Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
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Our users have posted a total of 30851 messages in 1411 subjects
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Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Art Team: We Need You! - Page 5 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Art Team: We Need You! - Page 5 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Art Team: We Need You! - Page 5 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Art Team: We Need You! - Page 5 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Art Team: We Need You! - Page 5 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Art Team: We Need You! - Page 5 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Art Team: We Need You! - Page 5 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Art Team: We Need You! - Page 5 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Art Team: We Need You! - Page 5 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Art Team: We Need You! - Page 5 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Art Team: We Need You! - Page 5 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Art Team: We Need You! - Page 5 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Art Team: We Need You! - Page 5 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Art Team: We Need You! - Page 5 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Art Team: We Need You! - Page 5 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Art Team: We Need You! - Page 5 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Art Team: We Need You! - Page 5 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Art Team: We Need You! - Page 5 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Art Team: We Need You! - Page 5 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Art Team: We Need You! - Page 5 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Art Team: We Need You!

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+22
ThreeCubed
Ymedron
Immortal_Dragon
AwesomeSiebren
Raptorstorm
Aiosian_Doctor_Xenox
tjblazer85
Tré Wisemen
Tritium
hypoxanthine
Narnobie123
Doggit
untrustedlife
Daniferrito
WilliamstheJohn
Theusfilipe
Nimbal
~sciocont
WJacobC
Thriving Cheese
RodGame
NickTheNick
26 posters
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AuthorMessage
Thriving Cheese
Art Team Lead
Thriving Cheese


Posts : 321
Reputation : 9
Join date : 2013-01-06
Age : 25
Location : Sweden

Art Team: We Need You! - Page 5 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyTue Jun 18, 2013 1:41 am

Aiosian_Doctor_Xenox wrote:
Looks like two thumbs attached back to back...
The way of the ninja :D :suspect:


Last edited by Thriving Cheese on Tue Jun 18, 2013 7:19 am; edited 1 time in total
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http://thrive-game.deviantart.com/
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Art Team: We Need You! - Page 5 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyTue Jun 18, 2013 1:49 am

Thriving Cheese wrote:
Thanks mate
NickTheNick wrote:
TJ! (Can I call you that?)
sure.

Sorry, I meant tjblazer85.
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tjblazer85
Newcomer
tjblazer85


Posts : 53
Reputation : 3
Join date : 2013-06-04
Age : 24

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyTue Jun 18, 2013 3:18 am

Yeah
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Raptorstorm
Newcomer
Raptorstorm


Posts : 51
Reputation : 0
Join date : 2012-09-01
Location : The faraway land of New Jersey

Art Team: We Need You! - Page 5 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyTue Jun 18, 2013 7:18 pm

I'm back! And I bring models!
I made three 3d models of the flagellum. Here they are.
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NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyTue Jun 18, 2013 9:39 pm

I recommend you post screenshots of what you create so that people who don't want to download them or don't have blender can see them.
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Aiosian_Doctor_Xenox
Learner
Aiosian_Doctor_Xenox


Posts : 196
Reputation : 5
Join date : 2013-05-27
Age : 34
Location : Kent

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyTue Jun 18, 2013 9:44 pm

NickTheNick wrote:
I recommend you post screenshots of what you create so that people who don't want to download them or don't have blender can see them.

QFT
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http://s15.zetaboards.com/Xeno_Corporation/index/
Thriving Cheese
Art Team Lead
Thriving Cheese


Posts : 321
Reputation : 9
Join date : 2013-01-06
Age : 25
Location : Sweden

Art Team: We Need You! - Page 5 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyWed Jun 19, 2013 3:56 am

NickTheNick wrote:
I recommend you post screenshots of what you create so that people who don't want to download them or don't have blender can see them.
Gonna add that to the description post.
Raptorstorm wrote:
I'm back! And I bring models!
I made three 3d models of the flagellum. Here they are.
Great! Gonna add tit to the art file.
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http://thrive-game.deviantart.com/
tjblazer85
Newcomer
tjblazer85


Posts : 53
Reputation : 3
Join date : 2013-06-04
Age : 24

Art Team: We Need You! - Page 5 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyWed Jun 19, 2013 9:29 am

Hey guys, I was wondering what the slime gland looks like so I can try to make a model for it.

I'm also making a few more Conjugal Nuclei Models.
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyWed Jun 19, 2013 10:07 am

The "slime gland" is now the "agent vacuole" It should simply be a roughly oval or circular blob.
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Thriving Cheese
Art Team Lead
Thriving Cheese


Posts : 321
Reputation : 9
Join date : 2013-01-06
Age : 25
Location : Sweden

Art Team: We Need You! - Page 5 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyWed Jun 19, 2013 2:23 pm

Just made a DA group for Thrive.
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http://thrive-game.deviantart.com/
Aiosian_Doctor_Xenox
Learner
Aiosian_Doctor_Xenox


Posts : 196
Reputation : 5
Join date : 2013-05-27
Age : 34
Location : Kent

Art Team: We Need You! - Page 5 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyWed Jun 19, 2013 2:52 pm

I'll have to join that. .3.
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http://s15.zetaboards.com/Xeno_Corporation/index/
Thriving Cheese
Art Team Lead
Thriving Cheese


Posts : 321
Reputation : 9
Join date : 2013-01-06
Age : 25
Location : Sweden

Art Team: We Need You! - Page 5 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyWed Jun 19, 2013 2:57 pm

Aiosian_Doctor_Xenox wrote:
I'll have to join that. .3.
I'll invite ya now.
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http://thrive-game.deviantart.com/
tjblazer85
Newcomer
tjblazer85


Posts : 53
Reputation : 3
Join date : 2013-06-04
Age : 24

Art Team: We Need You! - Page 5 Empty
PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyThu Jun 20, 2013 4:44 am

Count me in!
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tjblazer85
Newcomer
tjblazer85


Posts : 53
Reputation : 3
Join date : 2013-06-04
Age : 24

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyFri Jun 21, 2013 8:19 am

I just finished making a Slime Gland/Agent Vacuole, here it is.


Photo is the spoiler.
Spoiler:
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Tritium
Newcomer
Tritium


Posts : 90
Reputation : 15
Join date : 2013-03-18
Age : 34

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyFri Jun 21, 2013 8:31 am

Looks more like a chloroplast to me with those light green dots
http://upload.wikimedia.org/wikipedia/commons/9/92/Chloroplast-cyanobacterium_comparison.svg
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tjblazer85
Newcomer
tjblazer85


Posts : 53
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Join date : 2013-06-04
Age : 24

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyFri Jun 21, 2013 9:39 am

Agent Vacuole are represented as green oblongs with green circles in inside it. It kinda looks like a chloroplast but it's different in a way. Search for a picture of an Agent Vacuole and compare it to a chloroplast it looks sorta different but it is distinguishable.
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Nimbal
Programming Team lead



Posts : 258
Reputation : 24
Join date : 2013-03-17
Age : 40
Location : Ratingen, Germany

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyFri Jun 21, 2013 9:54 am

I don't mean to be rude, but that model looks really bland. It's just a low-polygon oblong with two, maybe three shades of green on it. There are virtually no details, nothing that indicates that this thing is a container, filled with fluid. When modelling, keep in mind that in the microbe stage, everything is viewed from above, so concentrate on that perspective. Make the organelles look like something you would expect to see when viewing a microbe through a microscope, not like a diagram from a biology textbook.

For agent vacuoles, there's an additional requirement that they should indicate their current fill level at a glance. There are several ways to make that work. Maybe by leaving a space in the middle where we can render some kind of fluid, sloshing around in the organelle.

Also, I'm curious about the search terms you used to find pictures of agent vacuoles. Especially since the term "agent vacuole" is completely made-up and, as far as I know, is only used by us.
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Thriving Cheese
Art Team Lead
Thriving Cheese


Posts : 321
Reputation : 9
Join date : 2013-01-06
Age : 25
Location : Sweden

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyFri Jun 21, 2013 10:03 am

about the low-poly thing; tjblazer85, if you're on blender: clicking 't' on your keyboard in the 3D window will show a panel/menu thingey to the left side of your 3d wiewport (you propably know this but I'm still sayin it just in case), and in that menu/panel thingey there's two buttons; one called "smooth" and one called "flat". clicking the first button, "smooth", will, obviosly, make your model render out as smoother (similiar things are being used in many other 3d-engines like for example the engine used in tf2) without actually adding any extra polygons.
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tjblazer85
Newcomer
tjblazer85


Posts : 53
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Join date : 2013-06-04
Age : 24

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyFri Jun 21, 2013 10:09 am

Sorry, I don't really use smooth that often. I'll make a better one.
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tjblazer85
Newcomer
tjblazer85


Posts : 53
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Join date : 2013-06-04
Age : 24

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyFri Jun 21, 2013 10:15 am

Nimbal wrote:
When modelling, keep in mind that in the microbe stage, everything is viewed from above, so concentrate on that perspective. Make the organelles look like something you would expect to see when viewing a microbe through a microscope, not like a diagram from a biology textbook.
I'll keep that in mind.
Quote :
Also, I'm curious about the search terms you used to find pictures of agent vacuoles. Especially since the term "agent vacuole" is completely made-up and, as far as I know, is only used by us.
I thought it was a real thing xD.

I did however find a diagram that had a picture of it so I thought it was real.
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Tritium
Newcomer
Tritium


Posts : 90
Reputation : 15
Join date : 2013-03-18
Age : 34

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyFri Jun 21, 2013 1:12 pm

So i decided to contribute a little with the agent vacuole, didn't know working with Blender is such a pleasure. So what do you think about a vacuole that has little empty bubbles inside and in the process of filling, animation is played-the vacuole enlarges while the bubbles shrink?
https://www.youtube.com/watch?v=uL6LZr_soxI
I used to make simple warcraft3 models with 3ds max5 if i get hold of Blender i can help a little with...something.


Last edited by Tritium on Fri Jun 21, 2013 4:00 pm; edited 1 time in total
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Thriving Cheese
Art Team Lead
Thriving Cheese


Posts : 321
Reputation : 9
Join date : 2013-01-06
Age : 25
Location : Sweden

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyFri Jun 21, 2013 2:18 pm

Nice Tritium
wish ya good luck with getting a hold with blender

BTW: I noticed that the smiley thingey to the left have returned from the dark side of the moon...
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http://thrive-game.deviantart.com/
Tritium
Newcomer
Tritium


Posts : 90
Reputation : 15
Join date : 2013-03-18
Age : 34

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyFri Jun 21, 2013 3:21 pm

So what does a model for Thrive need? Attachment points, animation tracks, particle emitters?
Well anyway i'm uploading it here and you can edit it however you want. https://www.dropbox.com/s/o0gk6t548deyiom/AgentVacuole.rar
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NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
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Join date : 2012-07-22
Age : 28
Location : Canada

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyFri Jun 21, 2013 5:11 pm

Nimbal wrote:
For agent vacuoles, there's an additional requirement that they should indicate their current fill level at a glance. There are several ways to make that work. Maybe by leaving a space in the middle where we can render some kind of fluid, sloshing around in the organelle.

I think transparency would also work well as a visual cue of how full the vacuole is. 25% opacity would be an empty vacuole, and when it is completely full it would go up to 75% opacity, (but never 100% opacity, to make sure cells retain a partially transparent appearance).
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Tritium
Newcomer
Tritium


Posts : 90
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Age : 34

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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 5 EmptyFri Jun 21, 2013 5:15 pm

That can be a little tricky as you definitely will notice difference between 25% and 75% opacity, 25% to 40% will be barely noticeable.
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