Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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» THIS FORUM IS NOW OBSOLETE
Rocks and Asteroids models Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Rocks and Asteroids models Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Rocks and Asteroids models Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Rocks and Asteroids models Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Rocks and Asteroids models Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Rocks and Asteroids models Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Rocks and Asteroids models Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Rocks and Asteroids models Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Rocks and Asteroids models Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Rocks and Asteroids models Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Rocks and Asteroids models Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Rocks and Asteroids models Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Rocks and Asteroids models Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Rocks and Asteroids models Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Rocks and Asteroids models Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
Rocks and Asteroids models Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Rocks and Asteroids models Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Rocks and Asteroids models Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Rocks and Asteroids models

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ido66667
Regular
ido66667


Posts : 366
Reputation : 5
Join date : 2011-05-14
Age : 110
Location : Space - Time

Rocks and Asteroids models Empty
PostSubject: Rocks and Asteroids models   Rocks and Asteroids models EmptyThu Nov 03, 2011 1:34 pm

We can Make Models of Rocks and Asteroids easily on Blender.
On 3D Max It's more Complex.

Procedural rock modeling and texturing in 3Ds Max 9:
https://www.youtube.com/watch?v=rHW949zf7iI

Easy Blender Rock Tutorial:
www.youtube.com/watch?v=lH6I7xusHq

Rock maker program in Blender:
http://blenderartists.org/forum/showthread.php?17681-Rock-maker


Very Realistic Looking Rocks and Asteroids in 3ds Max with Vray and Francois Mourlevat’s Asteroids Generator Script:
Part 1:
http://vray.info/tutorials/vrayrocks/

Part 2:
http://vray.info/tutorials/vrayrocks/part2.asp
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
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Join date : 2010-07-06

Rocks and Asteroids models Empty
PostSubject: Re: Rocks and Asteroids models   Rocks and Asteroids models EmptyThu Nov 03, 2011 5:22 pm

Those look fantastic! Nice find.

I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks.
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ido66667
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ido66667


Posts : 366
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Join date : 2011-05-14
Age : 110
Location : Space - Time

Rocks and Asteroids models Empty
PostSubject: Re: Rocks and Asteroids models   Rocks and Asteroids models EmptyThu Nov 03, 2011 7:24 pm

~sciocont wrote:
Those look fantastic! Nice find.

I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks.

Thank you.

BTW

With This Stuff we Can Make Massive Amount of different Rocks and Asteroids.
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Rocks and Asteroids models Empty
PostSubject: Re: Rocks and Asteroids models   Rocks and Asteroids models EmptyThu Nov 03, 2011 7:57 pm

ido66667 wrote:
~sciocont wrote:
Those look fantastic! Nice find.

I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks.

Thank you.

BTW

With This Stuff we Can Make Massive Amount of different Rocks and Asteroids.
Very true, but do we really want to? We'd like a small number of files in the game, so perhaps we only need a few different models. For larger structures, I would recommend a procedure, although I don't know how I would go about it.
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ido66667
Regular
ido66667


Posts : 366
Reputation : 5
Join date : 2011-05-14
Age : 110
Location : Space - Time

Rocks and Asteroids models Empty
PostSubject: Re: Rocks and Asteroids models   Rocks and Asteroids models EmptyFri Nov 04, 2011 3:49 am

~sciocont wrote:
ido66667 wrote:
~sciocont wrote:
Those look fantastic! Nice find.

I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks.

Thank you.

BTW

With This Stuff we Can Make Massive Amount of different Rocks and Asteroids.
Very true, but do we really want to? We'd like a small number of files in the game, so perhaps we only need a few different models. For larger structures, I would recommend a procedure, although I don't know how I would go about it.


Well... it's up to you.


P.S
maybe some one want to read this PDF:
http://www.tulrich.com/geekstuff/sig-notes.pdf

This is how they did stuff on Spore:
http://www.andrewwillmott.com/s2007
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Rocks and Asteroids models Empty
PostSubject: Re: Rocks and Asteroids models   Rocks and Asteroids models EmptyFri Nov 04, 2011 2:01 pm

ido66667 wrote:
~sciocont wrote:
ido66667 wrote:
~sciocont wrote:
Those look fantastic! Nice find.

I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks.

Thank you.

BTW

With This Stuff we Can Make Massive Amount of different Rocks and Asteroids.
Very true, but do we really want to? We'd like a small number of files in the game, so perhaps we only need a few different models. For larger structures, I would recommend a procedure, although I don't know how I would go about it.


Well... it's up to you.


P.S
maybe some one want to read this PDF:
http://www.tulrich.com/geekstuff/sig-notes.pdf

This is how they did stuff on Spore:
http://www.andrewwillmott.com/s2007
Nice research. I'll make sure roadkill gets a look at this.
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ido66667
Regular
ido66667


Posts : 366
Reputation : 5
Join date : 2011-05-14
Age : 110
Location : Space - Time

Rocks and Asteroids models Empty
PostSubject: Re: Rocks and Asteroids models   Rocks and Asteroids models EmptyFri Nov 04, 2011 5:05 pm

~sciocont wrote:
ido66667 wrote:
~sciocont wrote:
ido66667 wrote:
~sciocont wrote:
Those look fantastic! Nice find.

I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks.

Thank you.

BTW

With This Stuff we Can Make Massive Amount of different Rocks and Asteroids.
Very true, but do we really want to? We'd like a small number of files in the game, so perhaps we only need a few different models. For larger structures, I would recommend a procedure, although I don't know how I would go about it.


Well... it's up to you.


P.S
maybe some one want to read this PDF:
http://www.tulrich.com/geekstuff/sig-notes.pdf

This is how they did stuff on Spore:
http://www.andrewwillmott.com/s2007
Nice research. I'll make sure roadkill gets a look at this.


I love To do those small Researches.
The only Thing you need to do is to Search the Massive Body of knowledge We call The "internet"
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» Concept Art Thread
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» Art Team: We Need You!
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