| GamerXA - Behaviour Editor | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: GamerXA - Behaviour Editor Mon Jul 12, 2010 6:18 pm | |
| - ~sciocont wrote:
- No. some animals hold certain positions when they are waiting for prey, some strike certain poses when threatened (say a cobra or bearded dragon). A player could implement something we can't think of with the idea of it moving in a certain way, and they must have an animation editor for that.
Alright, but i still believe it should be handled in the Test Tab. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: GamerXA - Behaviour Editor Mon Jul 12, 2010 6:19 pm | |
| They will be tested in the test tab, implemented in the Behavior tab. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: GamerXA - Behaviour Editor Mon Jul 12, 2010 6:21 pm | |
| - ~sciocont wrote:
- They will be tested in the test tab, implemented in the Behavior tab.
But where will they be edited? I suggest the Test tab. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: GamerXA - Behaviour Editor Mon Jul 12, 2010 6:37 pm | |
| I suggest behavior tab. Test is purely for testing. Behavior is designed to accommodate AI and animations. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: GamerXA - Behaviour Editor Mon Jul 12, 2010 6:38 pm | |
| - ~sciocont wrote:
- I suggest behavior tab. Test is purely for testing. Behavior is designed to accommodate AI and animations.
But wouldn't it require jumping back and forth a lot if you could make it without physics, and then had to test it in the Test tab? | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: GamerXA - Behaviour Editor Mon Jul 12, 2010 6:50 pm | |
| You've got a good point there. It probably would be a lot easier. There we go, test tab. | |
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GamerXA Regular
Posts : 285 Reputation : 12 Join date : 2010-07-06 Age : 36 Location : Australia, Queensland
| Subject: Re: GamerXA - Behaviour Editor Tue Jul 13, 2010 2:28 am | |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: GamerXA - Behaviour Editor Sun Oct 10, 2010 7:57 pm | |
| - GamerXA wrote:
- Agreed, test tab.
QFT Sorry for the necropost | |
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Deathbite42 Regular
Posts : 212 Reputation : -3 Join date : 2012-07-27
| Subject: Re: GamerXA - Behaviour Editor Fri Aug 03, 2012 10:23 am | |
| What's wrong with jumping? And natural selection ought to apply to players, not creatures. You can't make a good animation, your creature dies. Your creature dies, you cry. You cry, you leave. You leave, good riddance. Only good players will play THRIVE. | |
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