| Art Team: We Need You! | |
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+22ThreeCubed Ymedron Immortal_Dragon AwesomeSiebren Raptorstorm Aiosian_Doctor_Xenox tjblazer85 Tré Wisemen Tritium hypoxanthine Narnobie123 Doggit untrustedlife Daniferrito WilliamstheJohn Theusfilipe Nimbal ~sciocont WJacobC Thriving Cheese RodGame NickTheNick 26 posters |
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Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Art Team: We Need You! Tue Jun 18, 2013 1:41 am | |
| - Aiosian_Doctor_Xenox wrote:
- Looks like two thumbs attached back to back...
The way of the ninja :D :suspect:
Last edited by Thriving Cheese on Tue Jun 18, 2013 7:19 am; edited 1 time in total | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Art Team: We Need You! Tue Jun 18, 2013 1:49 am | |
| - Thriving Cheese wrote:
- Thanks mate
- NickTheNick wrote:
- TJ! (Can I call you that?)
sure. Sorry, I meant tjblazer85. | |
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tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Art Team: We Need You! Tue Jun 18, 2013 3:18 am | |
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Raptorstorm Newcomer
Posts : 51 Reputation : 0 Join date : 2012-09-01 Location : The faraway land of New Jersey
| Subject: Re: Art Team: We Need You! Tue Jun 18, 2013 7:18 pm | |
| I'm back! And I bring models! I made three 3d models of the flagellum. Here they are. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Art Team: We Need You! Tue Jun 18, 2013 9:39 pm | |
| I recommend you post screenshots of what you create so that people who don't want to download them or don't have blender can see them. | |
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Aiosian_Doctor_Xenox Learner
Posts : 196 Reputation : 5 Join date : 2013-05-27 Age : 34 Location : Kent
| Subject: Re: Art Team: We Need You! Tue Jun 18, 2013 9:44 pm | |
| - NickTheNick wrote:
- I recommend you post screenshots of what you create so that people who don't want to download them or don't have blender can see them.
QFT | |
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Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Art Team: We Need You! Wed Jun 19, 2013 3:56 am | |
| - NickTheNick wrote:
- I recommend you post screenshots of what you create so that people who don't want to download them or don't have blender can see them.
Gonna add that to the description post. - Raptorstorm wrote:
- I'm back! And I bring models!
I made three 3d models of the flagellum. Here they are. Great! Gonna add tit to the art file. | |
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tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Art Team: We Need You! Wed Jun 19, 2013 9:29 am | |
| Hey guys, I was wondering what the slime gland looks like so I can try to make a model for it.
I'm also making a few more Conjugal Nuclei Models. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Art Team: We Need You! Wed Jun 19, 2013 10:07 am | |
| The "slime gland" is now the "agent vacuole" It should simply be a roughly oval or circular blob. | |
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Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Art Team: We Need You! Wed Jun 19, 2013 2:23 pm | |
| Just made a DA group for Thrive. | |
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Aiosian_Doctor_Xenox Learner
Posts : 196 Reputation : 5 Join date : 2013-05-27 Age : 34 Location : Kent
| Subject: Re: Art Team: We Need You! Wed Jun 19, 2013 2:52 pm | |
| I'll have to join that. .3. | |
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Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Art Team: We Need You! Wed Jun 19, 2013 2:57 pm | |
| - Aiosian_Doctor_Xenox wrote:
- I'll have to join that. .3.
I'll invite ya now. | |
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tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Art Team: We Need You! Thu Jun 20, 2013 4:44 am | |
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tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Art Team: We Need You! Fri Jun 21, 2013 8:19 am | |
| I just finished making a Slime Gland/Agent Vacuole, here it is.Photo is the spoiler.- Spoiler:
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Tritium Newcomer
Posts : 90 Reputation : 15 Join date : 2013-03-18 Age : 34
| Subject: Re: Art Team: We Need You! Fri Jun 21, 2013 8:31 am | |
| Looks more like a chloroplast to me with those light green dots http://upload.wikimedia.org/wikipedia/commons/9/92/Chloroplast-cyanobacterium_comparison.svg | |
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tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Art Team: We Need You! Fri Jun 21, 2013 9:39 am | |
| Agent Vacuole are represented as green oblongs with green circles in inside it. It kinda looks like a chloroplast but it's different in a way. Search for a picture of an Agent Vacuole and compare it to a chloroplast it looks sorta different but it is distinguishable. | |
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Nimbal Programming Team lead
Posts : 258 Reputation : 24 Join date : 2013-03-17 Age : 40 Location : Ratingen, Germany
| Subject: Re: Art Team: We Need You! Fri Jun 21, 2013 9:54 am | |
| I don't mean to be rude, but that model looks really bland. It's just a low-polygon oblong with two, maybe three shades of green on it. There are virtually no details, nothing that indicates that this thing is a container, filled with fluid. When modelling, keep in mind that in the microbe stage, everything is viewed from above, so concentrate on that perspective. Make the organelles look like something you would expect to see when viewing a microbe through a microscope, not like a diagram from a biology textbook.
For agent vacuoles, there's an additional requirement that they should indicate their current fill level at a glance. There are several ways to make that work. Maybe by leaving a space in the middle where we can render some kind of fluid, sloshing around in the organelle.
Also, I'm curious about the search terms you used to find pictures of agent vacuoles. Especially since the term "agent vacuole" is completely made-up and, as far as I know, is only used by us.
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Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Art Team: We Need You! Fri Jun 21, 2013 10:03 am | |
| about the low-poly thing; tjblazer85, if you're on blender: clicking 't' on your keyboard in the 3D window will show a panel/menu thingey to the left side of your 3d wiewport (you propably know this but I'm still sayin it just in case), and in that menu/panel thingey there's two buttons; one called "smooth" and one called "flat". clicking the first button, "smooth", will, obviosly, make your model render out as smoother (similiar things are being used in many other 3d-engines like for example the engine used in tf2) without actually adding any extra polygons. | |
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tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Art Team: We Need You! Fri Jun 21, 2013 10:09 am | |
| Sorry, I don't really use smooth that often. I'll make a better one. | |
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tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Art Team: We Need You! Fri Jun 21, 2013 10:15 am | |
| - Nimbal wrote:
- When modelling, keep in mind that in the microbe stage, everything is viewed from above, so concentrate on that perspective. Make the organelles look like something you would expect to see when viewing a microbe through a microscope, not like a diagram from a biology textbook.
I'll keep that in mind. - Quote :
- Also, I'm curious about the search terms you used to find pictures of agent vacuoles. Especially since the term "agent vacuole" is completely made-up and, as far as I know, is only used by us.
I thought it was a real thing xD. I did however find a diagram that had a picture of it so I thought it was real. | |
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Tritium Newcomer
Posts : 90 Reputation : 15 Join date : 2013-03-18 Age : 34
| Subject: Re: Art Team: We Need You! Fri Jun 21, 2013 1:12 pm | |
| So i decided to contribute a little with the agent vacuole, didn't know working with Blender is such a pleasure. So what do you think about a vacuole that has little empty bubbles inside and in the process of filling, animation is played-the vacuole enlarges while the bubbles shrink? https://www.youtube.com/watch?v=uL6LZr_soxI I used to make simple warcraft3 models with 3ds max5 if i get hold of Blender i can help a little with...something.
Last edited by Tritium on Fri Jun 21, 2013 4:00 pm; edited 1 time in total | |
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Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Art Team: We Need You! Fri Jun 21, 2013 2:18 pm | |
| Nice Tritium wish ya good luck with getting a hold with blender
BTW: I noticed that the smiley thingey to the left have returned from the dark side of the moon... | |
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Tritium Newcomer
Posts : 90 Reputation : 15 Join date : 2013-03-18 Age : 34
| Subject: Re: Art Team: We Need You! Fri Jun 21, 2013 3:21 pm | |
| So what does a model for Thrive need? Attachment points, animation tracks, particle emitters? Well anyway i'm uploading it here and you can edit it however you want. https://www.dropbox.com/s/o0gk6t548deyiom/AgentVacuole.rar
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Art Team: We Need You! Fri Jun 21, 2013 5:11 pm | |
| - Nimbal wrote:
- For agent vacuoles, there's an additional requirement that they should indicate their current fill level at a glance. There are several ways to make that work. Maybe by leaving a space in the middle where we can render some kind of fluid, sloshing around in the organelle.
I think transparency would also work well as a visual cue of how full the vacuole is. 25% opacity would be an empty vacuole, and when it is completely full it would go up to 75% opacity, (but never 100% opacity, to make sure cells retain a partially transparent appearance). | |
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Tritium Newcomer
Posts : 90 Reputation : 15 Join date : 2013-03-18 Age : 34
| Subject: Re: Art Team: We Need You! Fri Jun 21, 2013 5:15 pm | |
| That can be a little tricky as you definitely will notice difference between 25% and 75% opacity, 25% to 40% will be barely noticeable. | |
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