Statistics | We have 1675 registered users The newest registered user is dejo123
Our users have posted a total of 30851 messages in 1411 subjects
|
Who is online? | In total there are 14 users online :: 0 Registered, 0 Hidden and 14 Guests None Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm |
Latest topics | » THIS FORUM IS NOW OBSOLETE by NickTheNick Sat Sep 26, 2015 10:26 pm
» To all the people who come here looking for thrive. by NickTheNick Sat Sep 26, 2015 10:22 pm
» Build Error Code::Blocks / CMake by crovea Tue Jul 28, 2015 5:28 pm
» Hello! I can translate in japanese by tjwhale Thu Jul 02, 2015 7:23 pm
» On Leave (Offline thread) by NickTheNick Wed Jul 01, 2015 12:20 am
» Devblog #14: A Brave New Forum by NickTheNick Mon Jun 29, 2015 4:49 am
» Application for Programmer by crovea Fri Jun 26, 2015 11:14 am
» Re-Reapplication by The Creator Thu Jun 25, 2015 10:57 pm
» Application (programming) by crovea Tue Jun 23, 2015 8:00 am
» Achieving Sapience by MitochondriaBox Sun Jun 21, 2015 7:03 pm
» Microbe Stage GDD by tjwhale Sat Jun 20, 2015 3:44 pm
» Application for Programmer/ Theorist by tjwhale Wed Jun 17, 2015 9:56 am
» Application for a 3D Modeler. by Kaiju4u Wed Jun 10, 2015 11:16 am
» Presentation by Othithu Tue Jun 02, 2015 10:38 am
» Application of Sorts by crovea Sun May 31, 2015 5:06 pm
» want to contribute by Renzope Sun May 31, 2015 12:58 pm
» Music List Thread (Post New Themes Here) by Oliveriver Thu May 28, 2015 1:06 pm
» Application: English-Spanish translator by Renzope Tue May 26, 2015 1:53 pm
» Want to be promoter or project manager by TheBudderBros Sun May 24, 2015 9:00 pm
» A new round of Forum Revamps! by Oliveriver Wed May 20, 2015 11:32 am
|
|
| Concept Art Thread | |
|
+114Ymedron timetraveler Tritium CardoTheTripodKing PortalFan1000 MirrorMonkey2 crovea EVanimations Evol4fire Synpho Death Immortal_Dragon Totemaster ThePoisonchocolate Moterhead97 Pakpuk PerfectOrganismil NikolaAnicic007 Botifier Atrox Cellular Dinosaur Inca MrIdeaMan TheFellowWithTheHat AwesomeSiebren DeanDactyl Jimexmore penumbra espinosa Shafty Banja M3rox Cocogolem tjblazer85 pentomid Secondkingstons Tré Wisemen DesertBeagle nziswat Jiko Aiosian_Doctor_Xenox Narnobie123 WJacobC ExtraSolar Daniferrito untrustedlife RodGame Nimbal Monstahart WilliamstheJohn HAL-9000 CoolGuyChris NickTheNick Oliveriver Juodvarnis Thriving Cheese Hegataro PandaVirus Dilophoraptor decelis93 Rorsten594 Calfeggs Gawbad Orygandian2 jaws2blood PTFace Brennus Doggit uverion MeowMan1 Zetal tklarenb ido66667 lbrewer BastianKraft P3DR0PS Angelic Liom Dudeman Thrivial Pursuit Mysterious_Calligrapher ThriveVisitor Djohaal andry796 kaosrain ParadoxJuice Darkgamma ThatGuy fredpie Poisson caekdaemon AssassinBlue 2creator MassimoV Tenebrarum Slathazer Brown Spotted Kiwi Gotrol Albalrogue eumesmo Invader Darkov roadkillguy Commander Keen Partydood Pezzalis Waap Noitulove The Uteen S. Scott DragonEye4 Falthron ~sciocont GamerXA US_of_Alaska ADMIN 118 posters | |
Author | Message |
---|
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Concept Art Thread Sun Dec 01, 2013 5:33 pm | |
| Remember that this thread is for artists to post concept of what modellers will create. It's not just to post fan art. | |
| | | Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Concept Art Thread Sun Dec 01, 2013 5:48 pm | |
| - NickTheNick wrote:
- Remember that this thread is for artists to post concept of what modellers will create. It's not just to post fan art.
I wouldn't blame it on him, the title of the thread is extremely misleading. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Concept Art Thread Sun Dec 01, 2013 6:06 pm | |
| I wouldn't say the title is misleading, since it is concept art for the modellers, and fan art is not concept art, but the OP could be improved to clarify this. | |
| | | MirrorMonkey2 Newcomer
Posts : 51 Reputation : 6 Join date : 2013-07-02 Age : 25 Location : Switzerland
| Subject: Re: Concept Art Thread Mon Dec 02, 2013 3:02 am | |
| In thar case I'm sorry. Since there is no fan-art thread I'll try to come up with something that could be modeled. I'll look if there are some ideas for what could be needed anywere on the forum.
| |
| | | Nimbal Programming Team lead
Posts : 258 Reputation : 24 Join date : 2013-03-17 Age : 40 Location : Ratingen, Germany
| Subject: Re: Concept Art Thread Mon Dec 02, 2013 11:36 am | |
| - MirrorMonkey2 wrote:
I'll look if there are some ideas for what could be needed anywere on the forum.
This may be interesting to you. | |
| | | EVanimations Newcomer
Posts : 37 Reputation : 10 Join date : 2013-10-20 Age : 31 Location : The Eldritch Beyond
| Subject: Re: Concept Art Thread Tue Feb 11, 2014 4:17 pm | |
| I haven't left. I've just been busy with homework. And it just so happens that some of my homework involves a small alien monster! - Concept art:
- Render 1:
- Render 2:
- Render 3:
I've been learning a lot about 3D modeling and animation this past few weeks, and this has yet to be animated. The final project will involve a hair sim. | |
| | | Aiosian_Doctor_Xenox Learner
Posts : 196 Reputation : 5 Join date : 2013-05-27 Age : 34 Location : Kent
| Subject: Re: Concept Art Thread Tue Feb 18, 2014 11:03 am | |
| That is amazing! | |
| | | Madero Newcomer
Posts : 66 Reputation : 15 Join date : 2014-05-17 Age : 26 Location : UrANUS.
| Subject: Re: Concept Art Thread Wed May 28, 2014 6:00 pm | |
| I was a little bored today in class and I've drawn this 4 eye-feathered-velocirraptor-with a horn: - Spoiler:
Is supposed to live in forests (nope jungles) with tall trees. PS: If somebody makes a 3D model i'll be so happy | |
| | | moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Concept Art Thread Sat May 31, 2014 8:08 am | |
| So, I was looking through here for some concept art to feed to a new modeller for things like compounds and whatnot; and I couldn't find any. If we have some stuff already, could someone point them out? And if not, here's what I think we could use right now:
Oxygen (currently a placeholder)
Carbon dioxide (also a placeholder)
ATP (as far as I can tell, it has never been tackled)
Glucose (I remember seeing some sketches somewhere of hexagons, and we currently have a model, I'm not sure if this is final)
RPase (we have art, but if anyone can make something that would make a better model, then sure)
Thanks!EDIT: Wait wait scratch that the compound models are all temporary anyway. So I'll make a different point: We have loads of concept art for cool creatures. This is good. However, in the end, we're making a very heavily PCG-oriented game. Creature models and sketches can't get turned into game assets directly, they must be distilled into the little bits that could. What, going forward, will be more directly usable by modellers and programmers is sketches like this. So, going forward, we'll need more of those. Pick something (FP, external body bit, bone, muscle, clothing, whatever), figure out some ways we could procedurally morph it, and start drawing variations. Thus,when we get to making such a part, we will know how to transform the model (deformation math), and how the user will do so (handles, UI). This way, we can drastically lower the number of iterations before a model made off a vague concept becomes acceptable, which means fewer frustrated concept artists, fewer frustrated modellers, and fewer frustrated programmers :D. Everyone wins!
Last edited by moopli on Sat May 31, 2014 8:30 am; edited 2 times in total (Reason for editing : :D Everyone wins!) | |
| | | Madero Newcomer
Posts : 66 Reputation : 15 Join date : 2014-05-17 Age : 26 Location : UrANUS.
| Subject: Re: Concept Art Thread Sat May 31, 2014 7:37 pm | |
| - moopli wrote:
- So, going forward, we'll need more of those. Pick something (FP, external body bit, bone, muscle, clothing, whatever), figure out some ways we could procedurally morph it, and start drawing variations. Thus,when we get to making such a part, we will know how to transform the model (deformation math), and how the user will do so (handles, UI).
I'll do some concept art for specific organism parts. | |
| | | TheRabiesGuineaPig Learner
Posts : 102 Reputation : 10 Join date : 2014-04-22 Age : 23 Location : Somewhere in the World Wide... World
| Subject: Re: Concept Art Thread Thu Jul 03, 2014 9:30 pm | |
| After some tweaks, I am ready to contribute to to the concept art thread! I would love critique as I can easily make improvements to it. My first concept art, volcanic apocalypse: | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Concept Art Thread Thu Jul 03, 2014 10:54 pm | |
| I think you're mistaking concept art with fan art. Concept art (or at least, how we use it) is for when we need assets in game, such as models, GUI, animations, etc, and we want an image of what it will look like that is easy to make, hence a concept image/art.
Although drawing dinosaur like creatures can be fun and cool, it doesn't relate to the development in any substantial way (correct me if I'm wrong). | |
| | | moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Concept Art Thread Fri Jul 04, 2014 12:00 pm | |
| Agreed -- though don't be too discouraged. With a bit more effort, fan art can be turned into concept art. For example, this dinosaur drawing you posted showcases a couple things (this list is probably incomplete):
- Fog effects -- the fading into green
- Terrain generation -- the pattern of the cracked mud
- Plants -- the grass, which in this case isn't very dense (reflecting, doubtlessly, the population density of the species in question)
As for the creature:
- Armour plating -- we can't just use squishy-smooth skinning for all the parts, armour is much more geometrical
- The body looks like it has fur, while the belly seems to be covered in a series of segmented scales, so your picture is telling us we'll have to be able to mix and match different kinds of surfacing
- The mouth sawtooth-tusk apparatus: clearly, people should be able to go nuts with whatever mouth designs they want, but how will we decide what a good mouth is?
- I could probably draw some conclusions about the limbs and claws, but I'll leave those to you.
So, yes Nick is right -- if you want it to relate to development, that is, if you want it to be worth posting here, then when you post an art like this, list off the design decisions you made, and add more pictures to showcase each design idea. I'll let you off the hook cuz you just made an art like almost all the art on this thread, so it's not like you really did anything wrong knowingly. I think it's high time we had a new thread for concept art, one that's more stringent, which outlines what would make more useful concept art. I'll get right on it. Edit -- @RabiesPig: you're already doing a better job than most on here, because all your concept art over on the GUI thread has been very useful concept art. So. No need to regress | |
| | | TheRabiesGuineaPig Learner
Posts : 102 Reputation : 10 Join date : 2014-04-22 Age : 23 Location : Somewhere in the World Wide... World
| Subject: Re: Concept Art Thread Fri Jul 04, 2014 3:34 pm | |
| Thanks, didn't realize this was the wrong thing to post here. Oh well, I'll get back to GUI then. :D | |
| | | Tritium Newcomer
Posts : 90 Reputation : 15 Join date : 2013-03-18 Age : 34
| Subject: Re: Concept Art Thread Sun Jul 06, 2014 9:16 am | |
| Quick sketch for a Thermoplast model, been looking at pictures of chemoautotrophic bacteria found in hydrothermal vents. - Spoiler:
| |
| | | moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Concept Art Thread Sun Jul 06, 2014 10:45 am | |
| @RabiesPig It's your choice where you contribute, so I won't force you to either try more concept art or to stay away -- what I was getting at is that if you posted a drawing like yours here, but you also added a bunch of discussion points and maybe some simple sketches to outline specific features of your drawing, so there's more clear concept in the art, then it's all good.
@Tritium The third is nice (first and second could be mistaken for mitochondria at a glance, and the inclusions in the fourth aren't as defined), what sources are you working off of? What are their sizes? | |
| | | TheRabiesGuineaPig Learner
Posts : 102 Reputation : 10 Join date : 2014-04-22 Age : 23 Location : Somewhere in the World Wide... World
| Subject: Re: Concept Art Thread Tue Jul 08, 2014 1:58 am | |
| I honestly dont know what that was, of course ill keep doing concepts. Is CAv2 (concept art v2) still a thing? | |
| | | moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Concept Art Thread Tue Jul 08, 2014 10:55 am | |
| Yes. CAv2 is now open for business. With some clear guidelines from the get-go, we should be able to get much more useful concept art. I'd suggest we go through this thread and crosspost the good examples over there, to get the ball rolling, and so we can close this thread. | |
| | | Sponsored content
| Subject: Re: Concept Art Thread | |
| |
| | | | Concept Art Thread | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |