| Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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+64moopli ElementalRed untrustedlife Fangchamp Kirillian tjwhale Patrick Rajesh NickTheNick MirrorMonkey2 Oliveriver Lepticidio MitochondriaBox StealthStyle L Zymoox AwesomeSiebren crovea Psych0Ch3f spacetime_dinosaur RyuNeko932000 Daniferrito Earthium Prime HariboTer Loony Toony The Creator K2017 Namor-Yrotciv 0eragonbioly0 Tidus Klein anna0cat Captain Mcderp Atrox PTFace T0N12 Madero DeanDactyl Noltras Tré Wisemen ethroptur Alexthe666 sporewow giffman8 TheRabiesGuineaPig ccarriel Aiosian_Doctor_Xenox Tarpy SawerGreem Seregon jman12351 Notsae66 Tritium Scottnov Inca PropTheRedstoner Marija Milosevic amymist Alex J G dinoman9877 Armok: God of Blood Pantheon_Gamer tjblazer85 Diamond Pixel Immortal_Dragon darwin.the.gamer Jupiter34 68 posters |
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Earthium Prime Newcomer
Posts : 14 Reputation : 6 Join date : 2014-10-28
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Nov 11, 2014 10:19 pm | |
| From the data github is giving me there are only 3 people really working on the project currently. Data. I'm thinking that they predicted the wrong date to be released because they were going steady then fall hit which dropped productivity I would have to guess school. So it's people's personal life. They still seem to be doing stuff just not as much. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 12, 2014 4:55 am | |
| I can speak for myself when I say that I haven't lost an ounce of interest in Thrive, but it is just, as you predicted, the workload of university that has bogged me down until the next break.
Last edited by NickTheNick on Wed Nov 12, 2014 4:56 am; edited 1 time in total (Reason for editing : Too many commas) | |
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Scottnov Learner
Posts : 111 Reputation : 13 Join date : 2014-04-04
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 12, 2014 5:04 am | |
| - NickTheNick wrote:
- I can speak for myself when I say that I haven't lost an ounce of interest in Thrive, but it is just, as you predicted, the workload of university that has bogged me down until the next break.
Darn. And just when you guys were starting to progress at a faster pace. Thanks for answering though. I shall wait. | |
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MitochondriaBox Learner
Posts : 188 Reputation : 7 Join date : 2013-01-29 Age : 24 Location : Houston, Texas
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 12, 2014 7:27 pm | |
| I haven't found much about ribosomes (apart from a scrapped organelle called a Producer), so sorry if I didn't dig deep enough.
Anyway, will/should ribosomes have a role in the game, like as a one-hexagon organelle? Are they responsible for reproductase manufacturing, and would more speed it up? Or will they just float around the cell based on its size as a decoration, or just be implied? Will the nucleus just be in charge of reproductase production?
I don't really see much of a problem in not showing them, and keeping them implied/non-existent since they're just RNA stuck to a couple proteins. However, them making an appearance somehow would be pretty interesting. | |
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Lepticidio Newcomer
Posts : 26 Reputation : 2 Join date : 2013-11-06 Age : 29 Location : I don't really know where I will be when you read this.
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 12, 2014 7:46 pm | |
| - MitochondriaBox wrote:
- I haven't found much about ribosomes (apart from a scrapped organelle called a Producer), so sorry if I didn't dig deep enough.
Anyway, will/should ribosomes have a role in the game, like as a one-hexagon organelle? Are they responsible for reproductase manufacturing, and would more speed it up? Or will they just float around the cell based on its size as a decoration, or just be implied? Will the nucleus just be in charge of reproductase production?
I don't really see much of a problem in not showing them, and keeping them implied/non-existent since they're just RNA stuck to a couple proteins. However, them making an appearance somehow would be pretty interesting. I don`t think they should be added as a one-hexagon organelle, as they are too small- between 25 and 30 nm. A mitochondria, for example, is between 0,5 and 1 micrometres: 30 times bigger. But they could appear as floating dots inside the cell. An endoplasmatic reticulum, which includes ribosomes and so it could have the same gameplay role,could be added as a big organelle, but I think that this option was discarded, and that instead the cell "nucleus" includes the nucleus, the endoplasmatic reticulum and the golgi apparatus. If that is the case, it seems legit that the nucleus is producing reproductase, as it includes the endoplasmatic reticulum, wich produces proteins. | |
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ElementalRed Newcomer
Posts : 26 Reputation : 0 Join date : 2014-07-27 Age : 30
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Nov 14, 2014 1:59 pm | |
| Hey guys! I've seen that progress has been made concerning the main menu, and I have a question: on the pics, Thrive is in window mode, but could it be possible to play in fullscreen mode, because I 'm more used to it? | |
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Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Nov 14, 2014 2:15 pm | |
| Yes, but you'll have to change a small part of the code to do it. You should even be able to do it with the latest release anyway. In the bin folder, open ogre.cfg in a plaintext word processor (such as Notepad) and change "Full Screen=No" to "Full Screen=Yes", then change "Video Mode=1024 x 768" to your monitor's resolution (e.g. "Video Mode=1366 x 768" or "Video Mode=1920 x 1080").
In future there should be a piece of code which automatically detects the monitor resolution when playing in full screen mode, and maybe even a more user-friendly full screen activation system. | |
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spacetime_dinosaur Newcomer
Posts : 20 Reputation : 0 Join date : 2013-02-16 Age : 26 Location : in your fridge, emptying it.
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Nov 15, 2014 8:48 pm | |
| I've come back to see how thrive has been going and it is taking shape really nicely, what spurred this was this https://www.youtube.com/watch?v=wOCtJPsfSwE video. Although it will be some time until the game will get to this point, i think it is inspiring and remind some people of the scale that i assume you would play in near the end of multicellular. | |
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MitochondriaBox Learner
Posts : 188 Reputation : 7 Join date : 2013-01-29 Age : 24 Location : Houston, Texas
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Nov 24, 2014 8:53 pm | |
| I was watching that multicellular movements animation ElementalRed found, and I thought of a problem.
For the idea of making the Multicellular Editor based on hexagons, wouldn't the expansion and contraction on muscle cells be a bit of a problem? | |
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ElementalRed Newcomer
Posts : 26 Reputation : 0 Join date : 2014-07-27 Age : 30
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Nov 25, 2014 1:17 pm | |
| - MitochondriaBox wrote:
- I was watching that multicellular movements animation ElementalRed found, and I thought of a problem.
For the idea of making the Multicellular Editor based on hexagons, wouldn't the expansion and contraction on muscle cells be a bit of a problem? I don't understand what you meant with the muscle cells? | |
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MitochondriaBox Learner
Posts : 188 Reputation : 7 Join date : 2013-01-29 Age : 24 Location : Houston, Texas
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Nov 25, 2014 8:07 pm | |
| - ElementalRed wrote:
- MitochondriaBox wrote:
- I was watching that multicellular movements animation ElementalRed found, and I thought of a problem.
For the idea of making the Multicellular Editor based on hexagons, wouldn't the expansion and contraction on muscle cells be a bit of a problem? I don't understand what you meant with the muscle cells? You know how muscle cells (heart cells, skeleton-attached motility cells, etc.) expand and contract? That video you showed us with the multicellular creatures moving showed their cells expanding and contracting to move in various ways. The current, rough concept for the Multicellular Editor is to have it be a hexagonal grid. If cells are locked in a grid, then expansion and contraction wouldn't work the way it's supposed to unless the cells are distortable and not snapped to the grid like the editor. Otherwise, muscle cells wouldn't allow such complex movements. | |
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Atrox Newcomer
Posts : 98 Reputation : 4 Join date : 2013-05-22 Age : 26
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Nov 25, 2014 8:17 pm | |
| - MitochondriaBox wrote:
- ElementalRed wrote:
- MitochondriaBox wrote:
- I was watching that multicellular movements animation ElementalRed found, and I thought of a problem.
For the idea of making the Multicellular Editor based on hexagons, wouldn't the expansion and contraction on muscle cells be a bit of a problem? I don't understand what you meant with the muscle cells? You know how muscle cells (heart cells, skeleton-attached motility cells, etc.) expand and contract? That video you showed us with the multicellular creatures moving showed their cells expanding and contracting to move in various ways.
The current, rough concept for the Multicellular Editor is to have it be a hexagonal grid. If cells are locked in a grid, then expansion and contraction wouldn't work the way it's supposed to unless the cells are distortable and not snapped to the grid like the editor. Otherwise, muscle cells wouldn't allow such complex movements. I don't think the game's going to account for each individual cell in a creature, Box. That seems extremely complicated. I'm pretty sure by the time cells become specialized, the game will be focusing more on the creature as a whole, rather than billions of individual tiny pieces. | |
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moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Nov 25, 2014 10:53 pm | |
| As Atrox says, I don't think we've had any ideas on doing multicellular organisms with hexes. That stage is mostly a glue stage where you go from a loosely-associated group of cells to a bunch of cells, some differentiated, to a bunch of differentiated cells with some internal organization, to a blob with basic organs and other things, and eventually to one that passes some arbitrary cutoff into Aware stage. Early Multicelluar stage is pretty poorly-defined, all things considered. What's clear though is that we'll have to drop hexes pretty early in that progression.
On another note, I've just been made an admin so I can make this forum not ugly. Stay tuned. | |
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MitochondriaBox Learner
Posts : 188 Reputation : 7 Join date : 2013-01-29 Age : 24 Location : Houston, Texas
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Nov 25, 2014 11:29 pm | |
| Huh. Well, thanks for answering. I assume the editor'll just be for cell specialization and rough body planning, then. - moopli wrote:
- On another note, I've just been made an admin so I can make this forum not ugly. Stay tuned.
Congratulations! I noticed your name being blue in the "Who is online?" thing, got confused for a second. | |
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moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 26, 2014 1:00 am | |
| So since I'm undertaking a big forum cleanup; I figure I might accidentally destroy some crap that somebody liked having. Here's what I've done so far, lemme know if I've pissed anyone off with my changes yet:
- Removed the tag cloud widget from the sidebar
- Changed the READ BEFORE POSTING sidebar widget into Quick Links, added updated links
- Added this nifty reply-below-thread thing
- Updated the Announcements marquee at the top
- Removed some advert links for unregistered users at the bottom
- Updated the FAQ somewhat
- Possibly some other minor backend stuff (SEO keywords I think?)
And of course I'll be taking suggestions on what to improve. The visual theme is definitely on the table, just not sure what to do with it yet as that obviously needs user input. | |
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Atrox Newcomer
Posts : 98 Reputation : 4 Join date : 2013-05-22 Age : 26
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 26, 2014 1:36 am | |
| Hey moops, if we have this reply box underneath the threads now, would it be a good idea to remove the reply button as well? | |
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moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 26, 2014 2:06 am | |
| No, actually -- the reply button takes you to a reply panel with more features, and more importantly I have no idea how to remove it :P.
Last edited by moopli on Wed Nov 26, 2014 2:12 am; edited 1 time in total | |
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Atrox Newcomer
Posts : 98 Reputation : 4 Join date : 2013-05-22 Age : 26
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 26, 2014 2:07 am | |
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MitochondriaBox Learner
Posts : 188 Reputation : 7 Join date : 2013-01-29 Age : 24 Location : Houston, Texas
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 26, 2014 10:05 am | |
| Uhhh, all moderators' names are purple now... Is that intentional?
Yes, pretty much because of contrast. Cyan on green burns eyes (cyan on anything burns eyes); purple less so (while still being noticeably different), which means purple is also a good colour for mod-voice. Consistency :D!
Last edited by moopli on Wed Nov 26, 2014 11:49 am; edited 1 time in total (Reason for editing : An answer and demonstration of the usefulness of consistent mod-colors. Also MUHUHAHA I CAN EDIT ANYTHING >D) | |
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Atrox Newcomer
Posts : 98 Reputation : 4 Join date : 2013-05-22 Age : 26
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 26, 2014 6:34 pm | |
| Moderators have /all/ the power. | |
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moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Nov 26, 2014 7:05 pm | |
| Don't worry, it's moderated (ha) by guilt. I'll only edit posts if there's a pressing reason to, like, say, if I wanted to pester someone, or fix all their typos, or update the GET INVOLVED link post (hint hint).
In all seriousness, though, I feel kinda bad for editing MitochondriaBox's post above; so I'll probably stick to defensible edits. | |
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Psych0Ch3f Newcomer
Posts : 55 Reputation : 10 Join date : 2013-09-20 Age : 29 Location : Montréal
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Nov 27, 2014 12:23 am | |
| What did you update as far as SEO stuff? Details please. | |
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moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Nov 27, 2014 12:43 am | |
| Not much, just a few extra keywords. | |
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Psych0Ch3f Newcomer
Posts : 55 Reputation : 10 Join date : 2013-09-20 Age : 29 Location : Montréal
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Nov 27, 2014 12:47 am | |
| Not Meta tags though, correct? You're better off adjusting the information on the homepage and the ALT tags on the banner. Google basically ignores keywords and metatag keywords. All about the link quality and confidence, as well as the main information listed in the first few lines of the website. | |
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moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Nov 27, 2014 2:16 pm | |
| Sadly, I don't think we have the flexibility for that, as I don't have access to either the html or the php. I'll try and figure out where I can edit the banner alt -- it's currently "Thrive Game Development", so it can clearly be set, but I'm not sure if I can change it without changing the title, for example. | |
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