Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
Interesting terrain generation procedures - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Interesting terrain generation procedures - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Interesting terrain generation procedures - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Interesting terrain generation procedures - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Interesting terrain generation procedures - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Interesting terrain generation procedures - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Interesting terrain generation procedures - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Interesting terrain generation procedures - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Interesting terrain generation procedures - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Interesting terrain generation procedures - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Interesting terrain generation procedures - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Interesting terrain generation procedures - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Interesting terrain generation procedures - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
Interesting terrain generation procedures - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
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 Interesting terrain generation procedures

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Djohaal
~sciocont
roadkillguy
Chameleonsushi580
Commander Keen
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roadkillguy
Experienced
roadkillguy


Posts : 528
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Age : 30
Location : Rhode Island

Interesting terrain generation procedures - Page 2 Empty
PostSubject: Re: Interesting terrain generation procedures   Interesting terrain generation procedures - Page 2 EmptyFri May 27, 2011 12:30 am

I'm not sure. I'm going to use linear, but I might switch if it's a problem. It's something to tweak.
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~sciocont
Overall Team Lead
~sciocont


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PostSubject: Re: Interesting terrain generation procedures   Interesting terrain generation procedures - Page 2 EmptyFri May 27, 2011 11:05 pm

roadkillguy wrote:
I'm not sure. I'm going to use linear, but I might switch if it's a problem. It's something to tweak.
Linear would see to be the best to me.
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AIs-null
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AIs-null


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PostSubject: Re: Interesting terrain generation procedures   Interesting terrain generation procedures - Page 2 EmptyThu Jun 02, 2011 6:15 am

Roadkill, are you sure you would want to create a sphere? As far as im concerned the planets will be immensely huge, thus worrying about spherical generation would be close to worthless.
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roadkillguy
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PostSubject: Re: Interesting terrain generation procedures   Interesting terrain generation procedures - Page 2 EmptyThu Jun 02, 2011 8:57 am

I always liked the size of spore planets. A little bigger wouldn't hurt, but absolute realism is insane.
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AIs-null
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AIs-null


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PostSubject: Re: Interesting terrain generation procedures   Interesting terrain generation procedures - Page 2 EmptyThu Jun 02, 2011 9:34 am

I never did, I thought/would enjoy if this game had closer ties to reality in terms of size. /close subjective opinion go ahead/
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~sciocont
Overall Team Lead
~sciocont


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PostSubject: Re: Interesting terrain generation procedures   Interesting terrain generation procedures - Page 2 EmptyThu Jun 02, 2011 4:49 pm

roadkillguy wrote:
I always liked the size of spore planets. A little bigger wouldn't hurt, but absolute realism is insane.
The thing is though, we won't load all of the planet at once. We can just have places tagged on it to be biomes. The game won't even need to populate them until you visit them.
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The Uteen
Sandbox Team Lead
The Uteen


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PostSubject: Re: Interesting terrain generation procedures   Interesting terrain generation procedures - Page 2 EmptyThu Jun 02, 2011 5:42 pm

Never say we do Spore sized planets! Trees are the relative size of the moon!

We can get around the problem of size, as said above. We can, we should, and we will...

And it should work a lot better than just having people the size of mountains.
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AIs-null
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AIs-null


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PostSubject: Re: Interesting terrain generation procedures   Interesting terrain generation procedures - Page 2 EmptyFri Jun 03, 2011 4:56 am

I belive it is roadkills call, let him decide what he wants to do.
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Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


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PostSubject: Re: Interesting terrain generation procedures   Interesting terrain generation procedures - Page 2 EmptyFri Jun 03, 2011 2:16 pm

Hmmm... just someone please tell me when you do decide, as my biome placement is pretty relative to planet size. A decent, viable planet should have room for more than 10 biomes, or else this evolution thing isn't going to work too well. Populations wouldn't be large enough, for one thing...
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