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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
GamerXA - Behaviour Editor - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
GamerXA - Behaviour Editor - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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 GamerXA - Behaviour Editor

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US_of_Alaska
GamerXA
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US_of_Alaska
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GamerXA - Behaviour Editor - Page 2 Empty
PostSubject: Re: GamerXA - Behaviour Editor   GamerXA - Behaviour Editor - Page 2 EmptyMon Jul 12, 2010 6:18 pm

~sciocont wrote:
No. some animals hold certain positions when they are waiting for prey, some strike certain poses when threatened (say a cobra or bearded dragon). A player could implement something we can't think of with the idea of it moving in a certain way, and they must have an animation editor for that.
Alright, but i still believe it should be handled in the Test Tab.
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GamerXA - Behaviour Editor - Page 2 Empty
PostSubject: Re: GamerXA - Behaviour Editor   GamerXA - Behaviour Editor - Page 2 EmptyMon Jul 12, 2010 6:19 pm

They will be tested in the test tab, implemented in the Behavior tab.
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US_of_Alaska
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PostSubject: Re: GamerXA - Behaviour Editor   GamerXA - Behaviour Editor - Page 2 EmptyMon Jul 12, 2010 6:21 pm

~sciocont wrote:
They will be tested in the test tab, implemented in the Behavior tab.
But where will they be edited? I suggest the Test tab.
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PostSubject: Re: GamerXA - Behaviour Editor   GamerXA - Behaviour Editor - Page 2 EmptyMon Jul 12, 2010 6:37 pm

I suggest behavior tab. Test is purely for testing. Behavior is designed to accommodate AI and animations.
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US_of_Alaska
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PostSubject: Re: GamerXA - Behaviour Editor   GamerXA - Behaviour Editor - Page 2 EmptyMon Jul 12, 2010 6:38 pm

~sciocont wrote:
I suggest behavior tab. Test is purely for testing. Behavior is designed to accommodate AI and animations.
But wouldn't it require jumping back and forth a lot if you could make it without physics, and then had to test it in the Test tab?
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~sciocont
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PostSubject: Re: GamerXA - Behaviour Editor   GamerXA - Behaviour Editor - Page 2 EmptyMon Jul 12, 2010 6:50 pm

You've got a good point there. It probably would be a lot easier. There we go, test tab.
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GamerXA
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PostSubject: Re: GamerXA - Behaviour Editor   GamerXA - Behaviour Editor - Page 2 EmptyTue Jul 13, 2010 2:28 am

Agreed, test tab.
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Tenebrarum
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PostSubject: Re: GamerXA - Behaviour Editor   GamerXA - Behaviour Editor - Page 2 EmptySun Oct 10, 2010 7:57 pm

GamerXA wrote:
Agreed, test tab.
QFT

Sorry for the necropost
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Deathbite42
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PostSubject: Re: GamerXA - Behaviour Editor   GamerXA - Behaviour Editor - Page 2 EmptyFri Aug 03, 2012 10:23 am

What's wrong with jumping? And natural selection ought to apply to players, not creatures. You can't make a good animation, your creature dies. Your creature dies, you cry. You cry, you leave. You leave, good riddance. Only good players will play THRIVE.
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 Similar topics
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» Behaviour Editor Brainstorming
» GamerXA - Organism Editor
» GamerXA - Cellular Editor
» GamerXA - Caste and Class Editor
» Hello Everyone - GamerXA

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