| Art Team: We Need You! | |
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+22ThreeCubed Ymedron Immortal_Dragon AwesomeSiebren Raptorstorm Aiosian_Doctor_Xenox tjblazer85 Tré Wisemen Tritium hypoxanthine Narnobie123 Doggit untrustedlife Daniferrito WilliamstheJohn Theusfilipe Nimbal ~sciocont WJacobC Thriving Cheese RodGame NickTheNick 26 posters |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Art Team: We Need You! Wed Oct 23, 2013 7:16 pm | |
| Art style for the entire game is a balance between realism and performance, as in we want it to be realistic and immersive as possible, yet not melt the player's computer through extreme levels of polygons. However, we have no modelling yet finished for any stages past Microbe, mostly because it's hard to know what to model. Organisms will evolve so there are no specific models for them, and even things like rocks and foliage will be procedural, so I personally am not to sure about how that will be handled. Speaking of which, plants are meant to be organisms, just like the player and the other animals, and can even be the player themselves, and yet other sources say they will just be decorative entities like rocks that will be procedurally generated, so that will need to be specified. | |
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EVanimations Newcomer
Posts : 37 Reputation : 10 Join date : 2013-10-20 Age : 31 Location : The Eldritch Beyond
| Subject: Re: Art Team: We Need You! Wed Oct 23, 2013 8:16 pm | |
| So for now we're relegated to concept art, then? I can stick to that until we get into more advanced stuff.
Serious question: Do you guys have any idea just how you'll be making a procedural engine for everything? Not that I know anything about it, the fact that everything about the editor will be procedurally generated to me just seems excruciatingly complex. I just want to know if it is technically feasible for you guys right now. Any prototypes I can view?
On the wiki page it mentions that the organism editor will allow you to build skulls, pelvises, shoulder blades and other unique bones for your creature out of separate blocks. Will these blocks work something like Spore's vehicle editor, wherein you use different primitives to build the body of a vehicle? Because if so, I will gladly design and model those primitives and their various morphs. They and the arthropod parts, organs, and outer details. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Art Team: We Need You! Wed Oct 23, 2013 11:22 pm | |
| Actually, there is quite a lot of modelling I think could get worked on. Objects that will exist in the cell tidepool, like little protrusions of rock from the seafloor below. We could also get models for plants, which can originally be just decorations in the world and later be added in as living, playable organisms.
On this topic, I think it would be a good idea to make a list on this thread of all the assets that are needed throughout the stages. I can update my post at the beginning for that. I'm going to need some help though in listing what art assets we know we need, not just for the cell stage but for all stages. | |
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EVanimations Newcomer
Posts : 37 Reputation : 10 Join date : 2013-10-20 Age : 31 Location : The Eldritch Beyond
| Subject: Re: Art Team: We Need You! Wed Oct 23, 2013 11:34 pm | |
| Excellent. In the interest of finding my niche here in the community I've been digging around the forum a bit and haven't found much in the way of knowing exactly what we need graphically.
I think a thread like that is exactly what we need.
We should also make some concept art that ascertains exactly how the editors will look, with a sample creation from each of the 5. This includes sketching the entire workflow of each editor.
If such a thing hasn't already been done, that is. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Art Team: We Need You! Wed Oct 23, 2013 11:40 pm | |
| Yeah we've got the plan down for both the microbe editor and the organism editor, but nothing more. | |
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EVanimations Newcomer
Posts : 37 Reputation : 10 Join date : 2013-10-20 Age : 31 Location : The Eldritch Beyond
| Subject: Re: Art Team: We Need You! Thu Oct 24, 2013 12:36 am | |
| I'll work on concept art for anything that needs doing, then. | |
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tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Art Team: We Need You! Sat Nov 09, 2013 3:02 am | |
| Has anyone made a Nucleus and Kernel yet?
P.S. I'm back! | |
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tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Art Team: We Need You! Sun Nov 10, 2013 1:17 am | |
| I made a very quick drawing of a Nucleus and Kernel. Is this what it looks like? | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Art Team: We Need You! Sun Nov 10, 2013 1:56 am | |
| Basically, yes. Just search up any cell on Google. It will have a nucleus, with endoplasmic reticulum attached. | |
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Lepticidio Newcomer
Posts : 26 Reputation : 2 Join date : 2013-11-06 Age : 29 Location : I don't really know where I will be when you read this.
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tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Art Team: We Need You! Tue Nov 12, 2013 7:21 am | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Art Team: We Need You! Tue Nov 12, 2013 7:42 pm | |
| Please don't quote such a gigantic post, it eats up the whole page. | |
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Tritium Newcomer
Posts : 90 Reputation : 15 Join date : 2013-03-18 Age : 34
| Subject: Re: Art Team: We Need You! Thu Nov 14, 2013 9:43 pm | |
| tjblazer85 did you start working on the kernel? If not i'm willing to make something as my mid semester exams are over, also won't the golgi apparatus make the model too big and will the player even see it i mean the kernel will appear less than a 1 cm in gameplay. Btw here's a background film layer particle https://www.dropbox.com/s/p59kovqykgw6di1/Particle2.gif https://www.dropbox.com/s/du2fjnsisomrvex/film.png https://www.dropbox.com/s/tucu3jej5gh2gfr/Particle.gif Question: How do i host pics with serving.com? Can't make account there.
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Art Team: We Need You! Fri Nov 15, 2013 3:53 am | |
| Good work on the particle!
To upload an image, just browse your computer using the tool it gives you in the toolbar, and then click "Host It" to have the website host it for you. you don't even need to register. However, another way you could post a picture is by uploading it to a site like Photobucket, and then copying and pasting the link into the Insert Image tool. | |
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tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Art Team: We Need You! Fri Nov 15, 2013 10:10 am | |
| - Tritium wrote:
- tjblazer85 did you start working on the kernel? If not i'm willing to make something as my mid semester exams are over, also won't the golgi apparatus make the model too big and will the player even see it i mean the kernel will appear less than a 1 cm in gameplay.
Btw here's a background film layer particle https://www.dropbox.com/s/p59kovqykgw6di1/Particle2.gif https://www.dropbox.com/s/du2fjnsisomrvex/film.png https://www.dropbox.com/s/tucu3jej5gh2gfr/Particle.gif Question: How do i host pics with serving.com? Can't make account there.
I couldn't figure out how to make it without going over the limit of shapes so go ahead and try! | |
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Aiosian_Doctor_Xenox Learner
Posts : 196 Reputation : 5 Join date : 2013-05-27 Age : 34 Location : Kent
| Subject: Re: Art Team: We Need You! Fri Nov 15, 2013 10:25 am | |
| - tjblazer85 wrote:
- Tritium wrote:
- tjblazer85 did you start working on the kernel? If not i'm willing to make something as my mid semester exams are over, also won't the golgi apparatus make the model too big and will the player even see it i mean the kernel will appear less than a 1 cm in gameplay.
Btw here's a background film layer particle https://www.dropbox.com/s/p59kovqykgw6di1/Particle2.gif https://www.dropbox.com/s/du2fjnsisomrvex/film.png https://www.dropbox.com/s/tucu3jej5gh2gfr/Particle.gif Question: How do i host pics with serving.com? Can't make account there.
I couldn't figure out how to make it without going over the limit of shapes so go ahead and try! What if one made them as two or three separate models, and bonded them together with the game engine somehow? Like just code them to stick together? That might work if each of the pieces(However many it is broken into) don't go over the limit. | |
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tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Art Team: We Need You! Fri Nov 15, 2013 11:28 pm | |
| - Aiosian_Doctor_Xenox wrote:
- tjblazer85 wrote:
- Tritium wrote:
- tjblazer85 did you start working on the kernel? If not i'm willing to make something as my mid semester exams are over, also won't the golgi apparatus make the model too big and will the player even see it i mean the kernel will appear less than a 1 cm in gameplay.
Btw here's a background film layer particle https://www.dropbox.com/s/p59kovqykgw6di1/Particle2.gif https://www.dropbox.com/s/du2fjnsisomrvex/film.png https://www.dropbox.com/s/tucu3jej5gh2gfr/Particle.gif Question: How do i host pics with serving.com? Can't make account there.
I couldn't figure out how to make it without going over the limit of shapes so go ahead and try! What if one made them as two or three separate models, and bonded them together with the game engine somehow? Like just code them to stick together?
That might work if each of the pieces(However many it is broken into) don't go over the limit. Nice Idea, hope it works. | |
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EVanimations Newcomer
Posts : 37 Reputation : 10 Join date : 2013-10-20 Age : 31 Location : The Eldritch Beyond
| Subject: Re: Art Team: We Need You! Sun Nov 17, 2013 12:05 pm | |
| So I guess I'm officially on board the art team!
I am yours to command. | |
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Tritium Newcomer
Posts : 90 Reputation : 15 Join date : 2013-03-18 Age : 34
| Subject: Re: Art Team: We Need You! Sun Nov 17, 2013 5:46 pm | |
| - Spoiler:
A simple kernel model, i can make it more complex like adding ribosomes, golgi and smooth endoplasmic reticulum but keep in mind that it will be around this size ingame: - Spoiler:
https://www.dropbox.com/s/e89ms9cevighvw7/Kernel.blend2 EDIT: Cheese i used 2 spheres for the nucleus, can the same effect be achieved with node materials on 1 mesh(tried with a mix node but the red shining then shows all over the sphere)? | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Art Team: We Need You! Mon Nov 18, 2013 2:02 am | |
| That looks very good Tritium. Nice work! | |
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Tritium Newcomer
Posts : 90 Reputation : 15 Join date : 2013-03-18 Age : 34
| Subject: Re: Art Team: We Need You! Mon Nov 18, 2013 10:24 am | |
| I wasn't satisfied with that kernel model so i made new one, i hope i didn't go too crazy with the filesize. - Spoiler:
- Spoiler:
https://www.dropbox.com/s/p7iuqbudub3flc6/Kernel2.blend btw should i post these things in the Art assets thread now? | |
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penumbra espinosa Learner
Posts : 139 Reputation : 5 Join date : 2010-09-10 Age : 32
| Subject: Re: Art Team: We Need You! Mon Nov 18, 2013 10:54 am | |
| TBH i liked the first version, the other looks very dark IMO.....but good model anyways..... | |
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Tritium Newcomer
Posts : 90 Reputation : 15 Join date : 2013-03-18 Age : 34
| Subject: Re: Art Team: We Need You! Mon Nov 18, 2013 11:28 am | |
| Well the colors can easily be changed or brightened as it's not using any textures, please give opinion on the mesh itself. | |
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penumbra espinosa Learner
Posts : 139 Reputation : 5 Join date : 2010-09-10 Age : 32
| Subject: Re: Art Team: We Need You! Mon Nov 18, 2013 7:18 pm | |
| - Tritium wrote:
- Well the colors can easily be changed or brightened as it's not using any textures, please give opinion on the mesh itself.
the first one looked more like an organelle......this one looks more synthetic..... | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Art Team: We Need You! Mon Nov 18, 2013 7:27 pm | |
| I preferred the texture of the old nucleus, but as you said that is something that is independent of the model. In terms of the model itself, I thought it was sort of odd that the endoplasmic reticulum was so perfectly rounded, but in the second model the curve is more irregular so it looks more natural. Could you post an image of the second model with the colours/textures of the first? | |
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