Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
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» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
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 Art Team: We Need You!

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ThreeCubed
Ymedron
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tjblazer85
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~sciocont
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NickTheNick
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NickTheNick


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptyFri Jun 21, 2013 5:24 pm

Well of course, that is not the standalone feature, it would only compliment the liquid filling Nimbal mentioned. However, to provide a broader scope, it could be stretched to 15% to 85%.
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tjblazer85
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 3:03 am

After taking some advice from Tritium, (Thanks BTW) I have made [url=https://dl.dropboxusercontent.com/u/137682043/Conjugal%20Nuclei%203.rar]another Conjugal Nuclei[/url]

Spoiler:
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 3:22 am

Nice work Tritium and tjblazer85! :D And those were the last 3D models on the list...
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tjblazer85
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 5:40 am

What does the bacteria on the film layer supposed to look like?
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 6:37 am

Google search's the way.
Some images I found:
Altough I'm almost done with one that I myself am working on.
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tjblazer85
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 7:02 am

Ok, BTW after we're finished with all the art assets for the Microbe Stage, what do we do?
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 7:43 am

tjblazer85 wrote:
Ok, BTW after we're finished with all the art assets for the Microbe Stage, what do we do?
we'll go on with the art for the rest of the stages I suppose, altough, we're not completly finished with the microbe stages art yet, for example we still have the GUI to do and perhaps some other little details like bubbles and such. So it might actually be some 3D art left to do after all depending on if were gonna make the bubbles 3D or 2D.
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tjblazer85
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 7:51 am

Ok
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Aiosian_Doctor_Xenox
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Aiosian_Doctor_Xenox


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 10:13 am

I might be able to help with the GUI. You might've seen the concept I did for it awhile back.

That just leaves what format you guys want the GUI to be.(File wise, and if you want any buttons in different places)
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~sciocont
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~sciocont


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 11:06 am

I'm probably going to update the GUI and some organelles today.
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Aiosian_Doctor_Xenox
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 12:19 pm

A'ight.

If you're doing it, it is going to be EPIC!
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 1:32 pm

I just finished the bacteria on the film-layer:
Art Team: We Need You! - Page 6 Bacteria_on_the_film_layer__thrive__by_vikingcheese-d6a5x4u
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 1:33 pm

Aiosian_Doctor_Xenox to ~Scio wrote:
A'ight.

If you're doing it, it is going to be EPIC!
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Aiosian_Doctor_Xenox
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 1:43 pm

Welp, here's my take on the Cell Stage Gameplay GUI;

Warning!: I made it at my screen resolution of 1280 x 1024.


Cell Stage GUI Concept:

Nothing but the bare-bones of the GUI, no fancy backgrounds this time.

Button explanation;

? = Help Button.
Thrive Logo = Menu Button.
RP - 100 = This player has 100 Reproductase.
MP - 100 = This player has 100 Mutation points.
ATP Gauge at 50% should be self-explanatory. .3.
^-ish button = Expands a panel with either a bunch of fractional statistics of how much of the different compounds you have, basically; Compounds Held/Compound Capacity for that particular compound, or my personal idea; a Pie Chart, where the whole is the maximum holding capacity(Of all your vacuoles, other storage, etc.), and it is split into fractions of how much of a compound you have, and how much empty space is left.

I didn't add the opened form of the compound-manager thing, because I wasn't sure what you guys would want for that, so I left the button 'closed'.


Last edited by Aiosian_Doctor_Xenox on Sat Jun 22, 2013 1:59 pm; edited 1 time in total
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 1:58 pm

Aiosian_Doctor_Xenox wrote:
Welp, here's my take on the Cell Stage Gameplay GUI;
Warning!: I made it at my screen resolution of 1280 x 1024.

Cell Stage GUI Concept:
Nothing but the bare-bones of the GUI, no fancy backgrounds this time.
Nice mate.

EDIT: I feel that we need some more things to the list on the first page of this thread. The 3d models and 2d sprite are all done and Doctor's working on the GUI.
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Aiosian_Doctor_Xenox
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 3:25 pm

I have made a version with a sort of viewing window above the ATP Gauge.

Viewing Panel added:

Notice the little silver arrows pointing down at the top? they allow you to minimize the window. You click that spot and the panel closes down into another fractal just containing your name, and maybe how old you are in this generation, and maybe what generation you are in, if you guys want that to be on the closed fractal. .3.
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Aiosian_Doctor_Xenox
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 5:08 pm

Aiosian_Doctor_Xenox wrote:
I have made a version with a sort of viewing window above the ATP Gauge.

Viewing Panel added:

Notice the little silver arrows pointing down at the top? they allow you to minimize the window. You click that spot and the panel closes down into another fractal just containing your name, and maybe how old you are in this generation, and maybe what generation you are in, if you guys want that to be on the closed fractal. .3.

Now lookee what I have here...:

This is going to be awesome when this game is playable...
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Narnobie123
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PostSubject: Woah   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 5:34 pm

Aiosian_Doctor_Xenox wrote:
Aiosian_Doctor_Xenox wrote:
I have made a version with a sort of viewing window above the ATP Gauge.

Viewing Panel added:

Notice the little silver arrows pointing down at the top? they allow you to minimize the window. You click that spot and the panel closes down into another fractal just containing your name, and maybe how old you are in this generation, and maybe what generation you are in, if you guys want that to be on the closed fractal. .3.

Now lookee what I have here...:

This is going to be awesome when this game is playable...
Woah i am speechless this is epic!! :shock:
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Aiosian_Doctor_Xenox
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Aiosian_Doctor_Xenox


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 5:50 pm

Narnobie123 wrote:
Aiosian_Doctor_Xenox wrote:
Aiosian_Doctor_Xenox wrote:
I have made a version with a sort of viewing window above the ATP Gauge.

Viewing Panel added:

Notice the little silver arrows pointing down at the top? they allow you to minimize the window. You click that spot and the panel closes down into another fractal just containing your name, and maybe how old you are in this generation, and maybe what generation you are in, if you guys want that to be on the closed fractal. .3.

Now lookee what I have here...:

This is going to be awesome when this game is playable...
Woah i am speechless this is epic!! :shock:

Made the GUI and Cursor, however, the microbes, and background were put together by Cheese, and i compiled them into what they might look like in-game.
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Narnobie123
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PostSubject: Good job!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 5:59 pm

Aiosian_Doctor_Xenox wrote:
Narnobie123 wrote:
Aiosian_Doctor_Xenox wrote:
Aiosian_Doctor_Xenox wrote:
I have made a version with a sort of viewing window above the ATP Gauge.

Viewing Panel added:

Notice the little silver arrows pointing down at the top? they allow you to minimize the window. You click that spot and the panel closes down into another fractal just containing your name, and maybe how old you are in this generation, and maybe what generation you are in, if you guys want that to be on the closed fractal. .3.

Now lookee what I have here...:

This is going to be awesome when this game is playable...
Woah i am speechless this is epic!! :shock:

Made the GUI and Cursor, however, the microbes, and background were put together by Cheese, and i compiled them into what they might look like in-game.
Well keep up the good work you're doing a great job you two :D.
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Tré Wisemen
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 6:11 pm

may i sugest a full retexturing of all the microbs i dont mind doing it all if no one else whants to ,it  could be a lot better with some good textures

P.S. the GUI Looks amazing
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WJacobC
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySat Jun 22, 2013 7:46 pm

Wow great job guys, this is amazing! This is going on Twitter and Facebook right away ;).

three wise man wrote:
may i sugest a full retexturing of all the microbs i dont mind doing it all if no one else whants to ,it  could be a lot better with some good textures

I think they look great but if you want to, go right ahead. Alternate/improved textures are always good.
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Aiosian_Doctor_Xenox
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySun Jun 23, 2013 11:26 am

Heres the GUI I made with my current concept of the in-game menu.

Le Spoiler:
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Thriving Cheese
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySun Jun 23, 2013 11:28 am

Aiosian_Doctor_Xenox wrote:
Heres the GUI I made with my current concept of the in-game menu.

Le Spoiler:
Nice Doctor!
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Aiosian_Doctor_Xenox
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 6 EmptySun Jun 23, 2013 12:06 pm

Thriving Cheese wrote:
Aiosian_Doctor_Xenox wrote:
Heres the GUI I made with my current concept of the in-game menu.

Le Spoiler:
Nice Doctor!

Menu with color fade:

Also, I think I might have an Idea for how the menu shows up too. .3.

A small black fragment sprite moves off the menu button when you click to open the menu, then stops in the middle, and crystallizes into the shape of the center frag, then 'seed' frags come off of it, and crystalize into the buttons, then the words carve themselves in.

Though this all happens within the time of the color fading in.

This all happens fairly quickly? Yes this is true. Awesome if it works? OOOOOOOOH YEEEEEEEEAAAAAAAAAAH this is true. .3.
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