| Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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MirrorMonkey2 Newcomer
Posts : 51 Reputation : 6 Join date : 2013-07-02 Age : 25 Location : Switzerland
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Jan 10, 2014 3:12 am | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Jan 10, 2014 3:47 am | |
| His post was actually originally on a different thread that was not very appropriate, and you caught it on its own thread as I was moving it to here.
On the topic, the distinction between animal, plant, fungus, or whatever kingdom an organism belongs to will have to be made in the late microbe/early multicellular stage of the game. However, there is not really a system in place to determine this, as the first releases will only have animals as playable and plants just as decorative/interactable entities. | |
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Gyrukilo Newcomer
Posts : 17 Reputation : 2 Join date : 2014-01-07
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Jan 10, 2014 2:18 pm | |
| That post reminds me about that 2002 show called The Future is Wild were in one segment titled The Tentacled Forest their these trees that catch flying animals with sticky um.... tentacles and pull them into the tree and eat them. If you want to see for yourself go to youtube and when you watch the segment skip to 6:03 it's bizarre. So I think playable plants isn't unrealistic that show is base off of scientific evolutionary theory and their are predatorial plants that eat insects. It would require different game mechanics and would be unique gameplay that no other game would have. So not only would your creature have to worry about other creatures it would also have to worry about certain plants sounds challenging and fun to me. They could start off as AI only and later added as playable. | |
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Gyrukilo Newcomer
Posts : 17 Reputation : 2 Join date : 2014-01-07
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Jan 10, 2014 3:27 pm | |
| I was wrong previously that thing was mold. What I was actually talking about was something called a deathbottle on that show were it has clear tentacles hanging out from it and when something flys into it it drags it into the tree. Anyways plants can be predators too. | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Jan 10, 2014 3:33 pm | |
| This has been brought up before, I think, and while it is not out of the question to implement something like that, we're just too far away from it at the moment. Plant gameplay is planned as a feature I believe. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Jan 10, 2014 10:53 pm | |
| - Gyrukilo wrote:
- That post reminds me about that 2002 show called The Future is Wild were in one segment titled The Tentacled Forest their these trees that catch flying animals with sticky um.... tentacles and pull them into the tree and eat them. If you want to see for yourself go to youtube and when you watch the segment skip to 6:03 it's bizarre. So I think playable plants isn't unrealistic that show is base off of scientific evolutionary theory and their are predatorial plants that eat insects. It  would require different game mechanics and would be unique gameplay that no other game would have. So not only would your creature have to worry about other creatures it would also have to worry about certain plants sounds challenging and fun to me. They could start off as AI only and later added as playable.
Please read the READ BEFORE POSTING thread before posting, as the name entails, because in the FAQ's it's already addressed that plant gameplay is one of the goals of the game. | |
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Gyrukilo Newcomer
Posts : 17 Reputation : 2 Join date : 2014-01-07
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Jan 11, 2014 12:28 am | |
| I can't believe I didn't see that thread..... (NOOB FACE PALM) thanks Nick I'll look at that before I ask a question. | |
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NarotizaSquared Newcomer
Posts : 9 Reputation : 0 Join date : 2014-01-08 Location : The internet
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Jan 11, 2014 1:49 pm | |
| How about a "heaven" that is not present in gameplay and can be only accessed via the main menu? It would show all of your organisms that went extinct, so you could never forget them. | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Jan 11, 2014 2:33 pm | |
| I think that is what the supposed Thrivepedia is about. | |
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NarotizaSquared Newcomer
Posts : 9 Reputation : 0 Join date : 2014-01-08 Location : The internet
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Jan 11, 2014 3:33 pm | |
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Narstak Newcomer
Posts : 12 Reputation : 0 Join date : 2014-01-12 Age : 30 Location : Canada, Québec, Montréal
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Jan 12, 2014 5:27 pm | |
| As a fiew guys who discovered the Thrive project, I was really interrested to give some ideas and suggestions. I use to study in the video game industries and I am in the right track. So there is some technical and basic ideas. I already check the forum and the official Thrive site, so I know most of the idea list. Maybe some ideas were already suggested, but I hope you forgive me in this case.
Technical and model ideas -The breathing system in an organism is very important, but not every animal breath from the nose, month (I don't talk about aquatic animals). The idea is to allowed to add nostrils where we want. For example, I could make a Tyrex-like creature with six nostrils on his back. Also, it would be nice to have the possibility to make the smell of sens in a other part of the body, distant from the breathing system. -Maximum angle for articulation: the main problem in Spore that make me rage sometimes was the collision problem, most of the time with the limbs. But this isn't the main point of this suggestion. A maximum angle option could help to make the body more rigid where it should be and more wavelike with other part, like the tail end. -Reproduction option: I don't know how you guys will make this option happened more natural, but I don't know if you thought about a option (it could be a reward of evolution) that change reproductive aspect of birth. The player could choose if he/she wants the creature to lay egg (fish-like, Shark-like, Amphibian-like, etc), gestation (placenta of a mother, or even marsupial-like with a pocket) and INFECTION (like in the Alien serie, in which there is a egg (or gestation first from a mother), then a creature that doesn't look like the parent and the little creature infecte a other creature (impregnated or the creature get inside to evolve). -Young stage: the caste option look awesome. I don't know if this is already on the list, but in link with the precedent idea, it should be a option to modified the appearance of the young. Why? Because if a software is use for change the young, some easthetic aspect could be disapointing... By give this charge to the player, the player will appreciate is little cute baby, because he/she will feel more like the real parent! (If you already got this idea, that's cool!) -NOISE AND VOCALS. A basic database of many animal vocals and a mixer could allow the player to personnalize the sing of his creature.
One last aspect to think about evolution. As the player creates animal and make them evolve, some animals which he/she may encounter could be animals which have a common ancestor, thus a animal created some time ago. «That creature looks like my grandfather...», they say.
This is my first post and box of ideas. I speak french first, so forgive me for mistakes. You are the best, guys! | |
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NarotizaSquared Newcomer
Posts : 9 Reputation : 0 Join date : 2014-01-08 Location : The internet
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Jan 12, 2014 11:49 pm | |
| I like the above idea. Also, if "Self composing music" was added to the game, it should probably be done for overworld music and stuff like one of you said.
Also, (sorry for going a bit off topic) Amymist... you mentioned "mldy files." Do you know about this game too? A quote from a Myst III soundtrack vid's description.
"Here's how the music is "composed". Usually, a file denoted as the "pad" loops indefinitely (though in some cases two different pad files are used). On top of that plays a sequence of "mldy" files, usually timed to harmonize with the pad (sometimes another label such as "pipe" is used). Various effects such as "stinger", "bells", "drum", and "squeal" chime in randomly throughout. Some examples of filenames are LI_THEME_pad2.wav, EN_M3_noise4.wav, and MA_M2_mldy5.mp3." | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jan 13, 2014 2:53 am | |
| - Narstak wrote:
- As a fiew guys who discovered the Thrive project, I was really interrested to give some ideas and suggestions.
I use to study in the video game industries and I am in the right track. So there is some technical and basic ideas. I already check the forum and the official Thrive site, so I know most of the idea list. Maybe some ideas were already suggested, but I hope you forgive me in this case.
Technical and model ideas -The breathing system in an organism is very important, but not every animal breath from the nose, month (I don't talk about aquatic animals). The idea is to allowed to add nostrils where we want. For example, I could make a Tyrex-like creature with six nostrils on his back. Also, it would be nice to have the possibility to make the smell of sens in a other part of the body, distant from the breathing system. -Maximum angle for articulation: the main problem in Spore that make me rage sometimes was the collision problem, most of the time with the limbs. But this isn't the main point of this suggestion. A maximum angle option could help to make the body more rigid where it should be and more wavelike with other part, like the tail end. -Reproduction option: I don't know how you guys will make this option happened more natural, but I don't know if you thought about a option (it could be a reward of evolution) that change reproductive aspect of birth. The player could choose if he/she wants the creature to lay egg (fish-like, Shark-like, Amphibian-like, etc), gestation (placenta of a mother, or even marsupial-like with a pocket) and INFECTION (like in the Alien serie, in which there is a egg (or gestation first from a mother), then a creature that doesn't look like the parent and the little creature infecte a other creature (impregnated or the creature get inside to evolve). -Young stage: the caste option look awesome. I don't know if this is already on the list, but in link with the precedent idea, it should be a option to modified the appearance of the young. Why? Because if a software is use for change the young, some easthetic aspect could be disapointing... By give this charge to the player, the player will appreciate is little cute baby, because he/she will feel more like the real parent! (If you already got this idea, that's cool!) -NOISE AND VOCALS. A basic database of many animal vocals and a mixer could allow the player to personnalize the sing of his creature.
One last aspect to think about evolution. As the player creates animal and make them evolve, some animals which he/she may encounter could be animals which have a common ancestor, thus a animal created some time ago. «That creature looks like my grandfather...», they say.
This is my first post and box of ideas. I speak french first, so forgive me for mistakes. You are the best, guys! You will be able to place a respiratory system, but you will not be able to separately place a sense of smell, because an organism's sense of smell will not have a location. It will either exist or not exist, in different strengths. Obviously we will do whatever we can to make more realistically looking and performing organisms. This would be based off of the design of the organism from the Organism Editor. It appears to me you have not read on that. If you haven't please do so here, because it is required reading. Ontogenesis has been put on hold until anyone can come up with a reasonable and well explained of how it would work, because coding it into the game would actually be quite difficult. Yes, there will be a quasi-realistic means by which to assign noises to organisms, as well as that of the player. | |
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NarotizaSquared Newcomer
Posts : 9 Reputation : 0 Join date : 2014-01-08 Location : The internet
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jan 13, 2014 10:02 am | |
| I have a "bug." It's not really a bug, but more of a design flaw.
When I search with Topics checked, I get topics that have the word that I searched. So for instace, I search for Miscellaneous and would probably get this thread and some others.
Now this is where I have the problem. When I search with Posts checked, it doesn't search for words inside posts themselves, but basically does the same thing as when I search with Inside and Topics checked, except this time it shows posts that are posted in the topic. Random posts that don't have anything to do with your search.
I want this to be fixed so searching can be easier and I can be able to find if my question has been answered. | |
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WJacobC Outreach Team Lead
Posts : 220 Reputation : 17 Join date : 2013-04-05 Age : 26 Location : The United States of America
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jan 13, 2014 6:48 pm | |
| That's controlled by Forumotion and not us. We have no control over fixing that whatsoever. | |
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NarotizaSquared Newcomer
Posts : 9 Reputation : 0 Join date : 2014-01-08 Location : The internet
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jan 13, 2014 9:17 pm | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jan 13, 2014 9:24 pm | |
| Yes, that is unfortunate, but if a question gets asked enough it could be added to the FAQ on the READ BEFORE POSTING thread. Otherwise, the wiki needs to start being the depot for final concept. | |
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amymist Newcomer
Posts : 13 Reputation : 3 Join date : 2014-01-09 Age : 31 Location : The Misc Bugs and Questions thread
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jan 13, 2014 9:29 pm | |
| - NarotizaSquared wrote:
Also, (sorry for going a bit off topic) Amymist... you mentioned "mldy files." Do you know about this game too? A quote from a Myst III soundtrack vid's description. I've never played it, but I had looked up the music system after someone mentioned it to me a while ago. - WJacobC wrote:
- That's controlled by Forumotion and not us. We have no control over fixing that whatsoever.
Man, why is it every forum software I know of has a search function that is terrible in some way. | |
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Halowraith1
Posts : 3 Reputation : 0 Join date : 2012-06-08 Location : ...
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jan 14, 2014 4:59 pm | |
| Will there be some sort of timeline for your species like in Spore? | |
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amymist Newcomer
Posts : 13 Reputation : 3 Join date : 2014-01-09 Age : 31 Location : The Misc Bugs and Questions thread
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jan 14, 2014 5:57 pm | |
| - Halowraith1 wrote:
- Will there be some sort of timeline for your species like in Spore?
Like a way to look back over the history of your creature's evolution? I would assume so, it'd be really nice to be able to see that. (Also it'd be good to see at the end of a run, like in the Civiliation games how they show you screens with various statistics at the end of each game.) | |
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Psych0Ch3f Newcomer
Posts : 55 Reputation : 10 Join date : 2013-09-20 Age : 29 Location : Montréal
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Jan 15, 2014 1:59 am | |
| There will be an evolutionary tree, and I'm sure a simple feature of taking a snapshot of your creature in every generation to monitor evolution can be added. Also, there's something I'd like to bring up again, since there seem to be some new additions to our conversations on the Misc thread. As much as we enjoy the enthusiasm and questions asked by supporters of the project, please try and keep questions that are irrelevant to the current stage (microbe) being programmed to a minimum. Unless it's some question that WILL BE OF DIRECT importance in the *near* future of thrive, it would be best if you kept it to yourself, read the wiki, PM'ed someone you think who'd know (just look at who seems to be answering all the questions, or a mod).
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Jan 15, 2014 10:00 am | |
| In the Microbe Stage, is the pilum part/organelle still viable for implementation? (As a method for injecting venom/cloning material) Or has this been replaced by producing agents? I didn't notice that it was in the table that's floating around here somewhere in the list of possible parts. | |
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Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Jan 15, 2014 1:16 pm | |
| @Immortal_Dragon: I believe the venom was indeed replaced by some agents that can be produced from your vacuole, although I'm not a 100% sure about the clone injection thing. | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Jan 15, 2014 6:04 pm | |
| Well what about a pilum to use similarly to how one of my microbe ideas on the concept race thread, where it uses a pilum to vacuum out the victim's cytosol for sustenance. | |
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The Creator Newcomer
Posts : 24 Reputation : 2 Join date : 2013-12-28
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Jan 17, 2014 1:48 am | |
| So I was just thinking, what if aside from flagellum/cilia we were able to put proteins (channels or identity) on the side of a cell membrane? The identity proteins will allow the player to play a disease in another organism, he would have to fight the opposing immune system. And the channel ones would be used to allow passage for particular compounds that are to big to be absorbed through normal means, engulfing another cell nucleus or chloroplast for example. | |
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