| I-Novae Engine | |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: I-Novae Engine Mon Oct 18, 2010 9:50 pm | |
| I hate to be the one idiot to ask this, but back when we were Svenolutions, there was much talk of using the I-Novae Engine due to it's seemless planet-space transitions. What happened to that?
*Blush* | |
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toxiciron Newcomer
Posts : 73 Reputation : 0 Join date : 2010-10-06 Age : 31 Location : coLation
| Subject: Re: I-Novae Engine Mon Oct 18, 2010 11:33 pm | |
| although that would be undeniably awesome, i don't think the maker of that engine would just say "oh, sure, you can have my revolutionary universe generation software i wrote myself. YAY."
i'm sure either we would have to pay him, or he wouldn't let us, or we would have to rewrite our scripting for the new engine. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: I-Novae Engine Tue Oct 19, 2010 2:24 am | |
| It was going to be unchangeable. So we couldn't use it anyways, unless we wanted to make a space RPG. | |
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Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: I-Novae Engine Tue Oct 19, 2010 9:03 am | |
| Well, he was willing to give it's source to us... if we would pay several hundred USD. | |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: I-Novae Engine Tue Oct 19, 2010 3:41 pm | |
| Well belgium. Sorry I had to ask, I just couldn't find anything on it here. | |
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Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: I-Novae Engine Tue Oct 19, 2010 3:58 pm | |
| It's nowhere to be found, so it's okay to ask. | |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: I-Novae Engine Tue Oct 19, 2010 4:26 pm | |
| So, if possible, we'll at least try and emulate the seemlessness, right? | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: I-Novae Engine Tue Oct 19, 2010 5:45 pm | |
| - Tenebrarum wrote:
- So, if possible, we'll at least try and emulate the seemlessness, right?
Having our own engine written will take longer, but probably be better for us in the long run. | |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: I-Novae Engine Tue Oct 19, 2010 6:10 pm | |
| - US_of_Alaska wrote:
- Tenebrarum wrote:
- So, if possible, we'll at least try and emulate the seemlessness, right?
Having our own engine written will take longer, but probably be better for us in the long run. Got it. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: I-Novae Engine Tue Oct 19, 2010 6:18 pm | |
| I think OGRE is the latest thing we're looking into. | |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: I-Novae Engine Tue Oct 19, 2010 7:33 pm | |
| - ~sciocont wrote:
- I think OGRE is the latest thing we're looking into.
Doesn't that cost though? | |
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Xenopologist Learner
Posts : 107 Reputation : 3 Join date : 2010-08-07
| Subject: Re: I-Novae Engine Wed Oct 20, 2010 6:37 am | |
| - Tenebrarum wrote:
- ~sciocont wrote:
- I think OGRE is the latest thing we're looking into.
Doesn't that cost though? Nope, it's open source. | |
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