| Concept Art Thread | |
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Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Concept Art Thread Sat Jun 29, 2013 3:40 am | |
| - Shafty wrote:
- Here's some busts I made in Sculptris which looked to me like something that the Tribal Stage in the game might produce. I only took the time to colour my favorite one :PSculptris is a good medium to vent my evolutionary cravings until Thrive rises from the carnage that Spore left behind... Epic (:
I made a quick DeviantArt account to post these since I was having trust issues with the image upload that the forum provides -___- http://shaftythecanadian.deviantart.com/gallery/44466065 Nice Shafty! :D | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Concept Art Thread Tue Jul 02, 2013 8:53 pm | |
| - ~sciocont wrote:
- Spoiler:
Just as a suggestion for you guys, I have little experience with art beyond a pencil and paper, but I think that scio's concepts with these cells looks really nice. Could you try and model the organelles and cells in-game based off of this art style? Detail, transparency, I don't really know the words to describe it, but I think it is the perfect match for this stage. Scio's earlier shot with the organelles as well shows a good example of what organelles should look like. Just my two cents. :) | |
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Narnobie123 Newcomer
Posts : 25 Reputation : 0 Join date : 2013-04-30 Age : 26 Location : Valles Marineris,Mars
| Subject: Neotheis Wed Jul 03, 2013 12:21 am | |
| I don't know how to upload pictures i hope this works. Here is my First sculptris model. It is an alien warrior from the Alpha Centauri System on a moon in orbit around a gas giant. The moon's name is Saraquadfor-IV. A earthlike gravity world covered in lush rainforest's. The sentinent species is named Arrragonia after the element Argon. Currently in caveman years These beings can be hostile at times but can learn to get along. If you want more info on these guys let me know and the skin is supposed to be gray. | |
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WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Concept Art Thread Wed Jul 03, 2013 3:24 am | |
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Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Concept Art Thread Wed Jul 03, 2013 4:00 am | |
| That looks really nice Narnobie! :D | |
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Tré Wisemen Newcomer
Posts : 48 Reputation : 5 Join date : 2013-01-19 Age : 27 Location : belgrade Serbia
| Subject: Re: Concept Art Thread Wed Jul 03, 2013 9:21 am | |
| some more concept Art ^^, this is sort of a grupe of invasion space ships, they are kinda oganic - Spoiler:
hope you like it ^^ there's even a thrive sign in the center of the headlight | |
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Banja Newcomer
Posts : 15 Reputation : 1 Join date : 2013-06-07 Age : 23 Location : The third planet in the solar system.
| Subject: Re: Concept Art Thread Wed Jul 03, 2013 12:19 pm | |
| - three wise man wrote:
- some more concept Art ^^, this is sort of a grupe of invasion space ships, they are kinda oganic
- Spoiler:
hope you like it ^^ there's even a thrive sign in the center of the headlight ... Awesome I don't know how you made that, it looks amazing. What program did you use? I like the thrive symbols, too, although I don't know if I actually want to encounter that in space By the way, I haven't posted stuff lately because I am on vacation and using my phone. I don't have access to a computer. | |
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Tré Wisemen Newcomer
Posts : 48 Reputation : 5 Join date : 2013-01-19 Age : 27 Location : belgrade Serbia
| Subject: Re: Concept Art Thread Wed Jul 03, 2013 12:27 pm | |
| - Spoiler:
some more concept art I use Zbrush and photoshop | |
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Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Concept Art Thread Wed Jul 03, 2013 12:33 pm | |
| - three wise man wrote:
- Spoiler:
some more concept art
I use Zbrush and photoshop That . . . looks . . . incredible. All of your models are brilliant, I have to say. :) I'd just like to know whether these and other models made in Sculptris can be implemented into the actual game. It's probably not possible, but I'd just like clarification. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Wed Jul 03, 2013 12:38 pm | |
| - Oliveriver wrote:
- three wise man wrote:
- Spoiler:
some more concept art
I use Zbrush and photoshop That . . . looks . . . incredible. All of your models are brilliant, I have to say. :)
I'd just like to know whether these and other models made in Sculptris can be implemented into the actual game. It's probably not possible, but I'd just like clarification. The models are brilliant, but we can't use them- they're too high-poly. Sculptris uses a distended sphere mesh that adds polygons as you add detail, so the models come out quite large, and aren't optimal for game usage because of it. Beyond that, all of the models, if changed to a lower ploygon version, will come out quite badly, because they are all based off of right triangles and squares that have been distended. They aren't modeled in away that's good for us, but they sure do look pretty. | |
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Aiosian_Doctor_Xenox Learner
Posts : 196 Reputation : 5 Join date : 2013-05-27 Age : 34 Location : Kent
| Subject: Re: Concept Art Thread Wed Jul 03, 2013 12:39 pm | |
| - Oliveriver wrote:
- three wise man wrote:
- Spoiler:
some more concept art
I use Zbrush and photoshop That . . . looks . . . incredible. All of your models are brilliant, I have to say. :)
I'd just like to know whether these and other models made in Sculptris can be implemented into the actual game. It's probably not possible, but I'd just like clarification. Actually, I know a way to import Sculptris into Blender. Haven't tested it yet, but I'll give it a shot, see if it might work. | |
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Banja Newcomer
Posts : 15 Reputation : 1 Join date : 2013-06-07 Age : 23 Location : The third planet in the solar system.
| Subject: Re: Concept Art Thread Wed Jul 03, 2013 12:48 pm | |
| - Aiosian_Doctor_Xenox wrote:
- Oliveriver wrote:
- three wise man wrote:
- Spoiler:
some more concept art
I use Zbrush and photoshop That . . . looks . . . incredible. All of your models are brilliant, I have to say. :)
I'd just like to know whether these and other models made in Sculptris can be implemented into the actual game. It's probably not possible, but I'd just like clarification. Actually, I know a way to import Sculptris into Blender.
Haven't tested it yet, but I'll give it a shot, see if it might work. Do you mean you export it into .obj on Sculptris and import it from the .obj on Blender? It is the only way I could see it work :P | |
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Aiosian_Doctor_Xenox Learner
Posts : 196 Reputation : 5 Join date : 2013-05-27 Age : 34 Location : Kent
| Subject: Re: Concept Art Thread Wed Jul 03, 2013 12:49 pm | |
| - Banja wrote:
- Aiosian_Doctor_Xenox wrote:
- Oliveriver wrote:
- three wise man wrote:
- Spoiler:
some more concept art
I use Zbrush and photoshop That . . . looks . . . incredible. All of your models are brilliant, I have to say. :)
I'd just like to know whether these and other models made in Sculptris can be implemented into the actual game. It's probably not possible, but I'd just like clarification. Actually, I know a way to import Sculptris into Blender.
Haven't tested it yet, but I'll give it a shot, see if it might work. Do you mean you export it into .obj on Sculptris and import it from the .obj on Blender? It is the only way I could see it work :P Lemme find it... | |
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Tré Wisemen Newcomer
Posts : 48 Reputation : 5 Join date : 2013-01-19 Age : 27 Location : belgrade Serbia
| Subject: Re: Concept Art Thread Wed Jul 03, 2013 12:49 pm | |
| observe: - Spoiler:
the one on the left has 1 000 000 polys the one on the right has 5300 polys so as you can see the poly count can be droped wery easy other that that i dont see why whuld it not be in game | |
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Banja Newcomer
Posts : 15 Reputation : 1 Join date : 2013-06-07 Age : 23 Location : The third planet in the solar system.
| Subject: Re: Concept Art Thread Wed Jul 03, 2013 12:53 pm | |
| - three wise man wrote:
- Spoiler:
some more concept art
I use Zbrush and photoshop :shock: Futuristic space whale (Sorry but that is what I thought when I saw this) Awesome | |
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Tré Wisemen Newcomer
Posts : 48 Reputation : 5 Join date : 2013-01-19 Age : 27 Location : belgrade Serbia
| Subject: Re: Concept Art Thread Wed Jul 03, 2013 12:59 pm | |
| - Banja wrote:
- three wise man wrote:
- Spoiler:
some more concept art
I use Zbrush and photoshop :shock: Futuristic space whale (Sorry but that is what I thought when I saw this) Awesome hhahaha yeah thats what i was going for, a kinda thing that makes space look like an ocean xD i tought maybe if it ware in game to have the ability to drop down on plantet and then explore the oceans and then when he wants to jump out again it to the skys it would be awesome to be like in tribe stage and you are fishing and sudendly you toght you cough something and then this thing jums out and goes in to space as you battle the waves to stay on bord of the ship or something xD ^^ u know like UFO/USO | |
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Tré Wisemen Newcomer
Posts : 48 Reputation : 5 Join date : 2013-01-19 Age : 27 Location : belgrade Serbia
| Subject: Re: Concept Art Thread Wed Jul 03, 2013 2:24 pm | |
| hay, 1 question, shuld i put so much detail on the parts of space ships? i could make it look like a shiny metal, like this it looks rusty and damaged. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Wed Jul 03, 2013 2:55 pm | |
| - three wise man wrote:
- hay, 1 question, shuld i put so much detail on the parts of space ships? i could make it look like a shiny metal, like this it looks rusty and damaged.
Put as much detail as you want in, again these are concept art- we don't want to put restrictions on your creativity. Their use will come when we actually start modelling FPs and other items in the Tech Editor. | |
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Tré Wisemen Newcomer
Posts : 48 Reputation : 5 Join date : 2013-01-19 Age : 27 Location : belgrade Serbia
| Subject: Re: Concept Art Thread Sun Jul 07, 2013 5:45 am | |
| per request by oliveriver, Le bug based on he's sketch - Spoiler:
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penumbra espinosa Learner
Posts : 139 Reputation : 5 Join date : 2010-09-10 Age : 32
| Subject: Re: Concept Art Thread Sun Jul 07, 2013 11:16 am | |
| - three wise man wrote:
- Spoiler:
some more concept art
I use Zbrush and photoshop ahhh organic ships, this is what i proposed for acuatic civilizations, it is a shame that it cannot be done on the game. it would have been a great alternative to the "but i cant make fire underwater" excuse. | |
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Jimexmore Newcomer
Posts : 89 Reputation : -40 Join date : 2013-05-21 Age : 31
| Subject: Re: Concept Art Thread Mon Jul 08, 2013 1:59 am | |
| - penumbra espinosa wrote:
- three wise man wrote:
- Spoiler:
some more concept art
I use Zbrush and photoshop ahhh organic ships, this is what i proposed for acuatic civilizations, it is a shame that it cannot be done on the game. it would have been a great alternative to the "but i cant make fire underwater" excuse. AA I actually suggested something like that | |
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Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Concept Art Thread Mon Jul 08, 2013 2:00 am | |
| - three wise man wrote:
- per request by oliveriver, Le bug based on he's sketch
- Spoiler:
THAT IS PERFECT!!! Thank you, it looks brilliant! | |
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Jiko Newcomer
Posts : 22 Reputation : 2 Join date : 2013-05-21 Location : I don't know, we are nomads
| Subject: Re: Concept Art Thread Wed Jul 10, 2013 9:20 pm | |
| Hello again, people! I know, I disappeared for a while, but I'm here again. And I'm still following the development. I bought a drawing tablet... Well it's awesome. I'm still learning but I just created this, a sketch of an humanoid apocalyptic warrior: - Spoiler:
Why a flame thrower, well, uhm... Get sick of fancy alien laser guns maybe. And yes, it works without fuel, apparently. :D I already in mind the lore for this race. I don't think I'm allowed to post it here so I'll post it in the Concept Race thread. | |
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Tré Wisemen Newcomer
Posts : 48 Reputation : 5 Join date : 2013-01-19 Age : 27 Location : belgrade Serbia
| Subject: Re: Concept Art Thread Thu Jul 11, 2013 5:36 am | |
| - Jiko wrote:
- Hello again, people! I know, I disappeared for a while, but I'm here again. And I'm still following the development.
I bought a drawing tablet... Well it's awesome. I'm still learning but I just created this, a sketch of an humanoid apocalyptic warrior:
- Spoiler:
Why a flame thrower, well, uhm... Get sick of fancy alien laser guns maybe. And yes, it works without fuel, apparently. :D I already in mind the lore for this race. I don't think I'm allowed to post it here so I'll post it in the Concept Race thread. look cool, what drawing tablet did you buy, i'm planing on buying one my self so some sugestions would be nice | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Thu Jul 11, 2013 10:21 am | |
| - three wise man wrote:
- Jiko wrote:
- Hello again, people! I know, I disappeared for a while, but I'm here again. And I'm still following the development.
I bought a drawing tablet... Well it's awesome. I'm still learning but I just created this, a sketch of an humanoid apocalyptic warrior:
- Spoiler:
Why a flame thrower, well, uhm... Get sick of fancy alien laser guns maybe. And yes, it works without fuel, apparently. :D I already in mind the lore for this race. I don't think I'm allowed to post it here so I'll post it in the Concept Race thread. look cool, what drawing tablet did you buy, i'm planing on buying one my self so some sugestions would be nice I've a Wacom Intuos 4, which I love, and was used to create most of our official promotional art. | |
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