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| Rocks and Asteroids models | |
| | Author | Message |
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ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Rocks and Asteroids models Thu Nov 03, 2011 1:34 pm | |
| We can Make Models of Rocks and Asteroids easily on Blender. On 3D Max It's more Complex.
Procedural rock modeling and texturing in 3Ds Max 9: https://www.youtube.com/watch?v=rHW949zf7iI
Easy Blender Rock Tutorial: www.youtube.com/watch?v=lH6I7xusHq
Rock maker program in Blender: http://blenderartists.org/forum/showthread.php?17681-Rock-maker
Very Realistic Looking Rocks and Asteroids in 3ds Max with Vray and Francois Mourlevat’s Asteroids Generator Script: Part 1: http://vray.info/tutorials/vrayrocks/
Part 2: http://vray.info/tutorials/vrayrocks/part2.asp | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Rocks and Asteroids models Thu Nov 03, 2011 5:22 pm | |
| Those look fantastic! Nice find.
I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks. | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Rocks and Asteroids models Thu Nov 03, 2011 7:24 pm | |
| - ~sciocont wrote:
- Those look fantastic! Nice find.
I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks. Thank you. BTW With This Stuff we Can Make Massive Amount of different Rocks and Asteroids. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Rocks and Asteroids models Thu Nov 03, 2011 7:57 pm | |
| - ido66667 wrote:
- ~sciocont wrote:
- Those look fantastic! Nice find.
I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks. Thank you.
BTW
With This Stuff we Can Make Massive Amount of different Rocks and Asteroids.
Very true, but do we really want to? We'd like a small number of files in the game, so perhaps we only need a few different models. For larger structures, I would recommend a procedure, although I don't know how I would go about it. | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Rocks and Asteroids models Fri Nov 04, 2011 3:49 am | |
| - ~sciocont wrote:
- ido66667 wrote:
- ~sciocont wrote:
- Those look fantastic! Nice find.
I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks. Thank you.
BTW
With This Stuff we Can Make Massive Amount of different Rocks and Asteroids.
Very true, but do we really want to? We'd like a small number of files in the game, so perhaps we only need a few different models. For larger structures, I would recommend a procedure, although I don't know how I would go about it. Well... it's up to you. P.S maybe some one want to read this PDF: http://www.tulrich.com/geekstuff/sig-notes.pdf This is how they did stuff on Spore: http://www.andrewwillmott.com/s2007 | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Rocks and Asteroids models Fri Nov 04, 2011 2:01 pm | |
| - ido66667 wrote:
- ~sciocont wrote:
- ido66667 wrote:
- ~sciocont wrote:
- Those look fantastic! Nice find.
I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks. Thank you.
BTW
With This Stuff we Can Make Massive Amount of different Rocks and Asteroids.
Very true, but do we really want to? We'd like a small number of files in the game, so perhaps we only need a few different models. For larger structures, I would recommend a procedure, although I don't know how I would go about it.
Well... it's up to you.
P.S maybe some one want to read this PDF: http://www.tulrich.com/geekstuff/sig-notes.pdf
This is how they did stuff on Spore: http://www.andrewwillmott.com/s2007 Nice research. I'll make sure roadkill gets a look at this. | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Rocks and Asteroids models Fri Nov 04, 2011 5:05 pm | |
| - ~sciocont wrote:
- ido66667 wrote:
- ~sciocont wrote:
- ido66667 wrote:
- ~sciocont wrote:
- Those look fantastic! Nice find.
I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks. Thank you.
BTW
With This Stuff we Can Make Massive Amount of different Rocks and Asteroids.
Very true, but do we really want to? We'd like a small number of files in the game, so perhaps we only need a few different models. For larger structures, I would recommend a procedure, although I don't know how I would go about it.
Well... it's up to you.
P.S maybe some one want to read this PDF: http://www.tulrich.com/geekstuff/sig-notes.pdf
This is how they did stuff on Spore: http://www.andrewwillmott.com/s2007 Nice research. I'll make sure roadkill gets a look at this. I love To do those small Researches. The only Thing you need to do is to Search the Massive Body of knowledge We call The "internet" | |
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