Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
Subject: Microbe Models/Images/Textures Sun Dec 23, 2012 4:11 pm
Ok everyone, work is being done on making a first test scene for the Microbe Stage. This is a huge step forwards, and we are going to need to support our coders as much as we can. The links on the OP should supply them with what is necessary after the coding is done. For that reason, everyone who can needs to help out now. I will list all of the different tasks for the different skill sets. Really the only current needs are for artists, but more should pop up soon.
Firstly, we need art for the background and a list of artists in general. I want to know who here is an artist, and if you are one that can help out post here and I'll add you to the list. Please specify whether you are a 2D artist, or if you are a 3D model artist.
Secondly, we need cells. Basically the most integral component of the Microbe Stage are the microbes themselves. Both concept artists and model artists are useful for this.
- 2D Artists - For any 2D artist, we are currently working on creating backgrounds for the Microbe Stage. If you want to learn about how the Microbe Stage will look, I highly recommend you read this thread. Basically what the thread says is that the microbe stage will be composed of layers. How this relates to you is that the back layer needs an image that can be tiled. For this we need backgrounds. Some of the backgrounds that have been done already can be downloaded here. Here is the link to the sample backgrounds. Don't copy this, we didn't create it.
Link
As sciocont said, E, F, G, and H are good candidates.
2D artists, you can also create sprites for the cells. An example of a sprite, made by Alaska, is here.
Spoiler:
Further Sprites to do
Spoiler:
cilia bacteria on the film layer free-living bacteria
- 3D Artists - If you are a 3D model artist, use Blender or whatever software you want to create the models.
Here is the list of cells to make. For details on the colour coding, check my next post below.
Spoiler:
1) Wrigglers - Worm-like creatures that move quickly around the screen; assimilating them grants the player a flagellum 2) Writhers - Small globular creatures that move quickly around the screen by rippling cilia on their body; assimilating them grants the player cilia 3) Squirmers - Crescent-shaped creatures that move by undulating themselves up and down like a pair of wings; assimilating them grants the player lamellipodes 4) Squishers - Glob-shaped creatures that move in an amoeba-like fashion, by wriggling their cytoplasm; assimilating them grants the player the ability to move in this way and engulf other cells. 5) Shiners - Small spherical creatures that drift and emit a pale colored light whenever they absorb amino acids; assimilating them grants the player a bioluminescent dot that shines when they feed 6) Clone-Stickers - Tiny globs with a hollow spike (like a hypodermic) that inject their reproductive material into other cells, causing them to die and be replaced by another sticker. Assimilating them grants the player a pilus (hypodermic spike) that can create clones of the player cell in this manner. 7) Poison-stickers - Tiny globs with a hollow spike (like a hypodermic) that inject toxic material into other cells, causing them to die and dissolve into edible material. Assimilating them grants the player a pilus (hypodermic spike) that injects poison. 8 ) Defenders - Tiny capsules that resist being absorbed by cells; assimilating them grants the player an antiphagocytic capsule which defends them from being absorbed by other cells by producing an outer coating of enzyme "slime" 9) Producers - Blobs that cluster around rich regions of the soup, transforming the amino acids into proteins. Assimilating them grants the player double nourishment from absorbing Amino Acids, and allows damaged cell components to be replaced. 10) Dissolvers - Blobs that cluster around proteins and reduce them to amino acids. Assimilating them grants the player double nourishment from absorbing Protein, and allows cells with Walls to be consumed. 11) Eaters - Small globes that absorb proteins and other cells, converting them to energy for reproduction; assimilating them grants the player Mitochondria, which allows them to "eat" carbohydrates. 12) Light-eaters - Small discs that reproduce automatically while exposed to light; assimilating them grants the player Chloroplasts, which transform light into nourishment (carbohydrates) 13) Heat-eaters - Small blobs that reproduce automatically when exposed to heat; assimilating them grants the the player Thermoplasts, which transform heat into nourishment (carbohydrates) 14) Cookers - Small spheres that release enzymes which break down proteins and cells into amino acids; assimilating them grants the player Lysosomes, which give double nourishment from consuming Cells 15) Holders - Hollow membranes that encase whatever molecules they come in contact with; assimilating them grants the player Vacuoles, which can store material to be digested, or compartmentalize harmful substances (like poison or injected reproductive material). 16) Platers - Solid "plates" that reproduce by absorbing proteins; assimilation grants the player Cell Walls, which form a protective barrier around the cell. In silicone-rich environments, these may be 1.5x as hard to puncture/engulf (as they utilize silicate crystals). 17) Gluers - Globs that create a sticky enzyme that can glue cells together. Assimilating them grants the ability to bond with other cells of your type.
To all current artists, please post any work you do here. Please post your 2D images or 3D models as download links, so the coders can use them for the test scene. Post them as jpgs, pngs etc., preferably with transparent backgrounds. I will download them all into the my Mediafire file for download.
2D Artist List: sciocont
Tasks: Microbe Stage Background Cell 2D Sprites
Model Artist List: Cheese of Dreams
Tasks: Cell 3D Models
More concept to work from here, and here.
Also, we know have a Thrive dropbox for artists to share the links to their art/models. Please contact nziswat or myself to gain access to the dropbox.
Let's Get to Work
Last edited by NickTheNick on Tue Apr 09, 2013 11:49 pm; edited 10 times in total
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
Subject: Re: Microbe Models/Images/Textures Thu Jan 03, 2013 8:36 pm
This post is reserved for the links to all the completed tasks, and lists of what has been made.
Here is the description of the colour coding for the list of cell models above
Spoiler:
Orange numbers are now organelles that can be gained through mutation and not through endocytosis. Their new names and any new notes on them are given here. 1)flagellum- can evolve from cilia or vice versa 2)cilia- can evolve from flagellum or vice versa 3)lamellipodes- these are rigid exoskeletal extensions that act like legs 4)pseudopodic movement- this will be available to a player whenever their cell membrane is loose enough around the central cytoskeleton to allow it, and will not involve a specific visible organelle, but will require a mutation giving it the ability to coordinate large membrane movements. 6)Conjugal Nuclei- extra nuclei within the cell used for sexual reproduction; if you reproduce sexually, your population can grow more rapidly and you can evolve more rapidly as well. There will probably be many ways to sexually reproduce, and asexual reproduction is an option as well. 7)Predatory Pilus- the description there seems great to me 8 )Slime Gland- vacuole that fills with antiphagocytic slime and can be released upon contact with another cell. 16)Cell Wall- can be added to outside of membrane and attached to cytoskeleton. this protects you from the elements and other cells to a certain extent, depending on its thickness. However, it does restrict your motile and feeding abilities somewhat, which we can detail at some later point. 17)Communal Membrane Proteins- these are membrane proteins that can evolve that allow you to attach to other members of your species.
Green numbers can be achieved through mutation or engulfment. 5)Bioluminescence can be achieved through the assimilation of luminescent bacteria, or by the development of a luminescent organelle.
Blue numbers can be gained exclusively through endocytosis. 11)Mitochondria begin as free-living aerobically respirating bacteria engulfing them has a 1 in 1000 chance of symbiosis, which will dramatically increase the efficiency of your cell. It will be virtually impossible to survive without gaining them fairly early in the game. 12)Chloroplasts begin as free-living sessile cyanobacteria. Engulfing them has a 1 in 2000 chance of symbiosis. They will need mitochondria to function, and can only function, and are only found, in well-lit environments. They won't be around in the initial ocean vent biome. 13)Thermoplasts will be found as free living sessile bacteria in the initial biome. They have a 1 in 2000 chance of becoming symbiotic. They will only work in very hot areas, but can work without mitochondria, albeit not very efficiently.
Any numbers not listed above will either be standard organelles (vacuoles, lysosomes) or not included (producers, dissolvers)
Many of the organelles will have several different stages of efficiency, such as the lysosomes, mitochondria, chloroplasts, and thermoplasts.
The backgrounds done so far here.
The cell sprites and models done so far here.
Cell Models Made (Anything not mentioned hasn't been made):
Last edited by NickTheNick on Tue Apr 09, 2013 6:48 pm; edited 8 times in total
~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
Subject: Re: Microbe Models/Images/Textures Sun Jan 06, 2013 5:39 pm
Background for you:
Spoiler:
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
Subject: Re: Microbe Models/Images/Textures Sun Jan 06, 2013 9:10 pm
Awesome work scio! Unless I'm mistaken, that's a very nice rocky texture. I'll wait until we get a couple more pieces until I upload them all to the Mediafire folder.
~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
Subject: Re: Microbe Models/Images/Textures Sun Jan 06, 2013 10:47 pm
NickTheNick wrote:
Awesome work scio! Unless I'm mistaken, that's a very nice rocky texture. I'll wait until we get a couple more pieces until I upload them all to the Mediafire folder.
Yeah, it's sort of a claystone/muddy texture. the image host made the quality dro slightly. I'm going to work on some basalt-ish backgrounds.
Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
Subject: Re: Microbe Models/Images/Textures Mon Jan 07, 2013 12:26 pm
it did'nt work to send the link to my 3d models of some reason
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
Subject: Re: Microbe Models/Images/Textures Mon Jan 07, 2013 7:27 pm
Cheese of Dreams wrote:
it did'nt work to send the link to my 3d models of some reason
I don't understand what you are saying.
Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
Subject: Re: Microbe Models/Images/Textures Mon Jan 07, 2013 7:42 pm
NickTheNick wrote:
Cheese of Dreams wrote:
it did'nt work to send the link to my 3d models of some reason
I don't understand what you are saying.
Probably he uploaded the models to some page and tried to post a link to them here. However, as his acount is less than 1 week old, the forums don't allow him to post external links.
@Cheese, either wait a week to be alowed o post links or ask for permision into the thrive dropbox.
Edit: I believe that the list of cells to be made has changed from the Microbial Compounds and Organelles thread. Maybe you could update it here, as it also provides with a better explanation.
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
Subject: Re: Microbe Models/Images/Textures Mon Jan 07, 2013 7:46 pm
Ohh okay, thanks for the clear up.
Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
Subject: Re: Microbe Models/Images/Textures Tue Jan 08, 2013 1:07 pm
NickTheNick wrote:
Ok everyone, work is being done on making a first test scene for the Microbe Stage. This is a huge step forwards, and we are going to need to support our coders as much as we can. The links on the OP should supply them with what is necessary after the coding is done. For that reason, everyone who can needs to help out now. I will list all of the different tasks for the different skill sets. Really the only current needs are for artists, but more should pop up soon.
Firstly, we need art for the background and a list of artists in general. I want to know who here is an artist, and if you are one that can help out post here and I'll add you to the list. Please specify whether you are a 2D artist, or if you are a 3D model artist.
Secondly, we need cells. Basically the most integral component of the Microbe Stage are the microbes themselves. Both concept artists and model artists are useful for this.
- 3D Artists - If you are a 3D model artist, use Blender or whatever software you want to create the models.
Here is the list of cells to make.
Spoiler:
1) Wrigglers - Worm-like creatures that move quickly around the screen; assimilating them grants the player a flagellum 2) Writhers - Small globular creatures that move quickly around the screen by rippling cilia on their body; assimilating them grants the player cilia. 3) Squirmers - Crescent-shaped creatures that move by undulating themselves up and down like a pair of wings; assimilating them grants the player lamellipodes. 4) Squishers - Glob-shaped creatures that move in an amoeba-like fashion, by wriggling their cytoplasm; assimilating them grants the player the ability to move in this way and engulf other cells. 5) Shiners - Small spherical creatures that drift and emit a pale colored light whenever they absorb amino acids; assimilating them grants the player a bioluminescent dot that shines when they feed. 6) Clone-Stickers - Tiny globs with a hollow spike (like a hypodermic) that inject their reproductive material into other cells, causing them to die and be replaced by another sticker. Assimilating them grants the player a pilus (hypodermic spike) that can create clones of the player cell in this manner. 7) Poison-stickers - Tiny globs with a hollow spike (like a hypodermic) that inject toxic material into other cells, causing them to die and dissolve into edible material. Assimilating them grants the player a pilus (hypodermic spike) that injects poison. 8 ) Defenders - Tiny capsules that resist being absorbed by cells; assimilating them grants the player an antiphagocytic capsule which defends them from being absorbed by other cells by producing an outer coating of enzyme "slime" 9) Producers - Blobs that cluster around rich regions of the soup, transforming the amino acids into proteins. Assimilating them grants the player double nourishment from absorbing Amino Acids, and allows damaged cell components to be replaced. 10) Dissolvers - Blobs that cluster around proteins and reduce them to amino acids. Assimilating them grants the player double nourishment from absorbing Protein, and allows cells with Walls to be consumed. 11) Eaters - Small globes that absorb proteins and other cells, converting them to energy for reproduction; assimilating them grants the player Mitochondria, which allows them to "eat" carbohydrates. 12) Light-eaters - Small discs that reproduce automatically while exposed to light; assimilating them grants the player Chloroplasts, which transform light into nourishment (carbohydrates) 13) Heat-eaters - Small blobs that reproduce automatically when exposed to heat; assimilating them grants the the player Thermoplasts, which transform heat into nourishment (carbohydrates) 14) Cookers - Small spheres that release enzymes which break down proteins and cells into amino acids; assimilating them grants the player Lysosomes, which give double nourishment from consuming Cells 15) Holders - Hollow membranes that encase whatever molecules they come in contact with; assimilating them grants the player Vacuoles, which can store material to be digested, or compartmentalize harmful substances (like poison or injected reproductive material). 16) Platers - Solid "plates" that reproduce by absorbing proteins; assimilation grants the player Cell Walls, which form a protective barrier around the cell. In silicone-rich environments, these may be 1.5x as hard to puncture/engulf (as they utilize silicate crystals). 17) Gluers - Globs that create a sticky enzyme that can glue cells together. Assimilating them grants the ability to bond with other cells of your type.
To all current artists, please post any work you do here. Please post your 2D images or 3D models as download links, so the coders can use them for the test scene. Post them as jpgs, pngs etc., preferably with transparent backgrounds. I will download them all into the my Mediafire file for download.
I'm working on some 3d cells with blender.
I will s uploud pictures of my cells and soon of some of my new cells here to(if it's OK):
Spoiler:
does this loke like a good shape?
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
Subject: Re: Microbe Models/Images/Textures Tue Jan 08, 2013 7:25 pm
Well what is that supposed to be? Since none of the concepts for the cells look like it.
Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
Subject: Re: Microbe Models/Images/Textures Sat Jan 12, 2013 2:41 pm
Here's a holder:
Spoiler:
.mediafire.com/?df99todd9zeocb1
(just add "www" to the adress and it works) prewiew:
Spoiler:
Question: Did you get my Heat-eater microbe?
Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
Subject: Re: Microbe Models/Images/Textures Sat Jan 12, 2013 4:13 pm
here's a Plater:
download link (still just missing the "www):
Spoiler:
.mediafire.com/?rix7ek86157kj3p
Prewiew:
Spoiler:
Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
Subject: Re: Microbe Models/Images/Textures Sun Jan 13, 2013 5:23 am
here's a poison-sticker/sticker:
Spoiler:
http://www.mediafire.com/?gj8sf49ysjsv383
Prewiew:
Spoiler:
Last edited by Thriving Cheese on Wed Jan 16, 2013 3:25 am; edited 2 times in total
The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
Subject: Re: Microbe Models/Images/Textures Sun Jan 13, 2013 12:40 pm
Cool.
Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
Subject: Re: Microbe Models/Images/Textures Sun Jan 13, 2013 2:26 pm
The Uteen wrote:
Cool.
Thanks!
EDIT: It is good to keep them low-poly due to performance, right?
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
Subject: Re: Microbe Models/Images/Textures Mon Jan 14, 2013 7:46 pm
Wow, Thriving Cheese, those are awesome! Those models look very well made. Now that we have a lot of new material I will upload it all to the mediafire folder, including sciocont's background.
The heat-eater cell I saw you post it on a thread but now I can't find it anymore, so please link the thread it was in or repost it here.
Yes, try and keep them at low-poly count.
Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
Subject: Re: Microbe Models/Images/Textures Tue Jan 15, 2013 6:50 am
NickTheNick wrote:
Wow, Thriving Cheese, those are awesome! Those models look very well made. Now that we have a lot of new material I will upload it all to the mediafire folder, including sciocont's background.
The heat-eater cell I saw you post it on a thread but now I can't find it anymore, so please link the thread it was in or repost it here.
Yes, try and keep them at low-poly count.
You can find the Heat-Eaters thread/rewiew right here, or if you don't wanna leave this site I have a copy of the download link here:Download the Heat-eater NOOOW!!! And I'm currently working on some more microbes right now if it's Ok, the Gluer, for example, is almost done. (Tip: click the smiley to get the file!) EDIT:The Gluer are now done!
Prewiew: (observe that the background's just added into the rendered image, (not in the file) so that you could see more properly how it might look in game):
Video:
P3DR0PS Newcomer
Posts : 24 Reputation : 0 Join date : 2011-07-12 Location : in the middle of nowhere
Subject: Re: Microbe Models/Images/Textures Tue Jan 15, 2013 6:54 pm
I rly want to help with the 3d models but i would like to ask, which of the cells are not done yet? Cuz i notice that Thriving Cheese has done a lot of models already, soi got a little lost with this.So i would apreciate if someone give a list of what still need to be done... And also (as i never worked with games) should i work on an animation now, or just wait and work only on the model at this moment??
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
Subject: Re: Microbe Models/Images/Textures Tue Jan 15, 2013 7:26 pm
Great work Thriving Cheese, and P3DR0PS I'll get a list of whats been made up on the OP soon. For now just work on models.
Also, all the new material has been uploaded to the Mediafire links on the second post.
Edit: Remember guys, when you want to contribute, please first say what kind of artist(s) you are.
Double Edit: Thriving Cheese the Poison Sticker link doesn't work, could you try it again?
Triple Edit: Scio, when do you think you could get the next background up? If you are preoccupied with anything, don't worry there's no rush.
Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
Subject: Re: Microbe Models/Images/Textures Wed Jan 16, 2013 3:30 am
P3DR0PS wrote:
I rly want to help with the 3d models but i would like to ask, which of the cells are not done yet? Cuz i notice that Thriving Cheese has done a lot of models already, soi got a little lost with this.So i would apreciate if someone give a list of what still need to be done...
The ones I've done so far are the
Microbes:
poison/clone sticker The Heat-eater The Gluer The plater The Holder
And here's a new link to the poison sticker.
Exrudius Newcomer
Posts : 8 Reputation : 0 Join date : 2013-01-17 Age : 25 Location : Texas, Yeehaww
Subject: Re: Microbe Models/Images/Textures Thu Jan 17, 2013 9:28 pm
Wow these are all nice. o-o
I was hoping to see if I could create some backgrounds to the game. I've seen the backgrounds in those videos cheese has, I could see if I could make similar background to those.
If anyone has any idea of what they want me to make, I'll see what I can do.
Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
Subject: Re: Microbe Models/Images/Textures Thu Jan 17, 2013 9:47 pm
I'll just quote what the first post says about backgrounds.
NickTheNick wrote:
- 2D Artists - For any 2D artist, we are currently working on creating backgrounds for the Microbe Stage. If you want to learn about how the Microbe Stage will look, I highly recommend you read this thread. Basically what the thread says is that the microbe stage will be composed of layers. How this relates to you is that the back layer needs an image that can be tiled. For this we need backgrounds. Some of the backgrounds that have been done already can be downloaded here. Here is the link to the sample backgrounds. Don't copy this, we didn't create it.
Link
As sciocont said, E, F, G, and H are good candidates.
Exrudius Newcomer
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Subject: Re: Microbe Models/Images/Textures Thu Jan 17, 2013 9:57 pm
My bad, sorry.
P3DR0PS Newcomer
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Subject: Re: Microbe Models/Images/Textures Sun Jan 20, 2013 10:33 am
here is a model that i made today, i didn't put textures or even mapped, cuz i'm too lazy