Posts : 25 Reputation : 0 Join date : 2013-05-21 Age : 29
Subject: Re: Art Team: We Need You! Thu May 23, 2013 4:58 am
ill see if i can get the 2d sprites done then, but one question:
why is there a slime gland? how can a single-celled organism have a slime gland? a gland is a collection of cells. the slime coating a bacterium is actually the result of the bacterial capsule diffusing into the environment around it, and the bacterial capsule is secreted by like any other collection of sugars. there shouldnt be a special organelle for it.
Tritium Newcomer
Posts : 90 Reputation : 15 Join date : 2013-03-18 Age : 34
Subject: Re: Art Team: We Need You! Thu May 23, 2013 5:37 am
I guess this isn't the right thread for this discussion but i agree the names need to be worked over, and while we are at it "cell wall" is a plant cell thing its hard and a cell with cell wall is immobile. Animal cells have "glycocalyx" instead.
!!!OK I am dumb forgot that bacteria have cell wall and can move with Flagella and such.
~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
Subject: Re: Art Team: We Need You! Thu May 23, 2013 8:09 pm
hypoxanthine wrote:
ill see if i can get the 2d sprites done then, but one question:
why is there a slime gland? how can a single-celled organism have a slime gland? a gland is a collection of cells. the slime coating a bacterium is actually the result of the bacterial capsule diffusing into the environment around it, and the bacterial capsule is secreted by like any other collection of sugars. there shouldnt be a special organelle for it.
"-Gland" here is an easier way to say "-producing organelle" We like to not worry about semantics here, unless the meaning is highly essential or confusing, but I understand the confusion here. That's just why the name hasn't changed. Here's a flowchart of some of the more essential organelles and processes. It is incomplete because we will add more to it in the future.
Subject: Re: Art Team: We Need You! Thu May 23, 2013 10:30 pm
I noticed your little hard to see correction there. Bacteria can move fine when they have a cell wall. You are correct (as long as they have cilia or flagella or are spiral shaped.)
But do keep in mind that this is a GAME, we have thermoplasts which don't exist in real life. So ideas, as long as they seem realistic and open possibilities are perfectly acceptable.
Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
Subject: Re: Art Team: We Need You! Sun May 26, 2013 11:05 am
Just to show that I am working on some stuff and not not doing anything (I did put 2 "not"s on purpose);
And I also came to think about something, QUESTION 1: I'm not really 100% sure wich side of it that's supposed to be the front-side?
QUESTION 2: Is the animation good enough? (should it be moving faster/slower, bigger movements, etc?)
~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
Subject: Re: Art Team: We Need You! Sun May 26, 2013 2:31 pm
Thriving Cheese wrote:
Just to show that I am working on some stuff and not not doing anything (I did put 2 "not"s on purpose);
And I also came to think about something, QUESTION 1: I'm not really 100% sure wich side of it that's supposed to be the front-side?
QUESTION 2: Is the animation good enough? (should it be moving faster/slower, bigger movements, etc?)
It looks great! These are going to be quite small ingame, so any animation issues that might arise will be minimal, though I don't see any here. I don't think it really matters which end is which.
WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
Subject: Re: Art Team: We Need You! Thu Jun 06, 2013 2:04 am
Well, i know to use blender and make simple models, but im not really able to make models for game. I could do some 3D promotional art, if you want.
Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
Subject: Re: Art Team: We Need You! Thu Jun 06, 2013 2:36 am
WilliamstheJohn wrote:
Well, i know to use blender and make simple models, but im not really able to make models for game. I could do some 3D promotional art, if you want.
That'd be great WilliamsTheJohn!
WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
Subject: Re: Art Team: We Need You! Thu Jun 06, 2013 5:11 am
Yep, the shaping part sometimes confuses me, but i know to work with it.
Tré Wisemen Newcomer
Posts : 48 Reputation : 5 Join date : 2013-01-19 Age : 27 Location : belgrade Serbia
Subject: Re: Art Team: We Need You! Fri Jun 07, 2013 4:58 am
i might be missing something here, but can some one explain to me why can't we make a cell editor and then make those cells in it, instead of making them in blender of what ever program.
PS: i think i can do the textures for all of these cells a lot better, i think.
Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
Subject: Re: Art Team: We Need You! Fri Jun 07, 2013 6:41 am
The models here are either the components for the cells (like cillia, nucleus,...) or AI cells as placeholders while we get the auto-evo and they can "use" the editor.
Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
Subject: Re: Art Team: We Need You! Fri Jun 14, 2013 3:02 pm
I just made an seamless splash-screen for Thrive, Yay!
Download link here
~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
Subject: Re: Art Team: We Need You! Fri Jun 14, 2013 3:25 pm
That looks quite nice, Cheese. Great work- my only complaint would be that everything is moving a bit fast, and I'd rather the logo not spin about. Where is the background from?
Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
Subject: Re: Art Team: We Need You! Fri Jun 14, 2013 3:28 pm
~sciocont wrote:
That looks quite nice, Cheese. Great work- my only complaint would be that everything is moving a bit fast, and I'd rather the logo not spin about. Where is the background from?
I can make one where it doesn't moves so fast and the logo doesn't spin about. The background is one of the official Thrive microbe backrounds, the green one.
Last edited by Thriving Cheese on Sun Jun 16, 2013 2:31 am; edited 2 times in total
~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
Subject: Re: Art Team: We Need You! Fri Jun 14, 2013 3:38 pm
Thriving Cheese wrote:
~sciocont wrote:
That looks quite nice, Cheese. Great work- my only complaint would be that everything is moving a bit fast, and I'd rather the logo not spin about. Where is the background from?
I can make one where it doesn't moves so fast and the logo doesn't spin about. The background is one of the official Thrive microbe backrounds, the green one.
That's what I thought.
tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
Subject: Re: Art Team: We Need You! Fri Jun 14, 2013 9:49 pm
I'm think that the rotating logo looks good.
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
Subject: Re: Art Team: We Need You! Fri Jun 14, 2013 9:53 pm
No, I second what scio said.
Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
Subject: Re: Art Team: We Need You! Sun Jun 16, 2013 2:32 am
Thriving Cheese wrote:
~sciocont wrote:
That looks quite nice, Cheese. Great work- my only complaint would be that everything is moving a bit fast, and I'd rather the logo not spin about. Where is the background from?
I can make one where it doesn't moves so fast and the logo doesn't spin about. The background is one of the official Thrive microbe backrounds, the green one.
NickTheNick wrote:
No, I second what scio said.
Here it is:
I've made the microbes move slower and the logog not move at all, as requested b ~Scio, but I've also added some more microbes to it.
tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
Subject: Re: Art Team: We Need You! Mon Jun 17, 2013 6:53 am
Hey Thriving Cheese, Here's the cilia.
Spoiler:
I left in the first set so the others can see the other option.
I'm also working on a conjugal nuclei model.
P.S. Is there a size reference sheet for the size of the 3d models?
Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
Subject: Re: Art Team: We Need You! Mon Jun 17, 2013 7:40 am
tjblazer85 wrote:
Hey Thriving Cheese, Here's the cilia.
Spoiler:
I left in the first set so the others can see the other option.
Nice, gonna add it to the Thrive-art file. Could you maybe also do a grayscale version of it?
tjblazer85 wrote:
I'm also working on a conjugal nuclei model.
Great
tjblazer85 wrote:
P.S. Is there a size reference sheet for the size of the 3d models?
Not as of yet. Are you using Blender? If yes, then it should be best with around something like 0.25-3 BlenderUnits (seen from above).
EDIT: I've made a free-living bacteria, I'll post a picture of it soon.
tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
Subject: Re: Art Team: We Need You! Mon Jun 17, 2013 9:38 am
I have the 3D Model for the Conjugal Nuclei [url=https://dl.dropboxusercontent.com/u/137682043/Conjugal Nuclei.rar]in this link.[/url]
It has the model and the texture.
It's based on how it looks like in real life.
Last edited by tjblazer85 on Mon Jun 17, 2013 10:33 am; edited 1 time in total (Reason for editing : Link is now fixed)
Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
Subject: Re: Art Team: We Need You! Mon Jun 17, 2013 10:03 am
tjblazer85 wrote:
I have the 3D Model for the Conjugal Nuclei in the spoiler.