Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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» THIS FORUM IS NOW OBSOLETE
new species Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» A new round of Forum Revamps!
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 new species

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5 posters
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mikalics
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Posts : 28
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Join date : 2010-11-24

new species Empty
PostSubject: new species   new species EmptyWed Nov 24, 2010 2:50 pm

what if your organisms were to split up and become different I thought that maybe you could choose one of the species as your own, or will you continue with the one most like the original?
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Poisson
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Poisson


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Age : 29
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new species Empty
PostSubject: Re: new species   new species EmptyWed Nov 24, 2010 3:30 pm

mikalics wrote:
what if your organisms were to split up and become different I thought that maybe you could choose one of the species as your own, or will you continue with the one most like the original?
This has been covered elsewhere, but I forget where. Or maybe it was discussed on one of the old forums...dang, I forgot which. I'm pretty sure Scio knows what the plan was.
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US_of_Alaska
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US_of_Alaska


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PostSubject: Re: new species   new species EmptyThu Nov 25, 2010 1:38 am

I think we had a notification asking if you wanted to change to the other split, but i'm not sure.
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~sciocont
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~sciocont


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PostSubject: Re: new species   new species EmptyFri Nov 26, 2010 11:13 pm

Species will be able to split. It will happen how it does in nature, by things like isolation. Different populations naturally diverge.
Speciation
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US_of_Alaska
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US_of_Alaska


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PostSubject: Re: new species   new species EmptyFri Nov 26, 2010 11:35 pm

~sciocont wrote:
Species will be able to split. It will happen how it does in nature, by things like isolation. Different populations naturally diverge.
Speciation
Yes, but what people want to know is can we choose which branch to follow?
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The Uteen
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The Uteen


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PostSubject: Re: new species   new species EmptySat Nov 27, 2010 6:47 am

In organism mode, it would just go through the descendants of your creature. No problem with choosing there, it's whatever your creature's children's children's children evolve to become.

But in strategy mode... When they register as diverged species, the game could look at what subspecies you have selected, and lock out the other one. If you have neither/both selected, it waits until you only have one selected, then cuts you off from the other. Therefore, you would usually end up with the one you prefer, and you don't have to select one with a pop-up.
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US_of_Alaska
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US_of_Alaska


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PostSubject: Re: new species   new species EmptySun Nov 28, 2010 7:34 pm

The Uteen wrote:
In organism mode, it would just go through the descendants of your creature. No problem with choosing there, it's whatever your creature's children's children's children evolve to become.

But in strategy mode... When they register as diverged species, the game could look at what subspecies you have selected, and lock out the other one. If you have neither/both selected, it waits until you only have one selected, then cuts you off from the other. Therefore, you would usually end up with the one you prefer, and you don't have to select one with a pop-up.
That's actually not a bad idea, UTeen... I like it. Although, it should notify you that a subspecies has broken off and have become another pack/tribe/nation. If this happened in a society with SCs, then it would have to become rebel population in order to break away, though.
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