Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Concept Art Thread - Page 24 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Concept Art Thread - Page 24 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Concept Art Thread - Page 24 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Concept Art Thread - Page 24 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Concept Art Thread - Page 24 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Concept Art Thread - Page 24 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Concept Art Thread - Page 24 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Concept Art Thread - Page 24 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Concept Art Thread - Page 24 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Concept Art Thread - Page 24 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Concept Art Thread - Page 24 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Concept Art Thread - Page 24 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Concept Art Thread - Page 24 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Concept Art Thread - Page 24 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Concept Art Thread - Page 24 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Concept Art Thread - Page 24 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Concept Art Thread - Page 24 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Concept Art Thread - Page 24 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Concept Art Thread - Page 24 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Concept Art Thread - Page 24 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Concept Art Thread

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Thriving Cheese
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Thriving Cheese


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Concept Art Thread - Page 24 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptySat Apr 13, 2013 1:58 am

~sciocont wrote:
Correct, thermoplasts don't exist outside of our game concept- I imagine them to be black, maybe fuzzy, fibrous organelles.
I'd imagined them red/orange and a little brown, with something similiar to a heater...
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~sciocont
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~sciocont


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Concept Art Thread - Page 24 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptySat Apr 13, 2013 8:51 am

I'm open to see whatever comes up.
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untrustedlife
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptySat Apr 13, 2013 9:44 am

I think Chloroplasts should be the same color as the opposite of the sunlight,

On earth chloroplasts are green, this is because at green they get the most energy(absorb the most light in there situation)
however if our sun was red, I think chloroplasts would be black because that way they get the most energy because red is at the end of the spectrum. So they need all the energy they can get.
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Thriving Cheese
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Concept Art Thread - Page 24 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptySat Apr 13, 2013 9:57 am

untrustedlife wrote:
I think Chloroplasts should be the same color as the opposite of the sunlight,

On earth chloroplasts are green, this is because at green they get the most energy(absorb the most light in there situation)
however if our sun was red, I think chloroplasts would be black because that way they get the most energy because red is at the end of the spectrum. So they need all the energy they can get.
Can we do like in minecraft then, where the grasses texture is actually greyscale, and then can get many different colours depending in the biome.
That we uses greyscale texture for it, wich we then can add colour to depending on the sun, in game?
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WilliamstheJohn
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Concept Art Thread - Page 24 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptySat Apr 13, 2013 10:22 am

Thriving Cheese wrote:
untrustedlife wrote:
I think Chloroplasts should be the same color as the opposite of the sunlight,

On earth chloroplasts are green, this is because at green they get the most energy(absorb the most light in there situa
tion)
however if our sun was red, I think chloroplasts would be black because that way they get the most energy because red is at the end of the spectrum. So they need all the energy they can get.
Can we do like in minecraft then, where the grasses texture is actually greyscale, and then can get many different colours depending in the biome.
That we uses greyscale texture for it, wich we then can add colour to depending on the sun, in game?

Hmmmm... I think so.
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Thriving Cheese
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Thriving Cheese


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Concept Art Thread - Page 24 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptySat Apr 13, 2013 10:37 am

What's you gonna see on your gui? (ATP,nutrients,main menu button, chat window,map etc.)
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~sciocont
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~sciocont


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Concept Art Thread - Page 24 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptySat Apr 13, 2013 1:35 pm

Thriving Cheese wrote:
untrustedlife wrote:
I think Chloroplasts should be the same color as the opposite of the sunlight,

On earth chloroplasts are green, this is because at green they get the most energy(absorb the most light in there situation)
however if our sun was red, I think chloroplasts would be black because that way they get the most energy because red is at the end of the spectrum. So they need all the energy they can get.
Can we do like in minecraft then, where the grasses texture is actually greyscale, and then can get many different colours depending in the biome.
That we uses greyscale texture for it, wich we then can add colour to depending on the sun, in game?
Good idea- we already have info on the different colors we should use depending on light.
Quote :

Anyhow, this can be used as a chlorophyll guide because the Transmitted light (i believe you mean reflected light) is the leaf's visible color, and the Absorbed Light is the wavelengths that it wants to absorb. If leaves are maximized to the dominant color being put out of their star, or something pretty close, we have chlorophyll sorted with this handy chart.
Notice that multiple pigmentations are possible - on earth, plum-colored (purple, according to my chem book) leaves are not as common as green leaves, but we definitely have a range of yellow green through blue green leaves, which match up well with a star primarily putting out yellow light. They're enough out of phase to prevent overheating.

Star Color: Red Leaf Absorbtions: Blue Violet, violet, purple Leaf Color Orange, Yellow orange, yellow
Star Color: Orange Leaf Absorbtions: Violet, purple, red Leaf Color: yellow orange, yellow, yellow green
Star Color: Yellow Orange Leaf Absorbtions: Purple, red, Orange Leaf Color: yellow, yellow-green, green
Star Color: Yellow, leaf Absorbtions: Red, orange- yellow orange, purple leaf coloryellow green, green, blue green
Star Color: Yellow Green, (doesn't exist)Leaf Absorbtions: Red, Orange, Yellow, Leaf color: green, blue green, blue
Star Color: Green, (doesn't exist) Leaf Absorbtions: Orange, Yellow, Yellow Green, Leaf color: Blue green, blue, blue violet
Star Color: Green blue, (doesn't exist) Leaf Absorbtions: Yellow, Yellow Green, Green Leaf Color: Blue, blue violet, Purple
Star Color: Blue, Leaf Absorbtions: Yellow Green, Green, Blue Green, Leaf Color: Blue Violet, Violet, Purple, maybe some red
Star Color: blue Violet Leaf Absorbtions: Green, Blue Green, Blue Leaf Color: Violet, Purple, Red
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Daniferrito
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptySat Apr 13, 2013 9:27 pm

Actually, i believe that plants on earth are mostly green because chlorophil (which is green) has other few properties that makes it way better than any other known substance.You can see a nice video about why are leafs green on
youtube. It is titled "why are leafs green", by minuteearth.

Anyway, no matter the type of sun, the best colour to soak up energy is always black. On every situation. But i agree that plants of diferent colour would be nice.
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ExtraSolar
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptySat Apr 13, 2013 11:12 pm

((Disclaimer, it's been a couple years since I've had a discussion on this. Feel free to correct me if I'm talking out of my rear end here))

There is a thing as too much energy, though. Black chlorophyll retains heat as well, and there's a good chance that such a plant (under our sun) would absorb too much heat, potentially throwing off all number of chemical processes. The reason that plants on Earth are green is that they actually have two types of chlorophyll, one better suited to absorbing high-energy, blue light, and the other absorbing light towards the red end of the spectrum, which has less energy, but is more abundant in our star's spectrum. Over the course of evolution, they met roughly in the middle at reflecting green light, at which point the gathered energy was pretty much sufficient for whatever the plant is doing, and thus there was little selective pressure to produce much more of one or the other.

(Incidentally, this is why leaves turn red in the fall: the red-absorbing chlorophyll, (which if I remember correctly, decays faster) is no longer produced by the plant, leaving the blue-absorbing chlorophyll behind, which in turn reflects shades of yellow and red.)

What this means is we also have to take the energy output of the star into account. Dimmer stars (particularly red ones, which emit lower-energy radiation,) would prompt darker chlorophyll, whereas brighter ones (in particular blue ones) may even need to have plants evolve reflectivity at certain spectrum lengths to prevent too much energy being gathered/being affected by the increased level of ionizing radiation (I'm mostly thinking some sort of natural sunblock here against UV.) Then again, I'm uncertain whether we're simulating ionizing radiation, so that last part could be a non-issue.

If we were to generate stars using presets (to fall in line with observed patterns) we could simply add preferred chlorophyll colors to the preset. See here for more on that.

(Sorry for all the parentheses)
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~sciocont
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptySun Apr 14, 2013 10:10 am

Extrasolar pretty much sums it up.
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Thriving Cheese
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptySun Apr 14, 2013 4:02 pm

Here's some concept art I drew some time ago for a fungi based humanoid:
Spoiler:
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untrustedlife
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptySun Apr 14, 2013 6:05 pm

Good info Extrasolar, so its definite, we will have different colored chlorophyll.

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ExtraSolar
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptySun Apr 14, 2013 7:39 pm

untrustedlife wrote:
Good info Extrasolar, so its definite, we will have different colored chlorophyll.


Possibly. Every aerobic photosynthesizer on Earth uses a type of chlorophyll called Chlorophyll a, which absorbs mostly reddish light, but some blue, reflecting back mainly green. The wide variation in color of photosynthesizers that we see on Earth comes from the use of other, accessory pigments that absorb other wavelengths. These can modify the base color greatly, but they are doing just that, modifying it.

The question is if this universality is just because of the sun's spectrum, or would it also be widespread on other planets with other stellar spectrums?

(Ultimately, the only difference we'll see is whether bright blue, violet, or red plants are possible, particularly red.)
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untrustedlife
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptyMon Apr 15, 2013 9:06 am

Well, I need to know I will be implementing it in my prototype. ( I will simply randomize the star and have pigments maybe evolve.)
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ExtraSolar
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptyTue Apr 16, 2013 4:02 pm

untrustedlife wrote:
Well, I need to know I will be implementing it in my prototype. ( I will simply randomize the star and have pigments maybe evolve.)

I feel it's not my say, but I suggest we shouldn't worry too much about the exact pigments we're using, since it really won't make that much difference past cellular. I say go with the previous suggestion of having the assets for chloroplasts, etc. be greyscale, so a variable color overlay can be added in later.
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~sciocont
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptyTue Apr 16, 2013 6:06 pm

ExtraSolar wrote:
untrustedlife wrote:
Well, I need to know I will be implementing it in my prototype. ( I will simply randomize the star and have pigments maybe evolve.)

I feel it's not my say, but I suggest we shouldn't worry too much about the exact pigments we're using, since it really won't make that much difference past cellular. I say go with the previous suggestion of having the assets for chloroplasts, etc. be greyscale, so a variable color overlay can be added in later.
QFT
I actually saw a Bungie presentation on particle effects, and they used the exact same image for every single gunshot in Halo 3. They used a grayscale .png texture, and then stored gradients that lent their color to the image depending on the gray value.
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WJacobC
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Concept Art Thread - Page 24 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptyTue Apr 16, 2013 6:16 pm

~sciocont wrote:
ExtraSolar wrote:

I feel it's not my say, but I suggest we shouldn't worry too much about the exact pigments we're using, since it really won't make that much difference past cellular. I say go with the previous suggestion of having the assets for chloroplasts, etc. be greyscale, so a variable color overlay can be added in later.
QFT
I actually saw a Bungie presentation on particle effects, and they used the exact same image for every single gunshot in Halo 3. They used a grayscale .png texture, and then stored gradients that lent their color to the image depending on the gray value.

Brilliant, Bungie's developers are geniuses. This seems like a good, manipulable way to add some variety to ordinarily boring and uniform plant colors and should fit in with the ideas presented here.
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Narnobie123
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Concept Art Thread - Page 24 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptySat May 11, 2013 2:10 pm

I want to add a drawing i am 14 but i have the drawing skill of a six year old can i still post a picture?
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Thriving Cheese
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptySat May 11, 2013 2:15 pm

Narnobie123 wrote:
I want to add a drawing i am 14 but i have the drawing skill of a six year old can i still post a picture?
Sure you can!
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WJacobC
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Concept Art Thread - Page 24 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptySun May 19, 2013 7:42 pm

In a surprising turn of events, I have created some Concept Art! It's pretty basic, but it's a start. Tell me what you think!
Spoiler:
(Made with SpaceEngine + GIMP)


Last edited by WJacobC on Tue May 21, 2013 11:09 pm; edited 1 time in total
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WilliamstheJohn
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Concept Art Thread - Page 24 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptyMon May 20, 2013 1:30 am

Holy belgium... Its awesome!
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Thriving Cheese
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptyMon May 20, 2013 2:15 am

that's awesome Jacob!
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NickTheNick
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptyMon May 20, 2013 2:36 am

That is amazing Jacob! What are those spark looking things flying out of the planet?

It looks breathtaking. I would use this as promotional art, or as a background for a menu or game design document.
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WJacobC
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptyMon May 20, 2013 7:30 am

Thank you so much guys! Nick, it's actually a cluster nebula... I spent so long trying to find a good cluster nebula
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NickTheNick
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 24 EmptyMon May 20, 2013 8:37 pm

Wow it looks really nice.
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