| Censor Menu | |
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+18MrIdeaMan Xenon Darkov Waap Albalrogue ~sciocont YourBreakfast Noitulove Lukas99 Commander Keen Bashinerox Poisson roadkillguy Invader US_of_Alaska eumesmo GamerXA DragonEye4 22 posters |
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DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Censor Menu Sun Sep 12, 2010 12:42 pm | |
| This idea has been floating around for a while, but many people have said that they want an option to turn down blood/gore and/or sexual content. I think there should be separate sliders for blood/gore and sexual stuff, incase people are more offended by one over the other.
I don't really care if this is implemented, as long as you can change both separately. | |
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GamerXA Regular
Posts : 285 Reputation : 12 Join date : 2010-07-06 Age : 35 Location : Australia, Queensland
| Subject: Re: Censor Menu Sun Sep 12, 2010 4:42 pm | |
| Perhaps a slider for: - Reproductive Organs
- Reproductive Process
- Internal Organ Detail
- Bleeding
- Organ Shows in Gameplay
The amount along the slider represents the level of detail of particular items and processes. | |
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eumesmo Regular
Posts : 297 Reputation : 4 Join date : 2010-07-09
| Subject: Re: Censor Menu Sun Sep 12, 2010 4:43 pm | |
| i agree with Gamer.... maybe a lock on this? | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Censor Menu Mon Sep 13, 2010 1:55 am | |
| - GamerXA wrote:
- Perhaps a slider for:
- Reproductive Organs
- Reproductive Process
- Internal Organ Detail
- Bleeding
- Organ Shows in Gameplay
The amount along the slider represents the level of detail of particular items and processes. Agreed, but no lock until we get a few more votes for. | |
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Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 27
| Subject: Re: Censor Menu Mon Sep 13, 2010 9:16 pm | |
| - GamerXA wrote:
- Perhaps a slider for:
- Reproductive Organs
- Reproductive Process
- Internal Organ Detail
- Bleeding
- Organ Shows in Gameplay
The amount along the slider represents the level of detail of particular items and processes. I agree with this. | |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 30 Location : Rhode Island
| Subject: Re: Censor Menu Mon Sep 13, 2010 9:31 pm | |
| If this was implemented, I think each would have their own 'type' such as boolean, or tri-value.
I can't imagine having a slider for whether or not to display reproductive process. | |
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Poisson Regular
Posts : 322 Reputation : 11 Join date : 2010-07-07 Age : 29 Location : AK (GMT -9)
| Subject: Re: Censor Menu Mon Sep 13, 2010 10:34 pm | |
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Bashinerox Programming Team lead
Posts : 238 Reputation : 8 Join date : 2010-07-07 Age : 34 Location : Australia
| Subject: Re: Censor Menu Mon Sep 13, 2010 10:42 pm | |
| Well I sure as hell am not going to produce reproductive animations.
If these actions get implemented by someone else, this becomes relevant. Until then.. *shudders at the thought of watching polygons mate over and over again while debugging such a thing*
And I sure as hell am not going to focus on making creatures anatomically correct. It would "increase realism" sure, but come on, do we really want to be exposed like the "coffee mod" for GTA? Considering most people currently on this forum are under 18, i think it would be alot less controversial to not include explicit sexual acts. | |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 30 Location : Rhode Island
| Subject: Re: Censor Menu Tue Sep 14, 2010 9:03 am | |
| - Bashinerox wrote:
- Well I sure as hell am not going to produce reproductive animations.
If these actions get implemented by someone else, this becomes relevant. Until then.. *shudders at the thought of watching polygons mate over and over again while debugging such a thing*
And I sure as hell am not going to focus on making creatures anatomically correct. It would "increase realism" sure, but come on, do we really want to be exposed like the "coffee mod" for GTA? Considering most people currently on this forum are under 18, i think it would be alot less controversial to not include explicit sexual acts. Yes, yes and yes! | |
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eumesmo Regular
Posts : 297 Reputation : 4 Join date : 2010-07-09
| Subject: Re: Censor Menu Tue Sep 14, 2010 9:53 am | |
| then how'll it be done? dancing and a egg? what about blood and gore? | |
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Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Censor Menu Tue Sep 14, 2010 2:25 pm | |
| Blood can simply be a red spray particle and maybe a blood decal on the body of creature.
Mating could be two organisms coming very close to each another, but not doing anything. We could then hide both of them with a black rectangle/strong blurring. | |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 30 Location : Rhode Island
| Subject: Re: Censor Menu Tue Sep 14, 2010 5:23 pm | |
| - eumesmo wrote:
- Dancing and a egg?
Belgium no. (I still don't really get that but hey) If anything, I think it should be an 'age' button that takes you 100,000 years into the future or so. (We have to speed things up because it is a game) | |
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Lukas99 Newcomer
Posts : 41 Reputation : 3 Join date : 2010-07-07 Age : 28 Location : Error 404 location not found.
| Subject: Re: Censor Menu Tue Sep 14, 2010 8:05 pm | |
| I think were forgetting that not all animals have direct contact while mating.
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Bashinerox Programming Team lead
Posts : 238 Reputation : 8 Join date : 2010-07-07 Age : 34 Location : Australia
| Subject: Re: Censor Menu Tue Sep 14, 2010 8:25 pm | |
| - eumesmo wrote:
- then how'll it be done? dancing and a egg?
what about blood and gore? I'm not saying we make it comedic and hinted at, i'm saying we dont include it at all. (although hinting at it with a big black box 100% of the time and not even have any sexual act gonig on behind the scenes is more than acceptable, and done for games like The Sims and whatnot.) Roadkillguy has a good point in that for any "auto-evo" system of any kind to work properly, you have to skip generations. More on this later. Blood and gore is becoming considered socially acceptable. you see bloody games everywhere, with lower ratings than ever before. its down to like 15+ for games like GTA in some countries. However, how many games do you see on the shelf in your local video game store depicting explicit sexual acts a la GTA coffee mod? None. We simply don't need this. Look, there is nothing wrong with wanting realism, but wanting to see various alien reproductive organs is just sick. You have to draw the line somewhere. On skipping generations: Has anyone seen the movie evolution? Right at the end, they speed up the evolutional process of the alien. and it turns into one giant blob. The same thing happens in "evolution simulators" If you have greater mutations, you get less enhancement. stuff just blows out. Now, that means that in order to have an evolution games that doesn't take millions of years to get anywhere, you have to in between "mating your current creature" or whatever, you have to run the evolution algorithm on many many generations. If we just run one pass on the creature, but turn up the mutation rate, it wont work. so then the people that want ultimate realism should then be arguing that we shouldn't pretend that the child of the creature is actually it's child, but one that is millions of years in the future. My point is, What seriously is wrong with finding a mate, have the screen fade to black, and fading into a newborn creature? Nothing. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Censor Menu Tue Sep 14, 2010 8:35 pm | |
| - Bashinerox wrote:
- I'm not saying we make it comedic and hinted at, i'm saying we dont include it at all. (although hinting at it with a big black box 100% of the time and not even have any sexual act gonig on behind the scenes is more than acceptable, and done for games like The Sims and whatnot.) Roadkillguy has a good point in that for any "auto-evo" system of any kind to work properly, you have to skip generations. More on this later.
Blood and gore is becoming considered socially acceptable. you see bloody games everywhere, with lower ratings than ever before. its down to like 15+ for games like GTA in some countries.
However, how many games do you see on the shelf in your local video game store depicting explicit sexual acts a la GTA coffee mod? None. We simply don't need this.
Look, there is nothing wrong with wanting realism, but wanting to see various alien reproductive organs is just sick.
You have to draw the line somewhere.
On skipping generations:
Has anyone seen the movie evolution? Right at the end, they speed up the evolutional process of the alien. and it turns into one giant blob. The same thing happens in "evolution simulators"
If you have greater mutations, you get less enhancement. stuff just blows out.
Now, that means that in order to have an evolution games that doesn't take millions of years to get anywhere, you have to in between "mating your current creature" or whatever, you have to run the evolution algorithm on many many generations. If we just run one pass on the creature, but turn up the mutation rate, it wont work. so then the people that want ultimate realism should then be arguing that we shouldn't pretend that the child of the creature is actually it's child, but one that is millions of years in the future.
My point is, What seriously is wrong with finding a mate, have the screen fade to black, and fading into a newborn creature? Nothing. Makes perfect sense. You have my support to continue with this as you planned, Bashi. | |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 30 Location : Rhode Island
| Subject: Re: Censor Menu Tue Sep 14, 2010 9:16 pm | |
| I was thinking...
Anyway, I think we should have a variable amount of time that you skip. You could choose anywhere from 100,000 down to 1,000 for those enthusiastic players. | |
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DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Re: Censor Menu Tue Sep 14, 2010 9:21 pm | |
| - Bashinerox wrote:
- Well I sure as hell am not going to produce reproductive animations.
If these actions get implemented by someone else, this becomes relevant. Until then.. *shudders at the thought of watching polygons mate over and over again while debugging such a thing*
And I sure as hell am not going to focus on making creatures anatomically correct. It would "increase realism" sure, but come on, do we really want to be exposed like the "coffee mod" for GTA? Considering most people currently on this forum are under 18, i think it would be alot less controversial to not include explicit sexual acts. Since most predictions say this will not be "done" for at least 6 years, I doubt anyone currently working on this project is beneath 12. Also, since this is not rated, it probably won't cause that big of a controversy. That said, I don't really care if mating is not shown, but I think that the creatures should be anatomically correct. | |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 30 Location : Rhode Island
| Subject: Re: Censor Menu Wed Sep 15, 2010 8:22 pm | |
| If that's the case, I'm not:
Modeling it, Programming procedural armatures for it, Creating textures for it, etc.
To me, the most important and coolest aspect of this game is the creature/evolutionary stage. I don't think this stage needs any more than mouths, eyes, noses, ears, feet, arms, legs, hands etc. If someone else want's to do it, that's fine by me. | |
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Bashinerox Programming Team lead
Posts : 238 Reputation : 8 Join date : 2010-07-07 Age : 34 Location : Australia
| Subject: Re: Censor Menu Wed Sep 15, 2010 8:31 pm | |
| - roadkillguy wrote:
- If that's the case, I'm not:
Modeling it, Programming procedural armatures for it, Creating textures for it, etc.
To me, the most important and coolest aspect of this game is the creature/evolutionary stage. I don't think this stage needs any more than mouths, eyes, noses, ears, feet, arms, legs, hands etc. If someone else want's to do it, that's fine by me. Which now makes two of us. and i'm pretty sure our female programmer won't be animating alien penises either. "but what about the realism?????!!?!11!!11oneone"We aren't going to be modelling the fluid dynamics of semen travelling through the urethra, and then running a model of sperm fighting each other to get to an egg in order to pass on the dna blah blah blah.. In fact, we (scientists, not just people here) don't even know just how dna affects the characteristics of sperm in the first place, so we caren't even ABLE to model it realisticly "I don't care. i want to see alien anatomy. I NEED to see alien anatomy"1. go to http://www.google.com. 2. type in "hardcore pornography" 3. ?????? 4. Profit! | |
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Poisson Regular
Posts : 322 Reputation : 11 Join date : 2010-07-07 Age : 29 Location : AK (GMT -9)
| Subject: Re: Censor Menu Wed Sep 15, 2010 9:41 pm | |
| - Bashinerox wrote:
- "I don't care. i want to see alien anatomy. I NEED to see alien anatomy"
1. go to http://www.google.com.
2. type in "hardcore xenophilic pornography"
3. ??????
4. Profit! Fixed. Yeah, I'm not too interested in aliens getting it on. Fading to black and starting up 10^6 years later sounds way easier and safer. Same for stuff like corals. Click Reproduce/Release Eggs/Etc., maybe show eggs getting laid if they are released before fertilisation, and fade to black. | |
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DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Re: Censor Menu Wed Sep 15, 2010 10:05 pm | |
| Of course, this is all assuming that the creatures practice a form of sexual reproduction similar to that of earth. I'm personally more concerned about gore and violence, I don't want to get sick from organs flying out of creature's bodies. | |
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eumesmo Regular
Posts : 297 Reputation : 4 Join date : 2010-07-09
| Subject: Re: Censor Menu Thu Sep 16, 2010 3:54 am | |
| there'll be a slider to to reduce or increase the amount of blood and gore i think... | |
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Noitulove Regular
Posts : 237 Reputation : 0 Join date : 2010-07-09
| Subject: Re: Censor Menu Thu Sep 16, 2010 12:33 pm | |
| - eumesmo wrote:
- there'll be a slider to to reduce or increase the amount of blood and gore i think...
Not only to people's personal preferences, but the capabilities of their computers. I think mine couldn't stand a chance against a dozen gallons of digital blood. | |
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DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Re: Censor Menu Thu Sep 16, 2010 5:59 pm | |
| - Noitulove wrote:
- eumesmo wrote:
- there'll be a slider to to reduce or increase the amount of blood and gore i think...
Not only to people's personal preferences, but the capabilities of their computers. I think mine couldn't stand a chance against a dozen gallons of digital blood. A creature with a dozen gallons of blood would be gigantic. | |
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Noitulove Regular
Posts : 237 Reputation : 0 Join date : 2010-07-09
| Subject: Re: Censor Menu Thu Sep 16, 2010 6:40 pm | |
| - DragonEye4 wrote:
- Noitulove wrote:
- eumesmo wrote:
- there'll be a slider to to reduce or increase the amount of blood and gore i think...
Not only to people's personal preferences, but the capabilities of their computers. I think mine couldn't stand a chance against a dozen gallons of digital blood. A creature with a dozen gallons of blood would be gigantic. Exactly. And if not a dozen gallons of blood, then water, anyway. | |
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