Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
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Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Forum Activity Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Forum Activity Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Forum Activity Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Forum Activity Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Forum Activity Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Forum Activity Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Forum Activity Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Forum Activity Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
Forum Activity Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
Forum Activity Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

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NickTheNick
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NickTheNick


Posts : 2312
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Join date : 2012-07-22
Age : 28
Location : Canada

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PostSubject: Forum Activity   Forum Activity EmptyWed Jan 02, 2013 7:33 pm

Many of you users out there don't post very often. I want to give a chance for you guys to get more active if you are willing. Please, post what topics you guys would like to discuss or develop and I will try to get a thread on it up and running. However, make sure it is relevant, and it is not already covered.

In exchange for this, I would like it if you guys would contribute to some of the very essential threads at the moment.

Artists here. (Look for the post near the bottom of the page)
Anyone really here.
Scientists here.
Programmers PM me.
Musicians contact Doggit.
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NickTheNick
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NickTheNick


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PostSubject: Re: Forum Activity   Forum Activity EmptyWed Jan 09, 2013 12:06 am

I'll only bump this once. Are there no topics you guys would like to discuss? This was a question to all you quieter people on the forums.
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ido66667
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ido66667


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PostSubject: Re: Forum Activity   Forum Activity EmptyWed Jan 09, 2013 7:18 am

NickTheNick wrote:
I'll only bump this once. Are there no topics you guys would like to discuss? This was a question to all you quieter people on the forums.

I know some useful programming, and I want to help with some basic stuff, but I can't get a hold of anyone who is involved in any programming.
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Daniferrito
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PostSubject: Re: Forum Activity   Forum Activity EmptyWed Jan 09, 2013 7:52 am

You could start with the compounds system. We are working on the initial ogre setup, but the compound system is something that coud be done separatly and the pluged in into the game. After that, i feel organelles programing could be the next step.
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ido66667
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ido66667


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PostSubject: Re: Forum Activity   Forum Activity EmptyWed Jan 09, 2013 8:53 am

Daniferrito wrote:
You could start with the compounds system. We are working on the initial ogre setup, but the compound system is something that coud be done separatly and the pluged in into the game. After that, i feel organelles programing could be the next step.

If you don't have a player's cell class, I could make a basic one, and "Prepare the ground" for easy Compound system implementation.
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Daniferrito
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PostSubject: Re: Forum Activity   Forum Activity EmptyWed Jan 09, 2013 8:56 am

Thats a good idea. But actually, i would prefer a general cell class, no matter if it is player controlled or not. Then we can implement agents to controll them. The player's cell agent will be directly controlled by the player, and the other cells will implement an AI agent.
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ido66667
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ido66667


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PostSubject: Re: Forum Activity   Forum Activity EmptyWed Jan 09, 2013 9:51 am

Daniferrito wrote:
Thats a good idea. But actually, i would prefer a general cell class, no matter if it is player controlled or not. Then we can implement agents to controll them. The player's cell agent will be directly controlled by the player, and the other cells will implement an AI agent.

BTW, Look what I found in the compound system thread, an alternative:

gtd1320 wrote:

Hey this looks great and I really like all the detail that went into it,
but I'm a little worried about the amount of calculations it takes,
especially if you were going to be doing this for large numbers of cells
So I'd like to propose an alternative system that can be used.

Equation: (A modification of the monod equation to account for temperature changes, and cell death)

u_net= (u_m*S/(K_s+S)*e^(-Ea/T)-kd

Variable Descriptions
Spoiler:

How to account for multiple food sources and substrate selectivity.
Spoiler:


Cell death rate , kd

Spoiler:

But what about oxygen?

Spoiler:



How this equation can be used for auto evo at the cellular level

Spoiler:

How to keep calculations simple but realistic

Spoiler:

Other issues to look into

Spoiler:

Oh
definitions: I defined each 'species' as being separate by a single
mutation, which isn't realistic, but I wanted to keep the terminology
simple.

I realize you guys have probably already put a ton of
work into the cell stage, and that this probably doesn't fit, but I'd
just like to mention it in case it might be useful.

I might repost it in a new thread with modifications and other stuff, and also latex equations.

P.S.
About the Monod equation: http://en.wikipedia.org/wiki/Monod_equation

It might really help us to make a simple but realistic model.
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