Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Ambient Sounds - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Ambient Sounds - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Ambient Sounds - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Ambient Sounds - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Ambient Sounds - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Ambient Sounds - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Ambient Sounds - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Ambient Sounds - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Ambient Sounds - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Ambient Sounds - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Ambient Sounds - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Ambient Sounds - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Ambient Sounds - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Ambient Sounds - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Ambient Sounds - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Ambient Sounds - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Ambient Sounds - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Ambient Sounds - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Ambient Sounds - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Ambient Sounds - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Ambient Sounds

Go down 
+6
Commander Keen
Poisson
toxiciron
GamerXA
Albalrogue
Tenebrarum
10 posters
Go to page : Previous  1, 2
AuthorMessage
GamerXA
Regular
GamerXA


Posts : 285
Reputation : 12
Join date : 2010-07-06
Age : 36
Location : Australia, Queensland

Ambient Sounds - Page 2 Empty
PostSubject: Re: Ambient Sounds   Ambient Sounds - Page 2 EmptyWed Oct 13, 2010 4:54 pm

We could put Supersonic and Subsonic noises either in Echolocation sense or in the normal Human Hearing Range.
Back to top Go down
toxiciron
Newcomer
toxiciron


Posts : 73
Reputation : 0
Join date : 2010-10-06
Age : 31
Location : coLation

Ambient Sounds - Page 2 Empty
PostSubject: Re: Ambient Sounds   Ambient Sounds - Page 2 EmptyWed Oct 13, 2010 5:48 pm

im all for scaling down super/sub sonic tones to ones we can hear through the speakers.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Ambient Sounds - Page 2 Empty
PostSubject: Re: Ambient Sounds   Ambient Sounds - Page 2 EmptyWed Oct 13, 2010 7:19 pm

I believe we should have ambience along with the creature sound effects. However, ambience should consist of premade, simple noises, and not recorded noises.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Ambient Sounds - Page 2 Empty
PostSubject: Re: Ambient Sounds   Ambient Sounds - Page 2 EmptyWed Oct 13, 2010 7:26 pm

~sciocont wrote:
I believe we should have ambience along with the creature sound effects. However, ambience should consist of premade, simple noises, and not recorded noises.
That creates problems. The premade sounds will likely conflict massively with the actual sounds.

I am cool with premade ambience for say, wind, wheather, etc.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Ambient Sounds - Page 2 Empty
PostSubject: Re: Ambient Sounds   Ambient Sounds - Page 2 EmptyWed Oct 13, 2010 7:29 pm

Tenebrarum wrote:
~sciocont wrote:
I believe we should have ambience along with the creature sound effects. However, ambience should consist of premade, simple noises, and not recorded noises.
That creates problems. The premade sounds will likely conflict massively with the actual sounds.

I am cool with premade ambience for say, wind, wheather, etc.
Basically we'll have premade wind, waves, rain, twigs snapping, etc.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Ambient Sounds - Page 2 Empty
PostSubject: Re: Ambient Sounds   Ambient Sounds - Page 2 EmptyWed Oct 13, 2010 7:47 pm

~sciocont wrote:
Tenebrarum wrote:
~sciocont wrote:
I believe we should have ambience along with the creature sound effects. However, ambience should consist of premade, simple noises, and not recorded noises.
That creates problems. The premade sounds will likely conflict massively with the actual sounds.

I am cool with premade ambience for say, wind, wheather, etc.
Basically we'll have premade wind, waves, rain, twigs snapping, etc.
I'm cool with that, we'd have to record critters though. No way around that.
Back to top Go down
RpTheHotrod
Music Team Co-Lead



Posts : 32
Reputation : 0
Join date : 2010-12-02

Ambient Sounds - Page 2 Empty
PostSubject: Re: Ambient Sounds   Ambient Sounds - Page 2 EmptyThu Dec 02, 2010 4:20 am

I design music and I'm currently in the process of learning ambient kinds. I'll see what I can come up with.
Back to top Go down
Sponsored content





Ambient Sounds - Page 2 Empty
PostSubject: Re: Ambient Sounds   Ambient Sounds - Page 2 Empty

Back to top Go down
 
Ambient Sounds
Back to top 
Page 2 of 2Go to page : Previous  1, 2
 Similar topics
-
» Organisational Thread for Music and Sounds
» Sounds, Sounds, Sounds!
» Sounds for first stage
» A humble introduction.
» Roars, snarls and other sounds.

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Archive-
Jump to: