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| Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Jul 27, 2013 8:03 pm | |
| Well the boarding would be in place, whether it is out of sight out of mind or whether you go inside the enemy ship and do the battle inside. It depends how in depth we want to go here.
I think maybe each ship could have a boarding party (set up by the player on their ship) and then the battle could be worked out automatically by pitting the boarding parties against each other (along with other factors). The player doesn't need to see the battle, or directly influence it, but they would still be heavily involved in the outcome. | |
| | | penumbra espinosa Learner
Posts : 139 Reputation : 5 Join date : 2010-09-10 Age : 32
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Jul 27, 2013 8:14 pm | |
| boarding can be achieved if the vehicles have an actual interior, the only game i know where you can board an spaceship is Shores of Hazeron, but its because the game features a modular system for spaceship construction, for the most part vehicles are separated models some of them with their own interior.
if we could have modular vehicles then we could talk about boarding, but we cannot have something too fancy, another examples would be Scrumbleship, Starmade, and Blockade Runner. all of them space games with modular construction (similar to Minecraft of course).
another approach would be like that donde in SPAZ (Space Pirates And Zombies), where you sent shuttles that get into the ship, you dont see the action inside, but there's an info in the enemy ship and in your own ship showing the current crew size, when a ship is boarded well depending on the skill of the crew you can see how many of your crew or the boarding party are dying. it even features a system for evactuating ships, leaving only the captain, that systems is mostly used when dealing with zombies. | |
| | | TheFellowWithTheHat Newcomer
Posts : 57 Reputation : 3 Join date : 2013-07-24 Location : Space
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Jul 27, 2013 8:20 pm | |
| Why not have an editor where you can build rooms in the parts of a Vehicle you have created? For example, if you make a shape of a ship, place down an elongated block segment, you right-click it and select "Edit Interior" or something like that, and you start with at least one long hallway, yes?
And you may split the hallway into two hallways, one on the top or bottom or on each side, you decorate each half with windows or various furniture areas, and you have an interior.
If you are playing as an Organism inside of the ship, if you're a Biomass, a Robotic creature, some sort of Parasite, or a Ghoulish creature, then you can have options based on those traits and you can have a specially designed interior to fight and/or walk around in.
It would work in a patch, but I suggest getting some of the harder bits of the game done first to save you the time it takes to make a patch, honestly. It'd take longer but at least patching something like that into the game would be less frustrating. | |
| | | penumbra espinosa Learner
Posts : 139 Reputation : 5 Join date : 2010-09-10 Age : 32
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Jul 27, 2013 8:25 pm | |
| - TheFellowWithTheHat wrote:
- Why not have an editor where you can build rooms in the parts of a Vehicle you have created? For example, if you make a shape of a ship, place down an elongated block segment, you right-click it and select "Edit Interior" or something like that, and you start with at least one long hallway, yes?
And you may split the hallway into two hallways, one on the top or bottom or on each side, you decorate each half with windows or various furniture areas, and you have an interior.
If you are playing as an Organism inside of the ship, if you're a Biomass, a Robotic creature, some sort of Parasite, or a Ghoulish creature, then you can have options based on those traits and you can have a specially designed interior to fight and/or walk around in.
It would work in a patch, but I suggest getting some of the harder bits of the game done first to save you the time it takes to make a patch, honestly. It'd take longer but at least patching something like that into the game would be less frustrating. i was thinking something like that for my own project, having a model designer AND an interior designer. so you design the form of the ship first and then add the interiors, but then we have certain problems like, what about spaceship modules?, are they integrated with the models? or with the rooms? how can i make a cockpit/bridge if i cant see it? (for those who like Caldari-like ships). i was thinking in something like a fabrication line system, i mean, a basic frame you build, from that frame you put the places where there will be the weapons, and their respective rooms. along with the electric and life support system. something like its been done with Blockade Runner, you build the basic form of the ship with a scaffolding, then you decide which parts have plating, and where are the rooms, next you decide the energy grid of the ship. like building a car or another big vehicle, you make the chasis and then put and organice the rest... | |
| | | dinoman9877 Newcomer
Posts : 92 Reputation : 1 Join date : 2012-06-08 Location : The Jurassic Period, fighting an allosaurus using a spear.
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Jul 27, 2013 8:46 pm | |
| Here's a question that's been BUGGING me. An ant-like society.
I know you can have a dominant animal and a bunch of underlings, but can the dominant be the mother, and can she give birth to the thousands of young needed to maintain a colony?
And chemical commands, to tell them all what to do? Excavate, care for children, forage for food, that sort of thing.
And storing food, the big question. Not just for a colony of animals but overall. I would assume in Awakening and onward it would be possible, but many animals can preserve and store food until it is needed later. Ants do that.
Could you also have animal farmers? Like the leaf-cutter ant? I've always been deeply interested in ants and this it to know if I can start having heart attacks. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Jul 27, 2013 9:16 pm | |
| My helpful nature compels me. I believe the sending signals thing could be achieved through the glands organ in the OE, and the behavior editor can determine the response to the signal agents.
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| | | Orygandian2 Newcomer
Posts : 43 Reputation : 3 Join date : 2012-06-26 Location : In the middle of nowhere, calling for pizza delivery.
| Subject: Something interesting I found, might help us for evolution... Sat Jul 27, 2013 10:42 pm | |
| This was a post once about another game. It's gone now. Move along.
(...I don't know how to delete posts.:oops:Â )
Last edited by Orygandian2 on Sat Jul 27, 2013 11:10 pm; edited 2 times in total | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Jul 27, 2013 10:56 pm | |
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| | | AwesomeSiebren Newcomer
Posts : 84 Reputation : 0 Join date : 2013-07-20 Age : 24 Location : Netherlands
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Jul 28, 2013 9:55 am | |
| - Inca wrote:
- Ok, I could see spikes working. Even if it in practice it wouldn't work, I think we can use some artistic licence here as it would make for some fun aerial combat.
Rams sound good then. on my page. http://awesomesiebren.deviantart.com
Last edited by AwesomeSiebren on Sun Jul 28, 2013 10:50 am; edited 1 time in total (Reason for editing : SWAG) | |
| | | Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Jul 28, 2013 10:21 am | |
| - AwesomeSiebren wrote:
- Inca wrote:
- Ok, I could see spikes working. Even if it in practice it wouldn't work, I think we can use some artistic licence here as it would make for some fun aerial combat.
Rams sound good then. on my page. http://awesomesiebren.devianart.com
WARNING: must look good to see, pencil was to hard (HAHA sounds wrong XD) to be abl to draw with. D: The link is incorrect. You've written devianart instead of devian tart. Also, you accidently posted twice by mistake. | |
| | | AwesomeSiebren Newcomer
Posts : 84 Reputation : 0 Join date : 2013-07-20 Age : 24 Location : Netherlands
| Subject: Fixed Sun Jul 28, 2013 10:50 am | |
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| | | Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jul 29, 2013 7:51 pm | |
| Do nations have religions from a predetermined list, or does the user create them? Obviously the AI will have to choose religion from a list? Or just randomise variables?
I want to start a topic on what the religions are and how they work, effects etc, but I wanted to check this first. If this sort of this has been discussed already, please link me. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jul 29, 2013 9:15 pm | |
| Religions will be randomly generated with traits, which will each give different bonuses. I will have a post containing that soon. | |
| | | Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 30, 2013 10:50 am | |
| I have a suggestion for the tech tree.
We have the tech tree complete, however, there is a problem. It only includes the technologies up to the near future. However, technology won't stop advancing there. We need to develop technologies for the far future as well.
In my opinion, maybe we should look at the tech trees of Endless space and Galactic civilizations 2, since both are set in the far future and have good tech trees. I don't mean that we should literally copy the tech trees from those games, but filter the technologies and inventions that we deem necessary and make a hybrid between the two, along with adding some of our own techs.
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| | | Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 30, 2013 10:52 am | |
| Actually, if you look at the thread where nick posted the tech tree, the first thing he says is that it ends in our current tecnological level and that it should be expanded, and asaks for help on expanding it. | |
| | | Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 30, 2013 11:24 am | |
| I never saw that. If it is like that, I'm going to go and do a little bit of research, and if I find any possible techs/inventions I'll post them here later. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 30, 2013 9:07 pm | |
| Ok, this has been bugging me for a while and now I need let it out. How is the game going to know the chosen habitat of a player's creation? Is it going to run that in the background of the OE? Or will the AI emulate the habits of the player, say they live in the trees of a forest where others live on the ground, the player survives more often being in the trees and the AI of their species will emulate that over time?
Or is this going into the seemingly omniscient behavior editor? | |
| | | Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 30, 2013 9:15 pm | |
| Thats actually an excellent question. As I was reading your post I agreed with your first point, and thought well the AI would just follow the players lead, but then, why do we need the behaviour editor and if we use the behaviour editor for this, then it kind of goes against the whole evolution thing we have going?
I'm looking forward to an answer on this, or if there is none, we need a topic to discuss this further I think. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 30, 2013 9:43 pm | |
| I think one of the few who could answer this is scio, who's not here now. Maybe someone else will know. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 30, 2013 10:00 pm | |
| - Immortal_Dragon wrote:
- Ok, this has been bugging me for a while and now I need let it out. How is the game going to know the chosen habitat of a player's creation? Is it going to run that in the background of the OE? Or will the AI emulate the habits of the player, say they live in the trees of a forest where others live on the ground, the player survives more often being in the trees and the AI of their species will emulate that over time?
Or is this going into the seemingly omniscient behavior editor? Oh hey, I'm supposed to be brainstorming this! It depends on the resources. Your creature needs resources X, Y, and Z to survive: they can be found in biome Idunnowhat. Therefore your creature will live where it can get resources... and I need to sit down with Scio the week after next to talk about that. So far, we have concept but not implementation. | |
| | | WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Jul 31, 2013 9:10 am | |
| Heres a idea: Player could, while being in PE, switch betwen simple and advanced mode. In advanced mode, when you finish creating planet and all that simple stuff, you can like in Spore GA adventure creator, place wildlife, select animals and plants or just randomize them. Player could also put in cityes, and draw terytoryes and where are religions are on minimap. | |
| | | Zeyrock Newcomer
Posts : 10 Reputation : 0 Join date : 2013-07-30 Age : 80 Location : Galactic Core
| Subject: Question about Space Wed Jul 31, 2013 12:59 pm | |
| At the moment I'm trying to accumulate posts by asking questions, and making suggestions so that I can become well known with in the forums. But I have a question about your soon to be galactic empires.
If it's truly like spore, and your designed ship is the 'flagship' can you get out of you ship like in Galactic Adventures? Oh and another, is the character commanding said 'flagship' the race leader?
Moved by WJacobC. | |
| | | dinoman9877 Newcomer
Posts : 92 Reputation : 1 Join date : 2012-06-08 Location : The Jurassic Period, fighting an allosaurus using a spear.
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Jul 31, 2013 1:06 pm | |
| It's possible that you may be able to command an 'away' squad, or even a whole army, once they're dropped on a planet. I can't say with certainty.
I also can't answer the second with certainty because I have no understanding of how the gamemodes pan out. If there is still an organism mode in the Space stage, the organism you control likely won't be the empire's leader(s). Since players will want to charge into a battle, and if you get killed, that's it, the whole empire will go into disarray and be an easy target for the enemy. More than likely, you'll just be a soldier or something of the sort. | |
| | | Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Jul 31, 2013 1:09 pm | |
| I don't want to sound harsh, but if you want to become respected on the forums you should respect the forum rules. This belongs in the misc. bugs and questions thread. Here are the forum rules and Here is the thread you ask simple questions A mod should move this Also, to answer your question, I'm not sure about exiting your ship. Second, I think that you won't have a flagship like in spore, but you instead control your entire nation RTS style, like in the Civ Stage, but on a galactic scale. Also, I think that you can control fleets/ships individually | |
| | | Zeyrock Newcomer
Posts : 10 Reputation : 0 Join date : 2013-07-30 Age : 80 Location : Galactic Core
| Subject: Thank you for your responses. Wed Jul 31, 2013 1:49 pm | |
| As again I make the mistakes of posting in the wrong sections, as their no exact introduction for me to read over; just a FAQ. I post in what seems appropriate and from there on your helpfulness is noted.
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