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| Art Team: We Need You! | |
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+22ThreeCubed Ymedron Immortal_Dragon AwesomeSiebren Raptorstorm Aiosian_Doctor_Xenox tjblazer85 Tré Wisemen Tritium hypoxanthine Narnobie123 Doggit untrustedlife Daniferrito WilliamstheJohn Theusfilipe Nimbal ~sciocont WJacobC Thriving Cheese RodGame NickTheNick 26 posters | |
Author | Message |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Art Team: We Need You! Thu Apr 11, 2013 10:07 pm | |
| Art Assets Needed For ThriveModelsTexturesSprites----- As you probably know, we are getting closer and closer to completing a stable and playable release of the Microbe stage. We already have several prototypes out, and most of the concept ironed out. Basically all the themes have also been finished for it. That leaves us with art. Art assets are extremely important, and unless you want to punish your eyes, it helps a lot to have beautiful backgrounds and models to look at while you play. Lots of work has already been done on this thread. However, I have trouble managing so many things with my time with Thrive. Managing the art team and art assets is a lot to add onto that. I am looking for someone, or someones, who are ready and able to take positions in the Art team to supplant my role. Good work in such a role will without a doubt earn you a promotion to Art Team lead. Likewise, I'm also looking for artists in general. If you wish to contribute to Art, but you don't want to take a management role, also post here, and you will be added to the list of artists. My goal is to get a decent list of Art Leads and Artists. The current work for the Art Team can be found in the link above. Every model, sprite, and background we get done will be used for the future updates of the prototypes and releases. Concept art is also important, as it gives developers an idea of what things need to look like for later in the development. Thats all for now. Remember, if you want to help manage the Art assets, post here. If you want to simply contribute to the Art assets, post here. These two combined will make programming the Microbe stage a whole lot easier, as guaranteed by RodGame. tl;dr Art assets are important, so post here if you want to help manage or create them. -----
Last edited by NickTheNick on Wed Oct 23, 2013 11:20 pm; edited 1 time in total | |
| | | RodGame Newcomer
Posts : 94 Reputation : 15 Join date : 2013-03-18
| Subject: Re: Art Team: We Need You! Thu Apr 11, 2013 10:46 pm | |
| I second the need for someone responsible of art assets. There are many artist who posted on the forum, here is a good way for you to get involved even more in the Thrive project. We should have steady release going on soon enough when the basic framework and build system will be completed. We will then need to have quick and easy access to all asset, in the required format.
Here is a list of what I would see such a person/s do. - List of all required asset with specific information. It should also specify whether we want it as a sprite or a 3D model. I think this is specific point is confusing for many person at the moment. - List of all asset done, group together on mediafire/dropbox/whatever suit you the best. - Small follow-up with the artist to make sure that we have the asset in hand. Sometime, people post on the forum a screenshot without giving the final version of the asset which isn't really helping. - Give new task to whoever ask for it.
Don't see this list as scary, I'm just listing thing that should be taken care of. As long as you keep working toward the goal of having a better art asset structure, we'll be happy! If many person are interested, this can definitely be done in team. I'll make sure to help listing the required assets as I'm getting a better idea of what will be needed in the microbe stage.
So who's willing to take more responsibility in this wonderful project ?? | |
| | | Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Art Team: We Need You! Fri Apr 12, 2013 2:22 am | |
| I think I could maybe do it (I can always try)just needs to find all the lists of stuffEDIT:3D Artists: Remember to not just send picture/movies of your models, but to send the models themselves! I recommend you post screenshots of what you create so that people who don't want to download them or don't have blender can see them.- Tris amount for 3d organells:
Try to not make them over 100 tris. As little as possible to make them look good. As they will only be looked from the top, only the top part needs to be good. The sides as well, but they will only be shown partially, and under extreme angles. The bottom part can be only a few triangles.
- 3d formats that I can read/open are:
Blender (.blend) Collada (.dae) Scalable Vector Graphics (.svg) Skeleton Mesh (.psk) Skeleton Anim (.psa) Stanford (.ply) Stl (.stl) 3d studio (.3ds) Wavefront (.obj) X3D Extensible 3D (.x3d/.wrl) I will turn the text green when it's done and orange when it's almost done(if it for example is modeled but needs texturing)/is being worked on, the Dark red ones ain't done(atleast I haven't got them yet) - 2d Sprites to do:
cilia bacteria on the film layer free-living bacteria
- 3d models to do:
- This section's already completed:
MICROBES:
1) Wrigglers - Worm-like creatures that move quickly around the screen; assimilating them grants the player a flagellum 2) Writhers - Small globular creatures that move quickly around the screen by rippling cilia on their body; assimilating them grants the player cilia 3) Squirmers - Crescent-shaped creatures that move by undulating themselves up and down like a pair of wings; assimilating them grants the player lamellipodes 4) Squishers (needs texturing) - Glob-shaped creatures that move in an amoeba-like fashion, by wriggling their cytoplasm; assimilating them grants the player the ability to move in this way and engulf other cells. 5) Shiners (2x) - Small spherical creatures that drift and emit a pale colored light whenever they absorb amino acids; assimilating them grants the player a bioluminescent dot that shines when they feed 6) Clone-Stickers - Tiny globs with a hollow spike (like a hypodermic) that inject their reproductive material into other cells, causing them to die and be replaced by another sticker. Assimilating them grants the player a pilus (hypodermic spike) that can create clones of the player cell in this manner. 7) Poison-stickers - Tiny globs with a hollow spike (like a hypodermic) that inject toxic material into other cells, causing them to die and dissolve into edible material. Assimilating them grants the player a pilus (hypodermic spike) that injects poison. 8 ) Defenders - Tiny capsules that resist being absorbed by cells; assimilating them grants the player an antiphagocytic capsule which defends them from being absorbed by other cells by producing an outer coating of enzyme "slime" 9) Producers - Blobs that cluster around rich regions of the soup, transforming the amino acids into proteins. Assimilating them grants the player double nourishment from absorbing Amino Acids, and allows damaged cell components to be replaced. 10) Dissolvers - Blobs that cluster around proteins and reduce them to amino acids. Assimilating them grants the player double nourishment from absorbing Protein, and allows cells with Walls to be consumed. 11) Eaters - Small globes that absorb proteins and other cells, converting them to energy for reproduction; assimilating them grants the player Mitochondria, which allows them to "eat" carbohydrates. 12) Light-eaters - Small discs that reproduce automatically while exposed to light; assimilating them grants the player Chloroplasts, which transform light into nourishment (carbohydrates) 13) Heat-eaters - Small blobs that reproduce automatically when exposed to heat; assimilating them grants the the player Thermoplasts, which transform heat into nourishment (carbohydrates) 14) Cookers - Small spheres that release enzymes which break down proteins and cells into amino acids; assimilating them grants the player Lysosomes, which give double nourishment from consuming Cells 15) Holders - Hollow membranes that encase whatever molecules they come in contact with; assimilating them grants the player Vacuoles, which can store material to be digested, or compartmentalize harmful substances (like poison or injected reproductive material). 16) Platers (2x) - Solid "plates" that reproduce by absorbing proteins; assimilation grants the player Cell Walls, which form a protective barrier around the cell. In silicone-rich environments, these may be 1.5x as hard to puncture/engulf (as they utilize silicate crystals). 17) Gluers - Globs that create a sticky enzyme that can glue cells together. Assimilating them grants the ability to bond with other cells of your type.
ORGANELLS:flagellumlamellipodesPredatory PilusConjugal NucleiMitochondria (3x) - makes/generates adenosine triphosphate(ATP) Chloroplasts (2x) - makes sunlight into sugar/energy Thermoplasts - makes heat into sugar/energy (this's a fictional organell, you won't find anything about it on google) Agent vacuoleNucleus and kernel - the nucleus should be spherical, and the kernel contains the nucleus, endoplasmic reticulum (which should appear as a folded membrane) and the golgi apparatus, which should appear as stacked sacs. - This section's already completed:
STARTER MICROBES:
Sphere
Rod
Comma
Spiral
It's also appreciated if you make backgrounds that are seamless/tileable and some nice GUI for the microbe phase. I will put them in a winrar file below (if that's OK for everyone) so that you won't have to download all of them separatly: Get it here 2D Artist List:SciocontThriving CheeseTjblazer85JSpinoraptorTasks:Microbe Stage Backgrounds (seamless/tileable) ?%2D Sprites 100%GUI (for the microbe phase) ~80%?Model Artist List:Thriving CheeseTjblazer85RaptorstormJackOfSpadesTheusfilipeTasks: 3d organells 8/9Microbe 3D Models 100%starting microbes 100%
Last edited by Thriving Cheese on Sat Jun 29, 2013 9:28 am; edited 52 times in total | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Art Team: We Need You! Fri Apr 12, 2013 9:37 pm | |
| Great work Thriving Cheese! You are doing a very good job so far.
Remember to try and get multiple models of the same type with different variations, such as multiple platers, multiple heat-eaters, etc. I guess thats not so important now. Maybe later, once we have one of all the models, you can set them all to blue again to get more.
I think you should make it green only if there are several models of that kind finished. For example, once you have 2-3 eaters, then turn it green. When there is still 1, or 1 and another one being worked on, make it orange.
Were you able to get all the current assets from my Mediafire link? | |
| | | WJacobC Outreach Team Lead
Posts : 220 Reputation : 17 Join date : 2013-04-05 Age : 26 Location : The United States of America
| Subject: Re: Art Team: We Need You! Fri Apr 12, 2013 9:59 pm | |
| A few notes: For the website a few art resources are needed. I hope this won't distract from Microbe stage production, but I think it wont be too hard. 1.) A square version of the current Revolutionary Games logo with just the shards and "RG". 2.) To be updated.
Can't wait to see what the artists come up with!
@Thriving Cheese, right on ya for stepping up to the challenge! | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Art Team: We Need You! Fri Apr 12, 2013 11:11 pm | |
| I'll provide any shattered assets. | |
| | | Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Art Team: We Need You! Sat Apr 13, 2013 1:39 am | |
| - NickTheNick wrote:
- Great work Thriving Cheese! You are doing a very good job so far.
Remember to try and get multiple models of the same type with different variations, such as multiple platers, multiple heat-eaters, etc. I guess thats not so important now. Maybe later, once we have one of all the models, you can set them all to blue again to get more.
I think you should make it green only if there are several models of that kind finished. For example, once you have 2-3 eaters, then turn it green. When there is still 1, or 1 and another one being worked on, make it orange.
Were you able to get all the current assets from my Mediafire link? thanks! ok. fixed. most of 3d models I found, there were only pictures or movies of them, and no 3d model formats provided | |
| | | RodGame Newcomer
Posts : 94 Reputation : 15 Join date : 2013-03-18
| Subject: Re: Art Team: We Need You! Sat Apr 13, 2013 3:10 am | |
| Nice work, Thriving Cheese, I'm glad to see someone taking care of this. Now we just need artist to work on them To any artist reading this, you can begin to work on any asset that hasn't been done. Please say it on the thread so we know it's being worked on. You can also ask what is needed and we(should be Thriving Cheese) will give you something to work on.
Now some question :
I always had in mind that microbe stage would be in 2D. Shouldn't all of this be sprite instead of 3D models ?
Also, on the Sprite To Do list, - Why is cilia a sprite if all other organelle are 3D ? - bacteria on the film layer are only for polishing ? I mean they are cell that we can't interact with but give a nice look to the game ? - From what I understand, free-living bacteria are the list of 17 models that is detailed in 3D. What is the difference between those and what exactly would be free-living bacteria if there is a difference ?
When you turn the text green. It means you had 3 version of the same asset done? I think it's a good idea to iterate if we can afford it. However, I think priority should be given to having all asset available. After we have all asset in hand, we can polish them to make them look better.
After rereading post, I'm not sure if you mean 3 different model to pick the best one, or 3 different model to give variety in-game. Please explain it to me. | |
| | | Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Art Team: We Need You! Sat Apr 13, 2013 4:19 am | |
| @RodGame: I thought that the gameply would be in 2d and that the graphics hopefully would be 3d, but I'm not totally sure.
Maybe it doesn't needs to be in 3d?(I'm not sure, it took it from a list that Sciocont had made, he probably knows...)
you're probably right. but think as orange means it's done then.
For variety in game (I think) | |
| | | Nimbal Programming Team lead
Posts : 258 Reputation : 24 Join date : 2013-03-17 Age : 40 Location : Ratingen, Germany
| Subject: Re: Art Team: We Need You! Sat Apr 13, 2013 7:18 am | |
| Sprites are quicker to render than 3D models, so we should go with sprites where it doesn't detract from the visual quality. However, if we want to animate it, or it should collide with other things, a 3D model is probably preferrable. | |
| | | Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Art Team: We Need You! Sat Apr 13, 2013 8:04 am | |
| @RodGame: OK, I've updated so that green means that it's done, and red that there's already 2-3 versions and that you really not should do one of them.
@Nimbal(and the rest who reads this thread): Should I change most of the organells that's on the 3d list to the 2d list?
EDIT: just saw 3 cyan names online at the same time!haven't seen that before...
DOUBLE_EDIT:How many and what backgrounds does we need? | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Art Team: We Need You! Sat Apr 13, 2013 9:01 am | |
| - RodGame wrote:
Now some question :
The idea id a top-down 3d stage.
Also, on the Sprite To Do list, - Cilia are very small, and making them 3D would increase poly count a ton without adding graphical quality. I planned that all of the 2D components would just be billboards with the 2D image on them. - Bacteria on the film layer are going to be a dynamic system eventually. In cell stage, their growth and behavior is going to mirror the growth and behavior of plants in multicellular stage. (Autotroph dist.) - If you're talking about the original protocell list, that's no longer valid.
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| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Art Team: We Need You! Sat Apr 13, 2013 12:00 pm | |
| @Rod: I wanted 3 different types for variety.
@Thriving Cheese: I think the older colour scheme makes more sense. Like this.
Green means 3 models are complete Yellow means close to 3 models are complete Orange means work has just started on them Red means no work has yet been done
Also, I don't mean to be rude, but can you take the Emoticons out of your signature? It just makes for a lot of emoticons on the page when reading the thread, which gets distracting. They do also slow down the loading time of opening threads. | |
| | | Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Art Team: We Need You! Sat Apr 13, 2013 12:17 pm | |
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| | | Theusfilipe Newcomer
Posts : 48 Reputation : 3 Join date : 2012-05-02 Location : Brazil, Rio
| Subject: Re: Art Team: We Need You! Sat Apr 13, 2013 7:08 pm | |
| I have made 1 chloroplasts, 1 flagellum, 1 predatory Pilus (although I think I should work on it more), 2 mitochondria.
Some of my old cells are out there, I'll try to find their 3d formats. They were 1 plater, 1 cooker, 1 shiner... I don't remember anymore.
I'm trying to make the lamellipodes but I'm having a hard time. Conjugal Nuclei is a normal nucleus? Like human ones? How are thermoplasts? | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Art Team: We Need You! Sat Apr 13, 2013 7:16 pm | |
| Based off of a google search, lamellipodia look like bony, tail-like structures. Conjugal just means paired, so I would assume it just means a pair of nuclei. The best image I could find is this. On thermoplasts, read this page of the Misc. thread. | |
| | | Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Art Team: We Need You! Sun Apr 14, 2013 2:29 am | |
| Here's a shiner I just made - Spoiler:
NOTE: I used a point light to make the cyan ball glow EDIT: It's in the winrar file now. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Art Team: We Need You! Sun Apr 14, 2013 10:12 am | |
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| | | Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Art Team: We Need You! Sun Apr 14, 2013 11:25 am | |
| - ~sciocont wrote:
- Looks great, cheese.
Thanks Sciocont and BTW, here's a Eater(The round orange ones): - Spoiler:
(It's in the "ThriveArt" file) | |
| | | WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Art Team: We Need You! Sun Apr 14, 2013 1:50 pm | |
| - Thriving Cheese wrote:
- ~sciocont wrote:
- Looks great, cheese.
Thanks Sciocont and BTW, here's a Eater(The round orange ones):
- Spoiler:
(It's in the "ThriveArt" file) Great! | |
| | | Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Art Team: We Need You! Sun Apr 14, 2013 3:57 pm | |
| - WilliamstheJohn wrote:
- Thriving Cheese wrote:
- ~sciocont wrote:
- Looks great, cheese.
Thanks Sciocont and BTW, here's a Eater(The round orange ones):
- Spoiler:
(It's in the "ThriveArt" file) Great! thanks I'm wondering if I should make a shape key or armature animation so that the 2 things coming out of the orange ball will be able to move like theiy're eating when the Eater eats? | |
| | | Theusfilipe Newcomer
Posts : 48 Reputation : 3 Join date : 2012-05-02 Location : Brazil, Rio
| Subject: Re: Art Team: We Need You! Wed Apr 17, 2013 6:38 pm | |
| Hello Thrivers I'm here to give some models I am satisfied with. I don't like my old models very much ( except the defender) so here are some models that I like (except the predatory pilus which I think lacks something)
Hope you guys like it.Done.rar | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Art Team: We Need You! Wed Apr 17, 2013 8:57 pm | |
| Could you host it off of a site that doesn't require registration? I would suggest Mediafire or Rapidshare. | |
| | | Theusfilipe Newcomer
Posts : 48 Reputation : 3 Join date : 2012-05-02 Location : Brazil, Rio
| Subject: Re: Art Team: We Need You! Wed Apr 17, 2013 10:22 pm | |
| Done.rar
Mediafire link.
Hope you like it. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Art Team: We Need You! Thu Apr 18, 2013 1:01 am | |
| Great work. I can't access it, since I don't have studio 3ds max, but that's no problem. | |
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