be a lot like a squad-based shooter. you could direct you pack mates to different tasks and positions. For instance, while you were prowling about with two other pack mates, another pack mate comes to from the watch duty you assigned it to, "telling" you that there is some possible prey in the vicinity. When you find the species of interest, you would tell you pack mates which of the creatures to target if they are in a group, and task you pack mates to creep there way into a circle around the group/solitary creature. When you start the attack, they will follow your example, and then successfully take down the beast.
Agreed.
The only problem I can see with herds is processing power- they'll have to be small enough as to not lag the computer. This shouldn't be hard though, as everything in the game is scaled down slightly because of the size of planets.

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