Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 12 users online :: 0 Registered, 0 Hidden and 12 Guests :: 1 Bot

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Scio's NEW Planet Editor Concept - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Scio's NEW Planet Editor Concept - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Scio's NEW Planet Editor Concept - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Scio's NEW Planet Editor Concept - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Scio's NEW Planet Editor Concept - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Scio's NEW Planet Editor Concept - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Scio's NEW Planet Editor Concept - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Scio's NEW Planet Editor Concept - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Scio's NEW Planet Editor Concept - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Scio's NEW Planet Editor Concept - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Scio's NEW Planet Editor Concept - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Scio's NEW Planet Editor Concept - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Scio's NEW Planet Editor Concept - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Scio's NEW Planet Editor Concept - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Scio's NEW Planet Editor Concept - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Scio's NEW Planet Editor Concept - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Scio's NEW Planet Editor Concept - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Scio's NEW Planet Editor Concept - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Scio's NEW Planet Editor Concept - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Scio's NEW Planet Editor Concept - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Scio's NEW Planet Editor Concept

Go down 
+14
Djohaal
Tenebrarum
Gotrol
The Uteen
Redstar
Darkgamma
andry796
Commander Keen
koiboi59
Invader
Spartanman01
US_of_Alaska
YourBreakfast
~sciocont
18 posters
Go to page : Previous  1, 2, 3  Next

Good Idea
Yes, still needs work (post)
Scio's NEW Planet Editor Concept - Page 2 Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c92%Scio's NEW Planet Editor Concept - Page 2 Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
 92% [ 24 ]
No, needs a lot more work (post)
Scio's NEW Planet Editor Concept - Page 2 Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c0%Scio's NEW Planet Editor Concept - Page 2 Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
 0% [ 0 ]
No, don't like it at all (post)
Scio's NEW Planet Editor Concept - Page 2 Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c0%Scio's NEW Planet Editor Concept - Page 2 Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
 0% [ 0 ]
No, I have a better idea (post)
Scio's NEW Planet Editor Concept - Page 2 Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c0%Scio's NEW Planet Editor Concept - Page 2 Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
 0% [ 0 ]
Undecided (post)
Scio's NEW Planet Editor Concept - Page 2 Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c8%Scio's NEW Planet Editor Concept - Page 2 Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
 8% [ 2 ]
Total Votes : 26
 

AuthorMessage
YourBreakfast
Learner
YourBreakfast


Posts : 114
Reputation : 0
Join date : 2010-07-30

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptySat Dec 04, 2010 4:42 pm

Scio, if you don't mind, I think I'm going to copy and paste this on the wiki. I'll keep track of the updates.
Back to top Go down
ThatGuy
Newcomer



Posts : 28
Reputation : 0
Join date : 2010-11-07

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptySun Dec 05, 2010 2:25 pm

I Like how you thought of different geology. Its stuff like this that makes it that much better.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptySun Dec 05, 2010 4:47 pm

YourBreakfast wrote:
Scio, if you don't mind, I think I'm going to copy and paste this on the wiki. I'll keep track of the updates.
Go ahead.
Back to top Go down
YourBreakfast
Learner
YourBreakfast


Posts : 114
Reputation : 0
Join date : 2010-07-30

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptySun Dec 05, 2010 5:57 pm

~sciocont wrote:
YourBreakfast wrote:
Scio, if you don't mind, I think I'm going to copy and paste this on the wiki. I'll keep track of the updates.
Go ahead.

Can you make me a member on the wiki? I just registered but it seems you need to be 'selected' to edit the pages.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptySun Dec 05, 2010 7:34 pm

YourBreakfast wrote:
~sciocont wrote:
YourBreakfast wrote:
Scio, if you don't mind, I think I'm going to copy and paste this on the wiki. I'll keep track of the updates.
Go ahead.

Can you make me a member on the wiki? I just registered but it seems you need to be 'selected' to edit the pages.
I'll see if I can figure out how.

Edit: Yeah, I have no idea. ask Xeno or Fireballs 619
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptyTue Dec 14, 2010 3:22 pm

The Uteen wrote:
This thing is, if you can edit the satellites (still waiting for an answer on that one), then you could make them purely out of hydrogen.

Now, if you made your planet 8x the size of a star (for example), with a hydrogen ball orbiting, the satellite will be the size of a star, at least. This will mean it starts doing the thing stars do, and will be plasma etc. Basically it will be a star. A star orbiting the planet.

The planet is spinning at a fast enough rate to not fly apart, but not collapse in on itself.

In normal solar systems, the star does have a wobble. So, in a way, the star isn't actually a satellite, it just has an incredible huge wobble.

Could it be possible? Or has I forgotten something?

Hmmm... I do believe that to have a body made purely of hydrogen, it would have to be either superdense or extremely big (and rather dense) both of which mean that the planet would be more likely to orbit around it, rather than vice versa.

However, this brings me to a solar system question: are we going to have the option for binary systems? (star/star, star/smaller star, star/black hole?) Because those would have completely different math for their goldilocks zone and everything. Also, a planet's orbit (the degree of elipticalness... unless I just made that word up) hasn't been discussed. For example: earth has a relatively circular eliptical orbit, whereas pluto's orbit is inclined as well as extremely eliptical.
I'm pretty sure both factors would effect whether or not life would evolve on any given planet.
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 28
Location : England, Virgo Supercluster

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptyWed Dec 15, 2010 12:29 pm

Mysterious_Calligrapher wrote:
Hmmm... I do believe that to have a body made purely of hydrogen, it would have to be either superdense or extremely big (and rather dense) both of which mean that the planet would be more likely to orbit around it, rather than vice versa..

But the planet was supposed to be 8x the size of a star.

And yeah, binary systems might be some trouble... Speaking of which, I'd like to be on a planet with an '8' orbit around one star, then the other. Well, I wouldn't, I'd roast, but still, it'd be interesting to observe, in the center both sides of the planet would be in day. I wonder if that'd be possible. I do hope to see binary systems in the final game.
Back to top Go down
Gotrol
Art Team Lead
Gotrol


Posts : 127
Reputation : 0
Join date : 2010-10-06
Age : 33
Location : Европа, (GMT +1)

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptyWed Dec 15, 2010 1:19 pm

I belive, you will be able to sculp, or otherwise edit any body, that includes asteroids, comets, satellites, you name it...

I can already see the rise of youtube movies with fallical (read penis) shiney comets ramming planets....

Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptyWed Dec 15, 2010 6:13 pm

The Uteen wrote:
Mysterious_Calligrapher wrote:
Hmmm... I do believe that to have a body made purely of hydrogen, it would have to be either superdense or extremely big (and rather dense) both of which mean that the planet would be more likely to orbit around it, rather than vice versa..

But the planet was supposed to be 8x the size of a star.

And yeah, binary systems might be some trouble... Speaking of which, I'd like to be on a planet with an '8' orbit around one star, then the other. Well, I wouldn't, I'd roast, but still, it'd be interesting to observe, in the center both sides of the planet would be in day. I wonder if that'd be possible. I do hope to see binary systems in the final game.
I'll have to look up some amths for that. I intended for us to have binary systems and such, but that could be a quite tumultuous place for a planet to form, let alone life.
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 28
Location : England, Virgo Supercluster

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptyThu Dec 16, 2010 1:37 pm

~sciocont wrote:
The Uteen wrote:
Mysterious_Calligrapher wrote:
Hmmm... I do believe that to have a body made purely of hydrogen, it would have to be either superdense or extremely big (and rather dense) both of which mean that the planet would be more likely to orbit around it, rather than vice versa..

But the planet was supposed to be 8x the size of a star.

And yeah, binary systems might be some trouble... Speaking of which, I'd like to be on a planet with an '8' orbit around one star, then the other. Well, I wouldn't, I'd roast, but still, it'd be interesting to observe, in the center both sides of the planet would be in day. I wonder if that'd be possible. I do hope to see binary systems in the final game.
I'll have to look up some amths for that. I intended for us to have binary systems and such, but that could be a quite tumultuous place for a planet to form, let alone life.

No life, definitely not. With both sides of the planet in day half the time, there isn't much time for it to cool down. And it goes without saying the orbit would end up being incredibly close to the stars. A planet like that would be toast. Burnt toast. And you don't see life on burnt toast, do you?
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptyThu Dec 16, 2010 11:36 pm

The Uteen wrote:
~sciocont wrote:
The Uteen wrote:
Mysterious_Calligrapher wrote:
Hmmm... I do believe that to have a body made purely of hydrogen, it would have to be either superdense or extremely big (and rather dense) both of which mean that the planet would be more likely to orbit around it, rather than vice versa..

But the planet was supposed to be 8x the size of a star.

And yeah, binary systems might be some trouble... Speaking of which, I'd like to be on a planet with an '8' orbit around one star, then the other. Well, I wouldn't, I'd roast, but still, it'd be interesting to observe, in the center both sides of the planet would be in day. I wonder if that'd be possible. I do hope to see binary systems in the final game.
I'll have to look up some amths for that. I intended for us to have binary systems and such, but that could be a quite tumultuous place for a planet to form, let alone life.

No life, definitely not. With both sides of the planet in day half the time, there isn't much time for it to cool down. And it goes without saying the orbit would end up being incredibly close to the stars. A planet like that would be toast. Burnt toast. And you don't see life on burnt toast, do you?
You never know. There's a lot of heat, and life loves heat- underground would be the safest place, unless the planet had a very dense and foggy atmosphere- I believe life could thrive on one of these planets if it were a sort of "water-venus", a planet whose atmosphere is almost completely saturated with water vapor.
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 28
Location : England, Virgo Supercluster

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptyFri Dec 17, 2010 2:30 pm

~sciocont wrote:
The Uteen wrote:
~sciocont wrote:
The Uteen wrote:
Mysterious_Calligrapher wrote:
Hmmm... I do believe that to have a body made purely of hydrogen, it would have to be either superdense or extremely big (and rather dense) both of which mean that the planet would be more likely to orbit around it, rather than vice versa..

But the planet was supposed to be 8x the size of a star.

And yeah, binary systems might be some trouble... Speaking of which, I'd like to be on a planet with an '8' orbit around one star, then the other. Well, I wouldn't, I'd roast, but still, it'd be interesting to observe, in the center both sides of the planet would be in day. I wonder if that'd be possible. I do hope to see binary systems in the final game.
I'll have to look up some amths for that. I intended for us to have binary systems and such, but that could be a quite tumultuous place for a planet to form, let alone life.

No life, definitely not. With both sides of the planet in day half the time, there isn't much time for it to cool down. And it goes without saying the orbit would end up being incredibly close to the stars. A planet like that would be toast. Burnt toast. And you don't see life on burnt toast, do you?
You never know. There's a lot of heat, and life loves heat- underground would be the safest place, unless the planet had a very dense and foggy atmosphere- I believe life could thrive on one of these planets if it were a sort of "water-venus", a planet whose atmosphere is almost completely saturated with water vapor.

So maybe more of a sauna than burnt toast... Yeah, that could work. But remember, Venus doesn't have both sides of it in day, and this is important to let the ground cool off. It could get very hot without a night, especially with it being close range to the Suns. So even underground life could suffer...

How deep of a level of detail are we having, though: Programming specific temperatures, and transferral of heat through objects, through different objects at different rates? Because lack of this detail could affect life's chances on this type of planet greatly. I mean, it would survive better (or maybe just at all), allowing people to enjoy the view of the strange orbit through binary suns; but at expense of realisticness; so would that be good or bad?
Back to top Go down
Djohaal
Learner
Djohaal


Posts : 144
Reputation : 1
Join date : 2010-12-03

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptyFri Dec 17, 2010 3:02 pm

Surface temperature as a function of cloud cover/atmosphere density?

Low cloud cover/density = large temperature amplitude between lit/unlit regions, freezing nights and burning days.

High cloud cover/density = Lower amplitude with the dark side being about as warm as the day side.

How would this be translated to biome variables is another business.
Back to top Go down
Darkgamma
Learner
Darkgamma


Posts : 155
Reputation : 2
Join date : 2010-11-21
Location : Dort, am Klavier

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptyFri Dec 17, 2010 8:00 pm

Hopefully, the planet editor will let us make a planet we wish. Hopefully, it'll let us make ice ages and stuff, but that requires incorporating Milankovitch's cycles and simmilar stuff. Hopefully, the planet editor will work
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptySat Dec 18, 2010 12:24 pm

Darkgamma wrote:
Hopefully, the planet editor will let us make a planet we wish. Hopefully, it'll let us make ice ages and stuff, but that requires incorporating Milankovitch's cycles and simmilar stuff. Hopefully, the planet editor will work
Yeah. We really need to focus on simple first, meaning we need to make sure earth will work before we explore more alien locales.
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 28
Location : England, Virgo Supercluster

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptySun Dec 19, 2010 12:11 pm

~sciocont wrote:
Darkgamma wrote:
Hopefully, the planet editor will let us make a planet we wish. Hopefully, it'll let us make ice ages and stuff, but that requires incorporating Milankovitch's cycles and simmilar stuff. Hopefully, the planet editor will work
Yeah. We really need to focus on simple first, meaning we need to make sure earth will work before we explore more alien locales.

Coming back to the simple(r) functions of the planet editor: If you made a planet composed of (almost) entirely hydrogen, then made it the size of a star, it would be a star. This means you can make stars in the planet editor.

Planet editor -> Celestial editor?
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptySun Dec 19, 2010 12:42 pm

I guess. (Any highly combustible gas base, squeezed tightly enough, with enough mass, is a star.)

Figure 8 orbit: unlikely. Binary systems usually aren't twins: they're a bright star primary, with an orbiting companion. Or they don't effect each other (gravitaionally) at all. You also probably wouldn't get movement if a planet was equidistant between their gravitational pulls - you'd get disintegration.

http://en.wikipedia.org/wiki/Binary_star#Configuration_of_the_system

Good stuff, though. Wish we had an astronomer or physicist on board.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptySun Dec 19, 2010 12:51 pm

Mysterious_Calligrapher wrote:
I guess. (Any highly combustible gas base, squeezed tightly enough, with enough mass, is a star.)

Figure 8 orbit: unlikely. Binary systems usually aren't twins: they're a bright star primary, with an orbiting companion. Or they don't effect each other (gravitaionally) at all. You also probably wouldn't get movement if a planet was equidistant between their gravitational pulls - you'd get disintegration.

http://en.wikipedia.org/wiki/Binary_star#Configuration_of_the_system

Good stuff, though. Wish we had an astronomer or physicist on board.
Excellent link. If this project ever gets money that we don't use, we're donating it to wikipedia. That place has helped us more than anything.
Speaking of, maybe we should put out a few feelers for an astrophysicist or astronomer to help us out.
Back to top Go down
Poisson
Regular
Poisson


Posts : 322
Reputation : 11
Join date : 2010-07-07
Age : 29
Location : AK (GMT -9)

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptyTue Jan 11, 2011 10:15 pm

~sciocont wrote:
Mysterious_Calligrapher wrote:
I guess. (Any highly combustible gas base, squeezed tightly enough, with enough mass, is a star.)

Figure 8 orbit: unlikely. Binary systems usually aren't twins: they're a bright star primary, with an orbiting companion. Or they don't effect each other (gravitaionally) at all. You also probably wouldn't get movement if a planet was equidistant between their gravitational pulls - you'd get disintegration.

http://en.wikipedia.org/wiki/Binary_star#Configuration_of_the_system

Good stuff, though. Wish we had an astronomer or physicist on board.
Excellent link. If this project ever gets money that we don't use, we're donating it to wikipedia. That place has helped us more than anything.
Speaking of, maybe we should put out a few feelers for an astrophysicist or astronomer to help us out.
Is anyone still relaying questions to Thomas? Or did he leave the Sporum for real?
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptyWed Jan 12, 2011 12:30 pm

He was never too interested in us, but he was a good resource. I don't even go there anymore, the forums there have died off a lot since I was there last.
Back to top Go down
Darkgamma
Learner
Darkgamma


Posts : 155
Reputation : 2
Join date : 2010-11-21
Location : Dort, am Klavier

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptyWed Jan 12, 2011 1:58 pm

~sciocont wrote:
He was never too interested in us, but he was a good resource. I don't even go there anymore, the forums there have died off a lot since I was there last.
It seems Spore itself is not as interesting as it was beforehand.
Back to top Go down
Poisson
Regular
Poisson


Posts : 322
Reputation : 11
Join date : 2010-07-07
Age : 29
Location : AK (GMT -9)

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptyWed Jan 12, 2011 8:25 pm

Darkgamma wrote:
~sciocont wrote:
He was never too interested in us, but he was a good resource. I don't even go there anymore, the forums there have died off a lot since I was there last.
It seems Spore itself is not as interesting as it was beforehand.
Yeah, I've abandoned there as well. If any of you still wishes for the Sporum ad to remain updated just PM me.

[/offtopicdiscussion]
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptyThu Jan 13, 2011 9:59 pm

OT: I saw the sporum referenced for a sims tutorial yesterday. I didn't know it was still alive. 0.0
ON topic: I just might take astronomy next year, but we need more than me. We need a proper astrophysicist, and should add that request to our recruitment page.
Back to top Go down
Darkgamma
Learner
Darkgamma


Posts : 155
Reputation : 2
Join date : 2010-11-21
Location : Dort, am Klavier

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptyFri Jan 14, 2011 7:19 am

Mysterious_Calligrapher wrote:
OT: I saw the sporum referenced for a sims tutorial yesterday. I didn't know it was still alive. 0.0
ON topic: I just might take astronomy next year, but we need more than me. We need a proper astrophysicist, and should add that request to our recruitment page.

I think I might be able to get a hold of some excellent mathematicians, tho only indirectly. Maybe a physicist, tho not too likely. I'll see what I can do, though.
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 EmptyFri Jan 14, 2011 3:46 pm

Good Idea, DG.
Back to top Go down
Sponsored content





Scio's NEW Planet Editor Concept - Page 2 Empty
PostSubject: Re: Scio's NEW Planet Editor Concept   Scio's NEW Planet Editor Concept - Page 2 Empty

Back to top Go down
 
Scio's NEW Planet Editor Concept
Back to top 
Page 2 of 3Go to page : Previous  1, 2, 3  Next
 Similar topics
-
» Sciocont's Planet Editor, as from the Backup Forum
» Planet conditions
» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
» PPG- Procedural Planet Generator
» Determining what planet you are on.

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Editors :: Planet-
Jump to: