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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» A new round of Forum Revamps!
A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 A Brief Post on the Nature of Post-Ascention Gameplay

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The Uteen
Agrestrife
caekdaemon
ParadoxJuice
Djohaal
US_of_Alaska
Tenebrarum
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The Uteen
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The Uteen


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A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 Empty
PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptyFri Dec 17, 2010 3:35 pm

Djohaal wrote:
The Uteen wrote:
I'm not sure about flying through the ground. Teleporting, yes, but going through the ground is just...

  1. Boring
  2. Pointless
  3. Glitchy (what happens if you stop when in the ground? Buried alive, or burnt in the planet's core. Which leads into...)
  4. Dangerous
  5. Impossible (Well, these are god tools, but still...)
  6. Possibly hard to program, too.


And yeah, god tools should cover everything. (except going through the ground! )

Flying trough the ground difficult to program? It is easier to do than having a charachter walk on a surface. Ever heard of "noclip" options for games such as FPSs and such?

No, I haven't, sorry. I said possibly, I'm no programmer...

EDIT: Fixing bullets


Last edited by The Uteen on Sun Dec 19, 2010 12:01 pm; edited 1 time in total
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Tenebrarum
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Tenebrarum


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A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 Empty
PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptyFri Dec 17, 2010 4:55 pm

The Uteen wrote:
No, I haven't, sorry. I said possibly, I'm no programmer...
Or gamer, apparently. All 3d games have to calculate impact, I believe called clipping. Hense, clipping issues: like when units in an RTS walk through eachother. Noclip just removes all contact algorythms from working on your body. You just float and fly.
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~sciocont
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~sciocont


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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptyFri Dec 17, 2010 5:38 pm

Djohaal wrote:
The Uteen wrote:
I'm not sure about flying through the ground. Teleporting, yes, but going through the ground is just...

[list=1][*]Boring
[*]Pointless
[*]Glitchy (what happens if you stop when in the ground? Buried alive, or burnt in the planet's core. Which leads into...)
[*]Dangerous
[*]Impossible (Well, these are god tools, but still...)
[*]Possibly hard to program, too.

And yeah, god tools should cover everything. (except going through the ground! )

Flying trough the ground difficult to program? It is easier to do than having a charachter walk on a surface. Ever heard of "noclip" options for games such as FPSs and such?
Yeah, but if you go below ground level (without generating a tunnel), you'll see nothing but the global sky, because polys are one-sided.
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Tenebrarum
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Tenebrarum


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A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 Empty
PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptyFri Dec 17, 2010 5:49 pm

~sciocont wrote:
Yeah, but if you go below ground level (without generating a tunnel), you'll see nothing but the global sky, because polys are one-sided.
Fog it up. Texture the fog to look like dirt. Done.
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Commander Keen
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Commander Keen


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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptyFri Dec 17, 2010 6:22 pm

So you see just brown/whatever-color-the-dirt-has. How is that an improvement?
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Tenebrarum
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Tenebrarum


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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptyFri Dec 17, 2010 6:31 pm

Commander Keen wrote:
So you see just brown/whatever-color-the-dirt-has. How is that an improvement?
It's simple to code, effective for playing peekaboo with another race, and doesn't add the weird visual glitches normally associated with noclip.
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US_of_Alaska
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US_of_Alaska


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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptyFri Dec 17, 2010 6:36 pm

Commander Keen wrote:
So you see just brown/whatever-color-the-dirt-has. How is that an improvement?
Well you are underground. It's what you'd see.
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Commander Keen
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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptyFri Dec 17, 2010 7:57 pm

US_of_Alaska wrote:
Commander Keen wrote:
So you see just brown/whatever-color-the-dirt-has. How is that an improvement?
Well you are underground. It's what you'd see.

Yeah, true. But we can as well just draw black color, because there is no light in dirt.

Now, we should return to the topic.
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caekdaemon
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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptySat Dec 18, 2010 12:41 pm

Do AI races ascend, and if they do, what happens when two races have ascended?
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~sciocont
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~sciocont


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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptySat Dec 18, 2010 6:00 pm

caekdaemon wrote:
Do AI races ascend, and if they do, what happens when two races have ascended?
ERxcellent question. AI races should definitely be able to ascend.
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Tenebrarum
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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptySat Dec 18, 2010 6:14 pm

~sciocont wrote:
caekdaemon wrote:
Do AI races ascend, and if they do, what happens when two races have ascended?
ERxcellent question. AI races should definitely be able to ascend.
I disagree. I think the AI for that would be painfully difficult to program, and the consequences would be extraordinarily frustrating.

Unless, of course, you mean that when they pass through the gate they technically erase themselves from the game, in which case, okay.
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kaosrain
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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptySat Dec 18, 2010 10:52 pm

i think that god mode should be like the greek mithology where there are various gods.
Also ¿god specialisation?(god of sea,of fire,etc)
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US_of_Alaska
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US_of_Alaska


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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptySun Dec 19, 2010 2:42 am

kaosrain wrote:
i think that god mode should be like the greek mithology where there are various gods.
Also ¿god specialisation?(god of sea,of fire,etc)
Multiple gods? How would this be implemented?

PS, i don't believe i like this idea.
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Commander Keen
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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptySun Dec 19, 2010 6:47 am

I'd stick with Rex's idea, allow AI to pass through gate, but no God tools for them.
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~sciocont
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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptySun Dec 19, 2010 10:46 am

Commander Keen wrote:
I'd stick with Rex's idea, allow AI to pass through gate, but no God tools for them.
God tools are just techs really, so we shouldn't necessarily ban AI from having them. However, after an AI race has ascended, I do think they should be gone.
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The Uteen
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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptySun Dec 19, 2010 12:07 pm

~sciocont wrote:
Commander Keen wrote:
I'd stick with Rex's idea, allow AI to pass through gate, but no God tools for them.
God tools are just techs really, so we shouldn't necessarily ban AI from having them. However, after an AI race has ascended, I do think they should be gone.

Yeah, no god tools for AI. That would really get frustrating. Especially in a war, it would become incredibly one-sided.

So, for AI:

No God Tools, to avoid universal pwnage.

Yes for God Machines, because these are just techs, and they still need energy and materials.


Wow, two civilisations both with God Machines in a war... They'd take half the galaxy with them. Sounds like the time war, I like it.
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US_of_Alaska
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US_of_Alaska


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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptyMon Dec 20, 2010 3:53 am

The Uteen wrote:
~sciocont wrote:
Commander Keen wrote:
I'd stick with Rex's idea, allow AI to pass through gate, but no God tools for them.
God tools are just techs really, so we shouldn't necessarily ban AI from having them. However, after an AI race has ascended, I do think they should be gone.

Yeah, no god tools for AI. That would really get frustrating. Especially in a war, it would become incredibly one-sided.

So, for AI:

No God Tools, to avoid universal pwnage.

Yes for God Machines, because these are just techs, and they still need energy and materials.


Wow, two civilisations both with God Machines in a war... They'd take half the galaxy with them. Sounds like the time war, I like it.
I'd love to see two God Machines have at each other. It would truly be the war to end all wars.
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Commander Keen
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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptyMon Dec 20, 2010 5:28 pm

US_of_Alaska wrote:
The Uteen wrote:
~sciocont wrote:
Commander Keen wrote:
I'd stick with Rex's idea, allow AI to pass through gate, but no God tools for them.
God tools are just techs really, so we shouldn't necessarily ban AI from having them. However, after an AI race has ascended, I do think they should be gone.

Yeah, no god tools for AI. That would really get frustrating. Especially in a war, it would become incredibly one-sided.

So, for AI:

No God Tools, to avoid universal pwnage.

Yes for God Machines, because these are just techs, and they still need energy and materials.


Wow, two civilisations both with God Machines in a war... They'd take half the galaxy with them. Sounds like the time war, I like it.
I'd love to see two God Machines have at each other. It would truly be the war to end all wars.

And to end the universe.
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Tenebrarum
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Tenebrarum


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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptyMon Dec 20, 2010 5:32 pm

Could someone refresh my memory? I can't recall what a god machine is, nor can I seem to find it anywhere. (Although I may simply be overlooking some very obvious thread.)
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Commander Keen
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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptyMon Dec 20, 2010 6:36 pm

God machine is a TO that has the power of one or multiple God tools. It's the only way to access God tools before Ascendance.
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~sciocont
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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptyMon Dec 20, 2010 6:46 pm

Commander Keen wrote:
God machine is a TO that has the power of one or multiple God tools. It's the only way to access God tools before Ascendance.
It's basically a God tool as a TO.
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Tenebrarum
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PostSubject: Re: A Brief Post on the Nature of Post-Ascention Gameplay   A Brief Post on the Nature of Post-Ascention Gameplay - Page 2 EmptyMon Dec 20, 2010 6:47 pm

Thanks. That clears things up.
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