Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 4 users online :: 0 Registered, 0 Hidden and 4 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Simple language generator (v1.01) Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Simple language generator (v1.01) Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Simple language generator (v1.01) Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Simple language generator (v1.01) Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Simple language generator (v1.01) Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Simple language generator (v1.01) Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Simple language generator (v1.01) Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Simple language generator (v1.01) Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Simple language generator (v1.01) Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Simple language generator (v1.01) Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Simple language generator (v1.01) Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Simple language generator (v1.01) Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Simple language generator (v1.01) Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Simple language generator (v1.01) Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Simple language generator (v1.01) Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Simple language generator (v1.01) Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Simple language generator (v1.01) Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Simple language generator (v1.01) Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Simple language generator (v1.01) Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Simple language generator (v1.01) Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Simple language generator (v1.01)

Go down 
+7
ido66667
Mysterious_Calligrapher
Tenebrarum
GamerXA
roadkillguy
~sciocont
Commander Keen
11 posters
Go to page : 1, 2  Next
AuthorMessage
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Simple language generator (v1.01) Empty
PostSubject: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyTue Dec 27, 2011 5:58 am

Recently I needed a word generator for another project of mine, so I made one. I figured you might be interested by it, so here it is. It's really a simple thing, don't expect anything big. All it does is randomly setting some variables (such as how much is each letter used or maximum consecutive vowels) and then generates exactly 1000 words.

Here it is: http://dl.dropbox.com/u/54710394/LangGen.rar (v1.01)

All you need to do is to just run the exe file and it will generate "langfile.txt". If you want another set of words (and parameters), just run the exe file again and a new langfile.txt will be generated.


If anyone wants to port it to Linux (Roadkill), the source is included. I have used the cross-compatible SFML 1.6 for the random functions, so you just need to download it or replace the random functions with commands of your choice.


Last edited by Commander Keen on Tue Dec 27, 2011 11:47 am; edited 1 time in total
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyTue Dec 27, 2011 11:24 am

Excellent work. This is the first step towards different languages in the game. This is really cool, but I have a few questions.
Why is "I" a consonant? (probably just a typo, since it's listed under consonant and vowel, but still)
why do I have words longer than 4 letters if the max word length is 4?
could we cut down on short (2 and 3 letter) words?
In case anyone is wondering what this system looks like, but can't or isn't able to download or run it, here's a new file I just made.
Spoiler:
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyTue Dec 27, 2011 11:52 am

Updated. Fixed I being a consonant and tweaked the values to allow bigger differences between languages.

Digraphs currently count as a single letter and don't respect the 'max consecutive vowels/consonants' rule. That will get fixed later.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyTue Dec 27, 2011 12:24 pm

Commander Keen wrote:
Updated. Fixed I being a consonant and tweaked the values to allow bigger differences between languages.

Digraphs currently count as a single letter and don't respect the 'max consecutive vowels/consonants' rule. That will get fixed later.
Cool. Where can we use this in game?
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyTue Dec 27, 2011 12:53 pm

I don't really know. I originally made this for my roguelike and had it generate names for all items and characters. We could call it to generate names for AI nations' towns and TOs, and maybe even the player's if he chooses so, bonus points for every nation using a different language.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyTue Dec 27, 2011 1:32 pm

Commander Keen wrote:
I don't really know. I originally made this for my roguelike and had it generate names for all items and characters. We could call it to generate names for AI nations' towns and TOs, and maybe even the player's if he chooses so, bonus points for every nation using a different language.
Great.
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyTue Dec 27, 2011 1:58 pm

What rendering library did you use for your roguelike? I wrote an engine not too long ago using SDL. It could load any given character set, much like dwarf fortress.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyTue Dec 27, 2011 2:36 pm

OpenGL through SFML. SFML is just like SDL with a few extra handy functions, so I just use it instead of SDL. The roguelike has graphical tiles (no ASCII), the tileset is selectable and can be of any size - I use 16x16, 24x24 and 32x32 for testing, but even weird sizes like 69x69 work well. So far, it's more like an infinite-world sandbox editor than an actual roguelike because I got stuck on NPC AI.


Last edited by Commander Keen on Tue Dec 27, 2011 3:31 pm; edited 2 times in total
Back to top Go down
GamerXA
Regular
GamerXA


Posts : 285
Reputation : 12
Join date : 2010-07-06
Age : 35
Location : Australia, Queensland

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyTue Dec 27, 2011 3:24 pm

This prototype is a very good beginning; but there are several things missing that would constitute a randomly generated dictionary that could be used in a Thrive Procedural Language. For the generation of in-game languages, this website may be useful.
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyTue Dec 27, 2011 3:54 pm

I was trying to write one in ncurses and then I eventually just wrote my own engine for it. It was going to be the coolest post apocalyptic roguelike ever, but I could never really figure out how to organize levels and stairs and such in a non cluttered way.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyTue Dec 27, 2011 6:57 pm

@GamerXA - I want to keep this simple. Post exactly what features would you want to see and I will try to implement them, but nothing overly complex like automagically making it's own font or similar things. Of course in Thrive, we can use an improved version with those features, but I need to use this basic version for other projects.

@roadkill - Good thing Legendaria has no stairs then I have sacrificed them for an infinite* world using Minecraft style chunk approach, except 2d. Mind posting a link to your engine? I could really use some hint for the AI.

*will be actually on a procedural landmass, limited by seas
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyWed Dec 28, 2011 1:25 am

Commander Keen wrote:
@roadkill - Good thing Legendaria has no stairs then I have sacrificed them for an infinite* world using Minecraft style chunk approach, except 2d. Mind posting a link to your engine? I could really use some hint for the AI.

Whoa there. I never got that far. In fact there was this bug I was never able to solve involving changing the window resolution to a non multiple of 4. (It was seriously retarted.)

EDIT: Wow. SFML looks really cool. The API is super simple. Looks like they're actually using C++. Really puts SDL to shame IMO.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyWed Dec 28, 2011 6:51 am

Ahh, in a flash of genius I fixed the AI bug. Weeks of increasingly massive changes to the code yielding nothing, and a single line change suddenly makes it work. Hard is the life of a C++ programmer...

Porting the current Thrive source to SFML is easy, just done it on my Windows build. BTW, how does your quadtree work? I made some simple quadtrees for collision detection in the past, but I can only make your crash..
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyWed Dec 28, 2011 1:41 pm

Commander Keen wrote:
Ahh, in a flash of genius I fixed the AI bug. Weeks of increasingly massive changes to the code yielding nothing, and a single line change suddenly makes it work. Hard is the life of a C++ programmer...

Porting the current Thrive source to SFML is easy, just done it on my Windows build. BTW, how does your quadtree work? I made some simple quadtrees for collision detection in the past, but I can only make your crash..

Yo, commit that Belgium. I'll get the makefile working.

As for the quadtree. I thought it worked. If it's any consolation, of a given map must be of 2^n + 1. (Technically it only needs to be divisible by two for each sublevel) The point is to subdivide terrain data all the way to the bottom, and have each node make a vertex buffer or something. That way we just have to tell it to render and it's cause for less overhead.

EDIT: I just wrote a basic library that contains the rendering loop and phase engine. It utilizes sfml, so I'll commit soon.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyFri Dec 30, 2011 6:00 am

MERCURIAL, Y U NO MAKE SENSE!?

If it's still any use, here's a download link to the SFML ported Thrive: http://dl.dropbox.com/u/54710394/thrive_sfml.rar

Do I need to have my account set as a Thrive's developer to be able to commit? Not that it would matter much as I still haven't figured out TortoiseHg..
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyFri Dec 30, 2011 8:58 pm

I've been thinking about language recently. If at all possible, for spoken word at least, I'd like to have recognizable differences in the sound and structure of the language.

This shouldn't be too hard, although we are gonna need a LOT of voice acting in the long run. What I think will be hard is dealing with alternate vocal structures and communication forms. I can talk in gibberish easy. I can make it sound like a number of different languages. What I can't do is imitate multiple languages that use body motion, color changes, or any number of sounds beyond what my poor vocal chords can produce.

In any case, I think we might (keyword: might) want to start looking at possible structures that we can use as languages. We may also want to look at tone, emotion, context, and gender.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptySat Dec 31, 2011 12:37 am

Again, this is years down the line. We can't focus on that now.
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptySat Dec 31, 2011 5:14 pm

Commander Keen wrote:
MERCURIAL, Y U NO MAKE SENSE!?

If it's still any use, here's a download link to the SFML ported Thrive: http://dl.dropbox.com/u/54710394/thrive_sfml.rar

Do I need to have my account set as a Thrive's developer to be able to commit? Not that it would matter much as I still haven't figured out TortoiseHg..

Yeah, probably. What's your sourceforge username?
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptySat Dec 31, 2011 5:28 pm

'commandkeen', without the quotes.
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptySat Dec 31, 2011 6:40 pm

Commander Keen wrote:
'commandkeen', without the quotes.

Added.
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptySun Jan 01, 2012 6:58 pm

Tenebrarum wrote:
I've been thinking about language recently. If at all possible, for spoken word at least, I'd like to have recognizable differences in the sound and structure of the language.

This shouldn't be too hard, although we are gonna need a LOT of voice acting in the long run. What I think will be hard is dealing with alternate vocal structures and communication forms. I can talk in gibberish easy. I can make it sound like a number of different languages. What I can't do is imitate multiple languages that use body motion, color changes, or any number of sounds beyond what my poor vocal chords can produce.

In any case, I think we might (keyword: might) want to start looking at possible structures that we can use as languages. We may also want to look at tone, emotion, context, and gender.

I'll have a look when I get back from Guatemala. But I think, for gameplay's sake, that we're going to have to stick with strictly audio and visual effects for communication. And I know it's going to be a pain to include odd random animations for gestures to begin with, but body language can be done... probably.

I've tried writing a whole new language before. Multiple times. It's harder than one might think, even with out variables such as syntax, gender, number, tense, declension and inflection. I'd love a whole new language, but randomly generated phonemes might be our best bet. And of course, there's always random sound bytes of, say, clicks and whistles and whalesong. A few of us can even manage to make random noises on an instrument, so I suppose we could always use those as well.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptySun Jan 29, 2012 2:28 pm

Keen, can you make one of these with variables that are human editable?
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyMon Jan 30, 2012 4:09 pm

What exactly do you mean? Some sort of interface?
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyMon Jan 30, 2012 7:06 pm

Commander Keen wrote:
What exactly do you mean? Some sort of interface?
Yeah, just a pop up that lets me set up what letters I want, word length, etc.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) EmptyTue Jan 31, 2012 1:30 am

I'll see about it. Loading from a file will be much easier to implement, if you don't mind.
Back to top Go down
Sponsored content





Simple language generator (v1.01) Empty
PostSubject: Re: Simple language generator (v1.01)   Simple language generator (v1.01) Empty

Back to top Go down
 
Simple language generator (v1.01)
Back to top 
Page 1 of 2Go to page : 1, 2  Next
 Similar topics
-
» Proceedural Tree Generator
» Establishing Language
» Hey guys, I know music and language.
» How Simple?
» PPG- Procedural Planet Generator

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Prototypes-
Jump to: