| Interesting terrain generation procedures | |
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+5Djohaal ~sciocont roadkillguy Chameleonsushi580 Commander Keen 9 posters |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Interesting terrain generation procedures Fri May 27, 2011 12:30 am | |
| I'm not sure. I'm going to use linear, but I might switch if it's a problem. It's something to tweak. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Interesting terrain generation procedures Fri May 27, 2011 11:05 pm | |
| - roadkillguy wrote:
- I'm not sure. I'm going to use linear, but I might switch if it's a problem. It's something to tweak.
Linear would see to be the best to me. | |
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AIs-null Learner
Posts : 142 Reputation : 1 Join date : 2011-02-05
| Subject: Re: Interesting terrain generation procedures Thu Jun 02, 2011 6:15 am | |
| Roadkill, are you sure you would want to create a sphere? As far as im concerned the planets will be immensely huge, thus worrying about spherical generation would be close to worthless. | |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Interesting terrain generation procedures Thu Jun 02, 2011 8:57 am | |
| I always liked the size of spore planets. A little bigger wouldn't hurt, but absolute realism is insane. | |
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AIs-null Learner
Posts : 142 Reputation : 1 Join date : 2011-02-05
| Subject: Re: Interesting terrain generation procedures Thu Jun 02, 2011 9:34 am | |
| I never did, I thought/would enjoy if this game had closer ties to reality in terms of size. /close subjective opinion go ahead/ | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Interesting terrain generation procedures Thu Jun 02, 2011 4:49 pm | |
| - roadkillguy wrote:
- I always liked the size of spore planets. A little bigger wouldn't hurt, but absolute realism is insane.
The thing is though, we won't load all of the planet at once. We can just have places tagged on it to be biomes. The game won't even need to populate them until you visit them. | |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Interesting terrain generation procedures Thu Jun 02, 2011 5:42 pm | |
| Never say we do Spore sized planets! Trees are the relative size of the moon!
We can get around the problem of size, as said above. We can, we should, and we will...
And it should work a lot better than just having people the size of mountains. | |
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AIs-null Learner
Posts : 142 Reputation : 1 Join date : 2011-02-05
| Subject: Re: Interesting terrain generation procedures Fri Jun 03, 2011 4:56 am | |
| I belive it is roadkills call, let him decide what he wants to do. | |
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Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Interesting terrain generation procedures Fri Jun 03, 2011 2:16 pm | |
| Hmmm... just someone please tell me when you do decide, as my biome placement is pretty relative to planet size. A decent, viable planet should have room for more than 10 biomes, or else this evolution thing isn't going to work too well. Populations wouldn't be large enough, for one thing... | |
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