Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Art Team: We Need You! - Page 9 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Art Team: We Need You! - Page 9 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
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 Art Team: We Need You!

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ThreeCubed
Ymedron
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tjblazer85
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NickTheNick
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NickTheNick


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Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyWed Oct 23, 2013 7:16 pm

Art style for the entire game is a balance between realism and performance, as in we want it to be realistic and immersive as possible, yet not melt the player's computer through extreme levels of polygons. However, we have no modelling yet finished for any stages past Microbe, mostly because it's hard to know what to model. Organisms will evolve so there are no specific models for them, and even things like rocks and foliage will be procedural, so I personally am not to sure about how that will be handled. Speaking of which, plants are meant to be organisms, just like the player and the other animals, and can even be the player themselves, and yet other sources say they will just be decorative entities like rocks that will be procedurally generated, so that will need to be specified.
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EVanimations
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EVanimations


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyWed Oct 23, 2013 8:16 pm

So for now we're relegated to concept art, then? I can stick to that until we get into more advanced stuff.

Serious question: Do you guys have any idea just how you'll be making a procedural engine for everything? Not that I know anything about it, the fact that everything about the editor will be procedurally generated to me just seems excruciatingly complex. I just want to know if it is technically feasible for you guys right now. Any prototypes I can view?

On the wiki page it mentions that the organism editor will allow you to build skulls, pelvises, shoulder blades and other unique bones for your creature out of separate blocks. Will these blocks work something like Spore's vehicle editor, wherein you use different primitives to build the body of a vehicle? Because if so, I will gladly design and model those primitives and their various morphs. They and the arthropod parts, organs, and outer details.
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NickTheNick
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NickTheNick


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyWed Oct 23, 2013 11:22 pm

Actually, there is quite a lot of modelling I think could get worked on. Objects that will exist in the cell tidepool, like little protrusions of rock from the seafloor below. We could also get models for plants, which can originally be just decorations in the world and later be added in as living, playable organisms.

On this topic, I think it would be a good idea to make a list on this thread of all the assets that are needed throughout the stages. I can update my post at the beginning for that. I'm going to need some help though in listing what art assets we know we need, not just for the cell stage but for all stages.
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EVanimations
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EVanimations


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyWed Oct 23, 2013 11:34 pm

Excellent. In the interest of finding my niche here in the community I've been digging around the forum a bit and haven't found much in the way of knowing exactly what we need graphically.

I think a thread like that is exactly what we need.

We should also make some concept art that ascertains exactly how the editors will look, with a sample creation from each of the 5. This includes sketching the entire workflow of each editor.

If such a thing hasn't already been done, that is.
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NickTheNick
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NickTheNick


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyWed Oct 23, 2013 11:40 pm

Yeah we've got the plan down for both the microbe editor and the organism editor, but nothing more.
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EVanimations
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EVanimations


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyThu Oct 24, 2013 12:36 am

I'll work on concept art for anything that needs doing, then.
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tjblazer85
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptySat Nov 09, 2013 3:02 am

Has anyone made a Nucleus and Kernel yet?

P.S. I'm back!
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tjblazer85
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptySun Nov 10, 2013 1:17 am

I made a very quick drawing of a Nucleus and Kernel.
Art Team: We Need You! - Page 9 KNlq3pR
Is this what it looks like?
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NickTheNick
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NickTheNick


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptySun Nov 10, 2013 1:56 am

Basically, yes. Just search up any cell on Google. It will have a nucleus, with endoplasmic reticulum attached.
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Lepticidio
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptySun Nov 10, 2013 10:36 am

tjblazer85 wrote:
I made a very quick drawing of a Nucleus and Kernel.
Art Team: We Need You! - Page 9 KNlq3pR
Is this what it looks like?
It's good. However, for a more realistic model I would make the endoplasmatic reticulum bigger and connected to the nucleous, as in real life cells.

Art Team: We Need You! - Page 9 Endoplasmic_reticulum5B15D

Also I think that the kernel is going to include the Golgi.

Art Team: We Need You! - Page 9 Golgi
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tjblazer85
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyTue Nov 12, 2013 7:21 am

Lepticidio wrote:
tjblazer85 wrote:
I made a very quick drawing of a Nucleus and Kernel.
Art Team: We Need You! - Page 9 KNlq3pR
Is this what it looks like?
It's good. However, for a more realistic model I would make the endoplasmatic reticulum bigger and connected to the nucleous, as in real life cells.

Art Team: We Need You! - Page 9 Endoplasmic_reticulum5B15D

Also I think that the kernel is going to include the Golgi.

Art Team: We Need You! - Page 9 Golgi
Is this being worked on by someone?
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NickTheNick
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NickTheNick


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyTue Nov 12, 2013 7:42 pm

Please don't quote such a gigantic post, it eats up the whole page.
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Tritium
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Tritium


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyThu Nov 14, 2013 9:43 pm

tjblazer85 did you start working on the kernel? If not i'm willing to make something as my mid semester exams are over, also won't the golgi apparatus make the model too big and will the player even see it i mean the kernel will appear less than a 1 cm in gameplay.
Btw here's a background film layer particle
https://www.dropbox.com/s/p59kovqykgw6di1/Particle2.gif
https://www.dropbox.com/s/du2fjnsisomrvex/film.png
https://www.dropbox.com/s/tucu3jej5gh2gfr/Particle.gif
Question: How do i host pics with serving.com? Can't make account there.
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NickTheNick
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NickTheNick


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyFri Nov 15, 2013 3:53 am

Good work on the particle!

To upload an image, just browse your computer using the tool it gives you in the toolbar, and then click "Host It" to have the website host it for you. you don't even need to register. However, another way you could post a picture is by uploading it to a site like Photobucket, and then copying and pasting the link into the Insert Image tool.
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tjblazer85
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyFri Nov 15, 2013 10:10 am

Tritium wrote:
tjblazer85 did you start working on the kernel? If not i'm willing to make something as my mid semester exams are over, also won't the golgi apparatus make the model too big and will the player even see it i mean the kernel will appear less than a 1 cm in gameplay.
Btw here's a background film layer particle
https://www.dropbox.com/s/p59kovqykgw6di1/Particle2.gif
https://www.dropbox.com/s/du2fjnsisomrvex/film.png
https://www.dropbox.com/s/tucu3jej5gh2gfr/Particle.gif
Question: How do i host pics with serving.com? Can't make account there.
I couldn't figure out how to make it without going over the limit of shapes so go ahead and try!
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Aiosian_Doctor_Xenox
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Aiosian_Doctor_Xenox


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Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyFri Nov 15, 2013 10:25 am

tjblazer85 wrote:
Tritium wrote:
tjblazer85 did you start working on the kernel? If not i'm willing to make something as my mid semester exams are over, also won't the golgi apparatus make the model too big and will the player even see it i mean the kernel will appear less than a 1 cm in gameplay.
Btw here's a background film layer particle
https://www.dropbox.com/s/p59kovqykgw6di1/Particle2.gif
https://www.dropbox.com/s/du2fjnsisomrvex/film.png
https://www.dropbox.com/s/tucu3jej5gh2gfr/Particle.gif
Question: How do i host pics with serving.com? Can't make account there.
I couldn't figure out how to make it without going over the limit of shapes so go ahead and try!
What if one made them as two or three separate models, and bonded them together with the game engine somehow? Like just code them to stick together?

That might work if each of the pieces(However many it is broken into) don't go over the limit.
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http://s15.zetaboards.com/Xeno_Corporation/index/
tjblazer85
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tjblazer85


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Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyFri Nov 15, 2013 11:28 pm

Aiosian_Doctor_Xenox wrote:
tjblazer85 wrote:
Tritium wrote:
tjblazer85 did you start working on the kernel? If not i'm willing to make something as my mid semester exams are over, also won't the golgi apparatus make the model too big and will the player even see it i mean the kernel will appear less than a 1 cm in gameplay.
Btw here's a background film layer particle
https://www.dropbox.com/s/p59kovqykgw6di1/Particle2.gif
https://www.dropbox.com/s/du2fjnsisomrvex/film.png
https://www.dropbox.com/s/tucu3jej5gh2gfr/Particle.gif
Question: How do i host pics with serving.com? Can't make account there.
I couldn't figure out how to make it without going over the limit of shapes so go ahead and try!
What if one made them as two or three separate models, and bonded them together with the game engine somehow? Like just code them to stick together?

That might work if each of the pieces(However many it is broken into) don't go over the limit.
Nice Idea, hope it works.
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EVanimations
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EVanimations


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptySun Nov 17, 2013 12:05 pm

So I guess I'm officially on board the art team!

I am yours to command.
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Tritium
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Tritium


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptySun Nov 17, 2013 5:46 pm

Spoiler:

A simple kernel model, i can make it more complex like adding ribosomes, golgi and smooth endoplasmic reticulum but keep in mind that it will be around this size ingame:
Spoiler:

https://www.dropbox.com/s/e89ms9cevighvw7/Kernel.blend2

EDIT: Cheese i used 2 spheres for the nucleus, can the same effect be achieved with node materials on 1 mesh(tried with a mix node but the red shining then shows all over the sphere)?
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NickTheNick
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NickTheNick


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyMon Nov 18, 2013 2:02 am

That looks very good Tritium. Nice work!
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Tritium
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Tritium


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyMon Nov 18, 2013 10:24 am

I wasn't satisfied with that kernel model so i made new one, i hope i didn't go too crazy with the filesize.
Spoiler:
Spoiler:
https://www.dropbox.com/s/p7iuqbudub3flc6/Kernel2.blend
btw should i post these things in the Art assets thread now?
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penumbra espinosa
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyMon Nov 18, 2013 10:54 am

TBH i liked the first version, the other looks very dark IMO.....but good model anyways.....
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Tritium
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyMon Nov 18, 2013 11:28 am

Well the colors can easily be changed or brightened as it's not using any textures, please give opinion on the mesh itself.
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penumbra espinosa
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Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyMon Nov 18, 2013 7:18 pm

Tritium wrote:
Well the colors can easily be changed or brightened as it's not using any textures, please give opinion on the mesh itself.
the first one looked more like an organelle......this one looks more synthetic.....
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NickTheNick
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NickTheNick


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Art Team: We Need You! - Page 9 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 9 EmptyMon Nov 18, 2013 7:27 pm

I preferred the texture of the old nucleus, but as you said that is something that is independent of the model. In terms of the model itself, I thought it was sort of odd that the endoplasmic reticulum was so perfectly rounded, but in the second model the curve is more irregular so it looks more natural. Could you post an image of the second model with the colours/textures of the first?
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