Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Modeling/Texturing - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Modeling/Texturing - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Modeling/Texturing - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Modeling/Texturing - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Modeling/Texturing - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Modeling/Texturing - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Modeling/Texturing - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Modeling/Texturing - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Modeling/Texturing - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Modeling/Texturing - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Modeling/Texturing - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Modeling/Texturing - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Modeling/Texturing - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Modeling/Texturing - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Modeling/Texturing - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Modeling/Texturing - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Modeling/Texturing - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Modeling/Texturing - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Modeling/Texturing - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Modeling/Texturing - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Modeling/Texturing

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AIs-null
Darkov
Hallowed_Are_The_Ori
Noitulove
Bashinerox
roadkillguy
specialk2121
Gotrol
Djohaal
~sciocont
14 posters
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AuthorMessage
Bashinerox
Programming Team lead
Bashinerox


Posts : 238
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Modeling/Texturing - Page 2 Empty
PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyMon Dec 27, 2010 11:16 am

.x would be ideal please

yes, directx mesh format.
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Gotrol
Art Team Lead
Gotrol


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Modeling/Texturing - Page 2 Empty
PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyMon Dec 27, 2010 12:39 pm

for 3dsmax users

http://www.andytather.co.uk/Panda/directxmax_downloads.aspx exporter to .x format.

IMHO blender can export to .x without any addons.
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~sciocont
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~sciocont


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyMon Dec 27, 2010 7:12 pm

Bashinerox wrote:
.x would be ideal please

yes, directx mesh format.
excellent, thank you.
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Gotrol
Art Team Lead
Gotrol


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptySat Jan 08, 2011 6:47 pm

Any progress?
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~sciocont
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~sciocont


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptySat Jan 08, 2011 7:58 pm

nobody's posted yet, bu i'm learning sculptris...
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Noitulove
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Modeling/Texturing - Page 2 Empty
PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptySun Jan 09, 2011 1:26 am

~sciocont wrote:
nobody's posted yet, bu i'm learning sculptris...

Same here.

This, my, uh... second (?) proper sculpt. It's of a generic monster, drawn from imagination. I keep forgetting what arm muscles look like, so that's not really finished. Regardless it's not related for Thrive, and I just did it to get a good feel of how to use this thing.

Spoiler:

The program is very user-friendly and you can get used to it easily. But frankly, I think we're in need of concept art that may or may not go on to become 3d models. And unfortunately I find I'm not particularly good at making believable aliens.
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Gotrol
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Gotrol


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptySun Jan 09, 2011 5:24 am

Good to see we are at least moving!

Concept art is on the way
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Hallowed_Are_The_Ori
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Hallowed_Are_The_Ori


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyMon Jan 17, 2011 12:00 am

I've got blender.

It dosent seem to be able to export in anything other then .blend

I dont suppose anyone knows any addons or anything?

I'm gonna start modelling something from some of the concept art but imma noob with this stuff so it wont exactly be Assassins Creed level awesomness
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~sciocont
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~sciocont


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyMon Jan 17, 2011 2:48 pm

I'm pretty sure i saw a bunch of possible exports when I used blender. I'm sure there are some though, since blender is open source.
Nice work, noit.
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Hallowed_Are_The_Ori
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Hallowed_Are_The_Ori


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyMon Jan 17, 2011 7:06 pm

Yesyesyes I see it now

thanks
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Darkov
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Darkov


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyMon Jan 17, 2011 8:26 pm

~sciocont, please update the first post, if a model is not required any more, as i might make a few models
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AIs-null
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AIs-null


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyWed Feb 09, 2011 10:35 am

bashinerox - OpenGL can open .x files yes?
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Commander Keen
Industrial Team Lead
Commander Keen


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyWed Feb 09, 2011 10:42 am

.x files are native for DirectX, that's why Bashi wanted them. If we're going with OpenGL, then other 3d model formats would be a better option.
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AIs-null
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AIs-null


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyWed Feb 09, 2011 10:50 am

md is better for the community, especially since people here run Linux and/or Mac. Most got windows yes, but the most valueable option would be OpenGl.

Bashinerox will we be using directx or OpenGL?
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Commander Keen
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Commander Keen


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyWed Feb 09, 2011 12:58 pm

He said he's using DirectX, but that's a long time ago. Asking him again would be a good decision.
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~sciocont
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~sciocont


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyWed Feb 09, 2011 2:32 pm

Darkov wrote:
~sciocont, please update the first post, if a model is not required any more, as i might make a few models
So far everything's open.
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AIs-null
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AIs-null


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyThu Feb 10, 2011 12:30 pm

As a specie gets stronger, it would be cool to it reflecting on a normal map (More bloodveins, tendons, muslce brackets and the sort of likes) generated. The stronger specie, the stronger and sharper the normal map. If the unit is fat, lazy and not fit then it should have a normal map with curves. Whaddyathink?
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Darkgamma
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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyThu Feb 10, 2011 3:17 pm

AIs-null wrote:
As a specie gets stronger, it would be cool to it reflecting on a normal map (More bloodveins, tendons, muslce brackets and the sort of likes) generated. The stronger specie, the stronger and sharper the normal map. If the unit is fat, lazy and not fit then it should have a normal map with curves. Whaddyathink?

That would be adjusting the opacity of the maps, right? Sounds fair.
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Commander Keen
Industrial Team Lead
Commander Keen


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyFri Feb 11, 2011 12:32 pm

More like generating the map and then blending it, but the general idea is right.
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Hellome118
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Hellome118


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyWed Mar 16, 2011 3:59 pm

Right i am giving this a shot.
Asteroids:
http://www.box.net/shared/5n9ycfag75
That is Low Poly (80 Polygons i think) And High Poly (Looks loads but i think it is not that many)
The closest i could get was 3ds format, ho ever i can get 3DS max for free, and legally so i might do that.
Making asteroids in blender is EASY!

Not sure if this is what you wanted, i have only been moddleing for 2-3 Days.
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http://novelmicro.co.uk/
~sciocont
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~sciocont


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptySun Mar 20, 2011 10:21 am

Hellome wrote:
Right i am giving this a shot.
Asteroids:
http://www.box.net/shared/5n9ycfag75
That is Low Poly (80 Polygons i think) And High Poly (Looks loads but i think it is not that many)
The closest i could get was 3ds format, ho ever i can get 3DS max for free, and legally so i might do that.
Making asteroids in blender is EASY!

Not sure if this is what you wanted, i have only been moddleing for 2-3 Days.
could you post some pics?
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Hellome118
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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptySun Mar 20, 2011 10:32 am

Yeah sure, could take a while cos my computet is f***ing up
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http://novelmicro.co.uk/
Hellome118
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Hellome118


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyMon Apr 11, 2011 12:02 pm

****Fail, deleted****


Last edited by Hellome on Mon Apr 11, 2011 12:08 pm; edited 2 times in total
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http://novelmicro.co.uk/
Hellome118
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Hellome118


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyMon Apr 11, 2011 12:05 pm

I have pictures:

HP (about 50000 Polys):
Spoiler:

LP (80 Polys):

Spoiler:

Not sure if its what you are after.

Also, i can now import and export to .x files.

Here:

http://www.box.net/shared/7e0sc9a7lj

Alt link:

http://cid-45f9183141916196.skydrive.live.com/redir.aspx?resid=45F9183141916196!103
[left]
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http://novelmicro.co.uk/
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


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PostSubject: Re: Modeling/Texturing   Modeling/Texturing - Page 2 EmptyMon Apr 11, 2011 6:20 pm

For some reason, I have one of the star Wars in-spaceflight musical interludes in my head right now...

Good job, Hellome. Got any craters?
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