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| Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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+102cyborghyena The Creator Halowraith1 Narstak molden amymist NarotizaSquared Aquos4 Gyrukilo JackTheBlackWolf Mazzy_M Xazo-Tak Epickitty Rorsten594 pensist MirrorMonkey2 timetraveler jewelofleo Falthron Psych0Ch3f Quasar Armok: God of Blood King Plorpadeus Ex Lightning_Scarz SuperLala LegoHoss Gecko Tanglekat33 EnergyKnife HariboTer the froggy ninja crovea Linker90X EVanimations Evol4fire TriggzSP ByterranEmpire Totemaster Exploronaut Jeklig NuklearSerpent masternetra spacetime_dinosaur Y. Guillemot ThePoisonchocolate leila777 ccarriel Invader ThreeCubed meldebious PropTheRedstoner Glow Cloud Seregon Mouthwash Captain Mcderp IAMBEOWULF Atrox Doggit Dalroc SchrodingersKitty alonerhapsody Cellular Dinosaur Silver Sterling Spacer Synpho Death Raptorstorm Zeyrock Orygandian2 AwesomeSiebren TheFellowWithTheHat penumbra espinosa TheChubbyChihuahua Shamanic W0lf PortalFan1000 NikolaAnicic007 PerfectOrganismil Inca MitochondriaBox DeanDactyl Moterhead97 TheSmart_1 Oliveriver ethroptur Narnobie123 dinoman9877 Mysterious_Calligrapher Jimexmore WJacobC Mixotroph Madnesia19 Omnomnomable Tritium Daniferrito ~sciocont Immortal_Dragon untrustedlife Aiosian_Doctor_Xenox Thriving Cheese Tarpy M3rox NickTheNick WilliamstheJohn 106 posters | |
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ThreeCubed Newcomer
Posts : 28 Reputation : -2 Join date : 2013-09-02 Age : 24 Location : Planet Earth
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Oct 09, 2013 11:55 pm | |
| - NickTheNick wrote:
- From what I know, the flytrap doesn't use electrical signals. I know you seek diversity in alien life in Thrive, but its a common misconception to think that to do that we need to operate outside of LAWK. It doesn't matter whether it is a Terran plant or not, the game will operate based off of the known realm of science, and so plants can only be formed of the tissues that have been observed on Earth, because we have no other reference frame.
Seems to be fine, Though just because it hasn't been observed doesn't mean its not possible. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Oct 10, 2013 12:45 am | |
| - ThreeCubed wrote:
- Though just because it hasn't been observed doesn't mean its not possible.
Again, wading into that argument proves anything, so stick better to stick with life as we know it. | |
| | | PropTheRedstoner Newcomer
Posts : 35 Reputation : 1 Join date : 2013-08-19 Location : [ERROR: INVALID COORDINATES]
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Oct 10, 2013 6:46 am | |
| See, this is why scientists aren't finding any other life on other planets. They are looking for species similar to the ones on earth. Life could exist in any way, depending on the materials on a planet. Thats one of the things that was wrong with spore, the creatures in it were limited to breathing oxygen, eating meat of fruit, and walking around. If thrive has things that wouldn't exist on earth, it would make sense, because the planet you play on, probably isn't gonna be earth.
Sorry for the long post | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Quesstions That Don't Deserve Their Own Thread Thread Thu Oct 10, 2013 6:55 am | |
| Your post is nothing compared to the length of some posts on here (some of mine are on that list, that's for sure).
Even so, think of all the diversity that is possible even when looking at conditions that are within scientific parameters, which is what is going on with Thrive. There are going to be planets that will be vastly different than Earth in the game, think of a planet that only has 60% of what Earth's gravity is, and you could have extremely tall stilt-legged creatures that feed on the tops of extremely tall trees.
We aren't looking at planets that are similar to Earth, we are looking at any planet that is in the Goldilocks zone with the right conditions to support life of any kind. Earth could have turned out quite differently if we had no Moon to begin with, it still would have supported life, but the high winds generated by rapid rotation would have made it short and develop natural shields from the wind. (documentary I watched on the Discovery or Science Channel years ago) | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Oct 10, 2013 7:41 pm | |
| - PropTheRedstoner wrote:
- See, this is why scientists aren't finding any other life on other planets.
They are looking for species similar to the ones on earth. There is far more to the lack of exobiology than that, and that itself is not why life has not been discovered on other planets. Even so, there might be a whole new dimension to physics that we have not yet discovered that would throw all we know out the window, or maybe there is a new development yet to be made in chemistry that would turn the periodic table on its head, but that doesn't mean we need to go around fabricating science that isn't there. - PropTheRedstoner wrote:
- Life could exist in any way, depending on the materials on a planet.
Thats one of the things that was wrong with spore, the creatures in it were limited to breathing oxygen, eating meat of fruit, and walking around. If thrive has things that wouldn't exist on earth, it would make sense, because the planet you play on, probably isn't gonna be earth. Operating based on the known realm of science allows a vast diversity of creatures, and to imply that basing the organism stages off of life as we know it (as opposed to anything else which would just be completely fictional) being akin to the simplicity of spore's creature stage gameplay is a gross exaggeration. | |
| | | PortalFan1000 Learner
Posts : 104 Reputation : 1 Join date : 2013-07-18 Age : 24 Location : This plane of existence
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Oct 10, 2013 11:58 pm | |
| Life in Thrive should be based upon similarly to real life, that is, adapting to the conditions of their world and eventually needing it. For an example, let's say most of a planet's atmosphere is carbon chloride and chlorine. It is very windy and tsunamis are common. We would die in that kind of planet, but the animals that appear on it could only breathe the chlorine and leave behind carbon chloride, and the plants would breathe carbon chloride and exchange chlorine, like our relationship with plants. And in response to the constant tsunamis, they could evolve more extreme versions of the kinds of adaptations benthic animals make. To combat the strong winds, they could perhaps end up having stronger muscles to even it out. Because of these adaptations, they couldn't survive on earth, just as we couldn't survive in their world. It still falls into the principles of LAWK, yet makes life very different from our own. Do we have a compromise? | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Oct 11, 2013 12:19 am | |
| To clarify for you, LAWK does not only mean life we have observed, it means life that we know of that is possible, any organism that would fall within the parameters of life we have yet seen. There is a great many possible number of organisms within life as we know it. Now let's keep this thread open for other discussions as well. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Oct 11, 2013 7:41 pm | |
| Okay, I will rephrase an old question: what about units that hold some kind of significance, like a unit that carries a national symbol, like the Roman Imperial Eagles. I don't know what kind of bonus it would give since I am doubtful we will be implementing a morale system.
Basically, I am not talking about using a different Specialist for a new military unit, I'm talking about just a FP or TO a unit is equipped with that gives this bonus. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 12:50 am | |
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| | | WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 1:48 am | |
| So right now we got all concepts and stuff we need, meaning this is all about coding until we finish cell stage? Because theres no posts except in misc thread today not about coding. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 2:34 am | |
| One day's worth of posts is not very reflective of what needs doing or where the project is currently focused, especially as many members are currently getting caught up in school or university. | |
| | | WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 9:13 am | |
| - NickTheNick wrote:
- One day's worth of posts is not very reflective of what needs doing or where the project is currently focused, especially as many members are currently getting caught up in school or university.
Well i noticed that there's lots more coding stuff now, and that's great, means we are truly making big progress. Also, i have a quenstion: Will, after annexing countryes, in space stage there also be annexion of whole planets or solar systems? | |
| | | Exploronaut
Posts : 2 Reputation : 0 Join date : 2013-10-12
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 12:41 pm | |
| Will there only be possible to create carbon-based lifeforms, or will it be possible to create lifeforms based on other elements, like silicon or sulfur or calcium? | |
| | | Totemaster Newcomer
Posts : 56 Reputation : 7 Join date : 2013-10-03 Age : 34 Location : The middle of nowhere
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 2:35 pm | |
| - Exploronaut wrote:
- Will there only be possible to create carbon-based lifeforms, or will it be possible to create lifeforms based on other elements, like silicon or sulfur or calcium?
Or boron? Don't forget boron. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 3:00 pm | |
| - WilliamstheJohn wrote:
- Also, i have a quenstion:
Will, after annexing countryes, in space stage there also be annexion of whole planets or solar systems? You're looking at it the wrong way. Nations don't annex via physical bodies, such as a planet or solar system. Nations conquer through destroying enemy buildings and building their own instead, or demanding cities in diplomacy. In the later stages of the game, a whole planet will be one SC, so to take it you either destroy all the enemy buildings, or you demand the SC in a peace treaty. With a solar system, you either destroy all of the enemy SC's and build your own, or you demand all the SC's they own in that solar system in the diplomacy screen. - Exploronaut wrote:
- Will there only be possible to create carbon-based lifeforms, or will it be possible to create lifeforms based on other elements, like silicon or sulfur or calcium?
Literally just a couple posts ago there was a discussion on whether the game will go outside the bounds of LAWK or not, and the answer was no. Please go back and read for the reasons. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 4:11 pm | |
| Wait a minute, but won't there be what would qualify as multiple SCs of the earlier stages (Society and Industrial) on them? Or is that merely a strategy thing, spreading out the buildings so that the planet isn't as easy to conquer? Putting a lot of resources on a planet that has little value to give back would not be cost effective.
I understand treating the whole planet as one SC, what I'm wondering is about buildings being constructed on the planets themselves during the space stage, are they just built like the earlier stages? | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 4:32 pm | |
| Yes, buildings are built the exact same. I don't know what all the confusion is about. All that changes in the space stage is that there is a certain point after which all the SC's on your planet will be merged into one SC. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 5:27 pm | |
| Heh, that's just it, it was just generally confusing to me, the way it was worded made me think it was going to be handled in a dramatically different way from the other stage. My bad. :oops: :lol: | |
| | | Jimexmore Newcomer
Posts : 89 Reputation : -40 Join date : 2013-05-21 Age : 31
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 11:28 pm | |
| Dispit all my hype i feel everytime i log on. It'll never be as good as dwarf fortress, unless we try to give it our 101%. | |
| | | WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 13, 2013 2:41 am | |
| - NickTheNick wrote:
- WilliamstheJohn wrote:
- Also, i have a quenstion:
Will, after annexing countryes, in space stage there also be annexion of whole planets or solar systems? You're looking at it the wrong way. Nations don't annex via physical bodies, such as a planet or solar system. Nations conquer through destroying enemy buildings and building their own instead, or demanding cities in diplomacy. In the later stages of the game, a whole planet will be one SC, so to take it you either destroy all the enemy buildings, or you demand the SC in a peace treaty. With a solar system, you either destroy all of the enemy SC's and build your own, or you demand all the SC's they own in that solar system in the diplomacy screen. That's pretty much what i wanted to know, thanks. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 13, 2013 9:00 am | |
| Okay, so what happens when more than one nation/species builds on a planet, I think that in the earlier stages buildings can be built outside of the borders of a nation, it just causes a relations drop if it's in the borders of another nation.
The question here is, if this happens in the space stage, and the planet is on the point of being treated as one SC, who gets the planet, the one that has the most buildings on it?
EDIT: And before I forget it again. I watched something about these hedgehogs in Britain that would actually eat things like the paint or something toxic found lying around a construction site, and then they would lick their quills and this would put the poison on their quills. It was called anointing and I am wondering if this could possibly be implemented in Thrive. | |
| | | ByterranEmpire
Posts : 2 Reputation : -1 Join date : 2013-10-13 Age : 35 Location : System: Sol/ Planet: Earth/ Continent: Antarctica/ Nation: Adrika/ Location: Capital District, Inner City Pollares, Grand Imperial Palace, G-COM Council room #4.
| Subject: Ideas For The God Tools. Sun Oct 13, 2013 2:32 pm | |
| When you are editing a planet you should be able to use global* or selected** Manipulation settings of your choosing.
*-"Global" Manipulation include things like:
1. Climate Shifts (Example: The Day After Tomorrow 2005 film I think?)
2. Greenhouse effect (Raise or Lower for Species to adapt.),
3. Global Crustal Displacement (Example: The Movie "2012" -Yes, I know it didn't happen but the disasters, destruction, and ability to shift the planets crust also seeing the world's oceans resettle in new areas would be perfect for those natural disaster loving people like me.)
4. Strength of Magnetic Field (To increase or decrease Evolution/Mutation rates.)
5. Terraforming (Example: A Mars-Like or Venus-Like World/Moon to Earth-Like or your planet's conditions.)
6. Lunar/Proto-Planetary Impact (Example: The Miracle Planet Episode 1: A Violent Past***) (***-The "Japanese Version with English Subtitles" is a continuous clip of the simulation, Better Music, and Nonstop clip from Beginning to End of the simulation. The "English Version" Goes Back and Forth to discussion and clip blah blah blah etc., Also know as the "Boring One"!)
**-"Selected" Manipulation includes:
1.Disasters: Earthquakes, Volcanoes, Tsunamies, Whirlpools, Hurricanes, Tornadoes, Floods, Hail, Blizzards, Supercell Thunder Storms, Comets/Asteroids/MeteorStorms.
2.Biome Painting: Tropical Forests, Temperate Forests, Grasslands, Savannas, Deserts, Mountainous, Arctic/Antarctic, Tundra, Tragia, Rainforests, Swamp/Marshes, Mangroves, Barren/Wastelands, Volcanic Fields, and the others I forgot to put down.
3.Landform Carver/Builder: Canyons, Oceans, lakes, Seas, Plains, Mountains, Valleys, Mesas, Plateaus, Marshes/Swamps, Coastlines, Cliffs, Deltas, Rivers, River Valleys, Waterfalls, Hills, Glacial Valleys, Islands, Volcanoes, Calderas, Faults, Geysers, Vents, Trenches, Craters, Springs, Coral Reefs, Basins, Atolls, Sandy or rocky Deserts, Salt flats, And the Rift valleys.
4. Tectonic Plate Effects: Mountains, Islands, Faultlines, Land/Oceanfloor Subductions, Rift Valleys, Calderas/Super Volcanoes, Hotspots, Erosion Rates, Mid-Oceanic Ridges, Continental Drift.
5. Ocean Effects: Coastal Erosion, Heating/Cooling Currents and Weather.
6. Solar Effects: Solar Wind/ Solar Storm, Radiation Levels, Age, Color/Colour, Heat, Gravity, Size.
7. Lunar Effects: Gained or Lost a moon, Tides, Activity (From Io to geologically Dead), Weather, Rotation speed of planet, Lunar orbital speed.
8. Natural Color/Colour Palette: Soil's layers to the water to the sky.
9. Climate/Wind Effects: Weathering/Erosion, Weather conditions, and evaporation speeds (Cloud Formation).
That took me about a hour and a half to type. (^ω^') Okay then. Let the discussion begin! | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Ideas for The God Tools. Sun Oct 13, 2013 2:39 pm | |
| Uh, I don't mean to sound harsh, but there is a thread for stuff like this, the misc. thread. There if it becomes a full discussion it will get it's own thread, not before. That's something I found out for myself.
I do think some of these things are already in the books for God Tools though, someone more in tune with things could give you a complete answer. | |
| | | ByterranEmpire
Posts : 2 Reputation : -1 Join date : 2013-10-13 Age : 35 Location : System: Sol/ Planet: Earth/ Continent: Antarctica/ Nation: Adrika/ Location: Capital District, Inner City Pollares, Grand Imperial Palace, G-COM Council room #4.
| Subject: Oops Sorry. Sun Oct 13, 2013 2:59 pm | |
| I didn't know that until now and thank you for the heads up.(^-^) | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 13, 2013 8:17 pm | |
| If you had read this thread, you would have known before posting. - Immortal_Dragon wrote:
- Okay, so what happens when more than one nation/species builds on a planet, I think that in the earlier stages buildings can be built outside of the borders of a nation, it just causes a relations drop if it's in the borders of another nation.
The question here is, if this happens in the space stage, and the planet is on the point of being treated as one SC, who gets the planet, the one that has the most buildings on it?
EDIT: And before I forget it again. I watched something about these hedgehogs in Britain that would actually eat things like the paint or something toxic found lying around a construction site, and then they would lick their quills and this would put the poison on their quills. It was called anointing and I am wondering if this could possibly be implemented in Thrive. 1) When more than one build on a planet, the borders are just split between the two, and it becomes two separate SC's. This is because there still can be multiple SC's per planet. 2) That's too complicated. | |
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