Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 9 users online :: 0 Registered, 0 Hidden and 9 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make?

Go down 
AuthorMessage
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? Empty
20100904
PostDevblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make?

Good morning everyone, it's 10 PM where I live, and I'm feeling great. Before I really get started, there's a few things I'd like to address:
1. No, I cannot fix this blog being huge. I apologise.
2. Yes, you can do all sorts of Belgium with the game. Make better threads, please.
3. If we don't know, we'll experiment when we have a prototype.

Okay, Noew that that's out of the way, I can get on with this.

We've been making lots of headway on our PE and PPG concepts, and roadkillguy and Bashi have been up to their armpits in code. Things are looking good for our game so far, and at last count Bashi had over 800 lines of code in the BEAT engine so far. :razz:
Right now roadkillguy is working on planet mapping code and LOD stuff (LOD=level of Detail, someone put this in the dictionary) which looks pretty cool. Check out the discussion.

Who wants to write a graphis engine!?

That's right, No one does, so OGRE is being discussed for implementation, because shader code is Belgium-ed up. Looks great! While fetching that link, I ran into something epic.
Holy Belgium I want this.
Hopefully, our plant parts will be that good-looking.

Marketing is a bit of a problem. Why? We're doing it very slowly. Go here and help out (read my last few posts) Also, I'm thinking we need a new ModDB page. our curerent one is decrepid and fail, and has Sven's name on it. as soon as we decide on a studio name, I'm setting it up. I've got a good music idea, and I may lay down a few bars on my trumpet and see if it's any good.

Also, I was going to make a really important thread, but forgot what it was about. If anyone remembers what it was going to be about (I posted it somewhere), please comment on this to help me out. Thanks.

eumesmo wrote:
We should call it The Mind, but have a box to change that

this is lua so....

name = "The Mind"
TextBoxVal = name.." is a powerful being that knows many things, you can access "..name.." 's information through here"
--and even a easter egg
if name == "~sciocont" then
TextBoxVal = "scio is here to keep your game from going to belgium!"
end


notice this is not me insulting ~sciocont, it's just a example...
PUT IT IN THE GAME

scio OUT!
Back to top Go down
Share this post on: reddit

Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make? :: Comments

Good news is good.
Holy belgium I want that tree editor too! Hmmm... how much would we have to change to have a forest of kelp... or ferns... or giant toadstools...
And scribbles has completed her devblog reading assignment.
Mysterious_Calligrapher wrote:
Holy belgium I want that tree editor too! Hmmm... how much would we have to change to have a forest of kelp... or ferns... or giant toadstools...
And scribbles has completed her devblog reading assignment.

Wait what? Who's scribbles? What did i miss? Why is my red bull not working? HOW I MINE 4 FISH?!

Seriously though, a tree editor of some sorts shouldnt be too difficult.

Just later. Much later.
Bashinerox wrote:
Seriously though, a tree editor of some sorts shouldnt be too difficult.

Just later. Much later.

Don't worry about it Bashi. If we can get that one prototype you've been working your tail off on up and running, than we'll get a good foothold onto the world. As such, hopefully more people will take us seriously, and your load should be lightened. ^^
Bashinerox wrote:
Mysterious_Calligrapher wrote:
Holy belgium I want that tree editor too! Hmmm... how much would we have to change to have a forest of kelp... or ferns... or giant toadstools...
And scribbles has completed her devblog reading assignment.

Wait what? Who's scribbles? What did i miss? Why is my red bull not working? HOW I MINE 4 FISH?!

Seriously though, a tree editor of some sorts shouldnt be too difficult.

Just later. Much later.
Plants were planned in the org editor concept.
 

Devblog#2: Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make?

Back to top 

Page 1 of 1

 Similar topics

-
» Devblog #6: ModDB, Business as Usual, Wiki Stuff
» Devblog #5: Bashi returns from nowhereland, Funny stuff, and NO OT SECTION.
» Devblog #1: We get a blog, a library, a dictionary, and a "PPG". Plus: Bashi curses at code, and where the Belgium did Jrod go?
» Why hello there
» Cause I have tons of time to wait for this

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: General :: Development Blog-
Jump to: