| Culture Editor Features/Usage Discussion | |
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+16kingTherapsids Tenebrarum Slathazer GamerXA roadkillguy MassimoV ADMIN Noitulove YourBreakfast The Uteen Invader DragonEye4 El_Noumo eumesmo US_of_Alaska ~sciocont 20 posters |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Culture Editor Features/Usage Discussion Wed Aug 04, 2010 10:55 pm | |
| In the culture editor you will be able to set up a faction's government, and cultures within a faction.
You will be able to control -religion -values -problem-solving -general acceptable/unacceptable behavior -what tech objects are used -what other resources are used -clothing -view of technology -etc.
What we need to iron out -how will it work -how will it be accessed -how to make it simple, easy, yet in-depth | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Culture Editor Features/Usage Discussion Thu Aug 05, 2010 3:26 am | |
| I don't mean to sound harsh, Scio, but a lot of what you have there seems too broad or too minor. I mean, i really don't understand what 'Problem-Solving' is and how it would affect gameplay. If i rewrote the list, i'd have these things:
- Resources and Technology - Government - Power - Society - Economy - Military - Religion - Welfare - Entertainment - Aesthetics - Ethics
I hope everyone understands what those categories mean...
As for how it will work, i think that the best thing to do would be to have the bottom panel on the screen in Strategy Mode be a Nation Overview Panel, with the most important details from each category shown. Then, if the player clicks a button like 'Expand' or 'Open Nation Editor'*, the editor will open. I propose a panel for each point i suggested, which would take up the entirety of the editor space minus the tabs or buttons used to navigate. Further discussion on how things will work is definitely needed, but i think we should iron out what categories we want first, and then create threads for each individually. So... discuss.
*Yes, i am in favour of changing the name. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Culture Editor Features/Usage Discussion Thu Aug 05, 2010 12:38 pm | |
| Sounds good Alaska, thanks for the additions. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Culture Editor Features/Usage Discussion Thu Aug 05, 2010 12:38 pm | |
| - ~sciocont wrote:
- In the culture editor you will be able to set up a faction's government, and cultures within a faction.
You will be able to control - Resources and Technology - Government - Power - Society - Economy - Military - Religion - Welfare - Entertainment - Aesthetics - Ethics - Problem-solving
What we need to iron out -how will it work -how will it be accessed -how to make it simple, easy, yet in-depth | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Culture Editor Features/Usage Discussion Thu Aug 05, 2010 6:16 pm | |
| Wrong button again, Scio? | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Culture Editor Features/Usage Discussion Thu Aug 05, 2010 6:29 pm | |
| - US_of_Alaska wrote:
- Wrong button again, Scio?
No, just repeating my self, somehow... | |
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eumesmo Regular
Posts : 297 Reputation : 4 Join date : 2010-07-09
| Subject: Re: Culture Editor Features/Usage Discussion Thu Aug 05, 2010 8:06 pm | |
| i understand problem solving
problem solving of a logic society: science problem solving of a religious one: go to church and pray (0.00001% chance of working....)
if there is a battle one culture might go inventive what will go really well (or badly) and the other might go in a rigid tactic and possibly loose..... | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Culture Editor Features/Usage Discussion Fri Aug 06, 2010 2:13 am | |
| - eumesmo wrote:
- i understand problem solving
problem solving of a logic society: science problem solving of a religious one: go to church and pray (0.00001% chance of working....)
if there is a battle one culture might go inventive what will go really well (or badly) and the other might go in a rigid tactic and possibly loose..... That would be handled in how much emphasis the nation puts on science, as opposed to all the other aspects of the nation. In this case, religion. Please note that it would be just as stupid doing things the totally-militaristic way or totally-economic way would be just as useless. Maybe the problem solving section should have a bunch of sliders, and change it to 'Emphasis' or 'Attitude'. Because frankly guys, it just seems like you're trying to give religion more negative bonuses than it needs. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Culture Editor Features/Usage Discussion Fri Aug 06, 2010 3:17 pm | |
| - US_of_Alaska wrote:
- eumesmo wrote:
- i understand problem solving
problem solving of a logic society: science problem solving of a religious one: go to church and pray (0.00001% chance of working....)
if there is a battle one culture might go inventive what will go really well (or badly) and the other might go in a rigid tactic and possibly loose..... That would be handled in how much emphasis the nation puts on science, as opposed to all the other aspects of the nation. In this case, religion. Please note that it would be just as stupid doing things the totally-militaristic way or totally-economic way would be just as useless. Maybe the problem solving section should have a bunch of sliders, and change it to 'Emphasis' or 'Attitude'. Because frankly guys, it just seems like you're trying to give religion more negative bonuses than it needs. As much as many people don't like religion (i'm not a big fan myself) it does have many positive aspects. It encourages the development of communities, encourages order, and usually encourages values that are helpful towards society. Even if the ideas behind it are false, the religion itself can be very real and can be quite helpful, dependent upon the situation. On a side note, did you know that someone who goes to church every sunday statistically has an added .4 years of life expectancy? I attribute this mostly to the factor of the community developed, and the order encouraged. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Culture Editor Features/Usage Discussion Fri Aug 06, 2010 8:24 pm | |
| - ~sciocont wrote:
- As much as many people don't like religion (i'm not a big fan myself) it does have many positive aspects. It encourages the development of communities, encourages order, and usually encourages values that are helpful towards society. Even if the ideas behind it are false, the religion itself can be very real and can be quite helpful, dependent upon the situation. On a side note, did you know that someone who goes to church every sunday statistically has an added .4 years of life expectancy? I attribute this mostly to the factor of the community developed, and the order encouraged.
And you can't forget the happiness and dedication that religions give. A man is more likely to do incredibly risky things (sometimes straight-out suicidal) if he thinks it is what god wants. We need to show this somehow in the game. Maybe leaders that follow a certain type of religion or emphasis on that religion will give better bonuses. Think like: State Religion: Builder Religion. + 25% Tech Object Construction Rate Nation Leader: John of the Builder Church + 10 % Tech Object Construction Rate Religion Emphasis: 60% = + 60% Tech Object Construction Rate | |
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El_Noumo Newcomer
Posts : 10 Reputation : 5 Join date : 2010-08-05
| Subject: Re: Culture Editor Features/Usage Discussion Fri Aug 06, 2010 10:22 pm | |
| I took what you guys wrote, and reordered the list into categories with sublists. I think this would simplify a culture editor to have something akin to this format.
Government -Foreign Policy -Economic Policy -Domestic Policy -Corruption?
Society -Religion -Social Programs -Aesthetics (art and music?) -Ethics
Economy -Education -Technology -Resources -Media
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Culture Editor Features/Usage Discussion Fri Aug 06, 2010 10:27 pm | |
| - El_Noumo wrote:
- I took what you guys wrote, and reordered the list into categories with sublists. I think this would simplify a culture editor to have something akin to this format.
Government -Foreign Policy -Economic Policy -Domestic Policy -Corruption?
Society -Religion -Social Programs -Aesthetics (art and music?) -Ethics
Economy -Education -Technology -Resources -Media
I like these, mostly. However, i must say that there needs to be a section of Government that deals with the share of power. Who leads the country, who is on the Legislation Committee, and how much say the people have in it all. See the Government thread for more info. | |
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El_Noumo Newcomer
Posts : 10 Reputation : 5 Join date : 2010-08-05
| Subject: Re: Culture Editor Features/Usage Discussion Fri Aug 06, 2010 10:58 pm | |
| agreed. however, it is usually easier to start with something simple and then add complexity rather than go the other way. | |
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DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Re: Culture Editor Features/Usage Discussion Sat Aug 07, 2010 9:37 am | |
| - El_Noumo wrote:
- Government
-Foreign Policy -Economic Policy -Domestic Policy -Corruption?
Society -Religion -Social Programs -Aesthetics (art and music?) -Ethics
Economy -Education -Technology -Resources -Media Where would clothing go under? Social Programs seem like they would be something the government makes, and for government, you forgot the very important part of how government is chosen. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Culture Editor Features/Usage Discussion Sat Aug 07, 2010 12:32 pm | |
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DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Re: Culture Editor Features/Usage Discussion Sat Aug 07, 2010 2:17 pm | |
| - ~sciocont wrote:
- Clothing is a tech.
But couldn't the styles of the clothing go under culture? Different cultures have different styles. | |
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eumesmo Regular
Posts : 297 Reputation : 4 Join date : 2010-07-09
| Subject: Re: Culture Editor Features/Usage Discussion Sat Aug 07, 2010 3:22 pm | |
| till clothing is researched they basically walk around naked or with minimal things like tattoos and piercings (note that some tribes dont know the concept of cloth but yet use those things) | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Culture Editor Features/Usage Discussion Sat Aug 07, 2010 6:59 pm | |
| - DragonEye4 wrote:
- ~sciocont wrote:
- Clothing is a tech.
But couldn't the styles of the clothing go under culture? Different cultures have different styles. Yes, the distribution and usage of technologies will be handled by the Culture Editor. | |
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Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: Culture Editor Features/Usage Discussion Sun Aug 08, 2010 6:31 pm | |
| - ~sciocont wrote:
- DragonEye4 wrote:
- ~sciocont wrote:
- Clothing is a tech.
But couldn't the styles of the clothing go under culture? Different cultures have different styles. Yes, the distribution and usage of technologies will be handled by the Culture Editor. I was wondering, how would we handle clothes? I mean, clothes are a tech. How would we define where/how an organism wears the clothes? | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Culture Editor Features/Usage Discussion Sun Aug 08, 2010 8:44 pm | |
| - InvaderZim wrote:
- ~sciocont wrote:
- DragonEye4 wrote:
- ~sciocont wrote:
- Clothing is a tech.
But couldn't the styles of the clothing go under culture? Different cultures have different styles. Yes, the distribution and usage of technologies will be handled by the Culture Editor.
I was wondering, how would we handle clothes? I mean, clothes are a tech. How would we define where/how an organism wears the clothes? When you create them around your creature's manikin, wherever they touch that is where their position will be defined. | |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Culture Editor Features/Usage Discussion Mon Aug 09, 2010 6:11 am | |
| Would we have to rely on the player not to make clothes that are impossible to put on unless they are stitched up around their body? | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Culture Editor Features/Usage Discussion Mon Aug 09, 2010 6:26 am | |
| - The Uteen wrote:
- Would we have to rely on the player not to make clothes that are impossible to put on unless they are stitched up around their body?
Mmm, that is a good point... Maybe we should have something in Test Mode tho equip and un-equip Tech Objects. | |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Culture Editor Features/Usage Discussion Mon Aug 09, 2010 6:37 am | |
| Sounds quite tricky to program... Trying to take a shirt off or something if you don't know how to is hard, but making a program that tries to do that would take along time to program, and even then, you'd have bugs the size of houses. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Culture Editor Features/Usage Discussion Mon Aug 09, 2010 6:41 am | |
| - The Uteen wrote:
- Sounds quite tricky to program... Trying to take a shirt off or something if you don't know how to is hard, but making a program that tries to do that would take along time to program, and even then, you'd have bugs the size of houses.
Yes, but until someone comes up with something better it'll have to do. So hurry up and come up with something better, everyone! | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Culture Editor Features/Usage Discussion Mon Aug 09, 2010 2:43 pm | |
| - US_of_Alaska wrote:
- The Uteen wrote:
- Sounds quite tricky to program... Trying to take a shirt off or something if you don't know how to is hard, but making a program that tries to do that would take along time to program, and even then, you'd have bugs the size of houses.
Yes, but until someone comes up with something better it'll have to do. So hurry up and come up with something better, everyone! We could just, you know, not care. | |
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