Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Art Team: We Need You! - Page 7 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Art Team: We Need You! - Page 7 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Art Team: We Need You! - Page 7 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Art Team: We Need You! - Page 7 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Art Team: We Need You! - Page 7 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Art Team: We Need You! - Page 7 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Art Team: We Need You! - Page 7 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
Art Team: We Need You! - Page 7 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Art Team: We Need You! - Page 7 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
Art Team: We Need You! - Page 7 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Art Team: We Need You!

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ThreeCubed
Ymedron
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tjblazer85
Tré Wisemen
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untrustedlife
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WilliamstheJohn
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~sciocont
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Thriving Cheese
RodGame
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptySun Jun 23, 2013 12:07 pm

Aiosian_Doctor_Xenox wrote:
Thriving Cheese wrote:
Aiosian_Doctor_Xenox wrote:
Heres the GUI I made with my current concept of the in-game menu.

Le Spoiler:
Nice Doctor!

Menu with color fade:

Also, I think I might have an Idea for how the menu shows up too. .3.

A small black fragment sprite moves off the menu button when you click to open the menu, then stops in the middle, and crystallizes into the shape of the center frag, then 'seed' frags come off of it, and crystalize into the buttons, then the words carve themselves in.

Though this all happens within the time of the color fading in.

This all happens fairly quickly? Yes this is true. Awesome if it works? OOOOOOOOH YEEEEEEEEAAAAAAAAAAH this is true. .3.
Cool!
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WJacobC
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WJacobC


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptySun Jun 23, 2013 12:15 pm

That looks great, and the animation concept sounds even better. Great job!
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NickTheNick
Overall Team Co-Lead
NickTheNick


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptyMon Jun 24, 2013 3:18 am

I commend your effort Doctor, but I think a more simple and symmetrical menu would be more effective. Also, correct me if I'm wrong but I've heard more complex menus and GUI makes it harder for modders. Regardless, I think a vertical list of buttons would be better. Also, words are generally used over icons in menu buttons.

Again, I hate to be the one guy who complains, but I personally prefer menus in the conventional style.
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptyWed Jun 26, 2013 3:09 pm

There's currently no 3D models left to do on my list, any suggestions for something 3d we might need?
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptyWed Jun 26, 2013 3:39 pm

Thriving Cheese wrote:
There's currently no 3D models left to do on my list, any suggestions for something 3d we might need?
Nice work. Is there a spot where they're all posted/ images are posted? That would help. Also, they need to fit into these shapes (most should fit easily with just a bit of scaling)
Art Team: We Need You! - Page 7 Cellsp12
If they don't consider making revisions.
Also, the nucleus and kernel need to be modeled, I think. The nucleus should be spherical, and the kernel contains the nucleus, endoplasmic reticulum (which should appear as a folded membrane) and the golgi apparatus, which should appear as stacked sacs.
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Aiosian_Doctor_Xenox
Learner
Aiosian_Doctor_Xenox


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptyWed Jun 26, 2013 3:53 pm

NickTheNick wrote:
I commend your effort Doctor, but I think a more simple and symmetrical menu would be more effective. Also, correct me if I'm wrong but I've heard more complex menus and GUI makes it harder for modders. Regardless, I think a vertical list of buttons would be better. Also, words are generally used over icons in menu buttons.

Again, I hate to be the one guy who complains, but I personally prefer menus in the conventional style.

I'll see if I can find something.

Though I was trying to make it different, since by far, Thrive is by no means a conventional game, IMO. .3.

Menu done in all text:
So, yeah. Save button's been modified a bit.
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WilliamstheJohn
Regular
WilliamstheJohn


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptyWed Jun 26, 2013 4:01 pm

It looks really cool.
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptyThu Jun 27, 2013 2:23 am

~sciocont wrote:
Thriving Cheese wrote:
There's currently no 3D models left to do on my list, any suggestions for something 3d we might need?
Nice work. Is there a spot where they're all posted/ images are posted? That would help.
I'll fix that.
~sciocont wrote:
Also, they need to fit into these shapes (most should fit easily with just a bit of scaling)
Spoiler:
If they don't consider making revisions.
I'll fix that to.
~sciocont wrote:
Also, the nucleus and kernel need to be modeled, I think. The nucleus should be spherical, and the kernel contains the nucleus, endoplasmic reticulum (which should appear as a folded membrane) and the golgi apparatus, which should appear as stacked sacs.
I'll add them to the list.
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptyThu Jun 27, 2013 7:49 am

Approximately how many tris should each organell be? (this question's to the proggraming team)
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tjblazer85
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tjblazer85


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptyThu Jun 27, 2013 9:06 am

What does the kernel look like?
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptyThu Jun 27, 2013 9:09 am

tjblazer85 wrote:
What does the kernel look like?
~Sciocont wrote:
The nucleus should be spherical, and the kernel contains the nucleus, endoplasmic reticulum (which should appear as a folded membrane) and the golgi apparatus, which should appear as stacked sacs.
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~sciocont
Overall Team Lead
~sciocont


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptyThu Jun 27, 2013 9:36 am

Thanks, guys.
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptySat Jun 29, 2013 9:29 am

message to all 3D artists; try to kepp 3d organells under 100 tris
Please read through the third post on the first page of this thread.
EDIT: There are some of the 3D organells that has insanely big tris amounts (one have 135744 tris..., I've been trying to reduce it's tris amount, and it's not impossible, but it's much easier to just make a new one.), so please think about the tris amount 3D artists. I aploigize for not thinking about this earlier.
DOUBLE EDIT: Sadly, most of the organells are to high-poly (they consists of thousands of tris).
And the "under 100 tris" is just a draft, and is open for discussion.
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Aiosian_Doctor_Xenox
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Aiosian_Doctor_Xenox


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptySat Jun 29, 2013 10:40 am

Yo, cheese, look at this: Useful Information Involving Tris.
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Tré Wisemen
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptySat Jun 29, 2013 11:04 am

Im not sure what tris are but if you mean polycount look at this:

Spoiler:

in Zbrush theres this thing called dynamesh and it retopologizes the whole model with as mush polys as you tell him to

this is the lowest it could go on this model but keep in mind that this was a dragon with almost half a milion poligons so im sure that it can go lower when it comes to organels
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Thriving Cheese
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Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptySat Jun 29, 2013 3:34 pm

three wise man wrote:
Im not sure what tris are but if you mean polycount look at this:

Spoiler:

in Zbrush theres this thing called dynamesh and it retopologizes the whole model with as mush polys as you tell him to

this is the lowest it could go on this model but keep in mind that this was a dragon with almost half a milion poligons so im sure that it can go lower when it comes to organels
Could you then please retopologize some of the organells in zbrush(because I don't have zbrush) that are far to many tris? (BTW, tris're triangular faces)
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Tré Wisemen
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptySat Jun 29, 2013 4:11 pm

will do, all i need is you to give me is the download link of the models
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Thriving Cheese
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Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptySat Jun 29, 2013 4:32 pm

three wise man wrote:
will do, all i need is you to give me is the download link of the models
does .obj files work for you?
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Tré Wisemen
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptySat Jun 29, 2013 4:34 pm

Thriving Cheese wrote:
three wise man wrote:
will do, all i need is you to give me is the download link of the models
does .obj files work for you?
yup
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Thriving Cheese
Art Team Lead
Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptySat Jun 29, 2013 4:53 pm

three wise man wrote:
Thriving Cheese wrote:
three wise man wrote:
will do, all i need is you to give me is the download link of the models
does .obj files work for you?
yup
good! :D Here you go!: 3D Organells.
I think it'll be best with around 10050 - 200500 tris.


Last edited by Thriving Cheese on Sun Jun 30, 2013 6:14 am; edited 1 time in total
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Tré Wisemen
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptySun Jun 30, 2013 5:52 am

I have a problem here, it dose drop the poly count a lot but all the things inside are gone, so that's a problem i don't know how to solve
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Thriving Cheese
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Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptySun Jun 30, 2013 5:58 am

three wise man wrote:
I have a problem here, it dose drop the poly count a lot but all the things inside are gone, so that's a problem i don't know how to solve
Oh, I think I might know a way to solve that, I'll send you some new ones.(I think it's because they're multiple objects in each one of them)
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Tré Wisemen
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptySun Jun 30, 2013 6:00 am

Thriving Cheese wrote:
three wise man wrote:
I have a problem here, it dose drop the poly count a lot but all the things inside are gone, so that's a problem i don't know how to solve
Oh, I think I might know a way to solve that, I'll send you some new ones.(I think it's because they're multiple objects in each one of them)

that's great
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Thriving Cheese
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Thriving Cheese


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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptySun Jun 30, 2013 6:12 am

three wise man wrote:
Thriving Cheese wrote:
three wise man wrote:
I have a problem here, it dose drop the poly count a lot but all the things inside are gone, so that's a problem i don't know how to solve
Oh, I think I might know a way to solve that, I'll send you some new ones.(I think it's because they're multiple objects in each one of them)

that's great
I've fixed that now: link.
I think it'll be good with 50 - 200 tris.
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Tritium
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PostSubject: Re: Art Team: We Need You!   Art Team: We Need You! - Page 7 EmptySun Jun 30, 2013 12:10 pm

So i made a short video to rise the spirits a bit. :D 

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