Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
Underwater Camera Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
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 Underwater Camera

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Noitulove
eumesmo
koiboi59
US_of_Alaska
Commander Keen
S. Scott
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Invader
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Underwater Camera Empty
PostSubject: Underwater Camera   Underwater Camera EmptyTue Aug 10, 2010 5:09 pm

Okay, I was just thinking that, well, you can't see very far underwater. That could potentially make gameplay underwater frustrating and annoying. I think we'll need to do something about that. Any ideas?
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S. Scott
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Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyTue Aug 10, 2010 5:18 pm

Maybe, make it that towards the beginning of the stage you don't have to see far, and then you can evolve to get better sight so you see farther? I don't know how the whole thing is going to go, but it's just a thought
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Commander Keen
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PostSubject: Re: Underwater Camera   Underwater Camera EmptyTue Aug 10, 2010 5:27 pm

Sight is not as effective in water as it is in air, you need other senses more (particularly hearing and sense of smell, these are very effective underwater).
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US_of_Alaska
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PostSubject: Re: Underwater Camera   Underwater Camera EmptyTue Aug 10, 2010 7:35 pm

Commander Keen wrote:
Sight is not as effective in water as it is in air, you need other senses more (particularly hearing and sense of smell, these are very effective underwater).
And with other senses, the player would be able to see further. As far as i'm concerned this thread has been solved.
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Invader
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PostSubject: Re: Underwater Camera   Underwater Camera EmptyWed Aug 11, 2010 12:59 am

No, I meant the PLAYER's view, like... Observer Mode, for example. How would that work?
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US_of_Alaska
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PostSubject: Re: Underwater Camera   Underwater Camera EmptyWed Aug 11, 2010 2:50 am

US_of_Alaska wrote:
And with other senses, the player would be able to see further.
Although Observer mode i'm not so sure of, maybe it's simply a matter of only being able to see what a movie camera could. I mean, you can't very well let them see everything that is in line with the camera forever, or else hundreds upon thousands of things will have to be rendered.
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Commander Keen
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PostSubject: Re: Underwater Camera   Underwater Camera EmptyWed Aug 11, 2010 7:30 pm

For different enviroments, you would need different cameras in Observer, like heatvision. Also, selecting an organism could bring an option to use it's FPS cam and "look" with it's senses (just like playing the organism in Org. mode).
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Invader
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PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Aug 12, 2010 12:41 am

Commander Keen wrote:
For different enviroments, you would need different cameras in Observer, like heatvision. Also, selecting an organism could bring an option to use it's FPS cam and "look" with it's senses (just like playing the organism in Org. mode).

That's a pretty good idea.
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US_of_Alaska
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US_of_Alaska


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PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Aug 12, 2010 1:37 am

InvaderZim wrote:
Commander Keen wrote:
For different enviroments, you would need different cameras in Observer, like heatvision. Also, selecting an organism could bring an option to use it's FPS cam and "look" with it's senses (just like playing the organism in Org. mode).

That's a pretty good idea.
Agreed.
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koiboi59
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PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Aug 12, 2010 10:14 am

US_of_Alaska wrote:
InvaderZim wrote:
Commander Keen wrote:
For different enviroments, you would need different cameras in Observer, like heatvision. Also, selecting an organism could bring an option to use it's FPS cam and "look" with it's senses (just like playing the organism in Org. mode).

That's a pretty good idea.
Agreed.

me too, i especially like the idea of looking through an organisms senses.
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eumesmo
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PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Aug 12, 2010 10:19 am

heatvision is just the ability to see a different part of the light spectrum (infrared), so why not a bar like this ( and another for audition and whatever you want) :

vision:
Radio -- Microwave-- infrared --visible light-- UV --X rays --gamma rays
-- X--------- X -------- O-----------O--------X------O----------O-----------



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Noitulove
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Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Aug 12, 2010 12:44 pm

koiboi59 wrote:
US_of_Alaska wrote:
InvaderZim wrote:
Commander Keen wrote:
For different enviroments, you would need different cameras in Observer, like heatvision. Also, selecting an organism could bring an option to use it's FPS cam and "look" with it's senses (just like playing the organism in Org. mode).

That's a pretty good idea.
Agreed.

me too, i especially like the idea of looking through an organisms senses.

Wasn't this the same idea we thought up a long time ago on the old forum, called 'Organism's Eye'?
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US_of_Alaska
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PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Aug 12, 2010 5:46 pm

Noitulove wrote:
koiboi59 wrote:
me too, i especially like the idea of looking through an organisms senses.
Wasn't this the same idea we thought up a long time ago on the old forum, called 'Organism's Eye'?
Never heard of that concept, but it sounds like a good name for it.
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Commander Keen
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PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Aug 12, 2010 5:52 pm

US_of_Alaska wrote:
Noitulove wrote:
koiboi59 wrote:
me too, i especially like the idea of looking through an organisms senses.
Wasn't this the same idea we thought up a long time ago on the old forum, called 'Organism's Eye'?
Never heard of that concept, but it sounds like a good name for it.

I too see it for the first time, and it isn't a bad name.

eumesmo wrote:
vision:
Radio -- Microwave-- infrared --visible light-- UV --X rays --gamma rays
-- X--------- X -------- O-----------O--------X------O----------O-----------

Too complicated I think, 'Organism's Eye' looks simpler with similar effect.
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~sciocont
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PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Aug 12, 2010 10:17 pm

/threadsolved
and i didn't even have to lift a finger.
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StarMage42
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PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Nov 18, 2010 1:08 am

we've discussed life in the vacuum of space...what would organism mode look like through the eyes of such creatures? On another note, how would organism mode be experienced if a creature had no eyes?
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The Uteen
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PostSubject: Re: Underwater Camera   Underwater Camera EmptyThu Nov 18, 2010 2:31 pm

StarMage42 wrote:
we've discussed life in the vacuum of space...what would organism mode look like through the eyes of such creatures? On another note, how would organism mode be experienced if a creature had no eyes?
They wouldn't be complex enough for sight, or sound, probably not taste either... No smell, for obvious reasons, so the only thing they would probably have is touch, and I'm not sure why they'd need that, they wouldn't have muscles to do anything about it. They probably wouldn't have brains, either, just a basic nervous system. And reproduction, now that would be difficult - space is big, really big. But only touch if it has any sense at all, but touch wouldn't help at all, you'd not feel anything, anything large enough to feel would be an asteroid, which would tear your fragile structure, causing overwhelming pain, so best not for touch.

In short, your a thing. That's it.

Organism mode:
1st person - blank screen. 3rd person - a web drifting through space, endlessly.

Strategy:
You can only control one of them, all the others will have drifted too far away to be able to have any effect at all. Except, you can control your thing as much as you'd control a falling brick, or a wedding cake.
Observer:
Same as strategy or 3rd person organism modes.

All pretty dull if you ask me. 1st person is the dullest, don't you think?
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Djohaal
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Underwater Camera Empty
PostSubject: Re: Underwater Camera   Underwater Camera EmptyWed Dec 08, 2010 10:04 pm

Stop bashing deep space giant amoeab fungi so badly. They might be fun to play with! You forgot being able to drift closer to the sun and devour a planet for breakfast.


Anyway, on to the different senses, we could use false-color mapping of stimuli to give a visual feedback of what an ecolocator would be seeing for instance, or to map colors beyond the visible spectrum.
A funky mechanic we could use is the one presented on devil's tuning fork for echolocators.

Linkity linky
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~sciocont
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PostSubject: Re: Underwater Camera   Underwater Camera EmptyWed Dec 08, 2010 10:06 pm

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» Camera Capabilities and Compatibility with Sandbox Mode
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