Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Prototype engine Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Prototype engine Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Prototype engine Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Prototype engine Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Prototype engine Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Prototype engine Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Prototype engine Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Prototype engine Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Prototype engine Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Prototype engine Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Prototype engine Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Prototype engine Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Prototype engine Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Prototype engine Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Prototype engine Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Prototype engine Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Prototype engine Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Prototype engine Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Prototype engine Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Prototype engine Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Prototype engine

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+7
lbrewer
~sciocont
fredpie
Darkgamma
Commander Keen
Noitulove
mikalics
11 posters
AuthorMessage
mikalics
Newcomer



Posts : 28
Reputation : 0
Join date : 2010-11-24

Prototype engine Empty
PostSubject: Prototype engine   Prototype engine EmptyWed Nov 24, 2010 10:32 am

should we make the prototypes with the same engine as the game or any one we like?
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Noitulove
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Posts : 237
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Join date : 2010-07-09

Prototype engine Empty
PostSubject: Re: Prototype engine   Prototype engine EmptyWed Nov 24, 2010 10:44 am

mikalics wrote:
should we make the prototypes with the same engine as the game or any one we like?

Same engine as the game, no questions asked.

... Okay, unless you just want to toss around functional concepts.
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mikalics
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Posts : 28
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Join date : 2010-11-24

Prototype engine Empty
PostSubject: Re: Prototype engine   Prototype engine EmptyWed Nov 24, 2010 11:57 am

which engine is that?
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Noitulove
Regular



Posts : 237
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Join date : 2010-07-09

Prototype engine Empty
PostSubject: Re: Prototype engine   Prototype engine EmptyWed Nov 24, 2010 12:10 pm

mikalics wrote:
which engine is that?

The one Bashinerox will pretty much be making from scratch. It'll obviously take a while, so don't jump ahead, be patient.

How long that while will be, we don't know.
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Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Prototype engine Empty
PostSubject: Re: Prototype engine   Prototype engine EmptyWed Nov 24, 2010 3:04 pm

Actually, for prototypes, we will need already functioning engines, so prototypes on BEAT are a no-go. When Bashi will get the engine running with some necessary features running, we will already be developing the game on it.
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Darkgamma
Learner
Darkgamma


Posts : 155
Reputation : 2
Join date : 2010-11-21
Location : Dort, am Klavier

Prototype engine Empty
PostSubject: Re: Prototype engine   Prototype engine EmptyWed Nov 24, 2010 5:15 pm

The engine is at least half a year off (last time I checked, Bashinerox is not an octopus), so untill the engine comes into our hands, we are only left to sketch up ideas and make graphix stuff.
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fredpie
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Age : 27
Location : The Great British Isles, home of rainy weather and afternoon tea.

Prototype engine Empty
PostSubject: Re: Prototype engine   Prototype engine EmptyWed Nov 24, 2010 6:39 pm

Half a year? I better fetch some snacks for while we wait...
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mikalics
Newcomer



Posts : 28
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Join date : 2010-11-24

Prototype engine Empty
PostSubject: Re: Prototype engine   Prototype engine EmptyThu Nov 25, 2010 2:00 am

fredpie wrote:
Half a year? I better fetch some snacks for while we wait...

or we could get more coders to help or atleast search harder for them
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Prototype engine Empty
PostSubject: Re: Prototype engine   Prototype engine EmptyFri Nov 26, 2010 9:48 pm

Bashi's only one (extremely skilled) man.
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lbrewer
Newcomer
lbrewer


Posts : 56
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Join date : 2011-11-04

Prototype engine Empty
PostSubject: Re: Prototype engine   Prototype engine EmptySat Nov 05, 2011 5:58 pm

~sciocont wrote:
Bashi's only one (extremely skilled) man.

unsure about this but is the engine comlete yet?
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roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

Prototype engine Empty
PostSubject: Re: Prototype engine   Prototype engine EmptySat Nov 05, 2011 7:12 pm

VERY outdated thread. I've written a menu phase changing engine in c++. Bashinerox's long gone.
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Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Prototype engine Empty
PostSubject: Re: Prototype engine   Prototype engine EmptySun Nov 06, 2011 9:17 am

roadkillguy wrote:
VERY outdated thread. I've written a menu phase changing engine in c++. Bashinerox's long gone.

The jokes about his ascension should have been a clue...
Seriously guys, if he wants to come back he'll probably wander back on his own. He knows where we live and he's not our lost dog.
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Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
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Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Prototype engine Empty
PostSubject: Re: Prototype engine   Prototype engine EmptySun Nov 06, 2011 11:36 am

Mysterious_Calligrapher wrote:
roadkillguy wrote:
VERY outdated thread. I've written a menu phase changing engine in c++. Bashinerox's long gone.

The jokes about his ascension should have been a clue...
Seriously guys, if he wants to come back he'll probably wander back on his own. He knows where we live and he's not our lost dog.
I don't understand the recent obsession with this guy. He left. That sucks. Now let's focus on doing our jobs.
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ido66667
Regular
ido66667


Posts : 366
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Join date : 2011-05-14
Age : 110
Location : Space - Time

Prototype engine Empty
PostSubject: Re: Prototype engine   Prototype engine EmptySun Nov 06, 2011 1:27 pm

I think sciocont just need to lock this topic cus it's going off topic
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Prototype engine Empty
PostSubject: Re: Prototype engine   Prototype engine EmptySun Nov 06, 2011 3:30 pm

ido66667 wrote:
I think sciocont just need to lock this topic cus it's going off topic
You're a smart guy.
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