Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Concept Art Thread - Page 25 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Concept Art Thread - Page 25 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Concept Art Thread - Page 25 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Concept Art Thread - Page 25 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Concept Art Thread - Page 25 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Concept Art Thread - Page 25 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Concept Art Thread - Page 25 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Concept Art Thread - Page 25 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Concept Art Thread - Page 25 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Concept Art Thread - Page 25 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Concept Art Thread - Page 25 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Concept Art Thread - Page 25 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Concept Art Thread - Page 25 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Concept Art Thread - Page 25 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Concept Art Thread - Page 25 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Concept Art Thread - Page 25 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Concept Art Thread - Page 25 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Concept Art Thread - Page 25 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Concept Art Thread - Page 25 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Concept Art Thread - Page 25 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Concept Art Thread

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~sciocont
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
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Join date : 2010-07-06

Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyTue Apr 16, 2013 6:06 pm

ExtraSolar wrote:
untrustedlife wrote:
Well, I need to know I will be implementing it in my prototype. ( I will simply randomize the star and have pigments maybe evolve.)

I feel it's not my say, but I suggest we shouldn't worry too much about the exact pigments we're using, since it really won't make that much difference past cellular. I say go with the previous suggestion of having the assets for chloroplasts, etc. be greyscale, so a variable color overlay can be added in later.
QFT
I actually saw a Bungie presentation on particle effects, and they used the exact same image for every single gunshot in Halo 3. They used a grayscale .png texture, and then stored gradients that lent their color to the image depending on the gray value.
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WJacobC
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WJacobC


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Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyTue Apr 16, 2013 6:16 pm

~sciocont wrote:
ExtraSolar wrote:

I feel it's not my say, but I suggest we shouldn't worry too much about the exact pigments we're using, since it really won't make that much difference past cellular. I say go with the previous suggestion of having the assets for chloroplasts, etc. be greyscale, so a variable color overlay can be added in later.
QFT
I actually saw a Bungie presentation on particle effects, and they used the exact same image for every single gunshot in Halo 3. They used a grayscale .png texture, and then stored gradients that lent their color to the image depending on the gray value.

Brilliant, Bungie's developers are geniuses. This seems like a good, manipulable way to add some variety to ordinarily boring and uniform plant colors and should fit in with the ideas presented here.
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Narnobie123
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Narnobie123


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Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptySat May 11, 2013 2:10 pm

I want to add a drawing i am 14 but i have the drawing skill of a six year old can i still post a picture?
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Thriving Cheese
Art Team Lead
Thriving Cheese


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Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptySat May 11, 2013 2:15 pm

Narnobie123 wrote:
I want to add a drawing i am 14 but i have the drawing skill of a six year old can i still post a picture?
Sure you can!
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WJacobC
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WJacobC


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Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptySun May 19, 2013 7:42 pm

In a surprising turn of events, I have created some Concept Art! It's pretty basic, but it's a start. Tell me what you think!
Spoiler:
(Made with SpaceEngine + GIMP)


Last edited by WJacobC on Tue May 21, 2013 11:09 pm; edited 1 time in total
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WilliamstheJohn
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WilliamstheJohn


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Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyMon May 20, 2013 1:30 am

Holy belgium... Its awesome!
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Thriving Cheese
Art Team Lead
Thriving Cheese


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Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyMon May 20, 2013 2:15 am

that's awesome Jacob!
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NickTheNick
Overall Team Co-Lead
NickTheNick


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Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyMon May 20, 2013 2:36 am

That is amazing Jacob! What are those spark looking things flying out of the planet?

It looks breathtaking. I would use this as promotional art, or as a background for a menu or game design document.
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WJacobC
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WJacobC


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Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyMon May 20, 2013 7:30 am

Thank you so much guys! Nick, it's actually a cluster nebula... I spent so long trying to find a good cluster nebula
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NickTheNick
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyMon May 20, 2013 8:37 pm

Wow it looks really nice.
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Gawbad
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Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyTue May 21, 2013 12:04 pm

I could imagine that art being the start of the game; The camera flies past are planet or the planet you're going to play on, and on the dark-side of the planet it has the Thrive text along with music, then the camera rotates to reveal the light-side along with a meteor crashing in Just what I pictured from that concept.
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WJacobC
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WJacobC


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Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyTue May 21, 2013 1:58 pm

Gawbad, I may be able to do a video concept of that now that school is almost out!
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Gawbad
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyTue May 21, 2013 5:07 pm

Sweet stuff.
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untrustedlife
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyTue May 21, 2013 7:18 pm

Vary awesome Jacob.
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Aiosian_Doctor_Xenox
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Aiosian_Doctor_Xenox


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Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyTue May 28, 2013 9:03 am

So, I'm a decent artist, but nothing too fancy.

Anything you guys are looking for right now?
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WilliamstheJohn
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyTue May 28, 2013 9:19 am

Microbe models, and microbe GUI.
Also, you can do drawing concepts, to show of how our game might look.
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Nimbal
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyTue May 28, 2013 9:30 am

I'd like to point out that due to the dynamic nature of microbe shapes (i.e. the player can change the shape in the editor), I don't think it's a good idea to invest too much work into creating random 3D meshes for cells, unless they will be used in a place that I'm not aware of. The current plan is to generate the microbe meshes dynamically during runtime.

As WilliamstheJohn has already mentioned, we are looking for ideas how the microbe stage and the microbe editor could look (like a screenshot, but faked by an artist). For details on the intended visuals and the microbe editor UI, have a look at this wiki page.
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Aiosian_Doctor_Xenox
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyTue May 28, 2013 9:31 am

K, I can sketch those with pencil, use my 3DS' Colors! 3D program to draw them, and I can make models in Sculptris. .3.

I'll get right on that expeditiously!
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WilliamstheJohn
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyTue May 28, 2013 11:56 am

Great!
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Jiko
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PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyTue May 28, 2013 4:17 pm

Tribal drawing:
Spoiler:
This started as a VERY quick drawing I made, but I decided to make a quick coloring and post it here.
And sorry I couldn't use a scanner!
It's a group of humanoid creatures I called Wagasi.
I know they look really human, they are supposed to be like that
This planet is very similar to Earth, but a little warmer and really dangerous.
The biome in the foreground is a very hot rocky desert, but it's full of cracks, and below is hollow. Here temperature is colder, and there's a wet, swampy enviroment where most creatures live (including Wagasi). Wagasi sometimes they get out to hunt bigger creatures, also war is fought in the surface.
The jungle in the background may seem a nice place to live, but they don't go in there. Is a really dangerous and unexplored place.
These tribes just call it the "edge", and usually avoid it.
PS: We have 42 pages! Cool.
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Aiosian_Doctor_Xenox
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Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyTue May 28, 2013 7:18 pm

A few cells I drew;
Spoiler:
From top to bottom; Paramebos dextra, Bacteritian xenoxa, Parameci xenoxa, Diatoma dimastígia

Simple multicellular creatures based on the above cells;
Spoiler:
From top to bottom; Simple squid-like creature with heat sensing organ, Placoderm-ish thing with four light sensing organs, Basically a swimming stomach with a big mouth attached, tends to bury in the mud and ambush prey, has primitive light sensing organs on top, and primitive lateral line, Little pyramid-shelled crab-thing; two black spots are primitive eyes.

Early land forms based on previous primitives;
Spoiler:
From top to bottom; Predatory squid thing with tentacle mouth, Small armored amphibian, I call it the Ambush Fish amphibious with poisonous spikes on its back eyes highly sensitive to light; has long, very sticky tongue thrown out for catching prey, Almost the same crab, this time bigger, mantis arms under the front of the shell, two more legs, two dexterous tentacle tails, used for display and manipulation of objects.

Some kind of wyvern/pterosaur-ish critter life cycle;
Spoiler:
From top to bottom; Larva, three months old; Whelp(Pending), five years; Adolescent, nineteen years; Adult(Adolescent, but with longer antennae, larger horns, longer tail, stinger, and claws), some more detailed shots of adolescent.

Haven't finished the Cell stage concept yet, I have the backdrop with cells and stuff on it, but I'm not sure what to do with GUI or HUD for it.

Edit: Not sure what each frag on the GUI I put on the image should be for, so I just numbered them, though the Thrive logo is supposed to be the menu button.
Spoiler:


Last edited by Aiosian_Doctor_Xenox on Wed May 29, 2013 9:09 am; edited 1 time in total (Reason for editing : Fixed a few images. .3.)
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Thriving Cheese
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Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyWed May 29, 2013 2:29 am

Awesome drawings Jiko and Aiosian Doctor Xenox
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Daniferrito
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Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyWed May 29, 2013 2:35 am

@Aosian_Doctor_Xenox: (we really need a short way to refer to you) I believe you meant to put a different image in the third spoiler. It is the same one as the second one.
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WilliamstheJohn
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Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyWed May 29, 2013 5:29 am

Awesome!
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Aiosian_Doctor_Xenox
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Concept Art Thread - Page 25 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 25 EmptyWed May 29, 2013 9:02 am

Oops! I'll fix that now. .3.

BTW, Just call me, The Doctor, Xenox, Ox, Doc, Doc Xenox, whatever strikes your fancy. Medical jokes appreciated. I'm not a med student, but I'm a big fan of medical tv dramas, 'specialy House.

Edit: All done.


Last edited by Aiosian_Doctor_Xenox on Wed May 29, 2013 9:10 am; edited 1 time in total (Reason for editing : Notification.)
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