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| Unity Engine | |
| | Author | Message |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Unity Engine Sat Aug 28, 2010 12:09 pm | |
| I found this game engine called Unity..
It supports C# and 'UnityScript' which is really just their own version of javascript.
I've messed around with it and have found it's pretty easy to make custom meshes, so it could very well be a viable option. Also, it can run in a browser with the unity plugin, so it's 100% cross browser.
Just a thought. | |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Unity Engine Sat Aug 28, 2010 4:01 pm | |
| I doubt ANY game engine will suit us, so we have to make our own (well, Outerra engine is an exception, but it's still in very early stage of development and we would have to wait years to get it).
As far as I know, Bashi is already working on something, I think he calls it Beat engine or somehow like that. | |
| | | roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Unity Engine Sat Aug 28, 2010 4:19 pm | |
| Unity isn't necessarily a game engine. It's a 3D engine. It supports shading, dynamic meshes, imported meshes, and a whole bunch of other stuff. And yes, I've tried it out.
Otherwise, go ahead and write me a shader in openGL.
The BEATengine right now is a bunch of algorithms and classes that will, in the future, support our 3D creatures. They could be easily ported as of now, or maybe I'm wrong.
I looked at the outerra engine, and I'm sure it would definitely simplify the planetary coordinates when we get to that point. | |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Unity Engine Sun Aug 29, 2010 2:46 am | |
| - roadkillguy wrote:
- Unity isn't necessarily a game engine. It's a 3D engine. It supports shading, dynamic meshes, imported meshes, and a whole bunch of other stuff. And yes, I've tried it out.
Otherwise, go ahead and write me a shader in openGL.
The BEATengine right now is a bunch of algorithms and classes that will, in the future, support our 3D creatures. They could be easily ported as of now, or maybe I'm wrong.
I looked at the outerra engine, and I'm sure it would definitely simplify the planetary coordinates when we get to that point. If you look only for 3D engine, then Ogre is what you want. Still, we would have to do some heavy modifications to support generated models. The problem with Unity is that unless you want to spend hundreds of dollars, you are very limited in what you can do, the only thing you can do is to script, but that doesn't help much. There are many better engine in the same category, but none of them would suit us. | |
| | | roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Unity Engine Sun Aug 29, 2010 3:01 am | |
| - Commander Keen wrote:
- Still, we would have to do some heavy modifications to support generated models.
Well, if it's based on arrays of vertices and triangles, it's not too hard to generate some nice looking models. Ogre could definitely work for us. I wouldn't think it'd be too hard. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Unity Engine Sun Aug 29, 2010 2:54 pm | |
| If it's a graphics engine, that works with Bashi's engine, I'll take it any day. | |
| | | roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Unity Engine Sun Aug 29, 2010 3:17 pm | |
| Alright, I'll look into OGRE. Go ahead and lock this. | |
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