Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Art Team: We Need You! - Page 9 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Art Team: We Need You! - Page 9 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Art Team: We Need You! - Page 9 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Art Team: We Need You! - Page 9 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Art Team: We Need You! - Page 9 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Art Team: We Need You! - Page 9 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Art Team: We Need You! - Page 9 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Art Team: We Need You! - Page 9 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Art Team: We Need You! - Page 9 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Art Team: We Need You! - Page 9 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Art Team: We Need You! - Page 9 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Art Team: We Need You! - Page 9 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Art Team: We Need You! - Page 9 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Art Team: We Need You! - Page 9 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Art Team: We Need You! - Page 9 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Art Team: We Need You! - Page 9 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Art Team: We Need You! - Page 9 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Art Team: We Need You! - Page 9 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Art Team: We Need You! - Page 9 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Art Team: We Need You! - Page 9 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Art Team: We Need You!

Go down 
+22
ThreeCubed
Ymedron
Immortal_Dragon
AwesomeSiebren
Raptorstorm
Aiosian_Doctor_Xenox
tjblazer85
Tré Wisemen
Tritium
hypoxanthine
Narnobie123
Doggit
untrustedlife
Daniferrito
WilliamstheJohn
Theusfilipe
Nimbal
~sciocont
WJacobC
Thriving Cheese
RodGame
NickTheNick
26 posters
Go to page : Previous  1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
AuthorMessage
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyWed Oct 23, 2013 7:16 pm

Art style for the entire game is a balance between realism and performance, as in we want it to be realistic and immersive as possible, yet not melt the player's computer through extreme levels of polygons. However, we have no modelling yet finished for any stages past Microbe, mostly because it's hard to know what to model. Organisms will evolve so there are no specific models for them, and even things like rocks and foliage will be procedural, so I personally am not to sure about how that will be handled. Speaking of which, plants are meant to be organisms, just like the player and the other animals, and can even be the player themselves, and yet other sources say they will just be decorative entities like rocks that will be procedurally generated, so that will need to be specified.
Back to top Go down
EVanimations
Newcomer
EVanimations


Posts : 37
Reputation : 10
Join date : 2013-10-20
Age : 30
Location : The Eldritch Beyond

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyWed Oct 23, 2013 8:16 pm

So for now we're relegated to concept art, then? I can stick to that until we get into more advanced stuff.

Serious question: Do you guys have any idea just how you'll be making a procedural engine for everything? Not that I know anything about it, the fact that everything about the editor will be procedurally generated to me just seems excruciatingly complex. I just want to know if it is technically feasible for you guys right now. Any prototypes I can view?

On the wiki page it mentions that the organism editor will allow you to build skulls, pelvises, shoulder blades and other unique bones for your creature out of separate blocks. Will these blocks work something like Spore's vehicle editor, wherein you use different primitives to build the body of a vehicle? Because if so, I will gladly design and model those primitives and their various morphs. They and the arthropod parts, organs, and outer details.
Back to top Go down
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyWed Oct 23, 2013 11:22 pm

Actually, there is quite a lot of modelling I think could get worked on. Objects that will exist in the cell tidepool, like little protrusions of rock from the seafloor below. We could also get models for plants, which can originally be just decorations in the world and later be added in as living, playable organisms.

On this topic, I think it would be a good idea to make a list on this thread of all the assets that are needed throughout the stages. I can update my post at the beginning for that. I'm going to need some help though in listing what art assets we know we need, not just for the cell stage but for all stages.
Back to top Go down
EVanimations
Newcomer
EVanimations


Posts : 37
Reputation : 10
Join date : 2013-10-20
Age : 30
Location : The Eldritch Beyond

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyWed Oct 23, 2013 11:34 pm

Excellent. In the interest of finding my niche here in the community I've been digging around the forum a bit and haven't found much in the way of knowing exactly what we need graphically.

I think a thread like that is exactly what we need.

We should also make some concept art that ascertains exactly how the editors will look, with a sample creation from each of the 5. This includes sketching the entire workflow of each editor.

If such a thing hasn't already been done, that is.
Back to top Go down
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyWed Oct 23, 2013 11:40 pm

Yeah we've got the plan down for both the microbe editor and the organism editor, but nothing more.
Back to top Go down
EVanimations
Newcomer
EVanimations


Posts : 37
Reputation : 10
Join date : 2013-10-20
Age : 30
Location : The Eldritch Beyond

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyThu Oct 24, 2013 12:36 am

I'll work on concept art for anything that needs doing, then.
Back to top Go down
tjblazer85
Newcomer
tjblazer85


Posts : 53
Reputation : 3
Join date : 2013-06-04
Age : 23

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptySat Nov 09, 2013 3:02 am

Has anyone made a Nucleus and Kernel yet?

P.S. I'm back!
Back to top Go down
tjblazer85
Newcomer
tjblazer85


Posts : 53
Reputation : 3
Join date : 2013-06-04
Age : 23

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptySun Nov 10, 2013 1:17 am

I made a very quick drawing of a Nucleus and Kernel.
Art Team: We Need You! - Page 9 KNlq3pR
Is this what it looks like?
Back to top Go down
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptySun Nov 10, 2013 1:56 am

Basically, yes. Just search up any cell on Google. It will have a nucleus, with endoplasmic reticulum attached.
Back to top Go down
Lepticidio
Newcomer
Lepticidio


Posts : 26
Reputation : 2
Join date : 2013-11-06
Age : 29
Location : I don't really know where I will be when you read this.

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptySun Nov 10, 2013 10:36 am

tjblazer85 wrote:
I made a very quick drawing of a Nucleus and Kernel.
Art Team: We Need You! - Page 9 KNlq3pR
Is this what it looks like?
It's good. However, for a more realistic model I would make the endoplasmatic reticulum bigger and connected to the nucleous, as in real life cells.

Art Team: We Need You! - Page 9 Endoplasmic_reticulum5B15D

Also I think that the kernel is going to include the Golgi.

Art Team: We Need You! - Page 9 Golgi
Back to top Go down
tjblazer85
Newcomer
tjblazer85


Posts : 53
Reputation : 3
Join date : 2013-06-04
Age : 23

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyTue Nov 12, 2013 7:21 am

Lepticidio wrote:
tjblazer85 wrote:
I made a very quick drawing of a Nucleus and Kernel.
Art Team: We Need You! - Page 9 KNlq3pR
Is this what it looks like?
It's good. However, for a more realistic model I would make the endoplasmatic reticulum bigger and connected to the nucleous, as in real life cells.

Art Team: We Need You! - Page 9 Endoplasmic_reticulum5B15D

Also I think that the kernel is going to include the Golgi.

Art Team: We Need You! - Page 9 Golgi
Is this being worked on by someone?
Back to top Go down
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyTue Nov 12, 2013 7:42 pm

Please don't quote such a gigantic post, it eats up the whole page.
Back to top Go down
Tritium
Newcomer
Tritium


Posts : 90
Reputation : 15
Join date : 2013-03-18
Age : 34

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyThu Nov 14, 2013 9:43 pm

tjblazer85 did you start working on the kernel? If not i'm willing to make something as my mid semester exams are over, also won't the golgi apparatus make the model too big and will the player even see it i mean the kernel will appear less than a 1 cm in gameplay.
Btw here's a background film layer particle
https://www.dropbox.com/s/p59kovqykgw6di1/Particle2.gif
https://www.dropbox.com/s/du2fjnsisomrvex/film.png
https://www.dropbox.com/s/tucu3jej5gh2gfr/Particle.gif
Question: How do i host pics with serving.com? Can't make account there.
Back to top Go down
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyFri Nov 15, 2013 3:53 am

Good work on the particle!

To upload an image, just browse your computer using the tool it gives you in the toolbar, and then click "Host It" to have the website host it for you. you don't even need to register. However, another way you could post a picture is by uploading it to a site like Photobucket, and then copying and pasting the link into the Insert Image tool.
Back to top Go down
tjblazer85
Newcomer
tjblazer85


Posts : 53
Reputation : 3
Join date : 2013-06-04
Age : 23

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyFri Nov 15, 2013 10:10 am

Tritium wrote:
tjblazer85 did you start working on the kernel? If not i'm willing to make something as my mid semester exams are over, also won't the golgi apparatus make the model too big and will the player even see it i mean the kernel will appear less than a 1 cm in gameplay.
Btw here's a background film layer particle
https://www.dropbox.com/s/p59kovqykgw6di1/Particle2.gif
https://www.dropbox.com/s/du2fjnsisomrvex/film.png
https://www.dropbox.com/s/tucu3jej5gh2gfr/Particle.gif
Question: How do i host pics with serving.com? Can't make account there.
I couldn't figure out how to make it without going over the limit of shapes so go ahead and try!
Back to top Go down
Aiosian_Doctor_Xenox
Learner
Aiosian_Doctor_Xenox


Posts : 196
Reputation : 5
Join date : 2013-05-27
Age : 34
Location : Kent

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyFri Nov 15, 2013 10:25 am

tjblazer85 wrote:
Tritium wrote:
tjblazer85 did you start working on the kernel? If not i'm willing to make something as my mid semester exams are over, also won't the golgi apparatus make the model too big and will the player even see it i mean the kernel will appear less than a 1 cm in gameplay.
Btw here's a background film layer particle
https://www.dropbox.com/s/p59kovqykgw6di1/Particle2.gif
https://www.dropbox.com/s/du2fjnsisomrvex/film.png
https://www.dropbox.com/s/tucu3jej5gh2gfr/Particle.gif
Question: How do i host pics with serving.com? Can't make account there.
I couldn't figure out how to make it without going over the limit of shapes so go ahead and try!
What if one made them as two or three separate models, and bonded them together with the game engine somehow? Like just code them to stick together?

That might work if each of the pieces(However many it is broken into) don't go over the limit.
Back to top Go down
http://s15.zetaboards.com/Xeno_Corporation/index/
tjblazer85
Newcomer
tjblazer85


Posts : 53
Reputation : 3
Join date : 2013-06-04
Age : 23

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyFri Nov 15, 2013 11:28 pm

Aiosian_Doctor_Xenox wrote:
tjblazer85 wrote:
Tritium wrote:
tjblazer85 did you start working on the kernel? If not i'm willing to make something as my mid semester exams are over, also won't the golgi apparatus make the model too big and will the player even see it i mean the kernel will appear less than a 1 cm in gameplay.
Btw here's a background film layer particle
https://www.dropbox.com/s/p59kovqykgw6di1/Particle2.gif
https://www.dropbox.com/s/du2fjnsisomrvex/film.png
https://www.dropbox.com/s/tucu3jej5gh2gfr/Particle.gif
Question: How do i host pics with serving.com? Can't make account there.
I couldn't figure out how to make it without going over the limit of shapes so go ahead and try!
What if one made them as two or three separate models, and bonded them together with the game engine somehow? Like just code them to stick together?

That might work if each of the pieces(However many it is broken into) don't go over the limit.
Nice Idea, hope it works.
Back to top Go down
EVanimations
Newcomer
EVanimations


Posts : 37
Reputation : 10
Join date : 2013-10-20
Age : 30
Location : The Eldritch Beyond

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptySun Nov 17, 2013 12:05 pm

So I guess I'm officially on board the art team!

I am yours to command.
Back to top Go down
Tritium
Newcomer
Tritium


Posts : 90
Reputation : 15
Join date : 2013-03-18
Age : 34

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptySun Nov 17, 2013 5:46 pm

Spoiler:

A simple kernel model, i can make it more complex like adding ribosomes, golgi and smooth endoplasmic reticulum but keep in mind that it will be around this size ingame:
Spoiler:

https://www.dropbox.com/s/e89ms9cevighvw7/Kernel.blend2

EDIT: Cheese i used 2 spheres for the nucleus, can the same effect be achieved with node materials on 1 mesh(tried with a mix node but the red shining then shows all over the sphere)?
Back to top Go down
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyMon Nov 18, 2013 2:02 am

That looks very good Tritium. Nice work!
Back to top Go down
Tritium
Newcomer
Tritium


Posts : 90
Reputation : 15
Join date : 2013-03-18
Age : 34

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyMon Nov 18, 2013 10:24 am

I wasn't satisfied with that kernel model so i made new one, i hope i didn't go too crazy with the filesize.
Spoiler:
Spoiler:
https://www.dropbox.com/s/p7iuqbudub3flc6/Kernel2.blend
btw should i post these things in the Art assets thread now?
Back to top Go down
penumbra espinosa
Learner



Posts : 139
Reputation : 5
Join date : 2010-09-10
Age : 32

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyMon Nov 18, 2013 10:54 am

TBH i liked the first version, the other looks very dark IMO.....but good model anyways.....
Back to top Go down
Tritium
Newcomer
Tritium


Posts : 90
Reputation : 15
Join date : 2013-03-18
Age : 34

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyMon Nov 18, 2013 11:28 am

Well the colors can easily be changed or brightened as it's not using any textures, please give opinion on the mesh itself.
Back to top Go down
penumbra espinosa
Learner



Posts : 139
Reputation : 5
Join date : 2010-09-10
Age : 32

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyMon Nov 18, 2013 7:18 pm

Tritium wrote:
Well the colors can easily be changed or brightened as it's not using any textures, please give opinion on the mesh itself.
the first one looked more like an organelle......this one looks more synthetic.....
Back to top Go down
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyMon Nov 18, 2013 7:27 pm

I preferred the texture of the old nucleus, but as you said that is something that is independent of the model. In terms of the model itself, I thought it was sort of odd that the endoplasmic reticulum was so perfectly rounded, but in the second model the curve is more irregular so it looks more natural. Could you post an image of the second model with the colours/textures of the first?
Back to top Go down
Sponsored content





Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 Empty

Back to top Go down
 
Art Team: We Need You!
Back to top 
Page 9 of 10Go to page : Previous  1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
 Similar topics
-
» Hello! I'd really like to help the team!
» Sound Team
» Programming Team
» Marketing Team
» Hello Thrive team!

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Archive-
Jump to: