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| | Technical ideas for Thrive (I have faith in this project) | |
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Narstak Newcomer
Posts : 12 Reputation : 0 Join date : 2014-01-12 Age : 29 Location : Canada, Québec, Montréal
| Subject: Technical ideas for Thrive (I have faith in this project) Sun Jan 12, 2014 2:54 pm | |
| As a fiew guys who discovered the Thrive project, I was really interrested to give some ideas and suggestions. I use to study in the video game industries and I am in the right track. So there is some technical and basic ideas. I already check the forum and the official Thrive site, so I know most of the idea list. Maybe some ideas were already suggested, but I hope you forgive me in this case.
Technical and model ideas -The breathing system in an organism is very important, but not every animal breath from the nose, month (I don't talk about aquatic animals). The idea is to allowed to add nostrils where we want. For example, I could make a Tyrex-like creature with six nostrils on his back. Also, it would be nice to have the possibility to make the smell of sens in a other part of the body, distant from the breathing system. -Maximum angle for articulation: the main problem in Spore that make me rage sometimes was the collision problem, most of the time with the limbs. But this isn't the main point of this suggestion. A maximum angle option could help to make the body more rigid where it should be and more wavelike with other part, like the tail end. -Reproduction option: I don't know how you guys will make this option happened more natural, but I don't know if you thought about a option (it could be a reward of evolution) that change reproductive aspect of birth. The player could choose if he/she wants the creature to lay egg (fish-like, Shark-like, Amphibian-like, etc), gestation (placenta of a mother, or even marsupial-like with a pocket) and INFECTION (like in the Alien serie, in which there is a egg (or gestation first from a mother), then a creature that doesn't look like the parent and the little creature infecte a other creature (impregnated or the creature get inside to evolve). -Young stage: the caste option look awesome. I don't know if this is already on the list, but in link with the precedent idea, it should be a option to modified the appearance of the young. Why? Because if a software is use for change the young, some easthetic aspect could be disapointing... By give this charge to the player, the player will appreciate is little cute baby, because he/she will feel more like the real parent! (If you already got this idea, that's cool!) -NOISE AND VOCALS. A basic database of many animal vocals and a mixer could allow the player to personnalize the sing of his creature.
One last aspect to think about evolution. As the player creates animal and make them evolve, some animals which he/she may encounter could be animals which have a common ancestor, thus a animal created some time ago. «That creature looks like my grandfather...», they say.
This is my first post and box of ideas. I speak french first, so forgive me for mistakes. You are the best, guys! | |
| | | AwesomeSiebren Newcomer
Posts : 84 Reputation : 0 Join date : 2013-07-20 Age : 24 Location : Netherlands
| Subject: Wrong topic Sun Jan 12, 2014 3:25 pm | |
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| | | crovea Programming Team lead
Posts : 310 Reputation : 59 Join date : 2013-10-07 Age : 34 Location : Denmark
| Subject: Re: Technical ideas for Thrive (I have faith in this project) Mon Jan 13, 2014 7:13 am | |
| In his defense, it wouldn't make much sense to post that in the misc bugs & questions thread as it is neither a bug nor a question.
I quite like the ideas of Reproduction options, Vocals and ancestral evolution, although i think they may indeed already be planned! I don't quite agree that the breathing system is super important, you easily do a cheap simulation and have the player not notice! | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 30 Location : Throne of the Immortal Dragon
| Subject: Re: Technical ideas for Thrive (I have faith in this project) Mon Jan 13, 2014 7:31 am | |
| Suggestions are also supposed to go there rather than their own thread. Plus, the OE CC is required reading as Nick put it on the misc. thread, and it will explain these sorts of things. Plus crovea, the respiratory system is important to how an organism is able to get oxygen into its system which will translate into energy efficiency for the organism itself during exertion, I think, not quite sure if it will do anything aside from senses of smell and what kinds of gasses the organism breathes. | |
| | | Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Technical ideas for Thrive (I have faith in this project) Mon Jan 13, 2014 9:25 am | |
| - Immortal_Dragon wrote:
- Suggestions are also supposed to go there rather than their own thread.
Not really. Small suggestions or lists of small suggestions go there. Big suggestions that would actually require some sort of extensive discussion and debate deserve their own thread. For example, if I wanted to make a suggestion that is 3 lines long, I would certainly post in the misc. bugs and questions thread. If, however, wanted to make a huge suggestion on how the galaxy is generated, with great depth and detail, I would create a new thread for it. However, since this is just a list of small suggestions, I have to agree that it belongs in the misc. bugs and questions thread. | |
| | | Narstak Newcomer
Posts : 12 Reputation : 0 Join date : 2014-01-12 Age : 29 Location : Canada, Québec, Montréal
| Subject: Re: Technical ideas for Thrive (I have faith in this project) Mon Jan 13, 2014 10:37 am | |
| I can delete the post, as I realised it isn't located in the good place. How I delete this... | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Technical ideas for Thrive (I have faith in this project) Tue Jan 14, 2014 2:27 am | |
| I'm pretty sure I answered this exact same post, which was on the Misc thread here, with my answers on the following page. In that case, I'll archive this unless there are any objections. | |
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