Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Revolutionary Games Website's Thread - Page 5 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Revolutionary Games Website's Thread - Page 5 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Revolutionary Games Website's Thread - Page 5 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Revolutionary Games Website's Thread - Page 5 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Revolutionary Games Website's Thread - Page 5 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Revolutionary Games Website's Thread - Page 5 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Revolutionary Games Website's Thread - Page 5 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Revolutionary Games Website's Thread - Page 5 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Revolutionary Games Website's Thread - Page 5 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Revolutionary Games Website's Thread - Page 5 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Revolutionary Games Website's Thread - Page 5 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Revolutionary Games Website's Thread - Page 5 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Revolutionary Games Website's Thread - Page 5 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Revolutionary Games Website's Thread - Page 5 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Revolutionary Games Website's Thread - Page 5 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Revolutionary Games Website's Thread - Page 5 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Revolutionary Games Website's Thread - Page 5 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Revolutionary Games Website's Thread - Page 5 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Revolutionary Games Website's Thread - Page 5 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Revolutionary Games Website's Thread - Page 5 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Revolutionary Games Website's Thread

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moopli
TheRabiesGuineaPig
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Seregon
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Which visual style should the updated official website have?
Dark, spacey, contrast (current official website)
Revolutionary Games Website's Thread - Page 5 Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c88%Revolutionary Games Website's Thread - Page 5 Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
 88% [ 30 ]
Light, vibrant, living (forum and WJacobC's prototype)
Revolutionary Games Website's Thread - Page 5 Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c12%Revolutionary Games Website's Thread - Page 5 Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
 12% [ 4 ]
Total Votes : 34
 

AuthorMessage
Oliveriver
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptySun May 12, 2013 11:24 am

Most of it's already been translated into Italian courtesy of Doggit, and I've had a crack at translating some to French. Once we have ExpressionEngine up and running we'll implement all the translations. If anyone else wants to translate anything send me a message and I'll give you something to work on.


Last edited by Oliveriver on Mon May 20, 2013 12:05 pm; edited 1 time in total
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WilliamstheJohn
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyMon May 20, 2013 6:05 am

When is next update coming?
I have been working on planed features list a little bit.
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Oliveriver
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyMon May 20, 2013 10:52 am

I was going to do an update today, but if you're still working on a planned features page I'll wait until it's completed and add everything at once.
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WilliamstheJohn
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyMon May 20, 2013 11:48 am

Heres some basic stuff what i have listed:
Spoiler:

Thats not all of course... but its hard listing features of various stages separatedly. Il work on 'em later.

If anybody did do features for stages already, please post it here. i will put them together.

Edit:

More stuff:
Spoiler:

Thats most of microbe stage features.
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Oliveriver
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyFri Jun 07, 2013 1:46 pm

I've just slightly updated the website along with uploading the podcast to it (though I'm not sure how to access the podcast without being logged into the account): www.revolutionarygamesstudio.com

We've been talking recently about Email, and I've found I can make an Email address @revolutionarygamesstudio.com, but it can only be accessed via the Bluehost account. One way around this would be to forward all mail to another Email address, but this defeats the point of having a new Email address in the first place. Any mail sent to thrive@revolutionarygamesstudio.com (which I haven't yet made, so don't click it) would be redirected to another account on something like Gmail, but as far as I know it would not be possible to send anything back with the @revolutionarygamesstudio.com address without having the Bluehost login. The Bluehost account currently used for the website is actually part of another account made by another member of my family to host their website. This saves on costs, but would cripple the server should a huge influx arrive. It also means that everything that is currently done with the Thrive website is done under that account.

If we want to make an @revolutionarygamesstudio.com Email address we could set up another server entirely and transfer the domain name and files. This will cost quite a bit more, but since fans really want to donate something, the money won't be a problem. This would alleviate many of the current problems (like me being the only one who can change the website, the Email conundrum and possible influxes crippling an unrelated website), but I'm not sure whether we should go ahead with it. As Jacob mentioned in the podcast, he'll have ExpressionEngine ready in a month or two, so that might be a good time to get a new hosting account.

As you can see, this is quite a complicated problem. For now, I think it's best to stick to the current Thrive Email address unless someone can think of a way round all this.
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Seregon
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyFri Jun 07, 2013 3:32 pm

Actually, you can send e-mail from a gmail account pretending to come from a different address, I use this, along with forwarding, to manage about 5 different e-mail accounts from one place. In gmail, go to settings->accounts->send mail as->add another email address. It'll send an e-mail to the thrive account, with a link you need to click on to confirm you own the account.
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Oliveriver
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptySun Jun 09, 2013 1:29 pm

Thanks for that, Seregon.

I've created a Thrive Email: thrive@revolutionarygamesstudio.com

To view its Emails and send Emails without having to login via Bluehost, you can use the Gmail account which I've created: revolutionarygamesstudio@gmail.com

I'm just about to send a message to several major members with the password for the Gmail account - all mail sent to thrive@revolutionarygamesstudio.com will be copied and sent to revolutionarygamesstudio@gmail.com. Through the latter you can send Emails pretending to be the former.
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WJacobC
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyWed Aug 28, 2013 10:28 am

Ok everyone, it's time to get back into this. With Oliver as Music Co-Lead, most of the website development will be handled by me (but Oliver will certainly be able to work on it if he likes). Therefore, I've begun to develop the new, unified, ExpressionEngine capable website. I wish to let it be up to you, the users, how the style is. We currently have Oliver's darker, more spacy theme, and mine, which looks more like the forum. I want to let the other members decide. Whichever theme we go with will still have the framework features of mine (the navbar at the top, etc.)

So, what do you all think?
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NickTheNick
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyWed Aug 28, 2013 12:35 pm

Good to see work starting again.

I like the dark space theme.
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Oliveriver
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyTue Feb 18, 2014 12:58 pm

So since it's been a LONG time since any updates have been made to the website, I went ahead and ensured the current version was up-to-date: http://revolutionarygamesstudio.com/

Changes include:

  • A full update of the news list to include more recent posts on ModDB and the Devblog
  • A large revamp of the Our Team page to keep it cleaner
  • Removed links to the Music Bundle (which is in reality mostly fraudulent music) and the microbe prototype (for which the link no longer works anyway)
  • Changed the copyright date to 2014
  • Linked the YouTube videos to music created by our own composers, specifically that included in the Microbe Stage (for some reason, embedding the videos themselves wasn't working anymore, so I added links instead)


The domain renewal is also fast approaching, so I'd appreciate it if we could set up a specialised Thrive server which all major members can access (not just me) and transfer the domain. It could be used as a more reliable place to store future releases, considering the problems with downloads we had last time, as well as hosting the updated version of the website.
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Tarpy
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyTue Feb 18, 2014 1:45 pm

Good work, though I have two suggestions:

1. In the "How do I get involved?" faq question, in the end, it is mentioned that people with ideas are also needed. Although I don't want to sound harsh, the reality is we don't really need any more "idea guys" and IMO that part should be removed.

2. A lot of the concept art in the gallery may make people think we actually have some sort of concrete game, with a 3D rendering engine and such, so it should at least be mentioned that those pictures are only concept art.
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Oliveriver
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyTue May 27, 2014 12:25 pm

So I think we need to discuss the potential for a new website server. Sorry for continually going on about this, but I feel it's something that should have been sorted a while ago and will save a lot of effort later.

My main gripe at the moment is that the only person who can do anything to the website directly is me, and in no way am I an expert in web management. The current website is hosted on the same server as several others, which is why I'm unwilling to simply give out the login details. Neither can I move the other domains to another server, because they were the ones it was set up with and consequently are tied to it. The RG domain, however, can be transferred to another server, along with all its assets. Whether this has to be the same hosting service as before I'm unsure.

Obviously the controversial point here is money. Setting up another server will cost more than hosting the domain on an existing one, and that money's got to come from somewhere. I would actually be willing to pay for pretty much all of it, similar to the current domain, but my parents . . . well, let's just say they aren't very supportive of this idea. Thus, it has to be some sort of collaborative effort. Either the major team members all pitch in with something, or we set up a donation service. The latter could potentially clash with the ethos of doing this whole thing for nothing, so I'm interested to hear what everyone else has to say. Nick and Jacob C I know are supportive (Jacob being particularly adamant that it should involve Dogecoin in some way, not necessarily as bad an idea as it sounds). It would also give fans a little hope, because they've been chomping at the bit to give us some form of monetary support for years - I'm confident there'd be no problem with getting enough this way. However, all of this would have to funnel into one person's account, as they'd have to be the one to set up the initial server and the payment system.

The way I see it, there are only advantages to this. Everyone with the login can work on the website, future releases can be hosted there (the major problem with 0.2.2 was that Dropbox was quickly overwhelmed and fans were soon complaining that they couldn't access it or had to pay for a premium account on Mediafire or whatever the other one was), it can be updated more frequently should a new website design be implemented which allows this, said new design can be worked on more easily, and, most importantly, it means I don't have to do anymore work on it. :lol: 

So what are everyone's thoughts?
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TheRabiesGuineaPig
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyTue May 27, 2014 6:05 pm

Great! So will this new upgraded website have accounts like the forums?
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Oliveriver
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyFri May 30, 2014 8:21 am

As I understand it, there'll only be accounts for mods and team leads to post updates, similar to the devblog but concerning all areas of development through the team leads themselves.
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NickTheNick
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptySat May 31, 2014 1:31 am

Oliveriver wrote:
...

I think, despite the benefits you mentioned, there are also some drawbacks we need to consider.

What do we do if we receive more money than we require for the servers? Whom to we transfer the money to? In what country?

Principle-wise, it does take away from the game being developed for free and being entirely voluntary, although to be fair it's only to maintain a website server.

It also creates a sense of obligation between us and the donors, which contradicts the voluntary nature of the project. We would be obligated, I believe, to do work for the sake of the people who donated, and that can be both a good and bad thing.

Having said that, I am still tentatively in favour of accepting donations for a website server, but for the above reasons I would advise finding alternative solutions if possible.
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Oliveriver
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptySat May 31, 2014 1:20 pm

Those are all valid arguments, although most of them refer to the use of a donation system. As has been discussed in the Skype chat, a server would in theory not cost enough to justify taking donations, when it wouldn't be difficult to muster the necessary money between us. However, this does still leave these two problems:

NickTheNick wrote:
Whom to we transfer the money to? In what country?

which are probably the main reasons why we're having trouble deciding on anything.
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moopli
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyThu Jun 05, 2014 3:48 pm

It occurs to me that, since we're an open-source project, and since our project is already on GitHub, GitHub Pages may be exactly what we're looking for. Our assets SVN and releases can go on SourceForge (they have no storage limit), and then someday when we have something like Travis set up for continuous builds, it'll be easy to upload binaries to SourceForge, and update links on our website. All automagically.

It might be a little more complicated, but since there won't be any money issues, we can get started on the move right away.
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Oliveriver
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyThu Jun 05, 2014 4:09 pm

Interesting. However, there are a few things to consider:

Can domains be transferred between the current host service for the website (Bluehost) and GitHub pages?
Can we upload files in a similar way to the current hosting? The main website itself is an HTML document and the podcast relies on audio files uploaded to the domain.
How much traffic can it cope with, in terms of visits and release downloads?
Is it compatible with website architecture software that may be used in the future (ExpressionEngine was one considered) and HTML scripting of new web pages?
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moopli
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyThu Jun 05, 2014 4:29 pm

See transferring domain.

A GH Pages website is probably much easier to modify than the current setup -- the way it works is you have a branch on your repo called gh-pages, and github automatically publishes that branch as a website (so yes, we could upload podcasts quite easily).

GitHub itself is pretty darn robust and loads of people are already using gh-pages, so there's nothing to worry about in terms of their capacity. If we use SourceForge for release downloads, well, they've been hosting loads of projects much bigger than ours for many years, so again, nothing to worry about. HTML scripting is going to be a piece of cake, GitHub is designed for code collaboration after all.

As for ExpressionEngine and ilk, I'm not too sure we'll really need those if we're using gh-pages, but it should be possible with some fiddling (I'm not too sure how EE for example generates pages, so I can't say anything definitive).

Edit: Oh wait -- since with gh-pages you can keep a working copy of the site on your computer, you can use whatever page-generation tools you want on your home machine, and then just push to GitHub when ready. So yes, it integrates well with EE and so on, at least, if all they do is generate pages that can then function as a standalone website.


Last edited by moopli on Thu Jun 05, 2014 4:55 pm; edited 2 times in total (Reason for editing : mentioned page-generation tools)
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Oliveriver
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptySat Jul 26, 2014 7:45 am

So Moopli's put the current website files on GitHub pages at this URL - http://revolutionary-games.github.io/Thrive/website/ , for the moment just a temporary version. The actual domain transfer will have to be worked out between Moopli and I, but should be possible. There are, then, just a couple of points to work on:

Firstly, the podcasts aren't yet hosted there due to their size. I'm pretty sure this shouldn't be a problem, as the XML file iTunes is directed to for the podcast information can have the links changed, but that still leaves the question of where exactly they should be hosted. The same goes for the images.

Secondly, it's been the aim for a while to get a more dynamic website up to take the place of the current static HTML files. I won't go over the reasons for this again as they've been explained in detail a page or two back on this thread, but instead we need to work out exactly how we'd go about this. By dynamic website structure, I mean something like Wordpress, which uses a blog form along with static but editable pages to host content which multiple people could theoretically contribute to. Wordpress is a definite option, although it doesn't allow for total visual customisation (even with the Weaver 2 plugin). ExpressionEngine is the alternative, although we'd have to be using the core version, unless we found a way to raise a few hundred dollars between us for the full version. It would require HTML scripting skills, unlike the majority of Wordpress, but allows for greater control of appearence and structure. So the decision comes down to which should be chosen, and then how to work with it to recreate the current website or even create an entirely new design.

EDIT: Also, it's just occured to me - what are we going to do about the Thrive email, currently processed through the server and connected to a Gmail account?
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T0N12
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyFri Aug 01, 2014 9:53 am

Oliveriver wrote:
more dynamic website up to take the place of the current static HTML files.
We could use Jekyll


Last edited by T0N12 on Mon Aug 04, 2014 12:28 pm; edited 1 time in total
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moopli
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptySat Aug 02, 2014 12:22 am

I took a look at getting our layouts working with jekyll, and it does seem quite workable. Good idea.
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T0N12
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyTue Aug 05, 2014 7:01 pm

We could host the website images on imgur.
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dontpanic
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyMon Oct 13, 2014 2:07 pm

Big post, I may be getting ahead of myself a bit here

Hey all, I'm new here and was told the website could use some management. I'd love to be that guy, and have some ideas that could bring a lot more traffic to the website and these forums. And keep that traffic here! I make websites for a living, so this is right down my alley. Here's some of my work from the past few months so you can get an idea of what I'm capable of:

(My account being less then 7 days stops me from posting external links. I will update this as soon as that restriction is lifted)

http://micrometalsarnoldpowdercores.com (Symfony2, custom everything)
http://femolution.com (WordPress)
http://christiecbs.com (WordPress)
http://snyderlangston.com (CMS Made Simple)

First off, I want to distill the features of the website I found while reading through this thread down to a discreet list. Please let me know if I'm missing something:

  • Podcasts
  • Translations
  • Responsiveness (i.e. works and looks good on phones, tablets, etc.)
  • Release listings
  • Dynamic content (i.e. a blog)

Hosting

It also seems like you guys are looking for hosting. I can handle that with my DigitalOcean account. I can give all people who need it FTP/SSH access which should allow them to do anything even if I go awol. But unless there's a pressing reason for the site to be moved, like someone is losing money, I say just keep it where it is for now.

Oh, and hosting will only cost me a few dollars a month. Like, less than $5. No sweat, and I need the server for my own work anyway, so its closer to free then anything.

Design

Back on topic, what I plan on doing if all this seems good to you guys is mock up a new design for the site in Photoshop that takes the current site's aesthetic and making it look new and work better. I imagine this will be an iterative process and I'll be relying on you guys for input!

Technology

For a technical perspective, here's what I plan to use:

  • WordPress as a CMS/Framework, you just can't beat it at the moment and it's where my expertise lies (I can do practically anything with it, just a function of time and effort).
  • Blog users. WordPress supports any number of users so each of the members that could be blogging can have their own identity under the Thrive/Revolutionary logo.
  • Responsive design. I can design the site so as you move to smaller resolutions the site will reformat itself to best use up the available space.
  • Code status, releases, bug lists, etc. I can use the GitHub API (developer[dot]github[dot]com/v3/) to pull data from our repository.
  • Podcasting. There are services out there that will host and maintain the RSS feed for us or we can do it ourselves if the bandwidth isn't too bad. WordPress can handing podcasting out of the box (i.e. it generates the RSS/ATOM feed of each episode that your users can consume with iTunes or whatever).

Well that's all for now! I gotta get back to work.


Last edited by moopli on Sat Nov 29, 2014 4:22 pm; edited 2 times in total (Reason for editing : made links links)
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Oliveriver
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PostSubject: Re: Revolutionary Games Website's Thread   Revolutionary Games Website's Thread - Page 5 EmptyMon Oct 13, 2014 2:34 pm

Sounds amazing! Thanks for taking this up!

Most of it seems pretty much correct, and your portfolio shows exactly the sort of thing we want (and, not to mention, they all look awesome).

dontpanic wrote:
It also seems like you guys are looking for hosting. I can handle that with my DigitalOcean account. I can give all people who need it FTP/SSH access which should allow them to do anything even if I go awol. But unless there's a pressing reason for the site to be moved, like someone is losing money, I say just keep it where it is for now.

The reason we need the site moved is that it's currently on a server with some other unrelated stuff and I'd prefer it if it can be separated from it. I'm also the only one who can access it at the moment, which is probably the biggest problem of all. We're intending to use GitHub pages for hosting, which is a free addon to the GitHub repository we already have - it should work adequately with Wordpress I expect. The actual domain is the only thing left to transfer, but that'll require me to work alongside someone (probably you or Moopli) during the process.
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