Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 45 users online :: 0 Registered, 0 Hidden and 45 Guests :: 1 Bot

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
PPG- Procedural Planet Generator - Page 3 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
PPG- Procedural Planet Generator - Page 3 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
PPG- Procedural Planet Generator - Page 3 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
PPG- Procedural Planet Generator - Page 3 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
PPG- Procedural Planet Generator - Page 3 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
PPG- Procedural Planet Generator - Page 3 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
PPG- Procedural Planet Generator - Page 3 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
PPG- Procedural Planet Generator - Page 3 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
PPG- Procedural Planet Generator - Page 3 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
PPG- Procedural Planet Generator - Page 3 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
PPG- Procedural Planet Generator - Page 3 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
PPG- Procedural Planet Generator - Page 3 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
PPG- Procedural Planet Generator - Page 3 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
PPG- Procedural Planet Generator - Page 3 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
PPG- Procedural Planet Generator - Page 3 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
PPG- Procedural Planet Generator - Page 3 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
PPG- Procedural Planet Generator - Page 3 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
PPG- Procedural Planet Generator - Page 3 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
PPG- Procedural Planet Generator - Page 3 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
PPG- Procedural Planet Generator - Page 3 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 PPG- Procedural Planet Generator

Go down 
+22
Daniferrito
ExtraSolar
Holomanga
GamerXA
Deathbite42
Tenebrarum
Pezzalis
ido66667
Dr_Chillgood
Poisson
Mysterious_Calligrapher
Bashinerox
Invader
Noitulove
YourBreakfast
roadkillguy
eumesmo
Commander Keen
maker.of.light
The Uteen
US_of_Alaska
~sciocont
26 posters
Go to page : Previous  1, 2, 3, 4, 5  Next
AuthorMessage
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 28

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptyMon Sep 06, 2010 10:44 pm

~sciocont wrote:
InvaderZim wrote:
~sciocont wrote:
He's talking about computer crashes, I think.

Oh. Why would your computer crash from entering the atmosphere? I guess from all the planet loading at one time?
He said "When visiting a planet"

Well, yeah... Now, I beleive the obvious answer is to load the planet quality in layers, slowly getting more detailed as you get closer to the ground, rather than just BANG! Full quality! Would most likely be easiest on the 'puter.


Just statin' the obvious.
Back to top Go down
Bashinerox
Programming Team lead
Bashinerox


Posts : 238
Reputation : 8
Join date : 2010-07-07
Age : 35
Location : Australia

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptyTue Sep 07, 2010 12:00 am

InvaderZim wrote:
~sciocont wrote:
InvaderZim wrote:
~sciocont wrote:
He's talking about computer crashes, I think.

Oh. Why would your computer crash from entering the atmosphere? I guess from all the planet loading at one time?
He said "When visiting a planet"

Well, yeah... Now, I beleive the obvious answer is to load the planet quality in layers, slowly getting more detailed as you get closer to the ground, rather than just BANG! Full quality! Would most likely be easiest on the 'puter.


Just statin' the obvious.

We are discussing exactly this in

Planetary coordinates
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySat Jan 29, 2011 1:29 am

PPG:
Plants, pollen and Biomes. (Crossed over from a thread in Programming.)
1) Biome is determined by environment factors (temp/temp variation, precipitation, geographical location.)
2) Different types of biomes will have different categories of autotrophs. Extremely quick-growing autotrophs will thrive in areas frequently disturbed. (By fire, avalanche, whatever.) Whereas if there is an opportunity for longer-growth organisms and greater biodiversity, it will be taken.
3) Airborne pollination (or pollination in general) is pretty darn important for terrestrial plants, and, along with the other things, will be getting it's own thread over here when I get around to it.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySat Jan 29, 2011 10:37 am

Why do we need to keep track of pollen?
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 28
Location : England, Virgo Supercluster

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Jan 30, 2011 11:02 am

~sciocont wrote:
Why do we need to keep track of pollen?

I don't think it needs tracking, but we are going to have to simulate it, probably something random, but more likely in areas of trees (possibly taking into account wind, too, which should already exist for flying organisms).

Pollen should also have effects on creatures sometimes.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Jan 30, 2011 11:33 am

The Uteen wrote:
~sciocont wrote:
Why do we need to keep track of pollen?

I don't think it needs tracking, but we are going to have to simulate it, probably something random, but more likely in areas of trees (possibly taking into account wind, too, which should already exist for flying organisms).

Pollen should also have effects on creatures sometimes.
I don't think we need to actually simulate indirect insemination processes such as pollination.
Back to top Go down
Poisson
Regular
Poisson


Posts : 322
Reputation : 11
Join date : 2010-07-07
Age : 29
Location : AK (GMT -9)

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Jan 30, 2011 2:53 pm

~sciocont wrote:
The Uteen wrote:
~sciocont wrote:
Why do we need to keep track of pollen?

I don't think it needs tracking, but we are going to have to simulate it, probably something random, but more likely in areas of trees (possibly taking into account wind, too, which should already exist for flying organisms).

Pollen should also have effects on creatures sometimes.
I don't think we need to actually simulate indirect insemination processes such as pollination.
So what about pollination organisms like bees? Would we allow those to evolve?
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Jan 30, 2011 4:03 pm

Poisson wrote:
~sciocont wrote:
The Uteen wrote:
~sciocont wrote:
Why do we need to keep track of pollen?

I don't think it needs tracking, but we are going to have to simulate it, probably something random, but more likely in areas of trees (possibly taking into account wind, too, which should already exist for flying organisms).

Pollen should also have effects on creatures sometimes.
I don't think we need to actually simulate indirect insemination processes such as pollination.
So what about pollination organisms like bees? Would we allow those to evolve?
We can have a pollinator slot in every biome with flowering plants.
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 31
Location : Rhode Island

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Jan 30, 2011 5:48 pm

That's the beauty of the niche system

Anyway, have we come up with how will planets be stored? It's hard to store spherical data without artifacts.
Back to top Go down
Dr_Chillgood
Newcomer
Dr_Chillgood


Posts : 56
Reputation : 6
Join date : 2011-10-26

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptyWed Oct 26, 2011 11:49 pm

I've actually recently downloaded a program called space engine that procedural generates the universe. Before I continue I would like to make it clear that I don't intend for thrive to simply use this program. I wanted to bring it up because its an open source program, so if we want to work out our PPG we may want to consult the one programmer of space engine. If you do a quick google you should find it quickly, I wish I could post the direct link but I can't yet. (although the url is eu(dot) spaceengine(dot)org) Its a new program in terms of development, so it requires a mostly decent comp to run due to a lack of efficiency.

It has a bit less to do with planet generation then it does celestial generation, however I thought it may be a good starting point. ( I can create a separate thread for this if you all want.) The man behind this program has expanded a bit on planet surface generation for the next update of the program so it may not be too much out of question to look at Space engine's programming as a starting point.

(like I said, not saying we should use this program exactly as it is, but learning from it would be better then making one from scratch. And take a look at some youtube videos of it, which I can't post links of them, but I can't sorry.)
Back to top Go down
ido66667
Regular
ido66667


Posts : 366
Reputation : 5
Join date : 2011-05-14
Age : 110
Location : Space - Time

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptyFri Oct 28, 2011 3:24 pm

Dr_Chillgood wrote:
so if we want to work out our PPG we may want to consult the one programmer of space engine.


Maybe We can Offer Him to join The Team.
I think He can Help.
Back to top Go down
Pezzalis
Regular
Pezzalis


Posts : 260
Reputation : 6
Join date : 2010-08-07

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySat Oct 29, 2011 7:56 am

So basically this space engine contains astronomical preset data for the know universe, and procedurally generates everywhere else, including planetary surfaces? Wow. It does so with impressive visuals too, take a look:
https://www.youtube.com/watch?v=68YK2FHkFjw
https://www.youtube.com/watch?v=xpnucN12uBQ
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySat Oct 29, 2011 7:48 pm

Pezzalis wrote:
So basically this space engine contains astronomical preset data for the know universe, and procedurally generates everywhere else, including planetary surfaces? Wow. It does so with impressive visuals too, take a look:
https://www.youtube.com/watch?v=68YK2FHkFjw
https://www.youtube.com/watch?v=xpnucN12uBQ

That is immensely impressive. They've built basically everything we would need for large scale simulation of the milky way, I'm going to look into this.

edit:
THIS IS ABSOULTELY FANTASTIC. Thrive is essentially an extrapolation of this, since we're adding life into the universe. The beautiful graphics and high levels of detail are really getting me excited. With thrive, we can essentially just add localized details to a planet as you keep zooming in. We can basically base our game off of this engine. In fact, we could essentially give every player a different galaxy to live in. Which would be utterly, stupefyingly cool.

also, 2000 posts
Back to top Go down
Pezzalis
Regular
Pezzalis


Posts : 260
Reputation : 6
Join date : 2010-08-07

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySat Oct 29, 2011 9:25 pm

~sciocont wrote:
Pezzalis wrote:
So basically this space engine contains astronomical preset data for the know universe, and procedurally generates everywhere else, including planetary surfaces? Wow. It does so with impressive visuals too, take a look:
https://www.youtube.com/watch?v=68YK2FHkFjw
https://www.youtube.com/watch?v=xpnucN12uBQ

That is immensely impressive. They've built basically everything we would need for large scale simulation of the milky way, I'm going to look into this.

edit:
THIS IS ABSOULTELY FANTASTIC. Thrive is essentially an extrapolation of this, since we're adding life into the universe. The beautiful graphics and high levels of detail are really getting me excited. With thrive, we can essentially just add localized details to a planet as you keep zooming in. We can basically base our game off of this engine. In fact, we could essentially give every player a different galaxy to live in. Which would be utterly, stupefyingly cool.

also, 2000 posts

Can't agree more,
Its open source isn't it? I think you should contact the creator(s) and see if he/she could join us or allow us to take a look at some of the juicy code. The specs are quite demanding but by the time we are done they will be the norm.
I've downloaded it and have been browsing a few galaxies
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySat Oct 29, 2011 10:04 pm

I shot the developer a PM. I'll be checking in on the site regularly for his reply.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Oct 30, 2011 10:14 am

As impressive as this is, remember that buy end-game we'll be asking it to remember where the player parked his car. Can it handle it?
Back to top Go down
Dr_Chillgood
Newcomer
Dr_Chillgood


Posts : 56
Reputation : 6
Join date : 2011-10-26

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Oct 30, 2011 1:09 pm

Probibily can, the enginge works like the file browser on your computer. Galaxy>star>planet>planet mesh. As long as we're careful what we render all at once, there should be no problem what so ever. (At least that's what I assume.)
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Oct 30, 2011 2:15 pm

Tenebrarum wrote:
As impressive as this is, remember that buy end-game we'll be asking it to remember where the player parked his car. Can it handle it?
Considering that we're only making one galaxy, complexity is reduced. After all, since everything is procedurally generated in space engine, we'd only need to keep track of things you've already seen. For most of the game you'll be in one biome, on one planet, so there will be much less complexity on the large scale.
Back to top Go down
Deathbite42
Regular



Posts : 212
Reputation : -3
Join date : 2012-07-27

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Aug 05, 2012 12:05 pm

US_of_Alaska wrote:
~sciocont wrote:
It's plausible, and it will make the game quite interesting.
It may be plausible, but would they really return the same results? i mean, anything that has to photosynthesize to survive could only survive in the goldilocks zone, a Gas Giant moon would be too far from the sun and would have a long period of being eclipsed.
Even out of the goldilocks zone, life can photosynthesize. Europa is outside it, yet there is a range where plants can photosynthesize without getting blasted with radiation.
Back to top Go down
Deathbite42
Regular



Posts : 212
Reputation : -3
Join date : 2012-07-27

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Aug 05, 2012 1:06 pm

US_of_Alaska wrote:
~sciocont wrote:
The Uteen wrote:
But will planets have similar materials if they are next to each other, or is that more 'in the next ten years' realisticness of programming?
We can probably define likely materials through position, but it doesn't really matter that much. Theoretically, any planet could get any element, and therefore make just about any sort of material.
I think it's important for us to stick to the generally accepted science of star systems, being that more dense, rocky planets are closer to the star than the large gas giants.
STOP USING KINDERGARTEN ASTRONOMY! You're wrong, our star is actually the exception to the rule, normally gas giants are closer.
Back to top Go down
GamerXA
Regular
GamerXA


Posts : 285
Reputation : 12
Join date : 2010-07-06
Age : 36
Location : Australia, Queensland

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Aug 05, 2012 6:59 pm

Deathbite42 wrote:
US_of_Alaska wrote:
~sciocont wrote:
The Uteen wrote:
But will planets have similar materials if they are next to each other, or is that more 'in the next ten years' realisticness of programming?
We can probably define likely materials through position, but it doesn't really matter that much. Theoretically, any planet could get any element, and therefore make just about any sort of material.
I think it's important for us to stick to the generally accepted science of star systems, being that more dense, rocky planets are closer to the star than the large gas giants.
STOP USING KINDERGARTEN ASTRONOMY! You're wrong, our star is actually the exception to the rule, normally gas giants are closer.
Not necessarily, many of the close orbiting gas giants we have found are only located because they cause more of the effect that allows us to find extrasolar planets. For all we know, these Hot Jupiters may be relatively rare and only appear common because that's all we could find for many years.
Back to top Go down
Deathbite42
Regular



Posts : 212
Reputation : -3
Join date : 2012-07-27

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Aug 05, 2012 8:17 pm

GamerXA wrote:
Deathbite42 wrote:
US_of_Alaska wrote:
~sciocont wrote:
The Uteen wrote:
But will planets have similar materials if they are next to each other, or is that more 'in the next ten years' realisticness of programming?
We can probably define likely materials through position, but it doesn't really matter that much. Theoretically, any planet could get any element, and therefore make just about any sort of material.
I think it's important for us to stick to the generally accepted science of star systems, being that more dense, rocky planets are closer to the star than the large gas giants.
STOP USING KINDERGARTEN ASTRONOMY! You're wrong, our star is actually the exception to the rule, normally gas giants are closer.
Not necessarily, many of the close orbiting gas giants we have found are only located because they cause more of the effect that allows us to find extrasolar planets. For all we know, these Hot Jupiters may be relatively rare and only appear common because that's all we could find for many years.
Wouldn't far away gas giants produce a better effect due to a bigger orbit?
Back to top Go down
GamerXA
Regular
GamerXA


Posts : 285
Reputation : 12
Join date : 2010-07-06
Age : 36
Location : Australia, Queensland

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Aug 05, 2012 9:47 pm

Deathbite42 wrote:
GamerXA wrote:
Deathbite42 wrote:
US_of_Alaska wrote:
~sciocont wrote:
The Uteen wrote:
But will planets have similar materials if they are next to each other, or is that more 'in the next ten years' realisticness of programming?
We can probably define likely materials through position, but it doesn't really matter that much. Theoretically, any planet could get any element, and therefore make just about any sort of material.
I think it's important for us to stick to the generally accepted science of star systems, being that more dense, rocky planets are closer to the star than the large gas giants.
STOP USING KINDERGARTEN ASTRONOMY! You're wrong, our star is actually the exception to the rule, normally gas giants are closer.
Not necessarily, many of the close orbiting gas giants we have found are only located because they cause more of the effect that allows us to find extrasolar planets. For all we know, these Hot Jupiters may be relatively rare and only appear common because that's all we could find for many years.
Wouldn't far away gas giants produce a better effect due to a bigger orbit?
I am not an expert on this subject, however I believe that the method used is the amount of wobble a star has because of the gas giant's gravity. Which is greater the closer it is to the star, in accordance with Fg = Gm1m2 / r2.
Back to top Go down
Deathbite42
Regular



Posts : 212
Reputation : -3
Join date : 2012-07-27

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptyMon Aug 06, 2012 10:13 am

GamerXA wrote:
Deathbite42 wrote:
GamerXA wrote:
Deathbite42 wrote:
US_of_Alaska wrote:
~sciocont wrote:
The Uteen wrote:
But will planets have similar materials if they are next to each other, or is that more 'in the next ten years' realisticness of programming?
We can probably define likely materials through position, but it doesn't really matter that much. Theoretically, any planet could get any element, and therefore make just about any sort of material.
I think it's important for us to stick to the generally accepted science of star systems, being that more dense, rocky planets are closer to the star than the large gas giants.
STOP USING KINDERGARTEN ASTRONOMY! You're wrong, our star is actually the exception to the rule, normally gas giants are closer.
Not necessarily, many of the close orbiting gas giants we have found are only located because they cause more of the effect that allows us to find extrasolar planets. For all we know, these Hot Jupiters may be relatively rare and only appear common because that's all we could find for many years.
Wouldn't far away gas giants produce a better effect due to a bigger orbit?
I am not an expert on this subject, however I believe that the method used is the amount of wobble a star has because of the gas giant's gravity. Which is greater the closer it is to the star, in accordance with Fg = Gm1m2 / r2.
But the farther it is, the farther it'll "try" to pull.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptyMon Aug 06, 2012 10:58 am

Incorrect, its pull is weaker, and the star exerts a much larger force than any planet orbiting it will.
the closer the planet is, the more force it exerts. It's some of the most basic physics out there.
Back to top Go down
Sponsored content





PPG- Procedural Planet Generator - Page 3 Empty
PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 Empty

Back to top Go down
 
PPG- Procedural Planet Generator
Back to top 
Page 2 of 5Go to page : Previous  1, 2, 3, 4, 5  Next
 Similar topics
-
» Simple language generator (v1.01)
» Proceedural Tree Generator
» Procedural Animations
» Galaxy generator, models and systems.
» some contribution for Procedural Generation

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Editors :: Planet-
Jump to: