| Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Nov 03, 2013 5:37 am | |
| I completely agree we should reintroduce that restriction. | |
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PortalFan1000 Learner
Posts : 104 Reputation : 1 Join date : 2013-07-18 Age : 24 Location : This plane of existence
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Nov 04, 2013 1:40 am | |
| I have an idea on biome generation. Forgive me if someone else had this idea(I suspect someone has), but without further ado, here it is:
Each part of the world is divided in large sections. Each section has stats that can be viewed at will, each containing a unique ecosystem and wildlife. The biomes are arranged in a way that has similar ecosystem stats. Instead of preset biomes, there is a slider that shows the temperature, humidity, minerals, etc. The player can rename biomes and the game will call the biomes the same if they have at least 3 similar or identical stats. This could make play throughs exiting every time because each time there's a completely different world instead of a patchwork of many different materials. Sorry if it was confusing at all. | |
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PortalFan1000 Learner
Posts : 104 Reputation : 1 Join date : 2013-07-18 Age : 24 Location : This plane of existence
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Nov 04, 2013 1:50 am | |
| Aaand I apologize for double posting, but I forgot about the creatures. It would have a Claude diagram like species ALRE, but it would also tell you their eating habits to know what animals to avoid and which ones to drag off to your family. Like species, it would tell you the dominance of that species and in neighboring biomes, and they would appear less or more depending on the location. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Nov 04, 2013 2:15 am | |
| Actually that's basically the premise of the current biome system. Planets are divided into tiles, with each tile having values for moisture, temperature, latitude, soil fertility, etc., and biomes will be generated as common groupings of contiguous tiles. | |
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WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Nov 04, 2013 6:25 am | |
| - NickTheNick wrote:
- I believe that reintroducing the restriction on new users posting links or creating new threads would help, because thats the only thing I can think of that has changed recently to have caused the influx of spambots, and without it the spambots couldn't have done anything.
‚ I agree. | |
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Lightning_Scarz Newcomer
Posts : 18 Reputation : 0 Join date : 2013-10-19 Age : 26 Location : Australia
| Subject: Space flight Mon Nov 04, 2013 6:47 am | |
| In my opinion, there are two things required to make a true space stage: FTL speed, and gravity generation. because prolonged space flight with no gravity would kill any organism and travel across the galaxy would be impossible without FTL.How are you guys actually planing to make these things possible? Naturally i would assume that in thrive these things would come via the research tree. | |
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Lightning_Scarz Newcomer
Posts : 18 Reputation : 0 Join date : 2013-10-19 Age : 26 Location : Australia
| Subject: Units/Soldiers Mon Nov 04, 2013 7:03 am | |
| In most Strategy games, in order to create units you have to build the required building. But due to the fact that in thrive in order to create a tool you have to research it, you can't simply "spawn" units with the required tool, eg if you haven't researched blades/weaponry you can't create a swordsman. So i was wondering, how is the military system going to work? Like would you research a certain tool, and use that tool to create a certain "class" so to speak,and depending on that classes tools, he might be better at certain tasks, such as a spear man (in most rts games) is far more effective against mounted units than an archer is. and in later stages you could create weaponry and attach those weapons to veicels (sorry for the spelling) in the same manner.
I know you guys haven't actually started making the RTS stages so I would appreciate if you at least considered my idea for it :).
So yeah, what ideas do the general public have for military stuff, and developers, do you already have an idea and what is it? PLEASE ANSWER!!!
Last edited by Lightning_Scarz on Tue Nov 05, 2013 7:38 pm; edited 2 times in total | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Space flight Mon Nov 04, 2013 7:44 am | |
| Yes, there is FTL, three technologies the player can research for it in fact
*Warp Drive *Wormhole Generation *Dark Matter Drive
Gravity generation I am unsure. But in the future please ask on the misc. thread rather than making a new thread, if it gets enough discussion on that thread first, then it will get its own thread, not before. Same goes for the other thread. | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Nov 04, 2013 7:58 am | |
| - M3rox wrote:
- Hey, I just found this after years: https://www.youtube.com/watch?v=hYahlm5ag40
It's an awesome documentary about life on an alien planet which is orbiting a red dwarf. Just as a little source of inspiration ;)
BTW those creatures look really interesting and I'm wondering if they could be made in Thrive? This also has a second half: https://www.youtube.com/watch?v=XwEYFHSWXCA But also, what would be the criteria for these restrictions on new users, I agree they will be needed, but what will differentiate between a new user and a user who isn't? | |
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King Plorpadeus Ex Newcomer
Posts : 16 Reputation : -2 Join date : 2013-10-30
| Subject: Question for you. Mon Nov 04, 2013 9:49 am | |
| I know that you will be able to make your creature look anyway you want, but how strange, indeed, alien, can the creatures actually be? Like for instance, can I make a winged amphibian and lead it to space stage? Or a three legged animal with no sense of left or right? Will sexual dimorphism be in play? | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Nov 04, 2013 10:21 am | |
| With the way the OE is set up, it is really up to the player's imagination what they can and cannot build. The only real restrictions will be decided by the planet and the biome the creature lives in.
Sexual dimorphism will be possible with the caste editor option in the OE. | |
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King Plorpadeus Ex Newcomer
Posts : 16 Reputation : -2 Join date : 2013-10-30
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Nov 04, 2013 11:05 am | |
| - Immortal_Dragon wrote:
- With the way the OE is set up, it is really up to the player's imagination what they can and cannot build. The only real restrictions will be decided by the planet and the biome the creature lives in.
Sexual dimorphism will be possible with the caste editor option in the OE. That answers my previous question fully, but what do you mean by the planet a creature lives in being a restriction? Does that mean that planets will have differing properties? Like gravity and atmosphere? Edited for redundancy.
Last edited by King Plorpadeus Ex on Mon Nov 04, 2013 11:10 am; edited 1 time in total (Reason for editing : Redundancy.) | |
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WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Nov 04, 2013 11:14 am | |
| - King Plorpadeus Ex wrote:
- Immortal_Dragon wrote:
- With the way the OE is set up, it is really up to the player's imagination what they can and cannot build. The only real restrictions will be decided by the planet and the biome the creature lives in.
Sexual dimorphism will be possible with the caste editor option in the OE. That answers my previous question fully, but what do you mean by the planet a creature lives in being a restriction? Does that mean that planets will have differing properties? Like gravity and atmosphere?
Edited for redundancy. Yes. | |
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King Plorpadeus Ex Newcomer
Posts : 16 Reputation : -2 Join date : 2013-10-30
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Nov 04, 2013 1:02 pm | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Nov 04, 2013 1:51 pm | |
| - Lightning_Scarz wrote:
- ...
Please read the READ BEFORE POSTING thread before posting, as the name entails. Your topics have been merged into this thread for a reason described on that thread. | |
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Gecko Newcomer
Posts : 9 Reputation : 0 Join date : 2013-10-26 Age : 29
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Nov 05, 2013 2:58 am | |
| Can you be a creature that lives on gas giant planets? And which stage would take the longest to develop?
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Nov 05, 2013 3:04 am | |
| Yes, but for now we're sticking with just terrestrial life, until we've got that finished. | |
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WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Nov 05, 2013 7:09 am | |
| - NickTheNick wrote:
- Yes, but for now we're sticking with just terrestrial life, until we've got that finished.
We could maybe relase it in a update. | |
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Gecko Newcomer
Posts : 9 Reputation : 0 Join date : 2013-10-26 Age : 29
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 06, 2013 4:54 am | |
| Is it possible to have underwater civilizations that are made up of coral, kelp, maybe shells? Since you can't use metal or have fire underwater. Maybe the cities would get their energy from the sunlight just like how a coral uses sunlight to get energy. Sorry if this is stupid question | |
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WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 06, 2013 7:31 am | |
| - Gecko wrote:
- Is it possible to have underwater civilizations that are made up of coral, kelp, maybe shells? Since you can't use metal or have fire underwater. Maybe the cities would get their energy from the sunlight just like how a coral uses sunlight to get energy. Sorry if this is stupid question
That would still be stone age. Or coral age. Or kelp age. | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 06, 2013 8:49 am | |
| What I'm still wondering is, aside from any tutorials, how are players going to learn from their mistakes in Thrive? Are they going to have to just do trial and error, like evolution does in real life, or is there something Thrive could do to help them out? | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 06, 2013 3:50 pm | |
| Well that's a very general question. Could you be more specific? For example, in the strategy mode, you mostly learn by trial and error. You could send out a large phalanx based army to meet the army of an enemy nation, only to have it destroyed by an army of mobile and flexible light infantry. | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 06, 2013 6:08 pm | |
| Ah gotcha, well, I'm referring to the Aware Stage and other stages like Multicellular and Microbe, how are players going to learn from mistakes they make, where a simple trial could result in horrible decline within a single generation?
To be even more specific, will the player have access to information such as loss reports or population numbers, statistics for the most part, to get a general overview of the effects their choices have in the game.
Nice Rome reference too | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 06, 2013 8:04 pm | |
| I'm pretty sure the only diagram the player can see is a Clade diagram showing the origin of all the species on the planet. Other than that, it's all just gameplay as your organism. Not until playtesting can we gauge how badly players will be punished for mistakes. | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 06, 2013 8:07 pm | |
| Ah ok cool.
EDIT: And I remembered something that went unanswered. What are the planned capabilities of the three FTL technologies? As in, will I have to construct gates for Wormhole Generators or install them on my capital ships due to energy cost, or will I be able to construct sled-like objects that dock to my smaller craft that allow Warp Drive or Dark Matter Drive capability. All in all, what are the limits they have in the game? | |
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