Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 30 users online :: 0 Registered, 0 Hidden and 30 Guests :: 1 Bot

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Underwater Camera Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Underwater Camera Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Underwater Camera Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Underwater Camera Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Underwater Camera Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Underwater Camera Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Underwater Camera Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Underwater Camera Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Underwater Camera Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Underwater Camera Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Underwater Camera Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Underwater Camera Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Underwater Camera Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Underwater Camera Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Underwater Camera Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Underwater Camera Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Underwater Camera Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Underwater Camera Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Underwater Camera Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Underwater Camera Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Underwater Camera

Go down 
+7
Noitulove
eumesmo
koiboi59
US_of_Alaska
Commander Keen
S. Scott
Invader
11 posters
AuthorMessage
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 28

Underwater Camera Empty
PostSubject: Underwater Camera   Underwater Camera EmptyTue Aug 10, 2010 5:09 pm

Okay, I was just thinking that, well, you can't see very far underwater. That could potentially make gameplay underwater frustrating and annoying. I think we'll need to do something about that. Any ideas?
Back to top Go down
S. Scott
Newcomer



Posts : 7
Reputation : 0
Join date : 2010-08-10

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyTue Aug 10, 2010 5:18 pm

Maybe, make it that towards the beginning of the stage you don't have to see far, and then you can evolve to get better sight so you see farther? I don't know how the whole thing is going to go, but it's just a thought
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyTue Aug 10, 2010 5:27 pm

Sight is not as effective in water as it is in air, you need other senses more (particularly hearing and sense of smell, these are very effective underwater).
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyTue Aug 10, 2010 7:35 pm

Commander Keen wrote:
Sight is not as effective in water as it is in air, you need other senses more (particularly hearing and sense of smell, these are very effective underwater).
And with other senses, the player would be able to see further. As far as i'm concerned this thread has been solved.
Back to top Go down
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 28

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyWed Aug 11, 2010 12:59 am

No, I meant the PLAYER's view, like... Observer Mode, for example. How would that work?
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyWed Aug 11, 2010 2:50 am

US_of_Alaska wrote:
And with other senses, the player would be able to see further.
Although Observer mode i'm not so sure of, maybe it's simply a matter of only being able to see what a movie camera could. I mean, you can't very well let them see everything that is in line with the camera forever, or else hundreds upon thousands of things will have to be rendered.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyWed Aug 11, 2010 7:30 pm

For different enviroments, you would need different cameras in Observer, like heatvision. Also, selecting an organism could bring an option to use it's FPS cam and "look" with it's senses (just like playing the organism in Org. mode).
Back to top Go down
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 28

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Aug 12, 2010 12:41 am

Commander Keen wrote:
For different enviroments, you would need different cameras in Observer, like heatvision. Also, selecting an organism could bring an option to use it's FPS cam and "look" with it's senses (just like playing the organism in Org. mode).

That's a pretty good idea.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Aug 12, 2010 1:37 am

InvaderZim wrote:
Commander Keen wrote:
For different enviroments, you would need different cameras in Observer, like heatvision. Also, selecting an organism could bring an option to use it's FPS cam and "look" with it's senses (just like playing the organism in Org. mode).

That's a pretty good idea.
Agreed.
Back to top Go down
koiboi59
Learner
koiboi59


Posts : 125
Reputation : 4
Join date : 2010-07-20
Location : Free Country USA

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Aug 12, 2010 10:14 am

US_of_Alaska wrote:
InvaderZim wrote:
Commander Keen wrote:
For different enviroments, you would need different cameras in Observer, like heatvision. Also, selecting an organism could bring an option to use it's FPS cam and "look" with it's senses (just like playing the organism in Org. mode).

That's a pretty good idea.
Agreed.

me too, i especially like the idea of looking through an organisms senses.
Back to top Go down
eumesmo
Regular
eumesmo


Posts : 297
Reputation : 4
Join date : 2010-07-09

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Aug 12, 2010 10:19 am

heatvision is just the ability to see a different part of the light spectrum (infrared), so why not a bar like this ( and another for audition and whatever you want) :

vision:
Radio -- Microwave-- infrared --visible light-- UV --X rays --gamma rays
-- X--------- X -------- O-----------O--------X------O----------O-----------



Back to top Go down
Noitulove
Regular



Posts : 237
Reputation : 0
Join date : 2010-07-09

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Aug 12, 2010 12:44 pm

koiboi59 wrote:
US_of_Alaska wrote:
InvaderZim wrote:
Commander Keen wrote:
For different enviroments, you would need different cameras in Observer, like heatvision. Also, selecting an organism could bring an option to use it's FPS cam and "look" with it's senses (just like playing the organism in Org. mode).

That's a pretty good idea.
Agreed.

me too, i especially like the idea of looking through an organisms senses.

Wasn't this the same idea we thought up a long time ago on the old forum, called 'Organism's Eye'?
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Aug 12, 2010 5:46 pm

Noitulove wrote:
koiboi59 wrote:
me too, i especially like the idea of looking through an organisms senses.
Wasn't this the same idea we thought up a long time ago on the old forum, called 'Organism's Eye'?
Never heard of that concept, but it sounds like a good name for it.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Aug 12, 2010 5:52 pm

US_of_Alaska wrote:
Noitulove wrote:
koiboi59 wrote:
me too, i especially like the idea of looking through an organisms senses.
Wasn't this the same idea we thought up a long time ago on the old forum, called 'Organism's Eye'?
Never heard of that concept, but it sounds like a good name for it.

I too see it for the first time, and it isn't a bad name.

eumesmo wrote:
vision:
Radio -- Microwave-- infrared --visible light-- UV --X rays --gamma rays
-- X--------- X -------- O-----------O--------X------O----------O-----------

Too complicated I think, 'Organism's Eye' looks simpler with similar effect.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Aug 12, 2010 10:17 pm

/threadsolved
and i didn't even have to lift a finger.
Back to top Go down
StarMage42
Newcomer



Posts : 16
Reputation : 0
Join date : 2010-11-16
Age : 27
Location : The San Juans

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Nov 18, 2010 1:08 am

we've discussed life in the vacuum of space...what would organism mode look like through the eyes of such creatures? On another note, how would organism mode be experienced if a creature had no eyes?
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 28
Location : England, Virgo Supercluster

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Nov 18, 2010 2:31 pm

StarMage42 wrote:
we've discussed life in the vacuum of space...what would organism mode look like through the eyes of such creatures? On another note, how would organism mode be experienced if a creature had no eyes?
They wouldn't be complex enough for sight, or sound, probably not taste either... No smell, for obvious reasons, so the only thing they would probably have is touch, and I'm not sure why they'd need that, they wouldn't have muscles to do anything about it. They probably wouldn't have brains, either, just a basic nervous system. And reproduction, now that would be difficult - space is big, really big. But only touch if it has any sense at all, but touch wouldn't help at all, you'd not feel anything, anything large enough to feel would be an asteroid, which would tear your fragile structure, causing overwhelming pain, so best not for touch.

In short, your a thing. That's it.

Organism mode:
1st person - blank screen. 3rd person - a web drifting through space, endlessly.

Strategy:
You can only control one of them, all the others will have drifted too far away to be able to have any effect at all. Except, you can control your thing as much as you'd control a falling brick, or a wedding cake.
Observer:
Same as strategy or 3rd person organism modes.

All pretty dull if you ask me. 1st person is the dullest, don't you think?
Back to top Go down
Djohaal
Learner
Djohaal


Posts : 144
Reputation : 1
Join date : 2010-12-03

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyWed Dec 08, 2010 10:04 pm

Stop bashing deep space giant amoeab fungi so badly. They might be fun to play with! You forgot being able to drift closer to the sun and devour a planet for breakfast.


Anyway, on to the different senses, we could use false-color mapping of stimuli to give a visual feedback of what an ecolocator would be seeing for instance, or to map colors beyond the visible spectrum.
A funky mechanic we could use is the one presented on devil's tuning fork for echolocators.

Linkity linky
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyWed Dec 08, 2010 10:06 pm

Back to top Go down
Sponsored content





Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera Empty

Back to top Go down
 
Underwater Camera
Back to top 
Page 1 of 1
 Similar topics
-
» Camera Capabilities and Compatibility with Sandbox Mode
» Concept Art Thread
» Implementing Underwater Civilizations
» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
» Music List Thread (Post New Themes Here)

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Modes :: Observer-
Jump to: