Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
A little off topic, but worth looking at. Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
A little off topic, but worth looking at. Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
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 A little off topic, but worth looking at.

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4 posters
AuthorMessage
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

A little off topic, but worth looking at. Empty
PostSubject: A little off topic, but worth looking at.   A little off topic, but worth looking at. EmptyTue Mar 20, 2012 6:29 pm

Maxis just released this video for Sim City. We've tended to build off their shoulders in the past, and I think that the techniques shown here should be no exception. A direct correlation between what's shown on screen and what mechanics are in play is something we've been gearing for, so any investigation of their methods might be beneficial.

In other news, I was wondering if there's been any sign of roadkill or any of our other programmers? I've been lurking for a little bit, without much to contribute at the moment, but I'm getting increasingly worried that he might disappear. I know it hasn't been that long, but Bashi's departure has left me somewhat paranoid. If we can get a running prototype for either part of our mechanics or the game engine itself, I'd feel much more comfortable.
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Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
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Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

A little off topic, but worth looking at. Empty
PostSubject: Re: A little off topic, but worth looking at.   A little off topic, but worth looking at. EmptyWed Mar 21, 2012 10:59 am

I now lurk most of the time because I don't find much to post about. I have the Roadkill's engine base wich I converted to SFML, so if you provide me with some art and a concept I could whip up something really simple.
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
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Join date : 2010-07-06

A little off topic, but worth looking at. Empty
PostSubject: Re: A little off topic, but worth looking at.   A little off topic, but worth looking at. EmptyWed Mar 21, 2012 8:03 pm

Commander Keen wrote:
I now lurk most of the time because I don't find much to post about. I have the Roadkill's engine base wich I converted to SFML, so if you provide me with some art and a concept I could whip up something really simple.
You guys should go to the organ design thread. Would it be possible for you to write code for the planets like we've been discussing?


Last edited by ~sciocont on Sat Mar 24, 2012 8:59 am; edited 1 time in total
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Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
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Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

A little off topic, but worth looking at. Empty
PostSubject: Re: A little off topic, but worth looking at.   A little off topic, but worth looking at. EmptyFri Mar 23, 2012 7:56 pm

Not sure about the planet, it is very complex stuff. What about the cell stage once again? How is the org. editor supposed to work and look in it? The gameplay and environment would be a thousand times easier than space and a simple editor shouldn't be too bad either.

Just throw me the current concepts here and I'll try to brew something out of them.
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

A little off topic, but worth looking at. Empty
PostSubject: Re: A little off topic, but worth looking at.   A little off topic, but worth looking at. EmptyFri Mar 23, 2012 11:30 pm

Commander Keen wrote:
Not sure about the planet, it is very complex stuff. What about the cell stage once again? How is the org. editor supposed to work and look in it? The gameplay and environment would be a thousand times easier than space and a simple editor shouldn't be too bad either.

Just throw me the current concepts here and I'll try to brew something out of them.
Ok. Do we have a working engine yet? We can start out with cell stage... again. I'll try to come up with a good editor- I think cell stage should be mainly about evolving different organelles, but not everything has to come in through endosymbiosis. We could actually make it fairly complex and start auto-evo in cell stage, with only one biome.
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Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

A little off topic, but worth looking at. Empty
PostSubject: Re: A little off topic, but worth looking at.   A little off topic, but worth looking at. EmptySat Mar 24, 2012 12:03 am

~sciocont wrote:
Commander Keen wrote:
Not sure about the planet, it is very complex stuff. What about the cell stage once again? How is the org. editor supposed to work and look in it? The gameplay and environment would be a thousand times easier than space and a simple editor shouldn't be too bad either.

Just throw me the current concepts here and I'll try to brew something out of them.
Ok. Do we have a working engine yet? We can start out with cell stage... again. I'll try to come up with a good editor- I think cell stage should be mainly about evolving different organelles, but not everything has to come in through endosymbiosis. We could actually make it fairly complex and start auto-evo in cell stage, with only one biome.
If we can do this, it should give us the perfect testing ground to make sure our concepts are functional.
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Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

A little off topic, but worth looking at. Empty
PostSubject: Re: A little off topic, but worth looking at.   A little off topic, but worth looking at. EmptySun Mar 25, 2012 1:08 pm

~sciocont wrote:
Ok. Do we have a working engine yet?

Roadkill made the basic infrastructure, the boring part wich I was never good at. We can add or remove stages at will, so I can start on the cell stage right away.

As for the editor, keep in mind it does not need to be anything complex, the cells will probably be simple enough and we will need to focus more on the gameplay itself (and possibly autoevo),.
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roadkillguy
Experienced
roadkillguy


Posts : 528
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Join date : 2010-08-25
Age : 30
Location : Rhode Island

A little off topic, but worth looking at. Empty
PostSubject: Re: A little off topic, but worth looking at.   A little off topic, but worth looking at. EmptySun Mar 25, 2012 1:53 pm

I got really sick of rewriting the phase-switching stuff so I actually made a phase-switching library for all of my projects. Were you never able to commit that sfml change?
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Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
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Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

A little off topic, but worth looking at. Empty
PostSubject: Re: A little off topic, but worth looking at.   A little off topic, but worth looking at. EmptySun Mar 25, 2012 2:04 pm

I just gave up after the first few tries and then it didn't come to my mind until I saw this thread. All I can give you is the source download link I have posted earlier.
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Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

A little off topic, but worth looking at. Empty
PostSubject: Re: A little off topic, but worth looking at.   A little off topic, but worth looking at. EmptyWed Mar 28, 2012 9:38 am

roadkillguy wrote:
I got really sick of rewriting the phase-switching stuff so I actually made a phase-switching library for all of my projects. Were you never able to commit that sfml change?
He lives! *Hugs*

Also, why isn't this guy an admin yet?
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

A little off topic, but worth looking at. Empty
PostSubject: Re: A little off topic, but worth looking at.   A little off topic, but worth looking at. EmptyWed Mar 28, 2012 4:26 pm

Tenebrarum wrote:
roadkillguy wrote:
I got really sick of rewriting the phase-switching stuff so I actually made a phase-switching library for all of my projects. Were you never able to commit that sfml change?
He lives! *Hugs*

Also, why isn't this guy an admin yet?
Yeah, I need to get ADMIN to make roadkill a mod.
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A little off topic, but worth looking at. Empty
PostSubject: Re: A little off topic, but worth looking at.   A little off topic, but worth looking at. Empty

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