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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
Microbe Models/Images/Textures - Page 3 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Microbe Models/Images/Textures - Page 3 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
Microbe Models/Images/Textures - Page 3 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Microbe Models/Images/Textures

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~sciocont
NickTheNick
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AuthorMessage
NickTheNick
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NickTheNick


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Microbe Models/Images/Textures - Page 3 Empty
PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyMon Feb 18, 2013 7:20 pm

Interesting design! If we could get someone to texture that we could add it into our bank of models.
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GravityGames




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Microbe Models/Images/Textures - Page 3 Empty
PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyMon Feb 18, 2013 7:30 pm

NickTheNick wrote:
Interesting design! If we could get someone to texture that we could add it into our bank of models.

Wow, thanks! I don't mind at least attempting to texture it, even if I'm not all too good at it. Is there a general style I should try to have, or should I just do whatever? Also, what size textures should I use (I'm assuming I should use the standard 1024x1024)?
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NickTheNick
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyMon Feb 18, 2013 7:38 pm

I have no idea of the specifications, I will need to let an artist answer that.
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~sciocont
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~sciocont


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Microbe Models/Images/Textures - Page 3 Empty
PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyMon Feb 18, 2013 11:45 pm

NickTheNick wrote:
I have no idea of the specifications, I will need to let an artist answer that.
You could go as low as 600x600- the protocells won't be very large on screen.
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GravityGames




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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyFri Feb 22, 2013 12:31 pm

Sorry for the lack of updates, I've been busy with school lately (and still am...). I made this quick texture a couple of days ago. Its mostly just a quick placeholder to see if the colors look nice or not. I personally like the color scheme (as those weird blueish purple shades register as poisonous right away, at least to me...), but does anyone have any tips on making it more "realistic" looking (again, I haven't textured much, and when I do, its in a cartoony style...)?

Microbe Models/Images/Textures - Page 3 Cell1t10

Edit: Welp, I reattempted a wriggler, hopefully I was able to make the flagellum look more like, well, a flagellum...
Microbe Models/Images/Textures - Page 3 Wriggl10
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tentacleface762
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Microbe Models/Images/Textures - Page 3 Empty
PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyMon Mar 18, 2013 10:54 am

anyways. hey. made that model like i said i will
its a shiner but i thought just a ball/blob would be a bit dull and boring so...ya.

(sorry. doesnt allow me to post external links so just copy and paste links. is there a fix for this?)

IMAGE : dl.dropbox.com/u/97489210/%23%23thrive/01_shiner_prev.jpg

DOWNLOAD : dl.dropbox.com/u/97489210/%23%23thrive/shiner.zip
VIDEO PREV : dl.dropbox.com/u/97489210/%23%23thrive/01_shiner_04.avi


umm ya. that is 4 hours of work. normally, i would have done that in like an hour. but you know. computers. wont allow me to do this, wont allow me to do that. this isnt my computer so i basically ran in to all kinds of problems unimaginable. even youtube doesnt upload correctly on this comp.

bottom line is, the thing is in fbx but is animated and all. i hope you can convert fbx on your side.

i just have 1 standard animation cos i dont really know how you guys need animations to be set up. there is a readme in the zip that shows the frames of animation that needs doing and thats basically the file format i'll be uploading. unless there is another file naming convention that is easier for you guys.

texture is just a flat colour so...ya. give me directions from here on.
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NickTheNick
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NickTheNick


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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyMon Mar 18, 2013 5:48 pm

Wow, great and speedy work tentacleface!

Its not broken, new users just cant post links for 7 days. I wish I could see it, but Im on a mobile until later this week, so I will have to wait until then to give more indepth feedback. Until then, hopefully someone else can check it out.
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~sciocont
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyMon Mar 18, 2013 6:00 pm

Looks excellent. Can you make it luminous?
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tentacleface762
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyMon Mar 18, 2013 11:13 pm

i thought something like luminosity would be done on the engine side. unless you guys want me to put in a glow as a flat plane. but that wouldnt be a real light. the thing is also meant to be transluscent. again, i think thats done on engine side. or ogre side

also. now that you are here, i am new and i had some questions pop up on this thread

i just want to know the specifics of what can be shown on the ogre engine. what kind of textures can it show? normal, transparency, specular? if you do transparencies, is it as an alpha channel on the diffuse texture or as a separate texture?

also questions of what visual choices you guys have made. will the cells be transluscent or just opaque.
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Daniferrito
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyMon Mar 18, 2013 11:25 pm

If you mean lightning, it is done when coding, models dont contain lights.

Probably looking at the ogre website would be the best place to look for info on what ogre suports. However, i would assume that most things are suported directly or can be converted easily.

Edit: Could you conver it to a .mesh file so i can try to put it into the release?
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tentacleface762
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyTue Mar 19, 2013 1:10 am

Microbe Models/Images/Textures - Page 3 02_poisonstick_prev

umm i'll upload the file when i have more done. its meant to be poison sticker.

PS:
Microbe Models/Images/Textures - Page 3 03_clonestick_prev
clonesticker. meant to be transluscent as well. doesnt really display well on maya

PPS:
Microbe Models/Images/Textures - Page 3 04_squirmer_prev
squirmer

i've decided to redo clonesticker because it doesnt really translate well as top down thing.

PPPS:
Microbe Models/Images/Textures - Page 3 05_squisher_prev

ummm squisher
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~sciocont
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~sciocont


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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyTue Mar 19, 2013 6:23 pm

Excellent work with those. Before you go on modelling, check that what you're making is on the current list of organelles/protocells. The list is here.
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NickTheNick
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyTue Mar 19, 2013 9:32 pm

Wow, great work at making so many cool models so rapidly!
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tentacleface762
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyTue Mar 19, 2013 11:43 pm

i've been following the list shown here.
link
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NickTheNick
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyTue Mar 19, 2013 11:51 pm

Shoot, thanks for pointing that out, Ill have to update the OP soon.
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tentacleface762
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyWed Mar 20, 2013 8:16 am

if i've been making things that have been already made, thats fine. didnt really take much time to make these anyways. and more i make these things, the quicker i get at making them.

anyways, thought i would bring this up now. some concerns as an artist...or sort

one of the concern i have for these cells is their relative size. would be nice if i could get all the cells lined up and sized up to an appropriate sizes. this is so i could see how much polygon count should be in each models. big ones can have more and little ones can have less. the same also goes for texture size. if the thing is big, i will create a big texture temple and vice versa for small.

secondly, the cells do not seem to visually represent what they do. for example, in the sketch provided, holder and cooker basically looks the same except one change. this would be fine if there werent that many cells and the player can remember all of them. but there are a lot of cells. and if you got that many cells, it is hard to remember what each do. i've took some liberty with some of the models. shiner is shaped like a lightbulb, poison sticker is stabby and purple(poison) and squirmer is vaguely shaped like a bird cos what it does is flap to move. none of these models look like the original concept. so my question is, do you guys prefer scientific faithfulness or game practicality? either way suits me fine but i need you guys to specify

if you are going with scientific faithfulness: the names of all the real-life cells that correspond with the game cells

if you are going with game practicality : the names of all the real-life cells(for reference reasons), how much you guys want to emphasis the functions/speciality of the cells, what kind of vibe do you want the cells to show(aggressive, calm, speedy, small, humongous) and preferably with a colour scheme choice.
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~sciocont
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyWed Mar 20, 2013 11:17 pm

The updated organelle/protocell list should help resolve some of those.
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NickTheNick
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyThu Mar 21, 2013 2:56 am

Okay, so I updated the list of protocells to make. If you are curious as to why the numbers are colour coded, check out Scio's big post on this thread.
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ICEF1SCH
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptySun Mar 24, 2013 3:04 pm

So ive made my first contribute: A Writher:
Microbe Models/Images/Textures - Page 3 Writhe11
i hope thats ok so far ^^
Im going to texure it soon! then it will look more realistic!
In what format should i export the 3D models?

Edit: in motion the low poly thingy does not show that much
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https://www.youtube.com/user/ICEF1SCH
WilliamstheJohn
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyMon Mar 25, 2013 2:35 am

ICEF1SCH wrote:
So ive made my first contribute: A Writher:
Microbe Models/Images/Textures - Page 3 Writhe11
i hope thats ok so far ^^
Im going to texure it soon! then it will look more realistic!
In what format should i export the 3D models?

Edit: in motion the low poly thingy does not show that much

It looks awesome!
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NickTheNick
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyMon Mar 25, 2013 10:55 am

Very nice work ICEF1SCH!
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RodGame
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyMon Mar 25, 2013 2:36 pm

It's nice to see so much nice asset being created and shared on the forum! Those definitely look good.

Someone should be in charge of gathering all the assets and putting them together while keeping track of who did what for further modification purpose. This would allow an easy access to asset for developer

An up-to-date list of what is done and what is to be done would be pretty nice too.

Since NickTheNick has different management task on hand, I think someone from the asset creation team should pick it up and focus on getting it done.

Anyone interested ? We could discuss afterward on the How to do it.

@NickTheNick: I can't access the link about the color scheme of the OP. You should state the color meaning right on the OP instead of linking to another post on the 5th page
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NickTheNick
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyMon Mar 25, 2013 4:12 pm

I was keeping these uploaded to my Mediafire folder, but here on vacation I don't have access to my desktop. It probably doesn't seem like I'm on vacation, by the way, since I post so much anyways.

I would love if someone was willing to take up the task of managing the art assets, since it does get challenging managing so many things at a time. If someone offers, post here or PM me, but I need to trust you enough to handle it and you need to be able to make a commitment to it.

What do you mean by the colour scheme? Which link?
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RodGame
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyMon Mar 25, 2013 4:47 pm

NickTheNick wrote:
Okay, so I updated the list of protocells to make. If you are curious as to why the numbers are colour coded, check out Scio's big post on this thread.

I was referring to this.

So, anyone who has done some of those asset is interested in structuring with us the asset management ? That'd be a good way to implicate yourself more in the project!
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NickTheNick
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PostSubject: Re: Microbe Models/Images/Textures   Microbe Models/Images/Textures - Page 3 EmptyMon Mar 25, 2013 4:54 pm

Ohh okay. Let me fix that. I was worried that posting it would make the OP too long, plus it doesnt specifically relate to the modelling, but I'll add it if you wish.
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