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| Org Mode Fine Control | |
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+3ThatGuy Commander Keen ~sciocont 7 posters | Author | Message |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Org Mode Fine Control Sat Nov 27, 2010 11:14 am | |
| One thing we haven't really discussed is very specific movement in org mode. This would be used for things like fighting, mating displays, climbing, and using simple tools. I'm not sure if we'll use the same type of system for all of these, but I'm going to revive an old combat-specific motion system of mine so we can work on it.
Basically, fine movement will be accessed through a button in the GUI in org mode. This will be available in both first and third person view, of course, and it won't force you to choose a certain perspective.
The fine movement button allows you to click and drag portions of your creature to position them. It can be done in real time, slow motion, or paused (when you use pause, the motions actually take place when you go back into real time, you're just designating what they will be).
Each joint in your body can be moved around independantly, the limits of your movement are defined by the limits orf your body.
I realize this is pretty vague, but it's the best I've got right now, and it is pretty simple. | |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Org Mode Fine Control Sat Nov 27, 2010 2:02 pm | |
| Please, no more buttons in the GUI, we have enough to include in it as of now. Just invoking it with a key will be enough. | |
| | | ThatGuy Newcomer
Posts : 28 Reputation : 0 Join date : 2010-11-07
| Subject: Re: Org Mode Fine Control Sat Nov 27, 2010 2:47 pm | |
| I'm with Commander Keen. Perhaps specific movement could be a feature but a player shouldn't have to necessarily learn it to get through the game. | |
| | | Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Org Mode Fine Control Sat Nov 27, 2010 6:56 pm | |
| Yay!
Obviously I'm all for it, being the one who first proposed the idea. Perhaps though, it could be accessed through the pause menu and not the UI? | |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Org Mode Fine Control Sat Nov 27, 2010 7:14 pm | |
| - Tenebrarum wrote:
- Perhaps though, it could be accessed through the pause menu and not the UI?
That could be even worse, having to press escape every time to access it moves it to the same level as changing between modes. Would not a single keypress of a defined key be enough? | |
| | | Pezzalis Regular
Posts : 260 Reputation : 6 Join date : 2010-08-07
| Subject: Re: Org Mode Fine Control Sun Nov 28, 2010 12:08 am | |
| - Commander Keen wrote:
- Tenebrarum wrote:
- Perhaps though, it could be accessed through the pause menu and not the UI?
That could be even worse, having to press escape every time to access it moves it to the same level as changing between modes. Would not a single keypress of a defined key be enough? Yeah, that sounds good... Say you hold "Alt" click and drag on your long spiked tail to swing it. Alt click on your creatures head to move it around (With restrictions of course, possibly based of muscle capabilities) Or something like that... As for slowing down, speeding up time it would depend on the organism... IE a fly is much quicker to react than a human, so for concepts sake if you were playing as a fly, time would slow down a lot more whilst holding "Alt" Or maybe Alt+Scroll could control the speed...? | |
| | | ParadoxJuice Newcomer
Posts : 15 Reputation : 0 Join date : 2010-11-25
| Subject: Re: Org Mode Fine Control Sun Nov 28, 2010 11:17 am | |
| I quite like that idea. Nice and simple. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Org Mode Fine Control Sun Nov 28, 2010 11:49 am | |
| Couldn't we do this in the AI editor? We could then just assign buttons to different movements...
Or did we decide the AI editor is only for God Mode? Hmm... We could use a 'segment' of it for this? | |
| | | Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Org Mode Fine Control Sun Nov 28, 2010 5:00 pm | |
| - The Uteen wrote:
- Couldn't we do this in the AI editor? We could then just assign buttons to different movements...
Or did we decide the AI editor is only for God Mode? Hmm... We could use a 'segment' of it for this? The point of this is to help players who are stuck in unique situations get around the obsticles that they should be able to, but can't due to control limitations. It is unlikely they'll ever use any of these Fine Manipulations more than once, although the tool itself will have inumerable uses. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Org Mode Fine Control Sun Nov 28, 2010 5:20 pm | |
| - Commander Keen wrote:
- Please, no more buttons in the GUI, we have enough to include in it as of now. Just invoking it with a key will be enough.
Both is best. Check out my new GUI concept in the concept art thread. | |
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