| Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 30, 2013 11:24 am | |
| I never saw that. If it is like that, I'm going to go and do a little bit of research, and if I find any possible techs/inventions I'll post them here later. | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 30, 2013 9:07 pm | |
| Ok, this has been bugging me for a while and now I need let it out. How is the game going to know the chosen habitat of a player's creation? Is it going to run that in the background of the OE? Or will the AI emulate the habits of the player, say they live in the trees of a forest where others live on the ground, the player survives more often being in the trees and the AI of their species will emulate that over time?
Or is this going into the seemingly omniscient behavior editor? | |
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Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 30, 2013 9:15 pm | |
| Thats actually an excellent question. As I was reading your post I agreed with your first point, and thought well the AI would just follow the players lead, but then, why do we need the behaviour editor and if we use the behaviour editor for this, then it kind of goes against the whole evolution thing we have going?
I'm looking forward to an answer on this, or if there is none, we need a topic to discuss this further I think. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 30, 2013 9:43 pm | |
| I think one of the few who could answer this is scio, who's not here now. Maybe someone else will know. | |
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Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 30, 2013 10:00 pm | |
| - Immortal_Dragon wrote:
- Ok, this has been bugging me for a while and now I need let it out. How is the game going to know the chosen habitat of a player's creation? Is it going to run that in the background of the OE? Or will the AI emulate the habits of the player, say they live in the trees of a forest where others live on the ground, the player survives more often being in the trees and the AI of their species will emulate that over time?
Or is this going into the seemingly omniscient behavior editor? Oh hey, I'm supposed to be brainstorming this! It depends on the resources. Your creature needs resources X, Y, and Z to survive: they can be found in biome Idunnowhat. Therefore your creature will live where it can get resources... and I need to sit down with Scio the week after next to talk about that. So far, we have concept but not implementation. | |
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WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Jul 31, 2013 9:10 am | |
| Heres a idea: Player could, while being in PE, switch betwen simple and advanced mode. In advanced mode, when you finish creating planet and all that simple stuff, you can like in Spore GA adventure creator, place wildlife, select animals and plants or just randomize them. Player could also put in cityes, and draw terytoryes and where are religions are on minimap. | |
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Zeyrock Newcomer
Posts : 10 Reputation : 0 Join date : 2013-07-30 Age : 80 Location : Galactic Core
| Subject: Question about Space Wed Jul 31, 2013 12:59 pm | |
| At the moment I'm trying to accumulate posts by asking questions, and making suggestions so that I can become well known with in the forums. But I have a question about your soon to be galactic empires.
If it's truly like spore, and your designed ship is the 'flagship' can you get out of you ship like in Galactic Adventures? Oh and another, is the character commanding said 'flagship' the race leader?
Moved by WJacobC. | |
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dinoman9877 Newcomer
Posts : 92 Reputation : 1 Join date : 2012-06-08 Location : The Jurassic Period, fighting an allosaurus using a spear.
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Jul 31, 2013 1:06 pm | |
| It's possible that you may be able to command an 'away' squad, or even a whole army, once they're dropped on a planet. I can't say with certainty.
I also can't answer the second with certainty because I have no understanding of how the gamemodes pan out. If there is still an organism mode in the Space stage, the organism you control likely won't be the empire's leader(s). Since players will want to charge into a battle, and if you get killed, that's it, the whole empire will go into disarray and be an easy target for the enemy. More than likely, you'll just be a soldier or something of the sort. | |
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Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Jul 31, 2013 1:09 pm | |
| I don't want to sound harsh, but if you want to become respected on the forums you should respect the forum rules. This belongs in the misc. bugs and questions thread. Here are the forum rules and Here is the thread you ask simple questions A mod should move this Also, to answer your question, I'm not sure about exiting your ship. Second, I think that you won't have a flagship like in spore, but you instead control your entire nation RTS style, like in the Civ Stage, but on a galactic scale. Also, I think that you can control fleets/ships individually | |
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Zeyrock Newcomer
Posts : 10 Reputation : 0 Join date : 2013-07-30 Age : 80 Location : Galactic Core
| Subject: Thank you for your responses. Wed Jul 31, 2013 1:49 pm | |
| As again I make the mistakes of posting in the wrong sections, as their no exact introduction for me to read over; just a FAQ. I post in what seems appropriate and from there on your helpfulness is noted.
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WJacobC Outreach Team Lead
Posts : 220 Reputation : 17 Join date : 2013-04-05 Age : 26 Location : The United States of America
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Jul 31, 2013 4:23 pm | |
| - Tarpy wrote:
- I don't want to sound harsh, but if you want to become respected on the forums you should respect the forum rules. This belongs in the misc. bugs and questions thread.
QFT. The Misc. Thread rule is fairly obvious. In regards to Zeyrock's question, yes you can get out of your ship and walk around or control entire armies in creature/strategy mode. For the second, most likely the creature in charge of the "flagship" would be an admiral or leader of sorts, but most like not the leader. I suppose you could if you wished, but that would be fairly unwise, for reasons Dinoman pointed out; your leader could be more easily killed, causing your whole nation to be endangered. | |
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Raptorstorm Newcomer
Posts : 51 Reputation : 0 Join date : 2012-09-01 Location : The faraway land of New Jersey
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Jul 31, 2013 4:47 pm | |
| I've been wondering about this, can you put other players' cells into your own game, or will it just be the same template cells in each microbe stage? | |
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AwesomeSiebren Newcomer
Posts : 84 Reputation : 0 Join date : 2013-07-20 Age : 24 Location : Netherlands
| Subject: uhm Wed Jul 31, 2013 5:27 pm | |
| I yhought it was 3 different possible looks per cell, but thats just what I read. | |
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penumbra espinosa Learner
Posts : 139 Reputation : 5 Join date : 2010-09-10 Age : 32
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Jul 31, 2013 6:00 pm | |
| - Raptorstorm wrote:
- I've been wondering about this, can you put other players' cells into your own game, or will it just be the same template cells in each microbe stage?
i seem to remember that a "thrivepedia" was a planned feature, dont know if it will be a reality in the final game, but it should be easy to implement custom made cells and other props in the game. | |
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Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Jul 31, 2013 6:57 pm | |
| Well, the cells will hopefully evolve as you do, so there wont be any template cells, they will all be created from scratch every time. User created cells or creatures cant fit here because they need to evolve as you do, and the cell/creature other player creates will just be static. | |
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PortalFan1000 Learner
Posts : 104 Reputation : 1 Join date : 2013-07-18 Age : 24 Location : This plane of existence
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Aug 01, 2013 12:25 am | |
| I actually think that template microbes\creatures would be a better idea, at least in the first release, just for the sake of simplicity. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Aug 01, 2013 12:32 am | |
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PortalFan1000 Learner
Posts : 104 Reputation : 1 Join date : 2013-07-18 Age : 24 Location : This plane of existence
| Subject: Reproduction brainstorming Sun Aug 04, 2013 12:10 am | |
| This topic will include ideas on how species may reproduce. This includes the development of the offspring and possible pros and cons. Try to think of as alien reproduction methods as possible.
First off, a beelike species, with 3 abodemens. One would contain the digestive, nervous and immune system, another the endocrine, respiratory and urinary system, and the last-the moment you've all been waiting for-the reproductive system. It can self-fertilize, but it can exchange sperm with other members of its species for diversity. The eggs, once fertilized, grow until the reproductive abdomen burst, not outright killing the parent, but rendering it vulnerable, where it finds a place to stay safe until the reproductive abdomen regenerated. The offspring would then find a rotting body to feed on and call home until they were adults. Pro: it would make speciation easier if it somehow wound up on a island. Con: overpopulation would happen faster, requiring culling of offspring in society, possibly causing unhappiness.
Second a female about the size of a caterpillar and a male the size of a flea. The female would have a growth which, if human-sized, would be the size of a backpack.(wow, I said size a lot.) The male would burrow into this growth and inside the growth would be unfertilized eggs and a point that would kill the female if damaged. The male fertilizes the eggs and grows to the size of a ant. Its reproductive system would be replaced with a venom strong enough to kill a beetle-sized animal. When the eggs hatched, the offspring would be driven by instinct to eat the fatal point. For their entire childhood, they would be eating the corpse of their mother, with the male protecting the body from scavengers. When the offspring are all grown up, the father would have reached the end of its lifespan. No pros or cons.
Portal out! | |
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dinoman9877 Newcomer
Posts : 92 Reputation : 1 Join date : 2012-06-08 Location : The Jurassic Period, fighting an allosaurus using a spear.
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Aug 04, 2013 12:43 am | |
| This has been gone over, it will be determined by the player. But more than likely, there will be no self-fertilization. | |
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Jimexmore Newcomer
Posts : 89 Reputation : -40 Join date : 2013-05-21 Age : 31
| Subject: Fps with rts mechanics Sun Aug 04, 2013 3:10 am | |
| So when browsing the interwebs I came across this this game called Battle Engine Aquilahttp://en.wikipedia.org/wiki/Battle_Engine_Aquila it seemed like fun so i tried it out and it blew my mind, The gameplay was supposed to be a genric mech game but was far from it see it had al controled bases like and RTS, but you didn't control these bases the Ai controled them, Well it was a war game with huge scale even though you played the main charter, if you zoomed out ehouge you truely felt like a cog in the war machine.Well my words can't do this game justice , but really check it out it may help. maybe i'll play some more , this game has impressed me with its scale and variety from huge beach landings with landers and aircraft flying about , to taking down gigantic walkers ,to dog fights involving entire fleets over the ocean. and when you walked around everything was to scale people were people sized no same size where things were huge felt huge . Just WoW the scale of it all , I am serious though scale is very important for a game like Thrive | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Reproduction Brainstorming Sun Aug 04, 2013 7:51 am | |
| I think this belongs on the misc. thread, and a dev should move it, and dinoman, I'd recommend looking at the OE CC, internal self-fertilization is possible.
EDIT: Of course if I got something wrong here someone please correct me. | |
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Synpho Death Newcomer
Posts : 5 Reputation : 1 Join date : 2013-08-04 Age : 27 Location : kokoto
| Subject: a question about 3d modeling Sun Aug 04, 2013 3:52 pm | |
| hi, i know that you use 3dmax, maya or blender. but i have only cinema 4d...is cinema 4d okay for modeling, or i must give up? i want to help the thrive project...excuse me for my awfull english
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Omnomnomable
Posts : 4 Reputation : 0 Join date : 2013-06-09
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Aug 04, 2013 11:47 pm | |
| If I remember correctly, this is all just concept art. Excuse me if I'm wrong, but it is okay as long as we all can see it. Model to your heart's content. (Also, your English is all right :D) | |
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WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Aug 05, 2013 7:33 am | |
| This needs to be in misc. thread. | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Aug 05, 2013 10:01 am | |
| Good focusing on the scaling jimexmore, but I think that is handled in the OE sizing board.
EDIT: Aha! I remembered a question, if players can upload their creations onto an online forum, this one or another, how will these creations be implemented into the game if they are downloaded, or are they just going to be things to look at? | |
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