~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| | Devblog #5: Bashi returns from nowhereland, Funny stuff, and NO OT SECTION. | |
If you haven't noticed, Our favorite lead programmer Bashinerox has been missing for a while. If you didn't notice that, it's fine because he has returned. Apparently, his interwebs was destroyed by a surge. But while he was away he had time to come up with some- dare I say genious- stuff for the creature editor. Check it out.I feel a lot of the time I don't include some of the gems that come out of our discussions. So I've kept track of them. While in a discussion about zero-g organism propulsion, Bashi ran into a little trouble with the censoring. - Bashinerox wrote:
- Poisson wrote:
- My point of movement still remains. How does one move in a near vacuum? I suppose excrement could be used...ew.
plasma Belgium!
EDIT: you can't say Belgium?
can i at least say bum?
EDIT EDIT: ah ha! yeah other three letter word for bum starts with an a ends with an ss Yes. Yes it does. Bashi also explains why complexity is complex. - Spoiler:
- Bashinerox wrote:
- But then, taking into consideration the fact that this game will be a little simpler than life (not as simple as Spore of course, but it would be a pain to simulate every particle lag-free)
ALOT simpler than life.
Okay, lets actually ook at the numbers here.
This is an important addition to the devblog too, scio, btw
there are ~1014 atoms in an ordinary human cell.
That is:
100,000,000,000,000
or 100 trillion atoms.
Okay, lets assume that to simulate two particles interacting with an accuracy to one second.. which in particle physics is EXTREMELY innacurate. in reality you want accuracy to be as close to the planck time as you can get, which is
5.39*10-44s
which is 0.0000000000000000000000000000000000000000000539 of a second (give or take a zero or two I think)
anyways, for the sake of argument, we're accurate to one second.
lets say we need to do 27 floating point operations per particle, modifying the positions according to the position and velocity of both particles, and some attraction constant, for each particle, making that 54 FLOPS, or FLoating point OPerations per Second, to simulate two particles interacting (with very little accuracy. I mean, 24 floating point ops can barely scratch the surface of classical physics.
which means, that to calculate a single cell in the human body, withwith just enough accuracy to have a physics teacher laugh at you, we've reached..
Five thousand, four hundred trillion FLOPS
Thats five thousand teraFLOPS
now, the core i7 980x (Retail on this cpu is $999 at the time of writing. That's the cpu by itself, not the whole computer) can barely do 100GFLOPS. in fact, many people testing the 980x are averaging about 66 GLOPS
thats 66 billion FLOPS, or 66 gigaFLOPS
66,000,000,000
versus..
5,400,000,000,000,000
I think we're a bit short of calculating ANY particle interactions on a home pc.
and that's just simulating the data on a pc. if this were a game, what about the rst of the game?
And our very own uteen modi-quoted himself to disastrous effects. - The Uteen wrote:
What if you're a plant modem? (On second thoughts, that whole sentence needs striking)
- Not Thrive anymore... Umm... God? wrote:
- There is sudden silence, as the
herbivore power surge? slowly creeps up on you... You try to run, but you have no legs! Alas, the vicious herbivore surge eats your modem alive! The sad, slow, reminiscent music starts to play and you mourn your poor plant modem...
- Bashinerox, not the strange creepy player guy person wrote:
- I'll never forget you! I wish I could see your beautiful leaves and mushroomy taste just one last time (I assume your modem possessed those qualities). Why do such cruel things have to happen to innocent
plants modems (assuming your modem is innocent. Is it??) like you!?!? I'm so sorry, there was nothing I he could do... The herbivore power surge was too fast with those incredible, evil legs! I he loves you, alien plant modem thing without a brain! I mean, [deleted ] :cry:!
(MEGA roflmao sorrow! Strange, creepy Kind, caring, programming, player Bashinerox guy person, welcome back to Thrive!) And finally, there will be no Off-Topic section as long as I'm in charge. Don't let you get any ideas about mutiny from that, I have a very good reason for not having an OT section, and it's because by definition, it is not productive. It's fine that you have things to say that are unrelated. just don't say them here. remember these are development forums. We'r not all fun and games, we're all game. And on that bombshell, It's time for me to go. -scio OUT! | |
|
Wed Nov 10, 2010 11:10 pm by Noitulove