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| Ambient Sounds | |
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+6Commander Keen Poisson toxiciron GamerXA Albalrogue Tenebrarum 10 posters | |
Author | Message |
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GamerXA Regular
Posts : 285 Reputation : 12 Join date : 2010-07-06 Age : 36 Location : Australia, Queensland
| Subject: Re: Ambient Sounds Wed Oct 13, 2010 4:54 pm | |
| We could put Supersonic and Subsonic noises either in Echolocation sense or in the normal Human Hearing Range. | |
| | | toxiciron Newcomer
Posts : 73 Reputation : 0 Join date : 2010-10-06 Age : 31 Location : coLation
| Subject: Re: Ambient Sounds Wed Oct 13, 2010 5:48 pm | |
| im all for scaling down super/sub sonic tones to ones we can hear through the speakers. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Ambient Sounds Wed Oct 13, 2010 7:19 pm | |
| I believe we should have ambience along with the creature sound effects. However, ambience should consist of premade, simple noises, and not recorded noises. | |
| | | Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Ambient Sounds Wed Oct 13, 2010 7:26 pm | |
| - ~sciocont wrote:
- I believe we should have ambience along with the creature sound effects. However, ambience should consist of premade, simple noises, and not recorded noises.
That creates problems. The premade sounds will likely conflict massively with the actual sounds. I am cool with premade ambience for say, wind, wheather, etc. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Ambient Sounds Wed Oct 13, 2010 7:29 pm | |
| - Tenebrarum wrote:
- ~sciocont wrote:
- I believe we should have ambience along with the creature sound effects. However, ambience should consist of premade, simple noises, and not recorded noises.
That creates problems. The premade sounds will likely conflict massively with the actual sounds.
I am cool with premade ambience for say, wind, wheather, etc. Basically we'll have premade wind, waves, rain, twigs snapping, etc. | |
| | | Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Ambient Sounds Wed Oct 13, 2010 7:47 pm | |
| - ~sciocont wrote:
- Tenebrarum wrote:
- ~sciocont wrote:
- I believe we should have ambience along with the creature sound effects. However, ambience should consist of premade, simple noises, and not recorded noises.
That creates problems. The premade sounds will likely conflict massively with the actual sounds.
I am cool with premade ambience for say, wind, wheather, etc. Basically we'll have premade wind, waves, rain, twigs snapping, etc. I'm cool with that, we'd have to record critters though. No way around that. | |
| | | RpTheHotrod Music Team Co-Lead
Posts : 32 Reputation : 0 Join date : 2010-12-02
| Subject: Re: Ambient Sounds Thu Dec 02, 2010 4:20 am | |
| I design music and I'm currently in the process of learning ambient kinds. I'll see what I can come up with. | |
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